Ser Willem Dargerion
|
Seeing the first beast go down, Willem focuses his attention on the second of its kind now attacking them.
Willem Handle Animal (Move): 1d20 + 13 ⇒ (13) + 13 = 26
Willem Sword Strike (Attack): 1d20 + 8 ⇒ (5) + 8 = 131d8 + 3 ⇒ (2) + 3 = 5
Des Bite (Full Attack): 1d20 + 6 ⇒ (7) + 6 = 131d4 + 4 ⇒ (1) + 4 = 5
Des Hooves(Full Attack): 1d20 + 1 ⇒ (19) + 1 = 201d6 + 2 ⇒ (6) + 2 = 8
| GM Uktar |
The party unleashes a barrage of attacks on your undead foes. Des and Arakyrial damage the zombie owlbear, though the beast fights on. The same is true for the skeletal hodag. While both Kiaru and Grax damage the beast, both of them notice piercing and slashing weapons are not fully effective. Still, they have mightily wounded the creature.
Current Initiative order
BOLD may act
. Red Skeletal Bull thingy -29hp
. Yellow Owlbear -28hp
Lord Willem -8hp
Ingrid
. Kiaru
. Kaepora’s Shadow -10hp
. Kaepora
. Arakyrial
. Grax
| GM Uktar |
Ingrid's shot goes wide, thwarted by the chaos of combat and her care in making certain not to hit her allies.
The undead beasts lash out, each with its own barrage of attacks. The skeletal hodag with fiery RED eyes attacks Grax, while the sickly YELLOW owlbear zombie continues to attempt to maul its mounted enemy.
The mutated half-orc suffers a couple of blows, while the Ser Willem is only hit by one of the owlbear's claws. Unfortunately, that's enough for the creature to grab hold of the cavalier and rip him off of his horse.
Willem (and the owlbear) are now GRAPPLED.
bite: 1d20 + 11 ⇒ (18) + 11 = 29bite dmg: 1d8 + 4 ⇒ (1) + 4 = 5
claw#1: 1d20 + 11 ⇒ (8) + 11 = 19dmg claw#1: 1d6 + 4 ⇒ (3) + 4 = 7
claw#2: 1d20 + 11 ⇒ (2) + 11 = 13dmg claw#2: 1d6 + 4 ⇒ (6) + 4 = 10
tail slap: 1d20 + 11 ⇒ (2) + 11 = 13 slam dmg: 1d4 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 9 ⇒ (9) + 9 = 18bite dmg: 1d6 + 5 ⇒ (3) + 5 = 8
slam: 1d20 + 9 ⇒ (6) + 9 = 15 slam dmg: 1d8 + 5 ⇒ (6) + 5 = 11
claw#1: 1d20 + 9 ⇒ (7) + 9 = 16dmg claw#1: 1d6 + 5 ⇒ (5) + 5 = 10
claw#2: 1d20 + 9 ⇒ (13) + 9 = 22dmg claw#2: 1d6 + 5 ⇒ (5) + 5 = 10
grab attempt v cmd: 1d20 + 15 ⇒ (14) + 15 = 29
Current Initiative order
BOLD may act
. Red Skeletal Bull thingy -29hp
. Yellow Owlbear -28hp, GRAPPLED
Lord Willem -18hp, GRAPPLED
Ingrid
Kiaru
Kaepora’s Shadow -10hp
Kaepora
Arakyrial
Grax -12hp
Kaepora The Shadowcaller
|
Kaepora starts giving everyone in the group advice.
"Stab them where it hurts the most!"
In spite of how simple this advice is, its helpful!
Sensei Monk Advice: Inspire Competence +1/+1
Then he swings his Temple Sword at the Yellow Owlbear.
Attack(Slash): 1d20 + 10 ⇒ (11) + 10 = 21
Damage(Slash): 1d8 + 2 ⇒ (8) + 2 = 10
Kaepora's Shadow
|
The shadow slams against the Owlbear twice, benefiting from Kaepora's advice!
Attack 1(Bludgeon): 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1(Bludgeon): 1d8 + 2 ⇒ (6) + 2 = 8
Attack 2(Bludgeon): 1d20 + 8 ⇒ (10) + 8 = 18
Damage 2(Bludgeon): 1d8 + 2 ⇒ (1) + 2 = 3
The Owlbear suffers -2 to its strength for 1 round.
| GM Uktar |
Kaepora and his shadow manage to down the remaining zombie owlbear. All that remains is a skeletal hodag.
Current Initiative order
BOLD may act
. Red Skeletal Bull thingy -29hp
. Yellow Owlbear -28hp, dead again
Lord Willem -18hp, no longer grappled, but unhorsed.
