Kingmaker

Game Master Jovich

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Narthropple Expedition

Sword Marches Stats

Kingmaker Campaign Rules

Rillka's Map

Perception:

[dice=Ser Andreas Perception]d20+6[/dice]
[dice=Rillka Perception]d20+8[/dice]
[dice=Albert Perception]d20+1[/dice]
[dice=Saoirse Perception]d20+4[/dice]
[dice=Duzz Perception]d20+11[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


2,451 to 2,497 of 2,497 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>

Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

I'm pretty sure Strumulme is the Capitol. Not sure if the party settled on a name for the Barony/Nation yet


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

I'm fine with the recruitment post. We should decide what we would like to request from Restov.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

I am all for taking advantage of the opportunity to resupply; but have several questions…
For cash (coins and gems) it looks like we have 5500-6000gp party treasure, so roughly 1500 each, not counting the “loot” - some of which is too large for us to actually move with us now and more importantly, some of it fulfills side quests…
Are the values the sale value, which is usually 50%(I think, if has been awhile), or what we actually get?
What are we doing about the side quest items?
What about the really heavy, bulky stuff?
Why hasn’t someone claimed the wand of CLW on the loot sheet? They are really useful and a PC or even NPC should be carrying it.

Sturmulme is the capital, the “kingdom” name was never resolved.

I have an unfilled feat and was considering taking a crafting feat, thoughts from the party and any DM input?


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

I mean Kingmaker is probably the best AP for crafting feats since there are long stretches of downtime as it progresses.

It looks like what's there is actual value as opposed to resale value. The quest items should be delivered to whoever they need to be (some of the quests might have been picked up by people who aren't here anymore so may require a bit of IC interaction). Anything we can't carry right now will have to stay where it is until we can get hold of a bag of holding or some other means of carrying massive or very heavy objects.

I guess I'll carry the wand since it looks like I'm the only one with cure spells on my spell list.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Regarding the crafting… I was looking more at options… Wondous items is the obvious; but not knowing how much money we will get, I was considering wand…


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

I already have a wand of CLw, and I can craft magical arms and armor.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Crafting wands is good for spells we constantly use.

Scribe Scroll is great for useful spells that no one ever bothers to prepare but are great to have when it counts.


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Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map
Rillka Cloudhopper wrote:
Regarding the crafting… I was looking more at options… Wondous items is the obvious; but not knowing how much money we will get, I was considering wand…

I made an attempt to tease the info, but since you're discussing taking feats, I will share more directly that the Old Beldame can Craft Wondrous Items as well as Constructs. But obviously, she won't do it for it for cost. Just noting it for options.

Gems can essentially retail for full value. Basically they serve as a more compact form of currency so it's really more of a conversion rate than something you sell.

Apologies for some lag time on my end. I'm adapting to a new work schedule with less free time so we may stutter along for a bit until I settle in properly.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I am a firm believer in playing your character as you see fit. I know this does not help you Rillka but I think you should pick the feat that is going to best fit with your character.

However, I think the Wonderous items is more versatile than wands.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Though if we already have an option for Woundrous Items, more options are always better.

For the larger items we can't currently transport we need either a Bag of Holding type 3 (or 2 type 2's), or a few scrolls of shrink item


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I got an idea.
Since we are looking to add some new players to the game, we can use some of the NPC to come out to the Elven Tower. They can bring supplies to fix it up and to remove the items we cannot carry. They can also secure the tower for future use.

We send to Restov to acquire items people would like to have.

We then do a kingdom turn and then add new players. We then can move forward to the exploring part.

Thoughs?


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Sounds good. Recruitment can go on during all that.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Makes sense, and avoids the stall that can happen while recruiting.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

We have some applicants! Have a look and PM me your thoughts if you would like to weigh in on selection.

Shall I assume you stick to explored hexes on your return to Sturmulme?


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Yeah that would make sense!


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I agree with exploration before heading back home.

I am currently looking over the submissions for new characters.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I have gone over the submissions, and I have narrowed it down to two.
Malylev, the Little Lion
Hrafen Vormenghast

There are some that I feel will work as well but these two were the top of my list.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

I am partial to Veniir’s druid. Seems to fit all the things.

