kiaru
|
ok didnt see that difficult terrain, my fault. i use doubl movement to get this position and let attack for next round
| GM Uktar |
No worries, Kiaru. And I'm betting a second post from Ingrid was eaten by gods of ether, since there's now a pony token on the map.
Despite the relentless assault, Ingrid is able to complete her summoning spell, and a pony appears in your midst. She then takes a step to get out from between the stickmen.
You couldn't have summoned the pony into your own square, Ingrid--the spell completes at the start of your turn. I moved the pony to be in the way of the green stickman, but feel free to place him in any unoccupied square you'd like, other than the square you started your turn in. Also, you can make an attack with the pony, AND you still have a standard and move equivalent action available (can't move, because you took 5' step, but could pull something out, etc). You're also welcome to not take that 5' step, though Ingrid did not strike me as suicidal...
Current Initiative order
. BOLD may act
. Riddywhipple -13hp
. Kiaru -1hp
Willem
Kaepora
Kaepora’s Shadow -2hp
Ingrid -23hp
Pony
. Green
. Arakyrial
. Blue
. Grax -24hp
Kaepora The Shadowcaller
|
Apologies for my absence. I was going through some heavy things the past few days.
Kaepora and his shadow double move to get into melee with the stickmen. Kaepora keeps up giving advice.
| GM Uktar |
No worries, Kaep. Hope things are getting lighter...
There's still a knowledge-Nature check available to learn about these stickmen.
Ser Willem Dargerion
|
Commanding Des to continue to harass the twig creature, Willem, still getting used to his larger form, moves forward and swings his blade down at the other twig creature, but only succeeds in wacking weeds...
Des Bite and 2 Hooves at Green: 1d20 + 6 ⇒ (13) + 6 = 191d20 + 1 ⇒ (11) + 1 = 121d20 + 1 ⇒ (19) + 1 = 20
Des Damage: 1d4 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (3) + 2 = 5
Large Sword Strike at Blue: 1d20 + 8 + 1 - 1 ⇒ (1) + 8 + 1 - 1 = 92d6 + 4 ⇒ (4, 2) + 4 = 10
Enlarged: STR 16, DEX 13, -1 Hit and AC (19), Large Sword 2d6
Kaepora The Shadowcaller
|
Knowledge Nature: 1d20 + 10 ⇒ (5) + 10 = 15
"Intersting, I was never expecting we would encounter Tiwgjack. They are chaotic and evil little buggers, so don't expect any mercy."
Ingrid Trollbiter
|
crap thanks for setting that up. I thought I posted the attack
The pony attacks the nearest stickman. green
attack: 1d20 - 3 ⇒ (14) - 3 = 11
damage: 1d3 ⇒ 3
attack: 1d20 - 3 ⇒ (5) - 3 = 2
damage: 1d3 ⇒ 2
Ingrid draws her wand of cure light wounds and taps herself.
clw: 1d8 + 1 ⇒ (4) + 1 = 5
| GM Uktar |
the green twigjack puffs out its chest, and suddenly, extraordinarily a barrage of splinters and brambles blast out of its body in a conical burst that pelts Kaepora's Shadow, the pony, Ingrid and Willem. Then it seems to step between brambles and disappears.
Keen-eyed Kaepora points and shouts, "It's over there!"
Somehow it seemed to be teleported a short distance to the other side of Des.
piercing damage: 4d6 ⇒ (5, 1, 2, 3) = 11
K's Shadow,the pony, Ingrid & Willem make Reflex save for half.
Perception Lord Willem: 1d20 + 2 ⇒ (6) + 2 = 8
Perception Arakyrial: 1d20 + 9 ⇒ (7) + 9 = 16
Perception Grax: 1d20 + 7 ⇒ (8) + 7 = 15
Perception Kiaru: 1d20 + 11 ⇒ (3) + 11 = 14
Perception Koepara: 1d20 + 13 ⇒ (15) + 13 = 28
Perception Ingrid: 1d20 + 1 ⇒ (7) + 1 = 8
Current Initiative order
. BOLD may act
. Riddywhipple -13hp
. Kiaru -1hp
. Willem -11/5
. Kaepora
. Kaepora’s Shadow -2hp -11/5
. Ingrid -18hp -11/5
. Pony -11/5
. Green -11hp
Arakyrial
Blue
Grax -24hp
Ser Willem Dargerion
|
Willem covers his body as quick as he can with his shield as the thornsfly out at him.
