Male Dwarf Unchained Rogue (charlatan) 8
CN Medium Humanoid (dwarf)
Init +6; Senses darkvision 60', stonecunning; Perception +9
Defense:
AC 21, touch 13, flat-footed 18 (+5 armor, +3 shield, +2 Dex, +1 Dodge)
hp 67 (8d8+16+8)
Fort +5, Ref +8, Will +4; +2 vs poisons, spells or spell-like abilities
Defensive Abilities Evasion, Improved Uncanny Dodge, Defensive Training, Hardy, Stability
Offense:
Speed 20 ft.
Melee battleaxe +10 (1d8+4, 20/x3) or silver dagger +10 (1d4+2, 19-20/x2) or shield bash +10 (1d4+3, 20/x2)
Ranged light crossbow +8 (1d8, 19-20/x2)
Special Attacks Ancient Enmity, Sneak Attack (+4d6), Debilitating Injury
Statistics:
Str 17, Dex 14, Con 14, Int 14, Wis 9, Cha 12
Base Atk +6/+1; CMB +9; CMD 21 (25 vs bull rush or trip)
Feats Weapon Finesse, Combat Expertise, Improved Feint, Dodge, Iron Will, Improved Initiative
Traits Nonchalant Thuggery, Fashionable
Skills Acrobatics +12 (+8 to jump), Appraise +6, Bluff +12 (+16 to feint), Climb +7, Diplomacy +11 (+13 to gather info), Disable Device +11, Escape Artist +6, Knowledge (dungeoneering) +6, Knowledge (local) +12, Knowledge (nobility) +7, Linguistics +6, Perception +9 (+11 with Stonecunning), Sense Motive +7, Sleight of Hand +12, Stealth +12, Use Magic Device +10; -1 armor check penalty
Languages Common, Dwarven, Elven, Kelish, Undercommon
Equipment:
+1 mithril chain shirt +1 heavy steel shield +1 cold-iron battleaxe
silver warhammer
sap
light crossbow
cold iron bolts [ 2 ]
+1 cloak of resistance
spring-loaded wrist sheath
mwk silver dagger (Paracountess' letter opener)
belt pouch
mwk thieves' tools
mwk backpack
silk rope
grappling hook
canteen
bedroll
blanket
mess kit
grooming kit
journal
ink
inkpen
parchment x 5
sack x 3
waterproof bag
flint & steel
flask
oil x 2
insect repellent
trail rations x 2
whetstone x 2
earplugs
mwk courtier's outfit + jewelry [mw diplomacy tool]
hot weather outfit
wand of cure light wounds [ 49 ]
pathfinder chronicle (local)
16201 gp, 5 sp
** Temporary Equipment
Special Abilities:
Defensive Training +4 dodge bonus to AC vs giants
Ancient Enmity +1 bonus on attack rolls vs elves [replaces Hatred]
Stability +4 racial bonus to CMD vs bull rush and trip when standing on the ground
Hardy +2 racial bonus on all saves vs poisons, spells, and spell-like abilities
Greed +2 racial bonus on Appraise checks for items containing precious metals or gemstones
Slow and Steady speed reduced to 20 feet, but never modified by armor or encumbrance
Stonecunning +2 perception to notice unusual stonework or traps in stone walls or floors. Free check if pass within 10'
Sneak Attack add +3d6 precision damage when opponent is denied their dex to AC or when flanking
Finesse Training gain Weapon Finesse as a bonus feat. Select one type of finesseable weapon: can add dexterity to damage with weapons of that type instead of strength.
Natural Born Liar after a successful bluff, target gets a -2 penalty on all subsequent bluff checks for 24 hours [replaces Trapfinding]
Evasion on a successful reflex save for half damage, take no damage instead
Uncanny Dodge cannot be caught flat-footed and does not lose dex bonus to AC vs invisible opponents
Improved Uncanny Dodge cannot be flanked
Debilitating Injury apply one of the following penalties to the target of a successful sneak attack:
Bewildered -2 penalty to AC (-4 penalty vs the rogue)
Disoriented -2 on attack rolls (-4 vs the rogue)
Hampered all speeds reduced by half (minimum 5') and cannot 5' step
Rogue's Edge gain the skill unlock power for a single skill (bluff)
Rogue Talent lv2) Combat Trick (Improved Feint), lv4) Slow Reactions, lv6) coax information, lv8) ??