Isn’t one arcane casting halfling enough?


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

I agree with Rillka about Veniir, and we don't need to double up on sorcerers, as we're pretty well covered on arcane casting.

I'm open to other candidates who bring either ranged coverage or area control.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

I agree on the not needing another arcane caster, especially not another halfling. As far as someone who brings ranged to the table, Veronica seems built for ranged combat, provides the healing we need as a cleric, and fulfills the divine follower of Erastil requirement our GM wants.


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Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

I believe Saoirse is familiar with the Veronica player; so Veniir and Veronica would get my vote at this point.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Yeah, very reliable, in-it-for-the-long-haul player. (we've both been in games that have been going for years and they've actually completed a couple AP's all the way through on these boards)


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

After a second read-through of the characters, I'd be on board with Veniir as the trapfinder as well.


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Given Saoirse's informed recommendation, I'm on board with Veronica as the second pick.


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Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

I was leaning toward Veniir myself but also hoping for a full cleric. The skinwalker race gives me pause, but playing with friends is always worthwhile when possible and Veronica's player checks several other boxes I look for, so I will invite them over. ^_^


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Female Skinwalker (witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 6/6

Greetings, folks! Thank you very much for the invitation. I'll do my best to fit in here and help to provide a good group dynamic.

As noted during recruitment, Veronica is a full cleric of Erastil. She is feat-starved (doing archery with a cleric is feat intensive) and provides both some support archery and the full panoply of clerical buffs and healing spells. I enjoy playing support characters, so I am happy to spend my time healing and making the rest of the party better at what they do!

Veronica has a tiny trickle of skills in diplomacy and survival, but 2 ranks/level is not a lot, so she's not very good at them. Her strong skills are Heal and Knowledge (religion).

@DM, as you mentioned that the skinwalker race gives you pause, please let me know of any reservations that you have. If necessary I can rebuild the character as a human. I don't want to step on any toes.


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Welcome aboard! Heal and Religion are two areas of need.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map
Veronica Ferra wrote:
@DM, as you mentioned that the skinwalker race gives you pause, please let me know of any reservations that you have. If necessary I can rebuild the character as a human. I don't want to step on any toes.

Mostly just that I am unfamiliar and would consider it a monster race, but looking the chassis over, it doesn't seem to be overpowered. Rather comparable to a tiefling, which I would allow, so no need to adjust.

Should be an interesting reveal if/when you do shapechange.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Welcome to our new players!


Female Skinwalker (witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 6/6

Thank you, Albert and Rillka!

Some thoughts on skinwalkers, spoilered so you don't have to read all of my ruminations:
The skinwalker almost certainly owes its design heritage to the shifter race in Eberron, which of course was quite popular. The two race designs have the same essential story characteristics: They are, like the planetouched, the descendants of humans with a little spicy somethin'. In this case, that spice is a bit of theriamorphy, like, grandma was a werewolf or whatnot.

The result is that shifters and skinwalkers are basically human but they look a little bit "beasty," just a tiny bit, until they freak out and shift, at which point they look like a character from Teen Wolf. Not a full-on werebeast, but a humanoid with some pretty animalistic characteristics. Then they shift back and look more or less normal again.

I felt that the skinwalker works really well in this context for several reasons, both systemic and narrative:
• Witchwolves have +2 Wisdom while shifted, so all of Veronica's battle magic is harder to resist while she's in shifted form.
• +2 to all saves while shifted! That's amazing!
• Since Veronica is a priestess of Erastil, there's great narrative tension with the idea of the wolf, the predator on the margins, who has become the hound, the tamed guardian. The beast made into the friend of humanity.
• Also, since Veronica has the Animal domain, she has a wolf companion, which ties into the aforementioned theme.
• And of course there's the story beats with Jhod Kavken.

Anyway, that's my rant!

Grand Lodge

Male Dwarf druid (Nature Fang) 4 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

Hello! Thanks for the invite! Vinni reporting for duty.

Grand Lodge

Male Dwarf druid (Nature Fang) 4 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

BTW, I forgot that you allowed to roll for HP and keep the rolls if it's larger than 1/2 max + 1.