Reflex Save: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
| GM Uktar |
The blue Twigjack makes like his green compatriot and unleashes a barrage of splinters at the party. Then it disappears into the brambles, but most of the party spots it reappearing just north of the horse.
Ingrid slumps to the ground, unconscious, still clutching her wand of cure light wounds. The pony also slumps to the ground and fades into nothing, returning to wherever summoned ponies go.
Neither action provokes AoO
piercing dmg: 4d6 ⇒ (3, 4, 3, 3) = 13
Reflex saves from Arakyrial, Willem, & K's Shadow, and that makes 2 reflex saves from Ingrid and the Pony
gonna roll these, because Ingrid said to bot her, and the results may effect party actions:
Ingrid-bot 1 reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Ingrid-bot 2 reflex: 1d20 + 2 ⇒ (3) + 2 = 5
Pony-bot 1 reflex: 1d20 + 2 ⇒ (20) + 2 = 22
Pony-bot 2 reflex: 1d20 + 2 ⇒ (3) + 2 = 5
Current Initiative order
. BOLD may act
. Riddywhipple -13hp
Kiaru -1hp
Willem -5hp -13/6 more
Kaepora
Kaepora’s Shadow -7hp -13/6 more
Ingrid -36hp unconscious
. Green -11hp
. Arakyrial -13/6
. Blue
Grax -24hp
kiaru
|
Kiaru moves towards the forest to get green mob and send a powerful blow with spear trying to finalize then
eleven branched spear: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 2d6 + 10 ⇒ (5, 2) + 10 = 17
Grax, Son of Dray
|
UMD: 1d20 + 5 ⇒ (13) + 5 = 18
Grax shakes the wand and taps himself again, but nothing happens. "Javon, it's broke!" He moves forward, trying to see what's going on in the thicket.
| GM Uktar |
Kiaru's spear bites deep and wood chips fly, but the green Twigjack fights on.
Kaepora The Shadowcaller
|
Kaepora and his shadow move into melee Kaepora will have to provoke.
Swift Action; Maintain Performance
Attack Roll: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
| GM Uktar |
The green twigjack seizes upon the opportunity to attack Kaepora. It pokes Kaepora right in the neck, but the force of the blow does not match its accuracy. Kaepora lashes out in indignation and drops the creature with a solid blow.
att: 1d20 ⇒ 20dmg: 1d4 - 1 ⇒ (3) - 1 = 2
confirm?: 1d20 ⇒ 19dmg: 1d4 - 1 ⇒ (4) - 1 = 3
reflex for K's Shadow: 1d20 + 10 ⇒ (2) + 10 = 12
Current Initiative order
. BOLD may act
. Riddywhipple -13hp
. Kiaru -1hp
Willem -5hp -13/6 more
. Kaepora -5hp
. Kaepora’s Shadow -20hp
Ingrid -36hp unconscious
Arakyrial -13/6
. Blue
. Grax -24hp
I need reflex saves from Arakyrial and Willem. I need a stabilization check from Ingrid (DC:11 Constitution check)
Ser Willem Dargerion
|
Reflex Save: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
With Ingrid unconscious, does Enlarge end?
"Get that other one Des!" Willem yells as he reaches down and picks up Ingrid to carry her away from the fight. "I've got another healing wand in my belt if anyone can use it to help her."
Des Bite and 2 Hooves at Blue: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (4) + 1 = 5
Des Damage: 1d4 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (5) + 2 = 7
Crit Confirm: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 4 ⇒ (1) + 4 = 5
| GM Uktar |
Spell lasts until duration ends or someone takes a standard action to dismiss it.
Arakyrial
|
Arakyrial finally enters the fray and lashes out with his magically gleaming rapier...
Stab: 1d20 + 13 ⇒ (14) + 13 = 27
Magical Piercing Damage (incl 5 precision): 1d6 + 15 ⇒ (1) + 15 = 16
| GM Uktar |
The blue twigjack staggers under the assault, before disappearing into the underbrush with a poof. While you hear rustling in the brush to the north, it is moving away at a speed you'd have difficulty matching.
And we're out of initiative--unless someone has some ability like woodland stride or the like who feels the need to give chase...
