Duchess of Wintercrux Svetochka Elvanna

Ingrid Trollbiter's page

79 posts. Organized Play character for Qstor.


Full Name

Ingrid

Race

Witch 6 HP 41| AC 13; Touch 13; FF 12 | F +4; R +2; W +5| CMB +2; CMD 14 | Speed 30 ft | Init +1 | Perc +1| Stealth: +1

Classes/Levels

witch 5

Gender

female

Size

Med.

Age

28

Alignment

NG

Languages

Abyssal, Aklo, Common, Elven, Giant, Gnome, Goblin, Hallit, Kelish, Orc, Skald, Sylvan

Strength 12
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 12
Charisma 12

About Ingrid Trollbiter

Ingrid Trollbiter
Female human (Ulfen) witch (winter witch) 6 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 65)
NG Medium humanoid (human)
Init +1; Senses Perception +1
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Defense
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AC 13, touch 13, flat-footed 12 (+2 deflection, +1 Dex)
hp 41 (6d6+15)
Fort +5, Ref +3, Will +6
Resist cold 5
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Offense
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Speed 30 ft.
Melee club +3 (1d6) or
shortspear +3 (1d6)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks hexes (cackle[APG], evil eye[APG], healing[APG])
Witch Spell-Like Abilities (CL 6th; concentration +11)
Constant—endure elements (cold only)
Witch (Winter Witch) Spells Prepared (CL 6th; concentration +11)
3rd—dispel magic, fly, ice spears (DC 20)
2nd—cure moderate wounds, delay poison, flurry of snowballs (DC 19), glitterdust (DC 17)
1st—enlarge person (DC 16), frostbite[UM], mage armor, ray of enfeeblement (DC 16), summon monster I
0 (at will)—dancing lights, detect magic, guidance, light
Patron Winter
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Statistics
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Str 11, Dex 12, Con 14, Int 20, Wis 12, Cha 12
Base Atk +3; CMB +3; CMD 16
Feats Accursed Hex[UM], Elemental Focus (cold)[APG], Improvisational Healer, Spell Focus (enchantment)
Traits poverty-stricken, resilient
Skills Heal +12, Knowledge (arcana) +12, Knowledge (history) +12, Knowledge (nature) +14, Knowledge (planes) +12, Linguistics +11, Profession (herbalist) +9, Spellcraft +14, Survival +11, Use Magic Device +6
Languages Abyssal, Aklo, Common, Elven, Giant, Gnome, Goblin, Hallit, Kelish, Orc, Skald, Sylvan, Tien
SQ witch's familiar (arctic fox named Arcane Familiar)
Combat Gear pearl of power (1st level), pearl of power (2nd level), wand of cure light wounds, alchemist's fire, healer's kit; Other Gear club, light crossbow, shortspear, handy haversack, headband of vast intelligence +2, ring of protection +2, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 3,130 gp
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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Evil Eye -2 (8 rounds, DC 18) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Healing (2d8+6) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Improvisational Healer Treat without using healer kit charges (+2 if use charge). Can use heal ranks as CL for certain potions.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.