[PFS] Outpost II - 6-21 Tapestry's Toil (Inactive)

Game Master Neal B

Tapestry's Toil Maps


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For general out-of-character discussion and questions.

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I expect all characters to have a tagline covering at least the information given here before we begin.
As well, please have the majority of your character sheet uploaded (at least skills, saves, attack and damage bonuses with weapons).

Otherwise my expectations are mostly about having a fun time, and keeping things moving.

Things that I feel help with both of those:

Clarity - If you can be clear with what you're communicating, things will move more smoothly, allowing for more fun, and less stress.
This includes formatting "such as using text like this" (bold and quotes). Internal thoughts can be similar, but maybe italicized instead.

I love flavor text, and giving more of a description of what you're doing. But please don't bog down the gameplay thread with so much flavor that people don't want to read.
And I strongly discourage internal monologues. Quick thoughts such as "THAT was mean!" are fine, but if you are typing several sentences that no other character can hear/interact with, it doesn't do much for anyone else.

Efficiency I will roll most of the dice rolls that are appropriate, and that I can find. You are free to request and roll most social rolls, and obviously your turn in combats. (If you are subject to an effect that requires a save, I will make the save, and tell you the results. This is faster than waiting for your save, then waiting for my response)

That being said, my next point is:
Consistency - I will try to post at least once a day during the week (usually evening for me) and would like to expect the same from you. Some days I may be able to check an additional time, and would use those times to help keep things moving, but not up my expectation of anyone.

That being said, if you do not have anything to contribute to a non-combat encounter, don't feel the need to post until something comes up that you want to act on.

If given an opportunity, or your turn in combat comes up, I will bot your character (helpful to have full character sheets in profile) if you do not post within 24 hours. Some GMs may place you into delay, but that can slow down combats, and put a lot of pressure on the remaining players. If I have to bot you twice, I may continue to bot you without waiting 24 hours, until I hear from you again.

Communication - Talk with me. I'm a pretty easy-going person. I'm a real person on this side of the forum/GM Screen, I recognize that you all are too. Sometimes life comes up. Family, work, conventions. If you're gonna have trouble making time for the game for a bit: let me know. If I've botted you for a while, let me know when you're back.
If something I or one of the other players does bothers you, please let me know.

I think that's most of my stuff for now. I hope to see you all start dropping in (after signing up here) and look forward to having fun!

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Please feel free to Dot in to the Gameplay thread. And PLEASE update your taglines with *THIS* formatting.

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Player/Forum Name: lucklesshero
Character's Name: Petrok
Class and Level: Shaman 6
PFS#:184087-3
Faction: Dark Archive
Day job Roll: craft tattoo: 1d20 + 6 ⇒ (12) + 6 = 18

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

Late addition, trying to get over that level 6 hump!

Player Name: Aaron
PC Name: Touchy
PFS#: 84637-9
Faction: Sovereign Court
Race/Class/Level: Dwarf Cleric 5 / Rogue 1

Though a cleric, he's not a very good healing one.
No channels, due to too low a charisma... though if he could, they'd be negative.

Though, I need to note that I am using a GM replay to play this. Normally I would not, but there are no other spots for a level 6 fellow to go! =)

Sovereign Court

CN Dwarf Rogue 8

Same player as the previous post

Could also bring a lv 6 Rogue, also trying to get over the lvl6 hump.

But he's not as fun... though perhaps more useful. =)

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Touchy wrote:
Though, I need to note that I am using a GM replay to play this. Normally I would not, but there are no other spots for a level 6 fellow to go! =)

Thank you for the heads up!

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Also! I'd like everyone to please add in their relevant bonuses to this map link for Initiatives, Perceptions and Saves, to make my job easier.

Thanks!

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

Player/Forum Name: Baerlie
Character's Name: Elenial Windwalker
Class and Level: Ranger 7 / Wizard 1
PFS#: 123480-1
Faction: Liberty's Edge
Day job Roll: Craft (bows): 1d20 + 8 ⇒ (10) + 8 = 18

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Ah! My bad, I totally forgot I signed up for this!

I'll set myself up in a moment, need a bit to update my sheet!

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Cool. No worries. Signups were a while ago, I had to check the start date a few times myself.

Looks like we're all here now, so we'll get rolling at full speed!

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

I'm a bit sick and super busy this weekend. I'll try to keep posting, though, but just letting you know that if combat happens and I'm not there to post, feel free to delay or bot me.

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No worries, I'm a bit more lax about posting on weekends, they can be irregularly busy for me as well.

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Also, bit of bookkeeping: Roni 8, Petrok 6, Bruca 5, Eorsten 7, Elenial 8, Touchy 6.

APL: 8 + 6 + 5 + 7 + 8 + 6 = 40/6 = 6.667 rounds to 7. Puts us between sub-tiers.