Riddywhipple swoops down to the dead undead corpse of his friend, the pegazombie formerly known as Chartreuse. As he wipes the rainbow glitter snot off his snout, he cries out in anguish, "Marigana will pay!!! Look! The trail leads to that outcropping!"
The Faerie Dragon points to a rocky outcropping on overlooking the stream to the south. At the base of the outcropping is a patch of dense shrubbery, behind which is a narrow hole with recent tracks of both animals and humanoids leading to and from it. It looks like it'll be a tight fit to squeeze through that hole.
A tally of the injured.
Riddywhipple -13 hp
Kiaru -1 hp
Willem -11 hp
Kaepora -5hp
Kaepora’s Shadow -20hp
Ingrid -36hp unconscious
Arakyrial -13 hp.
Grax -24hp
Kaepora The Shadowcaller
|
Kaepora stops giving advice and draws his wand of Cure Light Wounds. He starts waving it upon his shadow and himself. He then checks up on Ingrid. Using Ingrid's wand if he has one. If not, I will use my own.
Shadow CLW 3 Charges: 3d8 + 3 ⇒ (2, 7, 5) + 3 = 17
Kaepora CLW 1 Charge: 1d8 + 1 ⇒ (2) + 1 = 3
Ingrid CLW 5 Charges: 5d8 + 5 ⇒ (1, 7, 3, 5, 6) + 5 = 27
| GM Uktar |
She had a wand in her hand...
If you have you're own wand, but have to UMD it, others in the party are certainly willing to help. Just roll the cures yourself and mark off the charges (Grax, etc).
Riddywhipple -13 hp
Kiaru -1 hp
Willem -11 hp
Kaepora -2hp
Kaepora’s Shadow -3hp
Ingrid -9 hp
Arakyrial -13 hp.
Grax -24hp
Arakyrial
|
Arakyrial -13/6
I need reflex saves from Arakyrial and Willem.
I would have sworn that I already rolled this but here it is anyway...
Reflex: 1d20 + 11 ⇒ (7) + 11 = 18
Arakyrial pulls his own wand and hands it over to Ingrid...
"If you could please heal these scrapes it would be much appreciated"
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Grax, Son of Dray
|
CLW: 6d8 + 6 ⇒ (1, 5, 2, 3, 2, 5) + 6 = 24
Grax hands his wand over to Ingrid who heals him. He hangs his head a bit as he's shown that the wand isn't broken.
Ser Willem Dargerion
|
Willem returns to normal size as he sees the others being healed up. Not too concerned about his own wounds, he looks at the outcropping that Riddywipple points out. "Des, you won't be able to follow me in there. Stay out here and keep an eye on the place." He pats the horse's mane and then looks to the others. "Let's go get that witch."
| GM Uktar |
The walking wounded:
. Riddywhipple -13 hp
. Kiaru -1 hp
. Willem -11 hp
. Kaepora -2 hp
. Kaepora’s Shadow -3 hp
. Ingrid -3 hp
. Arakyrial -1 hp
I believe that's the appropriate tallies. Let me know if I'm in error.
Riddywhipple eagerly leads the way as you worm your way into the hole and find yourselves in the mouth of a gloomy cave. The cave is filled with the horrific stench of rotting, meat, and the air is thick with flies. As the PCs descend, they discover that they are in a charnel house, littered with the corpses of all kinds of forest animals.
As the passage widens you are in a dark cave. But ahead, you see passage lit and a chamber beyond, all lit with torches.
Grax, Son of Dray
|
Javon directs Grax to heal Riddywipple. Grax also takes the tonic that Javaon makes for him.
CLW: 2d8 + 2 ⇒ (2, 8) + 2 = 12
Grax drinks his mutagen
| GM Uktar |
Mage armor still in effect. If anyone wants to cast any other buffs while coming down into this abattoir, speak up.
The walking wounded:
. Riddywhipple -1 hp
. Kiaru -1 hp
. Willem -11 hp
. Kaepora -2 hp
. Kaepora’s Shadow -3 hp
. Ingrid -3 hp
. Arakyrial -1 hp
| GM Uktar |
We're going to move this along. Just note any buffs or further healing you might have done at the top of your next post. You have time, and you can tell this is the place, by smell alone. While we are technically NOT in initiative, we'll take actions in order, with one round's worth of actions.
