SFS 1-06 A Night in Nightarch
Game Master
Saashaa
Sign-up link
Slides
1-06
This is the discussion thread. More info to come.
1-06
Roll call in the discussion thread.
Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3
NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None
1-06
That's two. I'm hoping to hear from the two more and then we can start the intro as I get the maps and logistics in order.
1-06
I have not forgotten about this. I'll begin poking the others.
1-06
I suggest that we revisit this with some recruitment at the turn of the new year. Sorry all. I won't give up on this.
1-06
I'll be reopening recruitment tomorrow.
1-06
RPG chronicles link is up.
1-06
I'd like this information in your character's header. It doesn't have to be in this order, just make sure that all of the information is there. If you like to include more, go for it. This is the minimum.
race theme class (specialization and/or archetype) level | SP: X/X | HP: X/X | RP: X/X | EAC X KAC X | Fort +X, Ref +X, Will +X | Init +X | Perc +X | Spells 1st: X/X |
Also, if there is any unusual mechanics that you are using (i.e. you had to go over it with GMs in the past) then lets go through it now, before the game begins.
Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25
Things are coming apart at work. I've got a tough 7-8 days ahead. Posting will be slow, erratic, or non-existent. Will bow out if you wish, or will do my best to catch up and post as I am able.
1-06
So far, only one person has put their info in rpg chronicles. I was hoping to use that as a bit of a roll call. But it was unsuccessful. Since we're after the winter holidays, I'd like to see if we can get this started. Please post here or in the gameplay with an intro.
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Doublechecked Burn's stats. Signed up in RPG Chronicles. First post in game play imminent.
1-06
If your character speaks drow, please let me know.
CN novian enhanced witchwarper 4 | SP 24/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-3/3 | Infinite Worlds 1st-5/5, 2nd-2/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn has comprehend languages and is likely to use it whenever They encounter someone speaking a language They do not.
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3
I'll slot my campaign coin.
CN novian enhanced witchwarper 4 | SP 24/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-3/3 | Infinite Worlds 1st-5/5, 2nd-2/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Ally: Allies in Eternity
Faction: Dataphiles Champion
Personal: Novian Admittance
Promotional: Promotional Reroll
Social: Improved Purchasing Power
Starship: -
Slotless: Star Sugar Heartlove!!!, Year of the Scoured Stars, Marked Field Agent
Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25
Slotted Boons
Ally: Dream Whispers (+2 on 1 roll/scenario)
Faction: Exo-Guardian Champion
Personal:
Promotional:
Social: Society Solidarity
Starship: Skitter Pal
Vanity:
Slotless: Private Vault, AbadarCorp Augmentations
1-06
Note: I don't think we can finish this by the start of the upcoming Gameday. Even if I tried to speed it up, I just don't think it will happen.
If my view on this changes, I will let you know.
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Okay. Thanks for the notice.
NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None
Boon: Live Air Celebrity (Social)
Pretty much all the scenarios I've played with this character only gave achievement points and I haven't gotten around to redeeming them, so that's all I have, lol.
1-06
Apologies. I'll update in a few hours.
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Oshari Soteria, Health & Safety wrote: Boon: Live Air Celebrity (Social)
Pretty much all the scenarios I've played with this character only gave achievement points and I haven't gotten around to redeeming them, so that's all I have, lol.
S'ok. I still don't know what to do with achievement points.
1-06
I added the image of Ceobarn Zeizerer to the slides.
Also, please add your tokens to the 3rd slide
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Well Burn wasn't going to try to take lead on diploamcy. You can see how his aid turned out. We need a primary roller.
1-06
I was hoping to achieve this via roleplay. This is a section that requires a number of successful skill checks. Skills can't be repeated, you have six attempts total, you've used two.
NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None
Are there specific skills we're supposed to use, or just anything we can justify?
1-06
Anything you can justify.
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Good to know what the goal is, even if you had to meta-feed it to us.
Acrobatics +7, Athletics +8, Engineering +4, Intimidate +5, Medicine +4, Piloting +9, Survival +5,
Burn doesn't have any really shiny skills. Athletics would be his best but the armor check penalty reduces his score. His biggest talent is being willing to stand in the way of danger. And having good armor and a big gun.
