Theodric de LaMontagne |
BoF: +2AC/Ref/atks, Bless, Protection vs. Evil/Cold, Exp. Retreat, Antitoxin/plague
Theodric walks up to Keel, taking a path that steers clear of the hounds' jaws. He then attacks him with a mighty downward slash, attempting to follow through and cleave through his weapon.
Standard Action:
Chopping Blow (Ex)
Two-handed, Power Attack, +1 adamantine Keen Falcata, Bless, BoF: 1d20 + 22 + 1 + 2 ⇒ (6) + 22 + 1 + 2 = 31
Adamantine Slashing Magical Dmg: 1d8 + 32 ⇒ (3) + 32 = 35
Free Action Sunder Attempt leaving weapon with only 1 hit point and the broken condition, Bless, BoF: 1d20 + 28 + 1 + 2 ⇒ (8) + 28 + 1 + 2 = 39 CMD
If Sunder successful, Adamantine Slashing Magical Dmg to Weapon, ignoring hardness less than 20: 1d8 + 32 ⇒ (2) + 32 = 34
GM Z..D.. |
blue AOO: 1d20 ⇒ 192d6 ⇒ (3, 2) = 52d6 ⇒ (2, 6) = 8
confirm: 1d20 ⇒ 182d6 ⇒ (1, 6) = 72d6 ⇒ (4, 1) = 5
red AOO: 1d20 ⇒ 202d6 ⇒ (2, 2) = 42d6 ⇒ (1, 3) = 4
confirm: 1d20 ⇒ 42d6 ⇒ (2, 5) = 72d6 ⇒ (5, 2) = 7
Theodric believes he found the path of least resistance, but fails to notice that these creatures have a pretty far reach. They each get one whack at you. They have reach of 10ft.
The blue hound lands a savage bit on Theo. Theo takes 37 physical and 13 cold
The red hound also lands a hit. Theo takes 16 physical an 4 cold
Theo, still determined, approaches Keel and cuts through him and is short sword. The blade of the sword lands on the ground, Keel now only holds the hilt.
Rysus Soth: 21/110 Blinded
Blue Hound: 81/126
Theodric de LaMontagne |
Can I roll acrobatics? never seen quadrupeds with reach before! :P
Theodric de LaMontagne |
If GM allows Acrobatics: 1d20 + 19 ⇒ (3) + 19 = 22 Nevermind... carry on... nothing to see here... :P
Voros |
Voros drinks an extract and comes closer, waiting to have a line of throwing.
Drinking Targeted bomb admixture.
GM Z..D.. |
Voros chugs a potion.
blue hound vs Theo: 1d20 ⇒ 32d6 ⇒ (2, 2) = 42d6 ⇒ (4, 5) = 9
The blue hound turns its attention to Theo. It's jaws slam tight on the space behind him. Miss
Ice counts as difficult terrain. Acrobatics DC's are increased by 5 due to the ice
Bold May Act
Blue Hound
LT & Kali
Dr Strang
Insect
Boswick
Lavode
Keel
Red Hound
Voros
Theodric
LifeTracker |
Fervor: extra attack
Full attack blue
Using a +1 adaptive seeking veering darkwood composite longbow with cold iron durable arrows, deadly aim, clustered shot, precise shot, rapid shot, point blank
bow: 1d20 + 14 ⇒ (3) + 14 = 17 miss
bow: 1d20 + 14 ⇒ (3) + 14 = 17 miss
bow: 1d20 + 9 ⇒ (7) + 9 = 16 miss
bow: 1d20 + 14 ⇒ (13) + 14 = 27 damage: 2d6 + 13 ⇒ (3, 5) + 13 = 21 Fervor
"I think the cold air is shrinking up my bow too. It doesn't seem to be working right."
I 5' step into the ice covered ground. Assuming I need an acrobatics roll. Acrobatics: 1d20 + 16 ⇒ (15) + 16 = 31
Kali the Mantis |
Fervor: extra attack
Remembering I told her to get out of the way of the door and to attack that jerk that got away, Kali flies over 5' to clear the door a bit then tries to show off.
lunge: 1d20 + 20 ⇒ (13) + 20 = 33damage: 2d6 + 11 + 2d6 ⇒ (3, 4) + 11 + (6, 2) = 26
If a hit: damage self: 1d6 ⇒ 4grab attempt: 1d20 + 23 ⇒ (9) + 23 = 32
Assuming that hits and grabs (even with soft cover and hitting a blind person), it pulls the unsuspecting jerk right over to Kali and she tries to nibble on him.
