5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
Brother Aterro wrote:

So, I assume Trev is for the axe, yeah? Anyone want the quarterstaff?

The coins and jewlery we hang on to, but the armor and weapons we can trade to bentknee for whatever is of his cargo that can help the village (foodstuffs, etc) and then we give this to the village.

With the cheapness of basic goods and the expense of armor and weapons, we should be able to buy Bentknee out, and that will save us the trouble of carrying 10+ axes and chain shirts.

I’m happy to let anyone else use the battleaxe if they wish.


Hey all, this has turned out to be a much busier couple of days than i expected. Will try to get a post up tomorrow. Sorry for the delay.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Still travelling for another week.


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

Hey guys sorry I have not been able to post.

Quite amazing that you were able to win! I am reading right now and trying to contribute but I am falling badly behind in every area of my life and having lot of anxiety keeping up with my summer schedule.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex
Trevor the Yellow wrote:
Brother Aterro wrote:

So, I assume Trev is for the axe, yeah? Anyone want the quarterstaff?

The coins and jewlery we hang on to, but the armor and weapons we can trade to bentknee for whatever is of his cargo that can help the village (foodstuffs, etc) and then we give this to the village.

With the cheapness of basic goods and the expense of armor and weapons, we should be able to buy Bentknee out, and that will save us the trouble of carrying 10+ axes and chain shirts.

I’m happy to let anyone else use the battleaxe if they wish.

I just now see that we've no one that so much as uses a shield.

Trev, have you any interest in swinging the axe and using a shield? With the +1 you'd actually be slightly more effective in combat than your current loadout, and the armor+shield might be a nice change from the BUTTNEKKID that you recently were using. ^_^


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Open Question:

There were reavers (3 I think) accompanying the slaves that we passed on the way to town. Did they join the fight and return the now-former slaves? Or are they still out there?

cheers


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Vrindel uses a shield... but already has one.


Quote:
Open Question: ...slaves...

Yeah, I was wondering about that and the mysterious ruins nearby. I totally missed the lead Trevor mentioned about the mines.


Ibrox, there are still reavers somewhere up in the hills. They did not join the fight in the barn or on the beach, nor have the villagers they held returned.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft
DM - Tareth wrote:
Ibrox, there are still reavers somewhere up in the hills. They did not join the fight in the barn or on the beach, nor have the villagers they held returned.

Thanks. So, that's the next step...

cheers


Gemz! :)

If you guys don't mind Id like to keep that pearl at least, so I can use identify at some point.

Citrine is a 50gp gem, but not sure about purple sapphire.

...and agree about tracking down the others. Zove doesn't know about that IC though I believe.

Dark Archive

DM - Tareth wrote:

XP reward for the Battle of Nargenthal: 950XP each.

Treasure:

Trollkin Shaman: Quarterstaff +1, Hide Armor (Needs repairing due to substantial fire damage), Silver Symbol of Ouroboros.

Gronar: Battleaxe +1, Chain Shirt, 3 javelins, 10GP, 55SP

Trollkin Warrior: 2 Short swords, Hide Armor, Ivory Beartooth Necklace, 25SP, Silver Serpent Ring

Bronar: Battleaxe, 3 javelins, dagger, chain shirt, set of loaded dice, Copper Symbol of Ouroboros, 5GP, 40SP plus Trevor and Finnigan's coin.

Other Reavers (9): Each carries Battleaxe, 3 javelins, dagger, chain shirt, 5SP

A variety of heavy clothing and gear, and one burnt, but repairable reaver ship.

Great Jabba the Hutt people stop being so nice! We need some people to start grabbing this phat lewts or we're never gonna get to spend it!

How are we even doing our loot log anyway? I'm going to assume that the DM is keeping track, unless and until he gets sick of it and tells one of us to do it. ^_^

Vrindel, please take the +1 Quarterstaff. No one else is interested.
Trev, please take the battleaxe. Ditto.
If either of the two above don't want it, we'll put that into our Loot Log and trade it later. Magic items being so rare we'll probably use it to trade for another magic item.

I haven't heard anyone have any avarice for MOAR LEWTZ so we'll just take the coin and jewelry leave the gear for the villagers. Haggling's a pain in the buttocks anyway.

So we get 15 gp and 55+40+25+45 = 165 sp

Zove, the good news is you can have all of the gems. The bad news is that that'll leave you out of the coin share. Seems fair, and that way we only have to divide by 5. Win Win!

Everyone not named Zove gets 3 GP and 33 SP.

We are left with a Silver and copper Symbol of Ouroboros, Ivory Beartooth Necklace, Silver Serpent Ring, set of loaded dice for the Loot Log to be traded out later.

Any other thoughts?

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

I just re-read what Zove wanted, and she only wanted the pearl.

Hence, the other gems can go in the Loot Log to be divided evenly when sold.

Okay, that seems better.


Male Trollkin; HP 43/43, AC 13(16), PP 17, MV 30, Darkvision 60', Init +0; Inspiration (Y) Druid / 5; XP 6910/14000, Spells (0) 4(1) 4/4, (2) 3/3, (3) 2/1; Saves: +3, +1, +3, +2, +6, +2; Wild Shape 2/2

Still wondering if the +1 from the Q-Staff stacks with the Shillelagh? Anybody know? I've tried to google search it with mixed answers.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Seeing as how Shillelagh doesn't actually affect the +'s of the weapon--it just lets you kill people with WISDOM!--I don't see how it could not stack. Same thing with the d8 damage--since it doesn't directly interface with the +1 of the magic weapon, I can't see how the two would interfere with each other.
It's not like Magic Weapon that specifically makes it +1.