Season 6 so...

Pathfinder Society Roleplaying Guild Guide wrote:
When the APL of a table is between two subtiers, a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL falls between two subtiers must play the higher tier with the four-character adjustments found throughout the scenario.

So, we're playing high-tier(8-9) with 4-player adjustment.

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

Ah man... thought we were in the other tier.

High tier 5-9's... were out of tier folks go to die! =)

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

fun stuff!

The Exchange

Race: Half-Orc | HP: 27/38| AC: 22 (14 Tch, 18 Fl) | CMB: +6, CMD: 19 | F: +3, R: +8, W: +3 | Init: +3 | Perc: +6, SM: +8 vigilante / 5 | Speed 30ft | Active conditions: 1 Neg Level[/ooc] Gender: [ooc]Male TN Half

Victory or death!! (really though, those are always the only two options)

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

I forgot to add the token for Barry, Elenial's animal companion. I'll add it later, could you add him to the Initiative list?

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Can do!

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

Done, thanks!

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Dark Claw: I tried to message you privately, but it appears you have messaging turned off.

Please update your tagline with the format found here. The one you currently could have the skills taken out (can leave perception and sense motive) and put into your profile section for easier readability.

Also, I would request that you (at least start to) fill in the rest of your character sheet in the profile section of your character. This will make it easier for me to verify feats and traits that you have (such as your +1 for being the only one threatening). One of my PbP characters as an example: Arxus.
Yes, I know this would be easier with Hero Lab. However getting Ability Scores, Attacks, skills, languages, spells, feats and traits in there would be a huge help.

Please let me know if there is anyway I can help. I would also take a link to a scan of a (legible) copy of a paper character sheet.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

A quick rundown on kineticist.

Firstly, building one straight from the book is pain. Archives of nethys is invaluable in this regard. It's easiest to pick an element, and then see what you can get, instead of trying to see what abilities could be cool and then trying to figure out an element that gets most of them.

Basic blast is 4d6+1/2 my con mod + bonus depending on how much burn I have, as a ranged touch attack, range 30 ft.
During my turn, I can reduce burn cost of infusions by up to 2 for free (infusion specialist-class ability), gather power for 1 extra reduction that can be used for any blast, spend points from my buffer (max 1 point in buffer) instead of taking burn, and take max 2 burn. Last turn I literally did as big of a blast as I could, using all of these resources.

I usually:
Gather power and spend that 1 reduction to Empower my blast
Spend the -2 burn reduction for either extended range (120ft) and burning (both cost 1 burn) or for eruption (cost 2 burn, 120ft range, 10ft radius, 40ft high cylinder, aoe, ref for half) - This is my "basic attack routine" and doesn't use any resources.
If situation looks really dire, I'm going to use Blue Flame blast (costs 2 burn, can only be reduced with buffer or gather power) to double the dices. This usually results in me actually taking some burn.

If I'm not using blue flame blast, I'm usually not taking burn. The Mobile Gathering let's me move 15' and gather power at the same move action, but I can't use acrobatics to avoid AoO and I can't balance/jumpp/climb/etc while at it.

The more burn I take, the stronger my bonuses become (maximum bonuses achieved at 3 burn, gives +2 dex, +2 con, +2 ab, +6 dmg, and 15% chance to ignore crits/sneak attacks. (the crit&sneak continues to scale as I take burn, but other bonuses don't).

As a curiosity, I can manifest my familiar (a... flaming rhamphorhynchus) as a standard action. It can't die, it just returns to my mind if I cease concentrating or if it takes damage. Don't usually use it, it's here just for +4 init and +2 perception/sense motive. I can also travel 60 ft in a straight line as a standard action by bursting flames from my behind with Flame Jet. Anyone striking me with natural/unarmed strike takes a few points of fire damage.

Oh, yeah. If a target is set on fire, every time it rolls the D6 it's fire resistance is lowered by the same amount, this lasts for 4 rounds and stacks with itself, so need to track each roll separately.
For example, a demon with fire resist 10 was set on fire. Rolled 5 for fire damage -> Took no dmg, but fire resistance was lowered to 5. Next round, it rolled 3. Fire resistance was lowered to 2, so it took 1 damage. Next round, rolled 1 for damage -> Resistance lowered to 1, takes no damage. Next round, rolls 3 for damage. Rolls so far:
5, 3, 2, 1, 3. Since reduction only lasts for 4 rounds, that 5 is no longer in effect, so resistance is 10-3-2-1=4. The last roll, 3 reduces it to 1, so the demon takes 2 damage.
I know, it requires a bit of book keeping.

