5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Oh, I'm not saying it wouldn't be worth it. Just that we should focus on one crisis at a time.

Besides do our characters even know he survived.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Ingryd's answer to crisis is either hit it really hard, Drink, or occasionally talk


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (23/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Gunnar spent some time carefully strapping in the eggs for transport since he expected the place to fall eventually. Hopefully that helps.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Yeah Ingryd wants a title of Wyvern killer. Also maybe take some of the hide and stuff


Sorry all. Was planning to get a post up today, but our 50+ year old freezer finally gave up today. I think this week plus long heat wave pushed it over the edge. Anyway cleaning up and heading to the appliance store before they close, so update will need to wait until tomorrow. Sorry again for the delay.


1 person marked this as a favorite.
jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Sounds like the kind of thing I fear daily breaking into my peace and quiet. Good luck and leave no vodkas behind (or drank warm).


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

o7

I salute that old workhorse. May it enjoy that great appliance yard in the sky.

Sorry to hear that. I hope that you find one that'll last that long.


Elfmarked Light Cleric of Khors 10 | HP 69/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

I was just talking with a friend about their 50 year old freezer. They don't build them like that anymore. Now they're designed to be repaired and replaced.


Luthael Invictusol wrote:
I was just talking with a friend about their 50 year old freezer. They don't build them like that anymore. Now they're designed to be repaired and replaced.

That is unfortunately, oh so true. We were talking with an appliance repair guy a couple years ago who was working on our clothes washer (which needed repair after only 5 years) and he said most appliances are made to be replaced after about seven years. Gotta love our disposable society and its ferengi overlords.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3
DM - Tareth wrote:
Luthael Invictusol wrote:
I was just talking with a friend about their 50 year old freezer. They don't build them like that anymore. Now they're designed to be repaired and replaced.
That is unfortunately, oh so true. We were talking with an appliance repair guy a couple years ago who was working on our clothes washer (which needed repair after only 5 years) and he said most appliances are made to be replaced after about seven years. Gotta love our disposable society and its ferengi overlords.

You can thank Lightbulbs for this. As they made Lightbulbs so good that they didn't burn out. So the Lightbulb companies got together and made a Standard so they would follow and make them imperfect enough so to make thier customers consume. Thus going from Customer to consumer.

So I blame GE as I know they were a big one that still remains!!!

add in modern plug and play and seeking cheaper alternatives Quantity replaces Quality! YAY!!!


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Just replace, no repair. Apple and John Deere are poster children for the anti-repair movement in corporations. It's one of the reasons I'm going to make sure the next phone and laptop I get are built with repairability in mind.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (23/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Do we need to fix the eggs individually, or has the dispelling already done apply to them all? Gunnar is happy to keep casting dispel magics until all the eggs are fixed if needed.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

I dunno. Raseri can do remove curse on all five and still have some juice left in the tank, so my main worry is if she has enough time before Momma Dragon finds us.


Gunnar Thorstein wrote:
Do we need to fix the eggs individually, or has the dispelling already done apply to them all? Gunnar is happy to keep casting dispel magics until all the eggs are fixed if needed.

Right now I have Luthael, Gunnar, Emilee, Darrel, and Raseri all carrying an egg. Only Luthael and Raseri have full on flight. Since some of those carrying the eggs are only floating at the whims of wind and gravity while others are flying, I think that makes things a bit too difficult to keep them all close enough together to complete the various spells all at once. If you want to cleanse them all in a single go, then you need to wait until everyone reaches the ground. I think Feather Fall offers a drop of 60' per turn so about 16 turns or three minutes from your starting height of 1000'. Plus an extra minute or two to regather together. I see this as kind of like a parachute drop where the Feather Faller's should land within the same 'general area' of each other but not necessary within a single move. Unless they are being 'herded' by those with an actual fly speed.

Or you all can cleanse them separately. I would say you can wrangle one group of two on the way down, so that would save one round of casting. That would be four castings to cleanse all five eggs.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (23/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

While he was in the dome Gunnar tried to lash all the eggs together and protect them with blankets and such, but it makes sense that carrying them separately may have been necessary to protect them. Having found out how to fix the eggs, Gunnar is happy to do them individually as he can get close enough (Dispel Magic has a range of 120 feet and he will cast once per round).


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Raseri's already cast remove curse twice. If possible, she'll keep nudging everyone closer together incase she needs to cast Spirit guardians or something to protect them, especially Emilee and Darryl.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Could someone with flight courier the eggs down to the ground (perhaps as Ingryd guards them down there) then also drag the Feather Falling PC with the right spell down as well? How much faster than 16 rounds would that be?

...and maybe drag Gunnar down first for a safety hut.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Oh wait, fly is 60 ft...so I guess Dashing it would only be 60 faster than falling.

Guess it would still take 8 rounds for a one way trip. Longer with multiple round trips compared to just letting everyone fall down.

True free fall is 500 ft per round (XGtE), I guess we should've waited until a split seconding before splatting for the fastest trip.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Hmm, it sort of seems like Scram is in a bit different timeline since her coming down to ground wouldn't be that much faster than everyone else floating down. Im not really sure.