Advanced Rogue Talent lv3) Rumormonger [replaces Trap Sense]
Background:
Many have heard the story of seven particular dwarves who all lived and worked together and who one day happened upon an exiled princess, who decided to live with them for a while, before adventure and hi-jinx ensued. Good triumphing over evil. Happily ever after. Blah. Blah. Blah.
Smarmy is not one of those dwarves.
'Those' dwarves have made life hell for regular dwarves.
Like every dwarf is lucky enough to get assigned a convenient gem mine to toil in. No, he and his kin got coal.
Like every dwarf has some royal harlot to do their housework and keep them entertained. No, he and his kin had only each others' ugly mugs to stare at when they got home. If you didn't cook it yourself, you didn't eat. If you didn't clean it, it stayed dirty. And what kind of proper dwarf is named Happy! Dwarves ain't happy! Not proper ones anyway!
He and his kin hated 'those' dwarves. 'Those' dwarves didn't know a thing about being a right and proper dwarf... but kiss enough ass, grease enough palms, hire enough good PR, and suddenly regular dwarves like Smarmy were just not good enough.
To hell with those entitled bastards, they said!
So a group them from a mine just outside Kravenkus decided to form their own group. The 'Other' dwarves if you will! They joined the Pathfinders in hopes of making a dwarven tale that will make people forget about 'Those' dwarves once and for all.
Description:
It does not take much interaction with the dwarf named Smarmy, to realize his name is not just coincidence. Always willing to go that extra mile to brown-nose and ingratiate himself with anyone in power.
Well-dressed and groomed, he seems ready to wheedle his way into the good graces of anyone who he thinks might be able to raise his standing or provide him with something he wants or needs. For those who do not fall into this category, Smarmy is a hard dwarf to like.
Boons and Vanities:
Information Brokerage Vanity - +2 circumstance bonus on diplomacy checks to gather information. Can use Knowledge (local) for day job checks [6 PP]
Noble Title Vanity (Taldor) - Gain an official noble title (Baron) including documentation. Become specialized in Knowledge (nobility) [1 PP]
Mendevian Weapon Training Boon - gain a mwk heavy shield and proficiency in it's use [4 PP]
Confidante Faction Card 1 - Twice per adventure, can attempt a knowledge check using ranks in diplomacy or with a +2 bonus (takes 1 minute)
Conspirator Faction Card 2 - contact can pay prestige to get you out of jail, or recover your body if you die in an urban setting, or purchase and deliver to you an item worth up to 50 gp
Formidable Renown When facing a worshiper of Lissala, you gain a +2 bonus on Intimidate checks to demoralize them, and can make one such attempt per encounter as a move action instead of a standard action.
Confirmed Field Agent May purchase a wayfinder for 1 prestige point.
Friend of Janira Gavix gain a +1 bonus on knowledge checks attempted in the Grand Lodge in Absalom.
Gripplis' Favor +2 bonus on charisma-based checks vs grippli
Sight of the Unseeing You gain a +1 insight bonus to AC and on saving throws when flat-footed or during a surprise round. You may cross this boon off your Chronicle sheet before rolling attack roll, initiative check, ability check, skill check, or saving throw to add 1d6 to the result.
Wartime Knowledge When commanding armies in mass combat, you gain a +1 on DV, OM, and Morale.
Magnimarian Debt [1 use] When you would pay for the casting of a raise dead, resurrection, or true resurrection, you may call upon this favor and reduce the price of the spellcasting service by half. This discount applies to spellcasting services paid for with either coins or Prestige Points.
Explore, Report, Cooperate [1 use] Free immediate action to consider an action and know if it would further or hinder the goals of the Society.
You Really Be Goblin [1 use] free action to gain a goblin race trait for 1 round (one of advantageous distraction, bouncy, or goblin bravery)
Gift of the Ghaele [1 use] can use one of aid, detect thoughts, lesser restoration, or see invisibility as a spell-like ability with a caster level equal to your character level.
Shrine Savior (1 use) You may use this boon to reduce the Prestige Point cost of a spellcasting service by 2 (minimum 0 Prestige Points).
Legacy of Porthmos Taldor - ( 2 uses) can cast heroism as a spell-like ability at your character level
( HP 51/51 | AC 21, Touch 13, FlatFooted 18 | CMD 19 (23 vs bull rush/trip) | Fort +5, Ref +8, Will +4; +2 vs poison, spells, and spell-likes) | Init +2 | Perc +7 (+9 with Stonecunning) | Active Effects: )