If opponent grabbed: Bite: 1d20 + 12 ⇒ (14) + 12 = 26damage: 2d6 + 4 + 2d6 ⇒ (6, 4) + 4 + (3, 1) = 18
If a hit: damage self: 1d6 ⇒ 6
Theo is shocked once again when he sees a not-quite-quadruped reach out 20' and snatch her a snack.
LifeTracker |
Jeeze guys, why are we wasting all this effort on the one npc that is not a threat, instead of the three that are? Prioritize! =)
Mainly because nobody has said anything "in character" to the contrary so we attack whatever seems to be the main thing. The jerk guy that can teleport away and is in league with devil things seems like the boss. But ya never know.
GM Z..D.. |
Since you would be moving into difficult terrain, do not think the five foot step is legal.
Lt sinks another arrow into the hound.
Kali manages to snatch the man off the ground, but is already limp by the time he makes it to her mouth.
A hissing voice shouts over the crowd, coming from the insect. "You killed my pet. No matter. I'll just have one of you take his place"
The devil points his spear out towards the corridor. A gust of ice cold wind comes through the area. LT recognizes the spell as Ice Storm Dr Strang, Boswick, Voros, LT and Kali each take 11 points of force damage and 7 points of Cold
damage: 3d6 ⇒ (5, 1, 5) = 112d6 ⇒ (2, 5) = 7
LT spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25
Ice counts as difficult terrain. Acrobatics DC's are increased by 5 due to the ice.
Those of you in the Ice Storm, outlined in white, take a -4 penalty on perception checks. Also counts as difficult terrain
Bold May Act
Blue Hound
LT & Kali
Insect
Dr Strang
Boswick
Lavode
Red Hound
Voros
Theodric
Rysus Soth: -23/110 Blinded/con dead
Blue Hound: 60/126
Kali the Mantis |
LifeTracker |
Since you would be moving into difficult terrain, do not think the five foot step is legal.
Lt sinks another arrow into the hound.
Feel free to treat my 5' step as a regular move action (with my acrobatics for the ice) and ignore my full round attack as my first arrow missed and I would have used my move to go in the room and shoot once and miss.
My PFS Lavode De'Morcaine |
Buffs
mage armor - 12 hours
ant haul - 12 hours
magic circle against evil - 120 minutes
bless - 12 minutes
communal protection from energy cold - 20 minutes
Vanish - 5 rounds
Lavode finishes that spell and four whirlwinds of moving air appear. (In celestial) Please eliminate the evil demon devil thing in that room. number summoned: 1d3 + 1 ⇒ (3) + 1 = 4
Hammamiz tezroq harakatlanamiz! Vanish on myself.
Blessing of Fervor, I choose movement speed this round and use my Wings of Heaven to fly to the far end of the room. If they can see me, the Red Hound will get an AoO on me as I pass over.
Summoned Creature |
red slam att: 1d20 + 14 ⇒ (12) + 14 = 26, if hits, red slam dam: 1d6 + 9 ⇒ (6) + 9 = 15
green slam att: 1d20 + 14 ⇒ (15) + 14 = 29, if hits, green slam dam: 1d6 + 9 ⇒ (3) + 9 = 12
yellow slam att: 1d20 + 14 ⇒ (8) + 14 = 22, if hits, yellow slam dam: 1d6 + 9 ⇒ (6) + 9 = 15
blue slam att: 1d20 + 14 ⇒ (17) + 14 = 31, if hits, blue slam dam: 1d6 + 9 ⇒ (2) + 9 = 11
CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger) Init +8; Senses darkvision 60 ft., low-light vision; Perception +15
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural) hp 80(7d10+42) Fort +9, Ref +9, Will +6 DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10;SR 17
OFFENSE
Speed 40 ft., fly 100 ft. (perfect) Melee +1 scimitar +15/+10 (1d6+10/18–20) or slam +14 (1d6+9) Ranged +1 composite longbow +12/+7 (1d8+6/×3) Special Attacks whirlwind blast Spell-Like Abilities (CL 6th) At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall 2/day—lightning bolt (DC 15), cure serious wounds
STATISTICS
Str 24, Dex 18, Con 23, Int 13, Wis 14, Cha 15 Base Atk +7; CMB +14; CMD 28 Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14 Languages Celestial, Draconic, Infernal; truespeech SQ wind form
SPECIAL ABILITIES
Whirlwind Blast (Su)
When in wind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 17 half). The save DC is Constitution-based.
