Ain-Mekh

Argenta Ibn Jad's page

352 posts. Organized Play character for andreww.


Full Name

Argenta Ibn Jad

Race

Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16

Classes/Levels

Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Gender

Female Human Sorcerer 7

About Argenta Ibn Jad

Stat Block:

Argenta Ibn Jad
Female human (Keleshite) sorcerer 7
LN Medium humanoid (human)
Init +7; Senses Perception +18

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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 52 (7d6+21)
Fort +9, Ref +5, Will +8
Resist fire 5

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Offense
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Speed 30 ft.
Melee cold iron dagger +1 (1d4-2/19-20)
Special Attacks claws (2, 1d4, treated as magic weapons, 9 rounds/day)

Sorcerer Spells Known (CL 7th; concentration +16)
. . 3rd (5/day)—fireball (DC 21), Fly, Haste
. . 2nd (8/day)—flaming sphere (DC20), glitterdust (DC 18), resist energy, scorching ray
. . 1st (8/day)—burning hands (DC 19), color spray (DC 17), feather fall, grease, mage armor, magic missile, protection from evil, shield
. . 0 (at will)—acid splash, daze (DC 16), detect magic, disrupt undead, mage hand, message, prestidigitation
. . Bloodline Draconic (Gold)

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Statistics
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Str 7, Dex 12, Con 16, Int 12, Wis 12, Cha 22
Base Atk +3; CMB +1; CMD 12

Feats Additional Traits, Eschew Materials, Great Fortitude, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation), Spell Penetration

Traits ease of faith, magical lineage (fireball), reactionary, upstanding

Skills Appraise +1, Bluff +15, Diplomacy +22, Intimidate +15, Knowledge (arcana) +5, Linguistics +4, Perception +18, Perform (oratory) +10, Sense Motive +14, Spellcraft +7, Survival +1 (+3 to avoid becoming lost), Use Magic Device +19

Languages Common, Draconic, Goblin, Kelish, Polyglot, Terran

SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)

Magic items belt of mighty constitution +2, circlet of persuasion, cloak of resistance +2, extend rod, lesser, eyes of the eagle, handy haversack, headband of alluring charisma +2, lesser talisman of freedom[OA], page of spell knowledge (grease, protection from evil)[UE], selective rod, lesser, wayfinder[ISWG]

Potions and scrolls oil of daylight, potion of remove blindness, scrolls of alter self, calm emotions, command undead, comprehend languages (3), darkvision, endure elements (2), enlarge person (2), expeditious retreat (2), grease (2), invisibility, jump (2)lesser restoration (x5), magic weapon (x2), mirror image (x3), obscuring mist (2), protection from evil (2), remove fear (2), remove paralysis see invisibility (4), spider climb, stone shape, unseen servant (5)

Wands cure light wounds (32 charges), heroism (3 charges), longstrider (45 charges), wand of mage armor (37 charges), wand of magic missile (42 charges), wand of shield (38 charges), shocking grasp (CL4, 12 charges)

Mundane equipment acid (2), antitoxin (2), cold iron dagger, backpack, chalk (5), cold weather outfit, flint and steel, ink, inkpen, masterwork tools (arcana, bluff, diplomacy, intimidate, perception, sense motive, spellcraft, UMD), paper (10), signal whistle, soap, sunrod (2), trail rations (14), wooden holy symbol of Nethys

PFS Information:

PFS# 44523-36
Faction: Exchange

Faction (Exchange Season 9)

5/5 GM Games (2 goals)
Undermine a Rival (1 goal)
Recruit an NPC (1 goal)
2/2 Create trade route (1 goal)
Create impression (1 goal)
2/2 resolve encounter non violently (1 goal)

Faction (Exchange Season 10)
4/5 GM Games (1 goal)

BOONS

Aspis Profiteer (1 box checked): Cross off box, acquie item costing 75gpxgoals (0 resale value)

Showmanship: Once per adventure, you can use your bonus for any Craft or Profession skill in place of your bonus for a Disable Device, Knowledge (engineering), or Use Magic Device check as if you were trained in that skill.

Unparalleled Supplier (7+ goals): Your access to superior resources makes your team deadlier. You can re-roll a total number of your or your allies’ weapon or spell damage dice per day equal to your number of oals completed; you must use the new result.

Leyline Scolar: +1 caster level in Ammanadar Jinin, Wanshou and Zi Ha

Inner struggle: If you fail agains mind affecting compulsion cross off to be stunned until end of your next turn. At the end of that turn get a new save against the effect.

Curious Pipefox: Cross off for 25 on religion or history

Fellknight: +2 diplomacy and nature with Fey

Cosmic Captive: +1 saves versus cold creatures or spells with cold descriptor, +1 all saves on plane of water, swift action for +5 swim and breathe underwater for 1 minute

Ranginoris Debt: 2 uses of SLAs, cure serious, fly, lightning bolt, lesser resto, cats grace, shocking grasp