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"RIDDYWHIPPPLE!" Grax roars as he sees the little fey go down. He sprints across the narrow corridor, swinging his flail high above his head.
Double Move

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Hearing the gurgling scream, Arakyrial sprints around the corner and towards these latest opponents...
"Can someone look after Riddywipple please?"
If they have reach, he provokes AoO...
Acrobatics to avoid AoO 1: 1d20 + 13 ⇒ (17) + 13 = 30
Will attempt to parry & riposte any & all attacks (Arakyrial has Combat Reflexes)
Parry 1 if attacked...: 1d20 + 13 ⇒ (15) + 13 = 28
Riposte: 1d20 + 13 ⇒ (5) + 13 = 18
Stab: 1d20 + 13 ⇒ (17) + 13 = 30
Magical Piercing Damage (incl 5 precision): 1d6 + 15 ⇒ (2) + 15 = 17
Parry 2 if attacked...: 1d20 + 13 ⇒ (2) + 13 = 15
Riposte: 1d20 + 13 ⇒ (10) + 13 = 23
Stab: 1d20 + 13 ⇒ (7) + 13 = 20
Magical Piercing Damage (incl 5 precision): 1d6 + 15 ⇒ (5) + 15 = 20
Parry 3 if attacked...: 1d20 + 13 ⇒ (10) + 13 = 23
Riposte: 1d20 + 13 ⇒ (5) + 13 = 18
Stab: 1d20 + 13 ⇒ (13) + 13 = 26
Magical Piercing Damage (incl 5 precision): 1d6 + 15 ⇒ (3) + 15 = 18

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"I'll make my way to him swiftly! My shadow will protect me while I try to revive him!"
Kaepora has a Cure Light Wounds he can cast twice without the wand.

GM Uktar |

The redcap skeleton with the red uniform turns and attacks Arakyrial. Both of its attacks prove too strong for Arakyrial's attempts to parry them, but he is just able to step aside of its second attack; only the first blow draws blood.
No AoO, just 2 attacks on its turn
Scythe Attack: 1d20 ⇒ 17 for slashing dmg: 2d4 + 10 ⇒ (1, 3) + 10 = 14
Iterative Attack: 1d20 ⇒ 14 for slashing dmg: 2d4 + 10 ⇒ (4, 4) + 10 = 18
You now know that they are +11/+6 on their attacks, since we just hit the magic numbers.
Current Initiative order
. BOLD may act
. Green skeleton
. Marigana
. Arakyrial -15 hp
. Kiaru -1hp
. Riddywhipple Unconscious?
. Grax
. Red Skeleton
Ingrid -3hp
Willem -11 hp
Kaepora -2 hp
Kaepora’s Shadow -3hp
Friendly GM reminder: You can cast CUre Light Wounds and hold the charge, moving up to deliver the free touch "attack" after casting.

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Unfortunately, Kaepora and his shadow need to double move again just to get close enough to be able to cast CLW on the next turn.
Kaepora and his shadow race past friend and foe and get ready to save Riddywhipple.

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Continuing his forward momentum, Willem strikes down at the Redcap with a stoic grace.
Challenged Sword Strike: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 8 ⇒ (4) + 8 = 12