Wind Form (Su)
A bralani can shift between its humanoid body and a body made of wind and mist as a standard action. In humanoid form, it cannot fly or use its whirlwind blast. In wind form, it functions as if under the effects of a wind walk spell. It can make slam attacks and use spell-like abilities in either form. A bralani remains in one form until it chooses to assume its other form. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed (both shapes are its true form). A true seeing spell reveals both forms simultaneously.
Boswick Bumbleberry |
BoF - +2 AC, Reflex, and attack. AC 34, 35 v Evil Outsiders
Assume the cold damage is absorbed by the Protection from energy?
After taking the brunt of the icy storm, Boswick moves forward nimbly across the ice (thanks to feather step). He bring the Pale Maiden down against the hounds neck.
Pale Madien +3 Longsword - Power Attack + Vital Strike + BOF: 1d20 + 20 - 4 + 2 ⇒ (20) + 20 - 4 + 2 = 38
magical slashing damage: 2d8 + 15 ⇒ (6, 4) + 15 = 25
Confirm Crit: 1d20 + 20 - 4 + 2 ⇒ (11) + 20 - 4 + 2 = 29
magical slashing damage: 1d8 + 15 ⇒ (2) + 15 = 17
move to move (ignore difficult terrain), std to vital strike
Dr. Strang |
the resist cold will suck up the cold portion, and the 11 blunt will come off his temp hp's (8 remain)... so no actual damage... yet.
As the others enter the room, the doctor flies forward, unconcerned by the icy floor as he floats above it, but finding it hard to see through the ice and snow that flurries about.
aw man, we've been perfectly manipulated into cone of cold formation... except Lavode... good on him. =)
Realizing the ice devil is clearly the more dangerous foe, he sends a prayer to Anubis, and a burst of holy light suddenly fills the far side of the room, before fading.
Cast burst of radiance, should be able to hit the devil and the blue hound thing. Will not affect the bralani at all... heck, they might be inspired by it =)
Both bad guys will take 5d4 ⇒ (4, 3, 4, 4, 3) = 18 damage, and need to make a DC 18 reflex save, or be blinded for 1d4 rounds. (If they make the save, they still take the damage, but are only dazzled (-1 to hit) instead.
GM Z..D.. |
@LT, will do
The devil finds itself surrounded by celestial beings. The azata are quick, but none hit hard enough to get past its natural defenses.
Boswick moves in and lands a vicious blow. The hound absorbs it and snarls in defiance.
With a wave of his hands, a burst of bright light explodes from the center of the room. Both the devil and hound wince as they are blinded by the light.
The red hound takes another chunk out of Theo. Theo takes 18 physical damage and 11 cold damage
Dr Strang Caster Level: 1d20 + 13 ⇒ (20) + 13 = 33
devil save: 1d20 ⇒ 5 blinded: 1d4 ⇒ 3
hound save: 1d20 ⇒ 7 blinded: 1d4 ⇒ 2
red: 1d20 ⇒ 152d6 ⇒ (2, 4) = 62d6 ⇒ (6, 5) = 11
Ice counts as difficult terrain. Acrobatics DC's are increased by 5 due to the ice.
Those of you in the Ice Storm, outlined in white, take a -4 penalty on perception checks. Also counts as difficult terrain
Bold May Act
Blue Hound
LT & Kali
Insect
Dr Strang
Boswick
Lavode
Red Hound
Voros
Theodric
Rysus Soth: -23/110 Blinded/con dead
Blue Hound: 21/126 blinded 2 rounds
Devil: 143/161 blinded 3 rounds
GM Z..D.. |
OK, I can honestly say I didn't expect that to work quite so well.
Neither was I, but it did. And it was really effective. You stole my crit though with your caster level check.