. Ingrid
Kiaru
. Kaepora’s Shadow -10hp
. Kaepora
Arakyrial
Grax -12hp
Arakyrial
|
Arakyrial steps smoothly from one downed enemy to the other still standing one and lunges with his pointy stick!
Stab!: 1d20 + 13 ⇒ (11) + 13 = 24
M P Damage (incl. 5 Prec): 1d6 + 15 ⇒ (2) + 15 = 17
Grax, Son of Dray
|
Realizing his sword isn't cutting it, Grax drops his greatsword and pulls the heavy flail from his belt. The half-orc twirls the flail around and swings at the skeletal creature.
Attack (mutagen, PA, FF): 1d20 + 10 ⇒ (6) + 10 = 16
Bludgeoning Damage (mutagen, PA): 1d10 + 9 ⇒ (1) + 9 = 10
| GM Uktar |
Arakyrial slices a leg off the skeletal hodag, and Grax brings his flail down upon the hampered creature's back, obliterating it. The undead menace is no more. The simple supply run may now continue...
| GM Uktar |
A moment of calm settles around the cottage, as you catch your breath and assess your wounds. One of the boards reinforcing a cottage window is pried open from the inside, and the heavily wrinkled face of a purple-haired gnome woman pokes out of the window. Once she spots the party, she worms her way headfirst out the window, despite a chorus of protests from inside the cottage. Eventually the tiny old gnome wriggles through the gap, landing deftly on her rear end. She bounds to her feet and addresses the party in a rapidfire voice:
“Finally! I was getting thirsty in there. Did you bring any wine? Bloody owlbears. You’d think they’d know better than to trifle with me! Is that my packhorse? I’ll settle for grog, if you have it.”
The dishevelled gnome climbs directly over the rotten corpse of an owlbear and starts rummaging through the packhorse’s saddlebags. Meanwhile, a shocked group of young Pathfinders emerge from the cottage, surveying the carnage with horror.
“Been like this for a week, you know. Nothing but undead and southeastern winds. Wretched awful smell. And me without my astrolabe. You should hear these youngsters whinge and complain. One little undead horde and they go all to pot. By the Eldest, I’m thirsty. I’d drink a flask of ink at this point! Bloody zombos did drag off one of the youngsters, though. You should hear them complain: ‘Oooh, we’re all about to die! Oh my, what’s-her-face was abducted by zombos! Oh, I don’t want to be eaten.’ And they call themselves Pathfinders!”
“Aha!” The gnome triumphantly holds up a bottle of dark red wine.
She whirls around, addressing the assembled group, “You youngsters, burn these carcasses. Bloody awful stink. You lot with the weapons, unpack this horse, build a nice fire, and pull some turnips from the garden. Then come have a drink and tell me how fat Sheila’s gotten.” With that, the renowned researcher Ignizi Dinnelletter scuttles back into the cottage, uncorking her newly acquired wine along the way.
Ser Willem Dargerion
|
After being freed from the grasp of the owl bear, Willem dust himself off after the fight. "Nothing that won't leave scars with stories. I'll live, thanks." The wounds on him and the fresh blood staining his cloak tell you he is okay, but could be better.
He gathers up Destrier and watches the antics of the gnome before speaking again. "Are the rest of you okay? It sounds like we have a wayward Pathfinder to rescue."
Grax, Son of Dray
|
Grax digs in his pack to pull out a healing wand, but hands it to Ingrid. "Javon says I need to practice more to learn how it use it. At best, I can just make it light up for a second. Would you help?"
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Javon
|
While Grax is messing around with the wand, Javon flies over toward Ignizi. "Ah, finally, someone with an idea of civility! Yes, Gerald can help unpack the horses. Ignizi, I presume? I am Javon. Shelia asked us to come help you. We heard you might need some help. How is your research?"
He caws in what might be seen as a laugh. "And yes I do believe Shelia has put on a few pounds! At least...I think so? Pardon me, my memory isn't what it used to be when I was younger."
| GM Uktar |
"Well, aren't you a curious creature. Pleased to meet ya. Ya remind me of an old pal of mine, Rocy. His talons were a might bit more dangerous than yours, but I've a feeling you've got a sharp tongue that serves you well. Y'know there was this time we were heading back from a successful heist, having recovered some important medicines from Katapesh that had been stolen by some goblins, when I realized I'd dropped my favorite wineskin while making our getaway. So Rocy and I decided to go back for it--" She pauses and looks over her assistants. "Oh yeah, I s'pose I should introduce the 'help,' although this useless bunch ain't much help. That's Oopsie, Frownie, Priggish, and Brownie." She points, respectively, to a male halfling wearing work clothes covered in a variety of stains, a dour-looking female human, a male half-elf who looks bored and offended at the same time, and a female human who seems to hang on Ignizi's every word.
