Friendly Fighter

Ser Willem Dargerion's page

679 posts. Organized Play character for Shadow Bloodmoon.


Full Name

Ser Willem Dargerion

Race

Human

Classes/Levels

Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Gender

PFS#119796-1|Male

Size

Medium

Age

21

Special Abilities

Cavalier Emissary

Alignment

Lawful Good

Deity

Iomedae

Languages

Common

Strength 14
Dexterity 15
Constitution 13
Intelligence 10
Wisdom 12
Charisma 17

About Ser Willem Dargerion

Stats:

Ser Willem Dargerion
Male imperious human (Taldan) cavalier (emissary) 6 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36)
LG Medium humanoid (human)
Init +6; Senses Perception +2
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Defense
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AC 21, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 shield)
hp 52 (6d10+12)
Fort +7, Ref +5, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 fire-forged steel longsword +9/+4 (1d8+3/19-20) or
. . dagger +8/+3 (1d4+2/19-20)
Special Attacks cavalier's charge, challenge 2/day (+6 damage, +2 to hit while riding mount)
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Statistics
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Str 14, Dex 15, Con 13, Int 10, Wis 12, Cha 18
Base Atk +6; CMB +8; CMD 21
Feats Animal Soul[ACG], Combat Reflexes, Improved Initiative, Mobility, Mounted Combat, Skill Focus (Handle Animal), Vital Strike
Traits civilized, oathbound
Skills Acrobatics -3 (-7 to jump), Bluff +6, Climb +1, Diplomacy +15, Handle Animal +14, Knowledge (nobility) +6, Perception +2, Ride +5, Sense Motive +12 (+15 when opposing a Bluff check), Survival +1 (+3 to avoid becoming lost); Racial Modifiers +2 Sense Motive
Languages Common
SQ fire-forged steel, imperious human[ARG], mount (horse named Destrier), order of the sword, silver tongued[ARG]
Combat Gear feather token (tree), gem of brightness, wand of cure light wounds; Other Gear +1 chainmail, light steel shield, +1 fire-forged steel longsword, dagger, cloak of resistance +1, handy haversack, headband of alluring charisma +2, ring of protection +1, wayfinder[ISWG], belt pouch, flint and steel, soap, torch (10), trail rations (5), waterskin, 3,387 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Soul You can choose not to let spells that can't target both animals and your base type affect you.
By My Honor (LG, Will) (Ex) +2 to Will saves as long as LG alignment is maintained.
Cavalier's Charge (Ex) Mounted charge grants +2 to hit and -0 AC rather than +2/-2.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fire-Forged Steel Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its w
Imperious Human Hailing from either an empire, an emerging nation, or a controlling city-state, these humans are arrogant expansionists, absorbing others to their causes and culture. Replace the skilled racial trait with silver tongued and the bonus feat racial trai
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Sword's Challenge +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Vital Strike Standard action: x2 weapon damage dice.

Destrier:

Destrier CR –
Male horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +10
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Defense
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AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 63 (6d8+36)
Fort +10, Ref +7, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +8 (1d6+5), 2 hooves +3 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 15, Con 20, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +10; CMD 22 (26 vs. trip)
Feats Endurance, Improved Natural Attack (bite), Mobility, Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Protect, Work
Skills Acrobatics +2 (+10 to jump), Perception +10
SQ combat riding, devotion, fetch, protect, work
Other Gear bedroll, bit and bridle, feed (per day) (5), hemp rope (50 ft.), mess kit[UE], pot, riding saddle, saddlebags
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Protect [Trick] The animal stands ready to attack a location.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Work [Trick] The animal pulls or pushes a medium or heavy load.

Vanities and Prestige Awards:

Squire (Kenra Harbin): Assistant that helps during adventures, taking care of Destrier when indoors or in the cities. No need to worry about paying for food or stabling for him. Also helps when not in battle with donning and doffing armor.

Caravan: Partial Ownership of Caravan. Can use Diplomacy for Day Job Rolls.

Height of Fashion: Diplomacy +3 v Human nobles, aristocrats, etc.

Noble Title: Lord Ser Willem Targerion is now an official title in Taldor, specialized in Know (Nobility).

Country Estate in Brevoy: Know (Geography) and Survival +2 in Brevoy

Mission Items:

Games:

0-01 Silent Tide
5-12 Destiny in the Sands Part I: Bitter Bargain
5-15 Destiny in the Sands Part II: Seeker's Folly
5-04 Stolen Heir:
4-18 Veteran's Vault:
7-07 Trouble in Tamran: Trusted in Tamran Boon (not used), spent 2000gp to upgrade Masterwork Sword to +1 longsword. Leveled to Cavalier 3.
8-07 Tome of Righteous Repose: Righteous Redemption Boon (not used yet), Worthy Foe -Scoundrels (3/3 Remaining), sold +1 longsword for 1157.5gp, bought +1 fireforged steel longsword for 2615gp. Spent 5 PP for earning a controlling part in a caravan (Diplomacy Day Job).
06-12, 06-14, 06-16 Scions of the Sky Key Series:
Part 1- No purchases
Part 2- Feather Token (tree) 400gp spent, Leveled to 4. Grippli's Favor Boon.
Part 3- Sky Key Component (Sargava), Stinkeye’s Friend
2-35: Voice in the Void- (+1xp, +2PA, +1271gp), sold backpack, chain shirt, bought +1 chainmail armor, wayfinder, wand of cure light wounds, handy haversack. Prestige bought Noble Title and Height of Fashion.
2-11: Penumbral Accords- (+1xp, +2PA, +1880gp), leveled to 5, bought ring of protection +1.
7-5: School of Spirits- (+1xp, +2PA, +1910gp), Boon- New Recruit (J. Dacilane).
9-3: On the Border of War- (+1 XP, +2PA, +4082gp), Boon- Brevoy, Spent 10 PP for Brevoy Country Estate, Spent 4kgp for Headband of Alluring Charisma, Spent 1kgp for Cloak of Resistance +1.
4-05: Sanos Abduction- (+1 XP, +2 PA, +2240gp), Leveled to 6.

WillemBot:

Willem will usually attempt to talk humanoid races out of a fight first, if he can. His high Diplomacy allows him to do just that often. During this time, if he can, he will also use the fire-forged ability of his sword if he can find a nearby source of heat. If things come to blows, he will wade in and start fighting tactically (flanking, etc.) with his allies using his sword. If a leader appears, he will target them with Challenge and fight his way towards that enemy. If there is a chance to ride Destrier into combat, he will take advantage of that, but as Destrier is a Large Creature, this is difficult inside buildings and dungeons...

Day Job:

[b]Player:[/ b] Shadow Bloodmoon
[b]Character: [/ b]Ser Willem Targerion, Human Emissary Cavalier 5
[b]Faction: [/ b]Sovereign Court
[b]PFS#:[/ b]119796-1
[b]Dayjob:[/ b] [dice=Diplomacy]1d20+15[/ dice]
[b]Start XP: [/ b]15
[b]Start Fame: [/ b]30
[b]Start PP: [/ b]8
[b]Start GP: [/ b]3387
[b]Initiative: [/ b] [dice]1d20+6[/ dice]
[b]Perception: [/ b] [dice]1d20+2[/ dice]