Voros |
Hearing that the hound is blinded, Voros chooses to move as quick as he can. Choosing the extra 30 ft
Once in contact, he hurls a single bomb at the red hound.
Bomb away! (RTA): 1d20 + 15 ⇒ (3) + 15 = 18
for Fire: 6d6 + 13 + 8 ⇒ (3, 1, 2, 5, 6, 3) + 13 + 8 = 41
Theodric de LaMontagne |
BoF - Make one extra attack as part of a full attack action, using its highest base attack bonus
Theodric attacks the red hound.
Full Attack vs. Red Hound with any leftover attacks on Blue Hound, if applicable
1st attack Two-handed +1 adamantine Keen Falcata, Power Attack, Bless: 1d20 + 25 + 1 - 4 ⇒ (6) + 25 + 1 - 4 = 28 for 1d8 + 32 ⇒ (7) + 32 = 39 adamantine slashing magical dmg.
BoF attack Two-handed +1 adamantine Keen Falcata, Power Attack, Bless: 1d20 + 25 + 1 - 4 ⇒ (8) + 25 + 1 - 4 = 30 for 1d8 + 32 ⇒ (3) + 32 = 35 adamantine slashing magical dmg.
2nd attack Two-handed +1 adamantine Keen Falcata, Power Attack, Bless: 1d20 + 25 + 1 - 4 - 5 ⇒ (10) + 25 + 1 - 4 - 5 = 27 for 1d8 + 32 ⇒ (1) + 32 = 33 adamantine slashing magical dmg.
3rd attack Two-handed +1 adamantine Keen Falcata, Power Attack, Bless: 1d20 + 25 + 1 - 4 - 10 ⇒ (17) + 25 + 1 - 4 - 10 = 29 for 1d8 + 32 ⇒ (5) + 32 = 37 adamantine slashing magical dmg.
==============
CONFIRM CRIT on 3rd attack: 1d20 + 25 + 1 - 4 - 10 ⇒ (4) + 25 + 1 - 4 - 10 = 16 for 2d8 + 64 ⇒ (6, 6) + 64 = 76 adamantine slashing magical dmg.
GM Z..D.. |
Voros moves in and tosses the bomb. It explodes over the hound, it screeches in pain as fire engulfs it.
Theo finishes the beast off with a quick combination of strikes.
The blue hound blindly snaps at Theo. It's jaws find nothing.
blue attack: 1d20 ⇒ 132d6 ⇒ (3, 5) = 82d6 ⇒ (2, 2) = 4
Ice counts as difficult terrain. Acrobatics DC's are increased by 5 due to the ice.
Those of you in the Ice Storm, outlined in white, take a -4 penalty on perception checks. Also counts as difficult terrain
Bold May Act
Blue Hound
LT & Kali
Insect
Dr Strang
Boswick
Lavode
Voros
Theodric
Rysus Soth: -23/110 Blinded/con dead
Blue Hound: 21/126 blinded 2 rounds
Red Hound: 85/126
Devil: 143/161 blinded 3 rounds
LifeTracker |
Fervor: extra attack
Full attack red hound
Using a +1 adaptive seeking veering darkwood composite longbow with cold iron durable arrows, deadly aim, clustered shot, precise shot, rapid shot, point blank
bow: 1d20 + 14 ⇒ (17) + 14 = 31 damage: 2d6 + 13 ⇒ (6, 4) + 13 = 23
bow: 1d20 + 14 ⇒ (7) + 14 = 21 damage: 2d6 + 13 ⇒ (4, 2) + 13 = 19
bow: 1d20 + 9 ⇒ (2) + 9 = 11 miss
bow: 1d20 + 14 ⇒ (20) + 14 = 34* damage: 2d6 + 13 ⇒ (3, 3) + 13 = 19 fervor
*crit confirm?: 1d20 + 14 ⇒ (8) + 14 = 22 additional damage: 2d6 + 2d6 + 13 + 13 ⇒ (6, 1) + (6, 3) + 13 + 13 = 42
-11HP force, -7HP cold absorbed
Kali the Mantis |
Fervor: +2 attack, +2 reflex +2 AC
Kali flies up a few feet to within attack range (10' reach) of the blue bug and attacks. Not sure what squares that thing is in or how big it is supposed to be. It looks like large size but is straddling 15' of space. Feel free to move Kali appropriately to be able to reach without provoking an AoO. Assuming the blinded blue hound still on the map is dead per the narrative above.