The halfling quickly goes around nervously shaking each of your hands, whispering "Actually, it's Lemmy. And the dour one is Leona. The haughty one is Narsisco, and Marsia is the one who worships the ground that Ignizi walks upon."
"What's Oopsie muttering about? I hope he's letting you know you should never trust him with anything fragile, unless you want it broken. When you're done with your muttering, Oopsie, be sure to see to their pack animal after the others are finished unloading it. And what are these rotting carcasses still doing here? Get rid of them. Be sure to burn the zombos. They stink even worse than you lot. In the meantime, I'm sure our saviors would like to come inside and join us for dinner. I make a mean turnip soup." Ignizi heads back inside the cottage while her assistants start tending to their duties.
| GM Uktar |
Over a dinner of turnip soup, the researchers reconfirm that one of their party was dragged off by the undead several days ago and hasn’t been seen since.
Ignizi says, "I'd go rescue her myself, but I ain't as spry as I useta be. We'd appreciate ya recovering the youngster and dealing with this undead incursion. And be sure to bring her back alive, because unlike this lot, Dijjit had a real way with fungus. I recommend you check in with an old pal of mine, Riddywipple, who lives in a hollow log about a day’s march north of here. She can likely help.Riddywipple knows Sanos inside and out and would make an excellent guide. Since it's almost dark out, I recommend you spend the night here with us in the cottage and head out first thing in the morning."
Javon
|
Javon waves Oopsie away as he and Ignizi speak. "Not now, Oopsie, please go and help Gerald with our belongings. Thank you. Now, you were saying about these medicines from Katapesh? A wonderful place, I think. I remember lots of sand."
As the evening progresses, it's evident Javon is quite taken with the gnome. He seems to hang on her stories and he tries to share some of his own, though the details seem to be very fluid. He asks her about druidic magic and her particular condition, though without any details of how he got how he is there seems to be little to go on.
When Ignizi shares about the missing assignment, Javon volunteers the group. "Yes, of course! That's why we are here! We can't allow such a talented assistant to be taken from you work. Dijjit, you said? Gerald, we shall find this young lady for our friend! The first step is to meet Riddywipple and see if he will guide us to her. A wonderful idea!"
Grax, Son of Dray
|
The half-orc sighs deeply, but then nods at Javon. "Of course, perhaps the assistant is worth saving from the undead creatures regardless of her research. We can leave in the morning though. I will prepare things. How can we find Riddywipple?"
| GM Uktar |
"If you head north from here, you'll find a series of ravines. Just follow those ravines for the better part of the day. You'll come across a very large, distinctive hollow log that Riddywhipple calls home. As long as you follow the ravines, you can't miss it. Riddlewhipple is a bit of a recluse and he normally doesn’t help strangers. But he must be aware of this incursion of undead--those zombos dragged Dijjit off to the north. Just be certain to drop my name to convince him to be your guide--I've got a pretty good relationship with most of the fey in the area. You know, I probably have a few things around here that might help you deal with this menace."
She starts rummaging about the place, quickly hopping from a cupboard in the kitchen to a wardrobe in her bedroom before returning to the dinner table with four potion bottles, a couple of scrolls, and a small box. "These three potions are for neutralizing poison, while this one will cure moderate wounds. The scrolls can detect undead, and the small box contains some uncut alexandrite--they are a token of my appreciation for dealing with those undead...saved me a small fortune in repairs, you did."
Kaepora The Shadowcaller
|
Kaepora draws his wand of Cure Light Wounds and starts patching up his phantom while everyone else interacts with Ignizi.
CLW*2: 2d8 + 2 ⇒ (2, 3) + 2 = 7
Ingrid Trollbiter
|
Ingrid takes some soup and takes the potions. "Thank you every much. We'd be glad to find your friend with Riddlewhipple's help. This soup is very good"
[ooc]what time of day is it again?[/b]
Arakyrial
|
Arakyrial offers a nod of respect to the elder and a smothered laugh at the antics of Javon.
"We would be more than happy to track down your missing assistant!"
kiaru
|
Kiaru quietly listens to the old woman and while he is healing his wounds thanks to his wand, after the offer of Ajak he nods lightly and prepares again to continue the path.
Ser Willem Dargerion
|
Willem makes sure to take in every detail of the mission he is on, listening to important parts and ignoring the rest. He happily partakes of the woman's soup. "We will find Dijjit, with or without fae help. I wouldn't be so hard on these young pups. We were there once too. Are any of them capable of swinging a sword?"
Since it appears that they will be staying the evening, he goes to check on his horse and then any who wish to learn, he will teach a few sword wielding techniques.
| GM Uktar |
Though it's getting near sundown, dour-looking Leona happily spars with Ser Willem, attempting pick up a few pointers before the fading light brings the practice to an end.