(I'd say just roll with it. =-)


Yeah, the pearl is a non-consumed material component for identify. So once a wizard gets one they can use it until its stolen/lost/incinerated-by-enemy-wizard.

I didn't verify its 100gp value, but assumed. Also the purple sapphire is not listed in the normal gem tables so not sure of its value.

Vrindel, id say that 'becoming magical' and 'becoming +1' arent the same, but im not DMing! I think its just up to Tareth on that one.


Regarding the +1 Staff with Shillelagh, I'd agree with others on this and say it will stack making it a +2 weapon if the spell is active.

For the gemstones, let's make things simple change the sapphire to an Amethyst. That'll keep things in the same price range.

I've tried to keep track of most of the treasure up to this point in the Info tab, but I haven't added the most recent stuff yet. I will try to get to that sometime soon.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

i would suggest not making Zove pay to for material component that he’ll use to identify stuff for us. So let him carry it as party loot.

Cheers

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Ugh. If someone can work with math-numbers enough to divide by 6, go ahead.


Thanks Jub, don't have the spell yet but hopefully will be worth it soon.

An extra 10 gp from the carriage lockbox, so...191.5 gp total.

Battle of Nargenstal + Carriage Booty
31.92 gp
or 31 gp, 9 sp, and 2 cp
to each 6 members.

3 unclaimed potions from that as well. Greater Healing (4d4+4), Hill Giant Strength (21 strength for 1 hour), and Acid Resistance (1 hour).


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I picked up the battleaxe :)

Can Trevor find a shield lying around?


Curious about the battle's effect on our rules variant status attribute.


Ah yes! Forgot the status reward. +3 Status in Nargenthal and the surrounding area within 3 days travel. +1 Status in Courlandia and it's neighboring lands. Except -1 Status in the Blood Kingdom.


Trevor: Yes, there are several small wooden shields available.


Hey all, I've been away for the holiday with no internet. Will be back at it tomorrow. Hope you all are having a good weekend.


Long day yesterday, will post later today


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

Hey guys just want to let you know I haven't been MIA without communication, I have chatted with DM-T about my work situation. I might have to look for an exit strategy for Fin, which I guess I should have mentioned before treasure division took place but I wasn't entirely sure yet. Sorry for the inconvenience.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Sorry to hear you have to leave us. I hope you guys can figure out something that works for you both. Be well!

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex
Zove wrote:


3 unclaimed potions from that as well. Greater Healing (4d4+4), Hill Giant Strength (21 strength for 1 hour), and Acid Resistance (1 hour).

Are we saying that Zone is carrying the potions, unless someone claims them?


Finn, sorry to hear it. Was also looking forward to your south Midgard game, but yeah looks like work is being a pain for the moment.

Aterro, I don't mind either way, but I thought someone mentioned Vrindel taking them and that sounded right.


I think Zove is correct, Vrindel was the keeper of the potions.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

I've week long business trip arriving home Saturday afternoon. I may have some access, but please bot me as necessary.

cheers


Hey all, I've got day-long, offsite, work meetings over the next three days, so I may not be able to post much until Thursday.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Thanks for the heads up.


AvernusArt 2Grid

Zove here. Im thinking I have enough forum's time to run something again. Check What should I run? if game.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

To be clear, I see Trevor as immune to the effect of fear, but he stills feels fear nevertheless. Does that work?

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Oh absolutely.

But none of that will prevent Aterro from making fun of him for it. XD


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Makes complete sense ;)


Paladins get it at 10th (Aura of Courage) for anything that causes the frightened condition, for example the Fear spell or a Red Dragon's frightful presence aura. And it applies to allies as well.


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

Hey guys, how is the game going? My summer madness is finally winding down so I'll probably read the last 50 posts for entertainment.


Finn, glad things are slowing for you. We are just starting the next combat and I'm fine with you jumping back in if you like. You really haven't missed much vital action as things were fairly slow overall the last few weeks do to vacations, busy work schedules, etc.


Hey all. Traveling today and likely won't be able to post until tomorrow.


Ranger 2 Rogue 1 | AC 14 | HP 22/22 |
Saves:
Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills:
Deception +6, Insight +3, Investigation +4, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5

Tareth thanks for the offer! I didn't see this earlier as I was only reading the gameplay for entertainment. Tempted but I better sit this one out. Cheers.


Climbing the Mountain Experience Award: 50XP
Thorn Demon and Thrall Encounter Experience Award: 380XP
Everyone gets Inspiration


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
DM - Tareth wrote:


Everyone gets Inspiration

That can't be good...


Don't bother asking how I knew one could use a bra to pick a lock. Some things are better left mysteries. ;)


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Yes, indeed.


If we ever learn how to make wondrous items, we should totally enchant that brassiere lockpick with the knock spell.

And the ability to transmute into an actual brazier or back again at will. :)


1 person marked this as a favorite.
HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
Zove wrote:

If we ever learn how to make wondrous items, we should totally enchant that brassiere lockpick with the knock spell.

And the ability to transmute into an actual brazier or back again at will. :)

Oh boy... Brassiere of legerdemain... "Honi soit qui mal y pense."

Dark Archive

Trevor the Yellow wrote:
Zove wrote:

If we ever learn how to make wondrous items, we should totally enchant that brassiere lockpick with the knock spell.

And the ability to transmute into an actual brazier or back again at will. :)

Oh boy... Brassiere of legerdemain... "Honi soit qui mal y pense."

HAHAHAHAHAHA...............

Yeah...I actually know what that means which makes it even way whole bunch more funniererer. =)

translation:
Honi soit qui mal y pense = SHAMED be HE who THINKS EVIL of it!

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