
GM Uktar |

Please be certain to have your profile updated by March 4th (a week before the official start of the game...)
And in the meantime, please provide the following information:
Player Name (as you would like it to appear on your chronicle)
Character Name
Character Number
Faction
Day Job
Any special tricks and or shenanigans that I should be aware of?
(Trapspotting, Misfortune revelation, etc)

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Player: Shadow Bloodmoon
Character: Ser Willem Targerion, Human Emissary Cavalier 5
Faction: Sovereign Court
PFS#:119796-1
Dayjob: Diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30
Start XP: 13
Start Fame: 26
Start PP: 14
Start GP: 2065
Initiative: [dice]1d20+6[/ dice]
Perception: [dice]1d20+2[/ dice]
Here are Willem's stats, he is registered on the Signup sheet.

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Player: Qstor
Character: Ingrid
Faction: Grand Lodge
PFS#: 2072-50
Dayjob profession herbalist to gather herbs per boon
1d20 + 6 ⇒ (4) + 6 = 10
I'm using a GM star replay FYI

GM Uktar |

Still plenty of time to get things sorted out, but for those who are ready, (i.e. profile's good to go, and not going to be playing the PC in this scenario before we start in a couple weeks), feel free to
Click Here
and complete your init, perception and sense motive macros.
Also place yourself in rough estimation for marching order (I'll be using it as guidance for placement at the start of encounters, depending upon situation.)
Also, I'll ask that all companions (and familiars, if they're involved with combat), have their own initiatives, so provide their macros as well.
Thanks.

GM Uktar |

FYI:
Current levels: 5, 5, 5, 4, 3, tbd
Per PFS Guild Guide, here are the options regarding tier (if we remain at 6 players):
If Woodenman plays at level 6 or 7: Party plays high tier with four-player adjustment
If he plays level 5: Party can choose low tier(no adjust) or high tier (with 4-player adjustment)
If he plays level 3 or 4: Low Tier, no adjust.

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Player Name Enchanter Tim
Character Name Grax
Character Number 1142-9
Faction Grand Lodge
Day Job Porter: 1d20 + 6 ⇒ (17) + 6 = 23
Grax's familiar, Javon, is technically the Pathfinder. I play them as an odd couple pair who is trying to restore Javon to his former glory. Mechanically, he's a Sage familiar, so he serves as a pocket knowledge source for a fighter who is knowledge starved.
Grax also has mutagens, so he can become even more of a melee beast when needed.

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Player name for Chronicle javier garmon
Character name kiaru
PFS & Character numbers 195819-8
Faction the exchange
Day Job Roll (if applicable) dance: 1d20 + 5 ⇒ (19) + 5 = 24
Initiative +8
Perception +11

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Player Name Kyle "Worg" H
Character Name Kaepora
Character Number 220424-25
Faction Dark Archive
Day Job None
Initiative + 11
Perception + 14
Kaepora will participate this adventure with his Shadow.

GM Uktar |

Current levels:
5,5,3,6,5, ?
5+5+3+6+5=24
Here's the breakdown:
if Woodenman's PC is lvl
3:
24+3=27
APL= 27/6 =4.5
PCs can choose to round down, play low tier (players choice for APL either being 4 or 5)
4:
24+4=28
APL= 28/6 =4.66 Rounds up to APL 5. Since one of the PCs is in the high tier, we're playing up with 4-player adjustment.
So if Woodenman plays a PC level 4 or higher, we're in the high tier.
(even if he's level 7, that comes out to
APL= 31/6 =5.16 which is still APL 5, i.e. high tier 4-player adjustment)

GM Uktar |

I've opened up character introductions over on the gameplay thread.
Also, Kiaru, I sent you a PM on the paizo site, so please check your inbox.

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Player Name: Phillip Wood
Character Name: Arakyrial
Character Number: 127693-2
Faction:Silver Crusade
Day Job:Nil
Ready to roll / role!
Since we were going to end up playing the higher tier with 4p adjustment anyway, I figured I'd take my higher level character.
Usual Parry & Riposte shenanigans. Nothing fancy.

GM Uktar |

It's immaterial against undead, but I had believed that a Shadow Caller's Phantom's Weakening touch still requires a successful hit that actually penetrates DR and do at least one point of damage (just like with injury poison, disease, stunning fist, etc). But, I went to the rulebook to double-check, and I was wrong. Since the ability is called out as negative energy, it is therefore energy damage, and the penalty applies on a successful hit. For your reference, if it comes up from another GM:
From CRB:
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

GM Uktar |

While we still have the BBEG fight ahead of us, let's get the boon roll out of the way.
Everyone roll a d20 and a d4. You want high on that d20. Good luck.
Boon?: 1d20 ⇒ 16
which?: 1d4 ⇒ 1

GM Uktar |

Anyone with a Dayjob roll (or a re-roll available that they want to use on Dayjob), please make it now. I head out of town first thing tomorrow morning, so if I don't have that dayjob roll by tonight, your chronicle will be delayed until Monday night. Thanks.

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You should have my day job up thread on Feb 26th.
Thanks for the game everyone! Sorry Grax was missing at the end, but it turned out very exciting. Way to go, Kiaru!

GM Uktar |

Grax, Kiaru: could you confirm download of Chronicle?
Going to mark this inactive soon....

GM Uktar |

And here are your chronicles:
LINK
Please confirm you've successfully downloaded and let me know if you have any problems or questions.
Hope you had fun, and thanks for playing. it was a fun group!
See you on the boards,
Uktar