In the morning, after a hearty breakfast you head north, following the ravines. After traveling much of the day, Arakyrial notices some interesting carvings on some nearby trees. Having been alerted to the markings, the party quickly susses out there's an area about 40' across where the trees have these markings, and in the center of it is a distinctive log that matches the description Ignizi gave you. AS you near the log, you hear a high-pitched voice in a panic, screaming for help from on top of a nearby ridge.
See Map
You can scramble up the rocky slope; it is difficult terrain. (i.e. 10' of movement)
Current Initiative order
BOLD may act
Lord Willem
Ingrid
. Kaepora
. Arakyrial
. Kiaru
. Kaepora’s Shadow
. Grax
Initiative Arakyrial: 1d20 + 7 ⇒ (3) + 7 = 10
Initiative Grax: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative Kiaru: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative Kaepora: 1d20 + 11 ⇒ (3) + 11 = 14
Initiative Kaepora’s Shadow: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Ingrid: 1d20 + 1 ⇒ (18) + 1 = 19
init: 1d20 ⇒ 10init: 1d20 ⇒ 1
init: 1d20 ⇒ 16
Ser Willem Dargerion
|
Without even bothering to look, Willem spurs Destrier to race up the slope at a full run, drawing his sword as he goes.
Double move and draw weapon.
| GM Uktar |
The rest of the party may now act.
Current Initiative order
BOLD may act
. Lord Willem
. Ingrid
Kaepora
Arakyrial
Kiaru
Kaepora’s Shadow
Grax
Grax, Son of Dray
|
Grax hurries forward as Javon flies up high and ahead of the group.
Javon has a fly speed of 50, so he should be able to fly over and scout 20feet up.
| GM Uktar |
Ingird pokes her head over the ridge and spies a large black winged reptile on the other side of a brush-filled glade. It roars its defiance.
Current Initiative order
BOLD may act
Lord Willem
. Ingrid
Kaepora
Arakyrial
Kiaru
Kaepora’s Shadow
Grax
Ser Willem Dargerion
|
As he crests the hill and sees what Ingrid sees, Willem wastes no time in pointing his weapon at and moving towards the beast.
Double Move, I presume the trees at the top are also difficult terrain as Willem crashes through them..
Javon
|
Knowledge, Arcana: 1d20 + 4 ⇒ (16) + 4 = 20
From up in tree, Javon sees the creature. "A black dragon, Gerald! A young one from the looks of it. It may not be as powerful as a more mature one, but it is still very deadly!"
He looks around for any other movement, and begins calling out. "Riddywipple?! We are here to help! Are you here?!"
kiaru
|
Kiaru made an effort to climb the slope and once above prepared to hide from the beast and attack it by surprise if necessary
double movement
| GM Uktar |
As soon as Des and Willem start crashing through the brush, they suddenly go crashing downward...into a pit. It's difficult to judge which of them cries louder in surprise and alarm as they tumble out of sight.
The black dragon simply disappears, and you hear a high-pitched tittering from somewhere in the brush.
Both Des and Willem need to make a reflex save.
Arakyrial
|
Arakyrial clambers up the hillside and crests the ridge just in time to see..... not much of anything as his companions begin to lose their footing. He tries to locate the sound of laughter.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Ser Willem Dargerion
|
Willem tries hard to pull Destrier back as the pit opens beneath them.
Reflex Save, Willem and Des: 1d20 + 4 ⇒ (11) + 4 = 151d20 + 6 ⇒ (20) + 6 = 26
Kaepora The Shadowcaller
|
Kaepora and his shadow look to try to pinpoint the location of the sound of laughter...
Perception Kaepora: 1d20 + 15 ⇒ (13) + 15 = 28
Perception Shadow: 1d20 + 6 ⇒ (3) + 6 = 9
Then make their way towards it.
| GM Uktar |
Des is able to slide down the side of the hill, receiving only minor scratches, while Willem manages to hang on to the saddle.
The high-pitched tittering starts to fade, and you are unable to pinpoint it's locale... it's coming from somewhere amongst the heavy brush...
| GM Uktar |
Suddenly, each of you hears a high-pitched voice in your head, peppering you with questions.
"Who are you? Why are you here? How DARE you invade my home? That was pretty funny when the horse and rider fell into my little welcoming party, wasn't it? Did you think the big black dragon looked real?"
Kaepora The Shadowcaller
|
"My yes, it certainly did. We are but simple adventurers sent this way by our association. Who are you, oh curious one?"
Diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19
Grax, Son of Dray
|
Grax puts away his tonic and lowers his sword. "Riddywhipple, is that you? These are fey tricks, aren't they? Please, we are friends. Ignizi sent us for your help. Javon, tell him."