Level 2: 1d8 ⇒ 8
Level 3: 1d8 ⇒ 6
Level 4: 1d8 ⇒ 3
Level 5: 1d8 ⇒ 3


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Welcome to the party!


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map
Vinni Stoneclaw wrote:
I haven't read much I'm a bit lost as to where this is. I assume it's an inn somewhere in the Stolen Lands, and this town is not a major settlement?

Correct, as is what Veronica posted ooc in Gameplay. This is the newly established Barony of ______. (TBD, from what I gather.) You are at the Inn in the capital, which has been here about a year so far and still in development.

You have likely answered a summons put forth by Jhod Kavken, the current High Priest of the Barony, who I believe resides in and heads the smaller community of Elch which was established on the site of the Temple to Erastil that was found abandoned, cursed, and corrupted.

Veronica, I didn't find any mention of an 'automatic interaction' but I know the Father's history. I am running from OG Kingmaker, not the anniversary edition, if that factors.

Either of you can feel free to have an established relationship with Father Kavken (and/or each other) and thus have a letter of introduction from him that you can give to the party, or you can simply have come here on your own for your own reasons, as you prefer.


Female Skinwalker (witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 6/6

Background element for the DM:
If you read up on Jhod's background (and this is in the OG version), there's a note that the reason he's wandering around in the hinterlands is that he was involved in a bit of mass hysteria a while back in which he incorrectly accused a traveler of being a werewolf, and the community killed the person. The traveler was a spy, but not an actual werewolf; the community had suffered the depredations of a worg.

In my recontextualization, the traveler was Veronica's second cousin. So, Jhod was wrong about him being a werewolf, but maybe close... and there is, of course, tension due to the event. Jhod may not know who Veronica is, but she certainly knows about him. (Fortunately for Jhod, Veronica is a basically decent person and inclined to try to find a way to bury the hatchet in spite of this event... but he won't know that at first. It might seem like his past is coming back to haunt him!)

You can read a little about this summary on the Pathfinder wiki, here.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Welcome to the new crew.
I hope you will enjoy the game.


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Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Rillka, you made a good speech but no check. Just to be clear, this scene introduces a Kingdom event and how you handle it affects your Kingdom's stat modifiers.

Veronica:
Yes, that was the history I was referring to. I got the impression from what you posted in recruitment there were some sort of "if, then" instructions if a character contracts lycanthropy or is wolf-adjacent in some other way. That's fine for your background.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Sorry… forgot the roll in the role play.


Female Skinwalker (witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 6/6

Background stuff:
No problem, just trying to be as clear as possible. Effectively, Jhod was responsible for killing Veronica's second cousin, but it turns out he (the cousin) was an a~&@%#% anyway. But, once Veronica shifts, it might cause that old paranoia about "werewolves among us!" to surface, hopefully to some delightful RP. That's all. :)

Grand Lodge

Male Dwarf druid (Nature Fang) 4 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

Vinni is here for his own reasons, but he has surely heard of Jhod's call. He probably stopped for a meal at the inn before going the Elchs.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I will have a post up later tonight. Work will keep me busy all day today.


Female Skinwalker (witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 6/6

Since it apparently went over like a lead balloon IC, I want to clarify that Veronica was not accusing this town of being slavers, she was pointing out that it's obvious to anyone with at least one eye that this is not a town of slavers and therefore the blustering man's exaggerated claims about dissidents being shackled and sold off are hyperbolic at best.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

That's how I read it.

IC Rillka's like that with almost everybody. You'll get used to it. lol


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I did not take it badly at all. I think you explained it just like I read it.


Female Skinwalker (witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 6/6

*whew*

I just wanted to make sure I didn't make a bad open! Rillka kinda took it poorly :D


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

I am so sorry I came across like that!!!!

Rillka is sarcastic (as Saoirse said) and was trying to agree with you; I really meant it as an opening for your character to engage with Rillka - I am truly sorry it came across differently - that was not my intention!!


Female Skinwalker (witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 6/6

No problem! Glad we cleared things up! Just wanted to make sure we were all good!

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