1-06
Each of the checks does not have to be attempted by different characters. Aids are allowed.
1-06
I'd accept spell expenditure, so long as it is a relevant spell.
1-06
3/6 skills attempted
Already used:
Diplomacy
Intimidate
Computers
CN novian enhanced witchwarper 4 | SP 24/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-3/3 | Infinite Worlds 1st-5/5, 2nd-2/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Thoughts for other things to try:
Burnham - Acrobatics, Athletics and Piloting to show we can engage in pursuit of different types
Oshari - Sense Motive (with theme knowledge) for being able to sort through any information we get for truth (though that may be hard to demonstrate)
Vomatian - Engineering to set a trap or avoid one
Kapteyn - a random blast spell right prove that we can fight, or fear for additional information or comprehend languages for spying
Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25
If we're at a point where +7 to +9 are as good as any other modifiers we have, I'm willing to give it a shot. I could invite him out for a drive.
1-06
If you all desire it, I suppose you could just declare that you are done with your attempts before 6 attempts.
1-06
Apologies for the straighforwardness of the post. I am feeling unwell today, but wanted to get this next section started.
1-06
I will note, aids are still relevant for the street team.
Also, I'm not sure if I made it clear, each of you must decide whether you are on the net team or street team. It is not possible to swap teams.
CN novian enhanced witchwarper 4 | SP 24/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-3/3 | Infinite Worlds 1st-5/5, 2nd-2/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
No intention to change teams.
1-06
I've got all but Vomatian having declared. I need your declaration Vomatian.
NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None
It occurs to me that at least with this heist, the one thing we don't really need to worry about is getting caught, since we have diplomatic immunity and we're stealing from thieves anyway.
With that, I'd say that the order of priorities for information would be, from most to least important:
1. Floor Plan
2. Troop Composition
3. Information on Security Network
4. Guard Posts
5. Access Codes
since we can make educated guesses on a lot from the floor plan, and we're not exactly swimming in stealth, so we'll probably end up in a firefight no matter what we do. What do you all think?
Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Burn's not very smart himself, but he values intel. Another round of info gathering is a good idea.
In general I agree with your priorities with the possible exception of Access Codes. Meta gaming -- How do we think Vomatian will do versus locked doors and such? If we think +12 and +13 will get us less than a 75% success rate then we should raise their importance.
1-06
Given the inputs, I will be going with the 3:
Access Codes
Floor Plan
Troop Composition
I'll update later today
1-06
Apologies folks, something came up yesterday. I'll definitely be getting to it today
1-06
At this point you are encouraged to plan your operation. Please feel free to do so in either this discussion thread and/or the gameplay thread. Though, please only use the gamelplay thread for in-game stuffs.
Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25
Layout looks straightforward enough. DO we have to go in through the doors at the southwest, or could we go in through the southeast doors?
1-06
You get to attempt whatever you want.
1-06
Normally it is a 2 hour walk to the warehouse, or 1 hour via rented urban cruiser
Hey all,
I'm recruiting for a run of 1-06. This is not a first come first served. Recruitment will close November 7th. I may end it sooner.
Please post with your character so that I can check out your character. If your character info is not in your profile, you are unlikely to be selected.
Warning: Evil NPCs will be run as evil.
I've got a very tiny, shiny, full-of-Themself witchwarper who is interested in joining. Will update the sheet by Monday but They are level 3.
"Oshari Soteria, Workplace Health & Safety Inspector and part-time Starfinder." Level 3 Nanocyte, mostly a tank with decent skills.
"Vomatian here hacker superb!"
Alright! It appears that we have 4 for this game, which is a number I always find preferable. I'll begin setting the rest of it up and we can deal with logistics by later today and tomorrow.
Let's open this back up for a week or so. I've got 3 slots.
Who wants to visit Apostae?
Welcome! Move over to the discussion thread Burnham.
Operative/Envoy Stell Z-Lin is available for this assignment and has skills at doing things the nice way or the hard way.
My apologies, I should have posted this sooner. Recruitment is closed.
Recent threads in Recruitment
|