Claw: 1d20 + 20 ⇒ (8) + 20 = 28damage: 2d6 + 11 + 2d6 ⇒ (3, 4) + 11 + (3, 5) = 26
If a hit: damage self: 1d6 ⇒ 4grab attempt: 1d20 + 23 ⇒ (11) + 23 = 34
-4 HP previous attack; -11HP force; -7HP cold absorbed
GM Z..D.. |
Theo took out the Red Hound. The blue hound still stands, but heavily wounded and blinded. Also, moving LT's attacks to blue hounds, which will drop him.
LT places a set of well placed arrow into center mass on the hound. It drops.
Kali moves forward and lunges for the devil. It makes contact and grabs hold of it. It curses out in infernal.
The devil, not like being grabbed, lashes out at the kali. It does not seem to be very effective in the grapple.
Ice counts as difficult terrain. Acrobatics DC's are increased by 5 due to the ice.
Those of you in the Ice Storm, outlined in white, take a -4 penalty on perception checks. Also counts as difficult terrain
Everyone may act
bite: 1d20 ⇒ 92d6 ⇒ (6, 5) = 11
tail: 1d20 ⇒ 43d6 ⇒ (1, 6, 2) = 9
Devil: 132/161 blinded 2 rounds
Theodric de LaMontagne |
Theodric quietly summons the inner powers he gained from defeating the undead frost giant Queen Skirkatla!
He then realizes the extent of his wounds, and draws a thin healing wands from his belt with his buckler hand. Smiling at the paladin beside him, "If I fall please use this on me, if that's not too late..."
Standard: Spell-like ability Power of the Giants (CL 2nd)- 1/day: enlarge person (self only) and gain cold resistance 4 and first melee/thrown attack in each round deals an additional 1d6 pts. of cold dmg. (does not stack with a weapon's frost property)
Move: Draw wand of CLW
Voros |
Knowledge Planes: 1d20 + 12 ⇒ (8) + 12 = 20
Knowing devils pretty well, Voros knows fire can't harm them. He wonders if this one is resistant or immune to acid, though.
Voros stays back and gets ready to act.
Delay
Voros hurls bombs of acid quickly! Selecting the extra attack from BoF
Ranged Touch Attack |1: 1d20 + 13 ⇒ (4) + 13 = 17
Ranged Touch Attack |2: 1d20 + 13 ⇒ (8) + 13 = 21
Ranged Touch Attack |BoF: 1d20 + 13 ⇒ (10) + 13 = 23
Ranged Touch Attack |3: 1d20 + 8 ⇒ (11) + 8 = 19
for Bomb (acid) |1: 6d6 + 13 + 8 ⇒ (4, 4, 1, 3, 5, 2) + 13 + 8 = 40
for Bomb (acid) |2: 6d6 + 13 + 8 ⇒ (1, 3, 5, 2, 6, 2) + 13 + 8 = 40
for Bomb (acid) |BoF: 6d6 + 13 + 8 ⇒ (4, 5, 2, 4, 1, 3) + 13 + 8 = 40
for Bomb (acid) |3: 6d6 + 13 + 8 ⇒ (4, 6, 4, 2, 4, 2) + 13 + 8 = 43
Acid bomb that touched linger next round but the devil probably don't care about the extra 1d6 acid damage. ^^
Since I have a target bomb admixture active, there is no splash.
Boswick Bumbleberry |
BoF +2s, AC 35 vs. the Devil
Boswick grins at Theodric as he draws his wand. Don't worry I have this!
He reaches over and touches the Rondelero Duelist.
Lay on Hands on Theodric: 6d6 ⇒ (6, 4, 5, 6, 4, 5) = 30 Wow!
A great divine healing surge flows through him, apparently Iomedae is pleased. He then advances on the devil.
Std - LOH, move to move (provoking if 10' reach)
LifeTracker |
He is currently grappled, so no AoO for him. Kali holds him like a pinata waiting for her friends to beat the yummy stuffing out of it so she can have a snack.