But if, as DM narrated, the orc leader is lost, Scramsax would wander back towards the landing site while attempting to maintain a hidden status (with supreme sneak half speed I believe) reaching fairly near the time of eggdown.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Ingryd followed the wyvern then used her bees to fall beside it.

She is grabbing the materials she wants.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Scram will try to extract the poison sacs from any fallen wyverns when/if she gets there and if there is time.


Scramsax wrote:

Hmm, it sort of seems like Scram is in a bit different timeline since her coming down to ground wouldn't be that much faster than everyone else floating down. Im not really sure.

But if, as DM narrated, the orc leader is lost, Scramsax would wander back towards the landing site while attempting to maintain a hidden status (with supreme sneak half speed I believe) reaching fairly near the time of eggdown.

Yes, both Scram and Ingryd are likely a couple of minutes ahead of the others since both the wyvern and the goblin were simply falling (steadily heading toward terminal velocity of about 176 feet per second.) Each would have reached the ground in about a single 6 second round with both of you able to 'pull up' at the last moment to avoid your own impact.

I think the time difference is easily made up in travel distance to reach where the others all finally land.

Will try to update later today.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Means Ingryd will head towards where they are falling,


1 person marked this as a favorite.
jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

...but is she going to reach bee-fore Scram? The race is on.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

So, what's everyone's thoughts on slaying the dragon before it 'returns to the north' as it claimed earlier?

I mean it seems like a good idea to use it against the hag if possible. But after?


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

After, I think we should count ourselves lucky. This does not seem like it'd be an easy foe to fight.


Elfmarked Light Cleric of Khors 10 | HP 69/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Let's see how we end things with the dragon.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Tareth, a question since it actually does matter quite a bit for what Scramsax had planned with a certain room:

It was late at night IIRC. Does the dragon mean right now (one long rest from now, the literal coming morning) or tomorrow morning (2 long rests from now)?


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

I am just laughing that Scram has a built in Puppet gig


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Dragon slaying confirmed. xD


Scramsax: Since it is just coming up on morning, the dragon will be attacking the hag's tower the next morning or just over 24 hours from the time she leaves you all on the plain.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Basically Scram can't do anything until a long rest. She stole plenty of things from the tower to do a 100% sure teleport return for the party, however.

The bracelet gets 3 per daily butter churned.

But I think we should stash Darrel and Emilee elsewhere before that, which will require more teleport charges. We could also do a quick return to Narg for a resupply before the presumed mother of all fights against the hag.

Scram would push for 2 full nights rest (for a total of 6 charges) to complete certain nefarious plots she has already put in motion.

Thoughts?


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Waiting on what the dragon does before posting again.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Ok.

I mean long story short if you want to get right back to the hag, then hop a ride on the dragon. Otherwise, wait for Scram's thing to somehow recharge.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

After seeing her arrive, Raseri is terrified of the dragon. She doesn't want to impose anymore than she absolutely has to.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Understandable. How does Raseri feel about taking D&E back to the actual hag's tower, vs (Scram) taking them somewhere else first to drop them off?


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Ingryd will rest and go with the dragon. She isnt afraid. She actually is a bit drunk and relieved. Children where freed.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

What's Ingryd's take on the whole 'bring Emilee and Daryl along'? As opposed to Scram dropping them off somewhere.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Given that Raseri feels responsible for Emilee, she'd want to keep her close, but she'd ask her first before making any decisions. I've got a feeling that Darryl wants off this crazy train.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Ingryd would perfer them to be safe. Return Emilee to Narg as its homebase. Daryll though owes us booze


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

If Scram's plan goes according to plan, we will be fine on the booze front. ;)

Scram would be alright with Emilee joining but would agree: Daryel needs to go.

So, theres a few people in agreement.

Luthael, Gunnar....any reason you really want Daryyle the Foxkin to join us?


Elfmarked Light Cleric of Khors 10 | HP 69/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Nope. Let them safely off the crazy train. As opposed to being pushed at top speed from the height of a beanstalk


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (23/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Right. Get the civilians to safety first. Having the extra time means Gunnar will be able to scribe some spells into his spellbook, maybe make some scrolls and come in loaded for…well, Hag, I suppose.


Hey all, COVID jab has got me a bit off this afternoon. Probably won't be able to update until tomorrow.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Sorry to hear it, not a great feeling.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Take care. We'll be here when you feel better.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Does anyone want to prep Calm Emotions or other anti-mind control stuff?


Elfmarked Light Cleric of Khors 10 | HP 69/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

And where did you get the example of how powerful Calm Emotions can be? Heh heh


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

I'll be honest, I really overlooked it until recently. Its one that aberrant sorc gets too and I always considered it an instant swap...now not so sure.

I think its probably harder to use offensively in an online party compared to how I used it as DM, since someone is more likely to break the mezz effect by attacking. As DM, I can kind of lock that down with the monster party.

But the instant annihilation of charmed/frightened for a 2nd level slot is pretty great, situationally of course. Dominate Person and such work off the charmed condition. Then AoE anti-fright for dragons...its a gem.

Think it might be useful for the liver-muppet loving hag. Maybe a character could make that connection IC and prep something like it. *shrug*


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

I can swap some stuff out. Raseri's main schtick is dealing damage, but that doesn't mean she can't be a support caster if needed. I'm just not good at playing her that way.

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