Knight of Ozem

eorsten's page

126 posts. Organized Play character for garmon.


Full Name

eorsten

Race

humano| HP: 103/103| AC: 23/25 (13 Tch, 23/25 Fl) | CMB: +17, CMD: 27 | F: +15, R: +10, W: +11/13vs spells | Init: +3 | Perc: -1, SM: +2

Classes/Levels

paladin lvl 11| Speed 30ft | [/ooc] | Spells: 1st 3/3 Spells: 2nd 2/2 | [ooc]Active conditions: None.

Gender

Male LG Human (varisian) Paladin 10

Size

mediano

Age

25

Special Abilities

reactionary/birthmark

Alignment

Lawful Good

Deity

iomede

Location

Korvosa - Varisia

Languages

common, varisian, infernal

Strength 22
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 7
Charisma 18

About eorsten

Eorsten the Scarred
Male human paladin 11
Init +3; Senses ioun stone; Perception -1
Aura courage (10 ft.) resolve (10 ft.)
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Defense
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AC 25/27, touch 11, flat-footed 23/25 (+10 armor, +1 Dex, +2 magic, +2 shield, +2 deflection, +2 natural)
hp 103 (11d10+33)
Fort +13, Ref +8, Will +11
Immune disease, fear, charm;
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee
Dragon Bane Butchering Axe +2 +20/+15/+10
cold iron masterwork longsword +17/+12(1d8+6/19-20) or
cold iron masterwork morningstar +15/+10 (1d8+6/20)
dagger +14/+9 (1d4+6/19-20) or
composite longbow +10/+5 (1d8+6/20 x3 110´)

Special Attacks channel positive energy 4/day (DC 20, 6d6), smite evil 4/day (+4 attack and AC, +11 damage), Lay on Hands 10/day 6d6.
Spell-Like Abilities (CL 5th; concentration +8)
1/day— longstrider (DC 17)
1/day Magic weapon
Paladin Spell-Like Abilities (CL 4th; concentration +10)
At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +8)
1st—hero's defiance[APG]
1st-Divine Favor
2nd-inheritor smite
3rd-Good Hope
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Statistics
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Str 22, Dex 12, Con 14, Int 8, Wis 7, Cha 18
Base Atk +10; CMB +15; CMD +27
Feats Power attack,Furious focus, EWP (Butchering Axe), Step Up, Vital Strike, Devastating Strike
Traits birthmark, reactionary
Skills Diplomacy +17, Knowledge (nobility) +3, Knowledge (religion) +3, Perception -1, Sense Motive +3, Spellcraft +3;
Languages Common, Infernal
SQ lay on hands 9/day (5d6), mercy (sickened, enfeblement, restorative),

Combat Gear wand of cure light wounds 40/50; Other: Mithral full plate + 1of speed, heavy steel shield, Butchering Axe+2, cold iron masterwork morningstar, cold iron masterwork longsword, dagger, composite longbow, cold iron arrows (50), Handy Haversack, Swarmbane Clasp, Ring of protection +2, Ring of Force shield, Cloak of resistance +2, Aegis of recovery, Amulet of NA +2, belt of physical (str/con) +2, headband of alluring charisma +2, alchemical oil (2), acid flask (2), Alkali flask (2), Lubricant dessicant (2), bedroll, belt pouch, fishhook (2), flint and steel, manacles (3), mug/tankard, sewing needle, signal whistle, string or twine[APG], tattoo holy symbol of Iomedae[UE], thread (50 ft.), trail rations (7), waterskin, whetstone, 7,060 gp,
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Tracked Resources
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Dagger - 0/1
Lay on Hands (5d6 hit points, 9/day) (Su) - 0/9
Paladin Channel Positive Energy 5d6 (4/day, DC 19) (Su) - 0/5
Longstrider (1/day) - 0/1
cold iron arrows - 0/50
Smite Evil (4/day) (Su) - 0/4
Trail rations - 0/7
Wand of cure light wounds - 00/40
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Inmunity to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.

This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Lay on Hands (3d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened, haunted) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 5d6 (4/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Smite Evil (4/day) (Su) +4 to hit, +10 to damage, +4 deflection bonus to AC when used.
Boons:
Earth affinity
Average snowbloom
Noble of Taldor(honor echo)
knigth of Taldor(honor echo)
Brutal reputation (Pathfinder Society Spanish Lodges 6)
Janira Gavix Friend (The confirmation)
Rigtheous Redemption
Worthy Foe (From tome of righteous repose)
Draconic Companion (Portents Peril)
Fortune return hammers/shields/crowns
Jiraki respect longstrider (ward assunder)
Kami reunited
Nira´s gratitude(The twisted circle)
Sky Citadel Recover - Enemies of Forge Father( runelords legacy)
Sky Key Core
Rdemption resource (Scarlet Dawnsun)
Snowmask induction (Shades of Ice 3)
Insigth into Dark tapestry (carrion hill)
Fighting that which lies between the starts
History of Sun Su Godae (han jin hierophant)
meditation of sacred flower