Dr. Strang |
Its also blind... so there's that. =)
Blessing of Fervor for +2 to attack, AC, et al
Strang seems more than happy to let his compatriots deal with the devil, though it occurs to him the thing might try to flee.
Cursing himself for not preparing for that possibly, he holds up his staff, concentrating his arcane power, which finally manifests as a green ray, that streaks across the room at the ice devil.
Using my arcane bond to cast dimensional anchor
SR: 1d20 + 12 ⇒ (20) + 12 = 32
ranged touch, into melee, vs blind: 1d20 + 5 - 4 + 2 ⇒ (9) + 5 - 4 + 2 = 12
Ouch, the 20 would have been nicer on the attack roll... ah well, blind, its dex bonus drops to 0, plus another -2 for being blind... so hopefully that will be enough!
My PFS Lavode De'Morcaine |
Buffs
mage armor - 12 hours
ant haul - 12 hours
magic circle against evil - 120 minutes
bless - 12 minutes
communal protection from energy cold - 20 minutes
(In celestial) The 2 of you closest, heal the big human before he drops. The other 2 of you blast it with storm lightning.
Osmon olovlari yomonlikni yo'q qiladi! Heavenly Fire bloodline power at the devil. It is an attack, so it will cancel the Vanish.
touch attack from invisibility: 1d20 + 8 + 2 - 4 ⇒ (9) + 8 + 2 - 4 = 15, if hits, divine damage: 1d4 + 6 ⇒ (2) + 6 = 8
Blessing of Fervor, I choose +2 attack, dodge, reflex. Just realizing I don't have too much I can do to attack a single opponent when it is surrounded. Hasn't actually come up very often. I guess I could summon more creatures if it seems necessary next round.
Summoned Creature |
Two of the Bralani move over to heal Theo. Blue and green each give a cure serious wounds.
CSW heal green: 3d8 + 6 ⇒ (6, 1, 6) + 6 = 19
CSW heal blue: 3d8 + 6 ⇒ (3, 4, 1) + 6 = 14
The other 2 send lightning arcing into the icy bug. It passes over the bug to hit each other, but they are not bothered by the storm's lash.
lightning bolt red: 6d6 ⇒ (3, 4, 3, 6, 3, 6) = 25
lightning bolt yellow: 6d6 ⇒ (4, 1, 1, 4, 3, 3) = 16
reflex save DC=15 for half damage
GM Z..D.. |
Got saddled with a trainee tonight. No free time to post. will update tomorrow when I awaken from my slumber. Will say though, the dimensional anchor was a good call and successful.
LifeTracker |
Fervor: extra attack
Full attack the grappled blue bug.
Using a +1 adaptive seeking veering darkwood composite longbow with cold iron durable arrows, deadly aim, clustered shot, precise shot, rapid shot, point blank
bow: 1d20 + 14 ⇒ (14) + 14 = 28 damage: 2d6 + 13 ⇒ (5, 6) + 13 = 24
bow: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 2d6 + 13 ⇒ (5, 1) + 13 = 19
bow: 1d20 + 9 ⇒ (13) + 9 = 22 damage: 2d6 + 13 ⇒ (1, 4) + 13 = 18
bow: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 2d6 + 13 ⇒ (2, 4) + 13 = 19 fervor
Kali the Mantis |
Fervor: extra attack
Full attack big blue thing.
maintain grapple: 1d20 + 23 + 5 ⇒ (15) + 23 + 5 = 43 damage: 2d6 + 11 + 2d6 ⇒ (4, 5) + 11 + (6, 1) = 27
Assuming grapple maintained: damage self: 1d6 ⇒ 3
Claw: 1d20 + 18 ⇒ (10) + 18 = 28damage: 2d6 + 11 + 2d6 ⇒ (6, 4) + 11 + (5, 5) = 31
Assuming hit: damage self: 1d6 ⇒ 2
Assuming opponent still grabbed: Bite: 1d20 + 13 ⇒ (12) + 13 = 25damage: 2d6 + 4 + 2d6 ⇒ (3, 6) + 4 + (3, 6) = 22
If a hit: damage self: 1d6 ⇒ 1
Fervor Claw: 1d20 + 18 ⇒ (2) + 18 = 20damage: 2d6 + 11 + 2d6 ⇒ (2, 3) + 11 + (1, 2) = 19
If a hit: damage self: 1d6 ⇒ 6
-4HP previous attack, -3HP grapple maintained, -2HP hit because 28 hit last time
LifeTracker |
Maintaining a grapple is a standard action. You can't full attack as well.