GM Uktar |

Willem's blade rips a chunk out of the side of the green skeleton, though the efficacy of the attack is somewhat dampened by the thin nature of his blade.
I'm assuming that's slashing damage; your party is aware that these redcap skeletons have DR/Bludgeoning. You had seen it was a skeleton from the get go. If you were using a different weapon, that's fine. Just let me know. (Fog of PbP can cause details to get lost).
The redcap skeleton in green tunic then lashes out at Willem. Both attacks strike hard, but fortunately, Willem's thick skull prevents the second attack from being more critical, despite it striking his head. The brave knight nearly staggers under the assault, blood pouring out of his body, but he fights on.
fortunately, it did not confirm the crit.
Suddenly, Grax sees a strange creature appear out of nowhere, as if it had been invisible. It appears to be a weird blend of an emaciated woman and a porcupine, and it wreaks of death and decay. Even worse, Grax learns it can shoot its spines with deadly precision. After cackling with glee at seeing it's quill penetrate deep into Grax's neck, it scampers around the corner toward its skeletal protectors.
I've indicated on map where Marigana started, and where she ended up.
1=Arakyrial, 2=Willem: 1d2 ⇒ 2
Scythe Attack: 1d20 + 11 ⇒ (18) + 11 = 29 for slashing dmg: 2d4 + 10 ⇒ (4, 1) + 10 = 15
iterative Attack: 1d20 + 6 ⇒ (20) + 6 = 26 for slashing dmg: 2d4 + 10 ⇒ (3, 4) + 10 = 17
iterative confirm?: 1d20 + 6 ⇒ (14) + 6 = 20 for slashing dmg: 2d4 + 10 ⇒ (2, 4) + 10 = 16
quill attack: 1d20 ⇒ 11quill damage: 1d4 + 2 + 3d6 ⇒ (3) + 2 + (4, 4, 5) = 18
RIddywhipple Stabilize?: 1d20 + 1 ⇒ (11) + 1 = 12
GRAX Please make a fortitude save.
Current Initiative order
. BOLD may act
. Green skeleton -7hp
. Marigana
Arakyrial -15 hp
Kiaru -1hp
. Riddywhipple Unconscious?
Grax -19hp NEED Fort Save
Red Skeleton
Ingrid -3hp
Willem -43 hp
Kaepora -2 hp
Kaepora’s Shadow -3hp
FYI: Arakyrial That is a hard corner between you and Marigana. You can attack either green or red skeleton without penalty.

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Fort Save: 1d20 + 8 ⇒ (11) + 8 = 19
Also FYI, due to his mutagen, Grax's AC is 19. I'll wait to post his action until after the save effect is known.

GM Uktar |

Quill still easily struck home, even with higher AC
Grax feels a burning sensation when the quill strikes: Poison! Luckily the doughty half-orc is unaffected by the vile substance.

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kiaru moves and attack green skeleton
elven branched attack: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19

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Grax growls as he feels the poison try to bring him down. He crosses over and whirls his flail at the redcap skeleton.
Attack Red
Attack (PA, FF): 1d20 + 10 ⇒ (19) + 10 = 29
Bludgeoning Damage (PA): 1d10 + 12 ⇒ (6) + 12 = 18
Crit Confirm: 1d20 + 10 ⇒ (20) + 10 = 30
Extra Damage: 1d10 + 12 ⇒ (8) + 12 = 20

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Arakyrial lashes out at the skeletons in front of him intent on bringing these hard hitting undead down to clear space for the final confrontation with Marigana.
Stab: 1d20 + 13 ⇒ (6) + 13 = 19
Magical Piercing Damage (incl 5 precision): 1d6 + 15 ⇒ (2) + 15 = 17
Attack vs the more wounded skeleton or whichever is remaining if that is the case. Arakyrial will P&R if attacked.

GM Uktar |

Grax takes great offense at the Pukwudgie's assault, and he takes it out on red skeletal redcap. With a mighty swing, he shatters the skeleton, with bones and bits flying everywhere, its scythe skittering across the stone floor.
Kiaru and Arakyrial both stab the redcap skeleton in the green tunic, but the points of their weapons skitter off its ribs, reducing the efficacy of their attacks. It's skeleton seema to hang together by mere threads, but it remains upon its bony legs.
Current Initiative order
. BOLD may act
. Green skeleton -33hp
. Marigana
. Arakyrial -15 hp
. Kiaru -1hp
. Riddywhipple Unconscious?
. Grax
Ingrid -3hp
Willem -43 hp
Kaepora -2 hp
Kaepora’s Shadow -3hp
Having removed the baddie next in the initiative order, the rest of the party may now act.