Anyway, I know kineticist isn't one of the easiest classes, ask away if you have any questions or something seems weird/off.
Also, it isn't written how one gets rid of the burning condition. I've had GM's usually do it like the "catching fire" condition in core book (get a save for free each turn) with the DC set by my ability, but it isn't clear if the burning ability itself benefits from it's own +2 DC (so the DC may be 19 or 21, and the monster may get an automatic save or it may need to do so as a full round action). Anyway, it's not very clear, you can run it as you want. Setting foes is a cherry on top, not my bread and butter, so I'm okay with however you run it.

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

Just checked Hero Lab, Point-Blank was active, sorry! I changed Elenial's character sheet. Thanks for checking!

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Roni, thank you for that rundown. That will be helpful, especially with how all of those effects (typically) tie together. I also greatly appreciate how you have been tagging the infusions and circumstances (PBS) in your rolls. Thank you!

Elenial, thanks for looking into that for me!

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As a heads up to everyone, one of my big bosses is in town, and I have a bunch of meetings today. So my first gameplay thread post may come quite a bit later today. But I will post as soon as I can!

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil
GM.BastardBard wrote:

Negative level doesn't *do* 5hp of damage. It reduces your maximum hitpoints by 5. Similar results in the combat, difference outside of it. So your Max hp is now 45, with 20 damage. So you're at 25/45.

Gimme a minute to look at the boon, and I will give you a ruling

Edit: Looking up the boon, the creatures' ability, and the definitions of "negative level" by itself leads me to: The boon specifies healing/damaging from positive and negative energy. The ability doesn't mention negative energy, nor does the definition of "negative level."
So I'd say that boon does not have effect on their attacks.
Were they using Enervation, which specifies Negative Energy causing the effect, and the healing to Undead, I would say the boon would work. But on just the penalty of a negative level of these attacks it would not.

PS No need to apologize about the "extra work." I want to run a fun and fair game here. And negative levels are rough.

Thx for looking into this GM never hurts to ask! :)

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Hey folks! I forgot to mention earlier that I was going to be helping out with a local convention yesterday.
I meant to post when I got home but I kind of passed out right away (I'm blaming a preemptive effort to fight off con-krud!)

Anyway, I'll post today, and we'll get rolling again on Monday (cuz I don't require people to check/post on the weekends)!!!

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Hey Roni don't forget to shout out you need help...Petrok can cast fly on himself or erosten and get you some help by round 2! but we won't know unless you let us know...

BTW GM...did Roni even have time to secure the rope before noticing the Dwarves? I mean his he just holding the rope?

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

I believe I'm just holding the rope at the beginning of initiative. And yeah, Roni shouted to alert you.

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

Most of us are 6 or more rounds away

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Roni is correct. He made it 60 feet straight up. But would still need to make it over to the surface of the plateau, and secure it.

And yeah, the quick up would make the climb easier for everyone else in most conditions. However, the fight at the top, puts it a bit at a disadvantage. Hence my trying to see if anyone was climbing the two rounds Roni was flying. Maybe see if someone would be closer?

Trying guys.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Yup. My bad guys, didn't come to think that the climb could be a sort of a throttle for a fight instead of just an obstacle in and off itself. Flying quickly to the top sounded like a good idea to make the climb easier for everybody, but going 1 vs 3 is quite the odds.

In hindsight, I kinda wanted to ask everybody what they thought if I'd flew to the top and secured the rope, but I don't really see anyone objecting it with the information we had.

In any case I'd appreciate speedy arrival of help, but don't worry too much. I made the decision, and I get to deal with the potentially lethal consequences. I'm not terribly worried about Roni, though, so no worries.

Climbing a rope with a wall to brace against (probably the case here) is DC 5, and you can take -5 to climb at half speed, so if your base speed is 20, you can climb 10 feet with a move action, 20 feet when you spend both actions to move, meaning that even with a 20ft base speed, you should reach the top on 3 rounds. 2 rounds with 30ft base speed, provided that your take 10 is at least 10.

... Provided that they can take 10 now that we're in combat, even though they aren't in danger themselves?

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I hope you didn't feel like I was criticizing you. I think the flame jet is really awesome. I was very taken aback, and I love when that happens when I am GMing.

The climbing speed calculations are correct.

However combat is specifically called out as being something that prevents the ability to Take 10.

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

Sorry for disappearing, I was preparing for a university acceptance test and simply forgot to check for new posts. Good news: I got accepted and will start to study in September :)

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Elenial Windwalker wrote:
Sorry for disappearing, I was preparing for a university acceptance test and simply forgot to check for new posts. Good news: I got accepted and will start to study in September :)

Thanks for the update. I am overjoyed to hear you have been accepted! Congratulations!