Good point, forgot about that as it rarely happens that Kali gets to hold on to something for more than a round before it's dead. She could have released it as a free action, but she never wants to let go of food.
GM Z..D.. |
LT, in that case, it would just be automatic damage from the natural attack. I usually go for the one that initiated the damage. I will just use the first set of damage
Theo steadies himself and prepares for the next round.
Other's rush to his aid, healing and supporting him.
Voros is not sure about what the particulars of the devil's are, but still lobs a few grenades his way. The devil can not seem to withstand the barrage. It collapses onto the floor.
So if you wish, you can take the +1 frost spear from the devil, but it is large. On "Keel" you find a potion of CSW, +2 chainshirt, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, hat of disguise(currently disguised as a thin silver circlet), ring of protection +1, ring of the binding word.
When the circlet is removed from Keel's head, the mans face begins to contort and revert back to its natural state. Now showing a younger male with sharp features and a scar covering the left side of his face.
Boswick Bumbleberry |
I can try the heal but can't get the perceptions
Heal: 1d20 + 5 ⇒ (8) + 5 = 13 nope
Not the real Keel, I wonder where the real Keel is? Likely dead at the hands of Hestrem! Boswick speculates.
Dr. Strang |
Heal: 1d20 + 28 ⇒ (2) + 28 = 30
Don't even need to roll that, technically...
As the others start examining the room, Strang kneels down, and picks up some of the ice from the floor.
It would be hard to say who, but these ice fragments here, and those around it... appear to consist mostly of biological tissue. If I had to make a supposition, I'd say it was a living being..."[/b] He stops, looking more closely at one of the pieces. "... a human being, it appears... frozen solid, then shattered into so many pieces."
He glances around. "The room is not nearly cold enough at the moment, for that sort of cryonic event. Though whether the gelugon..." he pauses, then amends, "The ice devil. Whether it on on its own is capable of such temperatures, I'm an unsure."
"If it is the lord of this manner... recovering from this sort of trauma is magic far beyond my ken." He collects a few frozen flesh samples, in case it is in the realm of someone back at the lodge.
Kreel was supposed to be a Decemvirate member, right?
My PFS Lavode De'Morcaine |
Will use wayfinder of revelation. Invisibilitypurge and everyone has a +10 on perception checks to search.
perception 1: 1d20 + 18 + 10 ⇒ (7) + 18 + 10 = 35
perception 2: 1d20 + 18 + 10 ⇒ (13) + 18 + 10 = 41
[b]Can any of you read these documents I found? And look here is a hidden room. [b]
LifeTracker |
Looking at the documents... is it in a language I know like Elven or Infernal? If not, I cast Read Magic just in case it might be magical like a scroll.
GM Z..D.. |
Will be adding the found documents in the slide.
Do we go through the portal?
Boswick Bumbleberry |
Know Religion DC20: 1d20 + 12 ⇒ (6) + 12 = 18 Nope
Of course we go through the portal..lol
We should press on a see where this takes us, who's ready for some jungle heat! Boswick stands at the portal entrance, ready to enter once everyone is ready.
Dr. Strang |
"Lets have a look at that." Strang says, taking a moment to examine the note Lavode found.
Knowledge (religion): 1d20 + 21 ⇒ (16) + 21 = 37
Again, can't fail it
"It appears to be a wedding band." He concludes quickly. "A common tradition among worshipers of Shelyn."
He points towards the portrait on the wall. "I believe the woman depicted there will have the matching band to this one."
"If Kreel was indeed a member of the Decemvirate, and married to her... there is a decent chance she might be a member as well. If Hestram went there, we might already be too late."
Of course, his words are proven prophetic a few minutes later, as the contents of the journal are revealed.
Theodric de LaMontagne |
"So, we killed her lover and now we're pressing on to... save her? I'm fine with this... just making sure we're all on the same page here. She might... not be as thankful as one would be... ahem... under the circumstances..."