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Other than his feet and fists, Willem doesn't carry bludgeoning weapons.
Reeling from the blow to his head, Willem's hand subconsciously reaches up and slowly comes away full of blood. He only looks at it for a moment as his instincts kick in. His current opponent still standing, he needed to reconsider his options. With a swift kick, he moves back away from the thing and leans against the wall for support as he fishes out his wand from its place on his belt. "I could...use a little... help here."
Withdraw and Draw Wand

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"I'm trying but I'm slow...Someone get to Riddywhipple..I'll try and knock the creature down"
Ingrid casts ice spears and a single large shard of ice erupts underneath the Pukwudgie. DC 20 Reflex, halves damage and prevents trip
trip attempt
CMD: 1d20 + 10 ⇒ (1) + 10 = 11
damage half is cold: 4d6 ⇒ (3, 5, 5, 1) = 14

GM Uktar |

Reflex Save: 1d20 ⇒ 15
Ingrid, I moved you further north, or you wouldn't have been able to see the square you're targeting.
To be clear: Any dark brown space on the map is natural column of stone from floor to ceiling, providing total cover & concealment (unless you have shenanigans). If less than half the square is filled, you can enter that space freely. (e.g. we're ignoring the small outcropping of brown between Arakyrial and the green skeleton. but the square immediate south of Marigan cannot be occupied unless you arre Tiny or smaller.)
As the huge spear of ice lances up through her square, Marigana utters a curse in Sylvan. Then she shouts in common, "You'll have to do better than that!"
Current Initiative order
. BOLD may act
. Green skeleton -33hp
. Marigana -7hp
. Arakyrial -15 hp
. Kiaru -1hp
. Riddywhipple Unconscious?
. Grax
. Ingrid -3hp
. Willem -43 hp
Kaepora -2 hp
Kaepora’s Shadow -3hp

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Kaepora casts Cure Light Wounds, moves to where Riddlywhipple lies still, and casts it upon him.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
"Come on, don't die on me!" I love this dice roller. :)

GM Uktar |

Kaepora sees Riddywhipple's breathing become easier, and the bleeding stops. K's shadow doesn't fare as well, missing the green skeleton with its attack.
The green skeleton whirls on Kaepora's shadow, and drops it with a single well-placed blow. Then it turns and strikes out at Arakyrial. The swashbuckler deftly catches its attack on his blade, but his riposte fails to penetrate the skeleton's defenses.
1 Panache and immediate action spent.
Marigana hisses in anger and backs away before unleashing a spell: a wave of fear strikes Arakyrial, Kiaru & Grax.
Arakyrial, Kiaru & Grax make a Will Save v Mind-effecting, Fear, Emotion necromantic spell
1:Arakyrial, 2:K Shadow: 1d2 ⇒ 2
Scythe Attack: 1d20 + 11 ⇒ (20) + 11 = 31 for slashing dmg: 2d4 + 10 ⇒ (4, 3) + 10 = 17
iterative Attack: 1d20 + 6 ⇒ (16) + 6 = 22 for slashing dmg: 2d4 + 10 ⇒ (3, 1) + 10 = 14
Scythe Confirm?: 1d20 + 11 ⇒ (12) + 11 = 23 for slashing dmg: 2d4 + 10 ⇒ (4, 3) + 10 = 17
Current Initiative order
. BOLD may act
. Green skeleton -33hp
. Marigana -7hp
Arakyrial -15 hp Will save needed
Kiaru -1hp Will save needed
Riddywhipple Unconscious & Stable
Grax -19hp Will save needed
Ingrid -3hp
Willem -43 hp
Kaepora -2 hp
Kaepora’s Shadow -37hp, Unconscious, Stabilize check?

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kiaru moves towards green skealeton trying to get a best position for next attack on mariganna
elven branched+flank: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 2d6 + 10 + 3d6 ⇒ (5, 1) + 10 + (3, 5, 3) = 27
will ts: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

GM Uktar |

Kiaru ignores the wave of fear and moves to flank the green skeleton. With a solid thrust he severs the spine of the redcap skeleton and it tumbles into a pile of unmoving bones.
Grax, You are
Frightened is like shaken, except that the creature must flee if possible. The source, obviously, is Marigana.
Current Initiative order
. BOLD may act
. Marigana -7hp
Arakyrial -15 hp Will save needed
. Kiaru -1hp
. Riddywhipple Unconscious & Stable
Grax -19hp Frightened
Ingrid -3hp
Willem -43 hp
Kaepora -2 hp
Kaepora’s Shadow -37hp, Unconscious, Stabilize check?