(now you just have to get Barry up those stairs :P)

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

If it tries to possess me, I'll promise that me and my +4 will save will try to make it quick and painless for you guys :P

Silver Crusade

Maps and Handout

Sorry for the intrusion --

I wanted to let Ballistic101 aka Bruca Lasi/Dark Claw aka Noldoli, know that you won a Boon in the 8-99D game we just finished up. You don't have your PMs turned on and I wasn't sure if your would check the thread again. So I was looking for a way to contact you.

Please check that thread for details.

My apologies again GM.BastardBard

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

Wow, did you really just roll our saves for us, and fail every single one?

This will be interesting (likely not the good kind) =)

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Yeah. That was unexpected... But especially with botting/delaying people, made the rolls to keep things moving. But I generally roll for anything that NPCs or environment causes a save for you guys.

But yeah. This will be... Wow. Oh, and that didn't even include negative levels for some of the party!

Edit: also, there is a chance that Dark Claw makes it. I just don't have a number (that makes sense) for their Will Save.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

By the way, Petrok's character page says +2 resistance vs evil (?)
which would have brought his save to 19, 18 with negative level counted in, 20 if he gets to use the dark archive boon.

Also, I'm super glad for the diehard feat! It probably just saved Petrok's Life :D

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

@Touchy: Liberty's Edge season 9 faction journal: Liberator: When you or any of your allies ReRoll a check to escape a grapple, an escape artist check, a will save against a compulsion effect, or reflex save to avoid being entangled, staggered or paralyzed, that character can roll two dice and use the better result.

Once per adventure, you can grant a free reroll to a PC who is attempting these checks.

Good work with the dispel magic :D

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

Was all I had that might help. Roni will wreck us all. 8P

Not a good chance of success though... the perils of being way out of tier.

Silver Crusade

Male LG Human (varisian) Paladin 10 humano| HP: 103/103| AC: 23/25 (13 Tch, 23/25 Fl) | CMB: +17, CMD: 27 | F: +15, R: +10, W: +11/13vs spells | Init: +3 | Perc: -1, SM: +2 paladin lvl 11| Speed 30ft | [/ooc] | Spells: 1st 3/3 Spells: 2nd 2/2 | [ooc]Active conditions: None.

looking in the chronicles if I had some reroll I found that I have a boon that gives +1 to the boons of compulsion and fear from the chronicle of carrion hill ", that added to the +2 birthmark, aunq with 1 lvl less gives me what happened the DC 18. But if you want to shoot again

Silver Crusade

Male LG Human (varisian) Paladin 10 humano| HP: 103/103| AC: 23/25 (13 Tch, 23/25 Fl) | CMB: +17, CMD: 27 | F: +15, R: +10, W: +11/13vs spells | Init: +3 | Perc: -1, SM: +2 paladin lvl 11| Speed 30ft | [/ooc] | Spells: 1st 3/3 Spells: 2nd 2/2 | [ooc]Active conditions: None.

what meaning locked?

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

"Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. "

Meaning that if you are confused, and someone attacked you, you don't get to roll the D100 to determine your action - you automatically attack your attacker.

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Eorsten, that boon applies. So you are NOT confused!

Roni, that is a ridiculously powerful Faction Card ability. But it worked out well for you guys! And a wonderful use of Dispel Magic by Touchy!

And Eorsten, sorry, I kind of use some local terms for game terms. If anything is ever confusing (to anyone) please let me know! I think we have several international players in this game, so I want to make sure that everyone is having a fun game!

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Also, folks. If you're unsure of an outcome of an action or die roll you're making: feel free to use spoilers to indicate alternate actions.

Example:

I roll for damage.
Damage: 8d20 + 100 ⇒ (17, 15, 19, 7, 19, 4, 3, 10) + 100 = 194

If that knocks the creature out...:
I move up to the next bad guy.

If creature is still standing:
I 5-foot step back while saying, "What kind of creature are you, to survive a hit like that?!"

So, if there are likely outcomes (pass/fail on a save reroll or something) you can post those, and I can narrate which even happens, and you don't have to wait for me to respond to the roll, then for you to take your turn.

It's a system I like, so use it if you would like!

Sovereign Court

CN Dwarf Cleric 6 / Rogue 1

It was hail mary at best.

If its any consolation, I knew what you meant by 'locked' on =)

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You had less than a 1 in 3 chance of making it, and you pulled it off!

Silver Crusade

Male LG Human (varisian) Paladin 10 humano| HP: 103/103| AC: 23/25 (13 Tch, 23/25 Fl) | CMB: +17, CMD: 27 | F: +15, R: +10, W: +11/13vs spells | Init: +3 | Perc: -1, SM: +2 paladin lvl 11| Speed 30ft | [/ooc] | Spells: 1st 3/3 Spells: 2nd 2/2 | [ooc]Active conditions: None.

im enjoyed a lot and learning a lot of u form of gming game

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