Current Initiative order
. BOLD may act
Kaepora -2 hp
Arakyrial -1 hp
Kiaru -1hp
Riddywhipple -1hp
Grax
Ingrid -3hp
Willem -11 hp
Kaepora’s Shadow -3hp
Initiative Lord Willem: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative Arakyrial: 1d20 + 7 ⇒ (14) + 7 = 21
Initiative Grax: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative Kiaru: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative Kaepora: 1d20 + 11 ⇒ (19) + 11 = 30
Initiative Kaepora’s Shadow: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative Ingrid: 1d20 + 1 ⇒ (12) + 1 = 13
Ser Willem Dargerion
|
Willem, used to seeing blood and gore, is unphased by the mess. It only serves to drive him towards his purpose. "She's here somewhere." His sword clears its sheath and he takes a moment to adjust his shield. "Whatever foul beings she's created, taking her down should end their suffering." Willem will follow right behind Riddywhipple.
When his turn comes up of course..
| GM Uktar |
Current Initiative order
. BOLD may act
Arakyrial -1 hp
Kiaru -1hp
Riddywhipple -1hp
Grax
Ingrid -3hp
Willem -11 hp
Kaepora -2 hp
Kaepora’s Shadow -3hp
And if you haven't already done so, please head on over to the Discussion thread and roll for a chance to win a Boon.
Arakyrial
|
Arakyrial advances through the cave, taking a side route path intending to flank anything coming towards them.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
kiaru
|
Kiaru follow Akaryal with his spear ready
perception: 1d20 + 11 ⇒ (2) + 11 = 13
| GM Uktar |
Just about the time Arakyrial spots a Small skeletal creature with a scythe, Riddywhipple flies headlong into the next room with no regard for his personal safety, shrieking at the top of his lungs, "Marigana, you're reign of terror is at an END!"
Current Initiative order
. BOLD may act
Arakyrial -1 hp
Kiaru -1hp
Riddywhipple -1hp
Grax
Red Skeleton
Ingrid -3hp
Willem -11 hp
Kaepora -2 hp
Kaepora’s Shadow -3hp
Grax, Son of Dray
|
We're on the map on slide 3, right?
At Javon's insistence, Grax draws his heavy flail instead of his greatsword. He rushes forward, the tonic invigorating his muscles.
Double Move, draw flail.
| GM Uktar |
Grax has a clear view of the redcap skeleton as it moves over and takes a hard swipe at Riddywhipple, but the faerie dragon is a quick little bugger.
Scythe Attack: 1d20 ⇒ 2 for slashing dmg: 2d4 ⇒ (1, 2) = 3
Current Initiative order
. BOLD may act
Arakyrial -1 hp
Kiaru -1hp [/b]
Riddywhipple -1hp
Grax
Red Skeleton
Ingrid -3hp
Willem -11 hp
Kaepora -2 hp
Kaepora’s Shadow -3hp
Also, Ingrid, please make a roll over on the Discussion to try and win a boon.
Ser Willem Dargerion
|
Willem wastes no time charging forward to end this fight. "The faerie dragon has it right. This ends now."
Double Move, Activate Challenge
| GM Uktar |
Another skeleton that was formerly a redcap steps up from just south of the cave's entrance and moves to attack Riddywhipple. It also fails to strike the little dragon.
Riddywhipple screams in anger at something to the south of him: "Come back, Marigana! You coward!"
Willem sees Riddywhipple attempt to cast a spell defensively, but fails to get it cast. Riddy shrieks in anger and moves toward the south, heedless of the attacks his movement provokes. Having taken their measure of the dragon, both redcaps strike Riddywhipple, cutting him down. He falls to the cave floor and lies in an unmoving, bloody heap.
Scythe Attack: 1d20 ⇒ 5 for slashing dmg: 2d4 ⇒ (3, 3) = 6
concentration check: 1d20 + 6 ⇒ (4) + 6 = 10
Red AoO: 1d20 ⇒ 15 for slashing dmg: 2d4 ⇒ (3, 3) = 6
Green AoO : 1d20 ⇒ 10 for slashing dmg: 2d4 ⇒ (1, 1) = 2
Current Initiative order
. BOLD may act
Green skeleton
Marigana
Arakyrial -1 hp
Kiaru -1hp
Riddywhipple -??? DOWN
Grax
Red Skeleton
Ingrid -3hp
Willem -11 hp
Kaepora -2 hp
Kaepora’s Shadow -3hp