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Kaepora, upon seeing his shadow be defeated, decides to best inspire his allies for combat.
Advice; +1 Hit and Damage.
Kaepora swings his blade against the still standing enemy.
Attack Roll: 1d20 + 10 ⇒ (17) + 10 = 27
Damage (Slash): 1d8 + 2 ⇒ (4) + 2 = 6

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Willem moves towards Ingrid and hands her his Healing Wand. "Can you use this? I'll need to stop bleeding all over if I'm going to be any good in stopping Marigana."

GM Uktar |

Wasn't sure if Phantom followed same rules as undead, i.e. 0 means gone.
Kaepora, the green skeleton is already dead. Did you want to move toward Marigana instead?

GM Uktar |

That was what she got on the die. I added to the roll her modifier for that save, which was more than sufficient to exceed the DC:20. On the other hand...
will save: 1d20 ⇒ 2
Ingrid unleashes her best stink eye at Marigana, and the Pukwudgie stumbles at the sight of it. Clearly the pukwudgie has been adversely effected by Ingrid's Evil Eye.

GM Uktar |

Grax flees in terror from the Pukwudgie
Kaepora: Move and advice, or move and attack? (Fine with keeping the same roll)
Current Initiative order
. BOLD may act
. Marigana -7hp (-6more?)
Arakyrial -15 hp Will save needed, Dc:16 or frightened
. Kiaru -1hp
. Riddywhipple Unconscious & Stable
Grax -19hp Frightened
Ingrid -3hp
Willem -43 hp
Kaepora -2 hp

GM Uktar |

Marigana takes a step away from Kaepora and unleashes 2 quills, but both shots are off the mark, flying ineffectually over Kaepora's head.
quill attack: 1d20 ⇒ 4quill damage: 1d4 + 2 ⇒ (1) + 2 = 3
quill attack: 1d20 ⇒ 3quill damage: 1d4 + 2 ⇒ (3) + 2 = 5
Current Initiative order
. BOLD may act
. Marigana -7hp (-6more?)
. Arakyrial -15 hp Frightened 2 rounds of movement away
Kiaru -1hp
. Riddywhipple Unconscious & Stable
. Grax -19hp Frightened 2 rounds of movement away
Ingrid -3hp
Willem -43 hp
Kaepora -2 hp

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As Grax flees, Javon screeches at him. "Gerald?! Where are you going? Have you spotted another enemy? Good show! Engage him while the others finish off Marigana!"
Javon flies down to Riddywhipple now that the battle has moved away. He tries to drag the faerie dragon's unconscious body away from the Pukwudgie.
Normally, I do not have Javon act is any way during the fight, both because he's not a combat familiar and to portray his cowardice/inability. But here it seems appropriate due to his infatuation with Riddywhipple and Ignizi. And he's just getting Riddywhipple out of the way.

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Seeing that his companions want to finish the fight first, Willem puts away the wand and points his sword at the porcupine creature. "Have it your way." He then marches purposefully towards her, shield up in case she fires off those quills again.
Double Move

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Kiaru sends another blow
adamantine elven branched attack: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19

GM Uktar |

Kiaru's spear stabs deep into the side of Marigana, annoying the Pukwudgie quite a bit.
Current Initiative order
. BOLD may act
. Marigana -26hp (-6 or 1 more?) Evil Eye -2 AC
. Arakyrial -15 hp Frightened 2 rounds of movement away
. Kiaru -1hp
. Riddywhipple Unconscious & Stable
. Grax -19hp Frightened 2 rounds of movement away
. Ingrid -3hp
. Willem -43 hp
Kaepora -2 hp
Kaepora, still waiting to know if you did Advice or made the attack last round (keeping same roll). Couldn't have done both. You took a move action, and either Advice or attack as your standard action.

GM Uktar |

Kaepora-bot maintains his Advice, providing inspirational courage to his compatriots, while moving up to attack the pukwudgie. Unfortunately, his advice does not seem to help him. In fact, when he attacks Marigana, some of her quills poke him, and he feels the burn of her poison...but luckily, he is able to resist it.
Under assault from several pathfinders, Marigana attempts to cast a spell defensively. And suddenly, she disappears from sight. Unfortunately, none of your spellcasters were able to identify the spell she cast...
Meanwhile, the footsteps of the fleeing Grax and Arakyrial have long since faded, their terror having carried them well out of earshot.
K attack: 1d20 + 8 ⇒ (1) + 8 = 9
dmg: 1d8 + 2 ⇒ (5) + 2 = 7
Quill dmg: 1d3 ⇒ 2
Kaepora's Fort Save: 1d20 + 9 ⇒ (16) + 9 = 25
casting defensively: 1d20 + 14 ⇒ (9) + 14 = 23
spellcraft Ingrid: 1d20 + 12 ⇒ (4) + 12 = 16
spellcraft Kaepora: 1d20 + 4 ⇒ (9) + 4 = 13
Current Initiative order
. BOLD may act
. Marigana -27hp
. Arakyrial -15 hp Frightened 3 rounds of movement away
Kiaru -1hp
. Riddywhipple Unconscious & Stable
. Grax -19hp Frightened 3 rounds of movement away
Ingrid -3hp
Willem -43 hp
Kaepora -4 hp
. Party is +1 to hit and damage via Advice, (i.e. Inspire Courage)

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Kiaru fougth with mobs that have the ability to vanish and put al his senses to detect the noise of creature. be careful can be near or preparing his next attack put all your senses to detect it
perception: 1d20 + 11 ⇒ (11) + 11 = 22

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"Typical sorcery. You are beaten, creature. Surrender and leave this place, never to return, or we will destroy you." Willem puts his shield up in front of him, awaiting the next assault.
Full Defense

GM Uktar |

Kiaru begins to carefully listen and sniff a bit, though the stench of all the dead bodies quickly convinces him to stick to listening. At the moment, he only hears the heavy breathing of his compatriots.
Kiaru, it's a move action to actively perceive. You still have a standard action available for use. And I will consider that your active perception check if Marigana does anything on her turn that you might hear...
Ingrid definitely detects the presence of magic.
It'll take three rounds to pinpoint the location of any specific source of magic. Please indicate direction you're aiming the detect magic each round: i.e. N, NE, E, SE, S, SW, W, NW. Also, you still have a move action available, if you'd like to use it. It will take a standard action to maintain the spell (for rounds 2 & 3). Detect Magic spell listing
Current Initiative order
. BOLD may act
. Marigana -27hp where could she be?
. Arakyrial -15 hp Frightened 3 rounds of movement away
Kiaru -1hp still has standard action avail, is actively listening.
. Riddywhipple Unconscious & Stable
. Grax -19hp Frightened 3 rounds of movement away
Ingrid -3hp has move action available if she wants to use it.
Willem -43 hp full defense
Kaepora -4 hp
. Party is +1 to hit and damage via Advice, (i.e. Inspire Courage)

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Kaepora ends the advice, returns to Riddlywhipple, and starts casting cure magic on the dragon.
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5

GM Uktar |

Despite Kaepora's ministrations, Riddywhipple remains unconscious, though he does seem only fitfully so.
Ingrid moves, trying to zero in on the location of the pukwudgie.
Suddenly, two quills come lancing out of nowhere, catching Kiaru flatfooted: Marigana has reappeared.
quill attack: 1d20 ⇒ 6quill damage: 1d4 + 2 + 3d6 ⇒ (4) + 2 + (5, 6, 3) = 20
quill attack: 1d20 ⇒ 15quill damage: 1d4 + 2 + 3d6 ⇒ (1) + 2 + (5, 3, 3) = 14
Kiaru, Please make TWO fortitude saves
Current Initiative order
. BOLD may act
. Marigana -27hp
. Arakyrial -15 hp Frightened 4 rounds of movement away
Kiaru -35hp
. Riddywhipple Unconscious & Stable
. Grax -19hp Frightened 4 rounds of movement away
Ingrid -3hp
Willem -43 hp
Kaepora -4 hp