| GM_Colin |
The game is part of Outpost VIII. Please check out my GM profile to see my GM philosophy and expectation, much of which are common sense I hope. We will be using Google Slides and RPG Chronicle for this game, and they will be added when we get closer to the game start date.
You can post your player name, character name, PFS #, and faction stuff in here if you want. But since those things will be entered in the RPG Chronicle anyway, I think some OOC introduction to what your character can do would help everyone getting familiar with the teammates better.
| GM_Colin |
Now that Outpost VIII is merely one week away, it is a good time to get ready for the game.
The second slide of the Google Slide is the character information slide. You can upload a picture of your character token there (custom avatar totally welcome), or you could also use whatever your character avatar picture is on paizo. If you guys could also fill in your initiative, perception, sense motives, as well as three saves' modifyer in the dice rolls up there, that will help making the game go smoother. Thanks!
And let me know if anyone need help with Google Slide.
| Kyra for8-99 |
This is Kyra's default cleric spells pPrepared.
1st—bless, cure light woundsD, shield of faith
0 (at will)—detect magic, light, stabilize
If there’s a time change during the journey, I’ll use the set below.
1st—bless, cure light woundsD, remove fear
0 (at will)—mending, light, create water
| GM_Colin |
This is Kyra's default cleric spells pPrepared.
1st—bless, cure light woundsD, shield of faith
0 (at will)—detect magic, light, stabilizeIf there’s a time change during the journey, I’ll use the set below.
1st—bless, cure light woundsD, remove fear
0 (at will)—mending, light, create water
There will be weeks of travel, so you would be able to re-prepare spells
Auray Misterius
|
The Explosive bomb only ignites creatures it directly hits. I might make an unclear expression.
Explosive bomb: The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.
| GM_Colin |
The Explosive bomb only ignites creatures it directly hits. I might make an unclear expression.
Quote:Explosive bomb: The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.
Likewise, any area of effect that specifically harms plants (e.g. blight or diminish plants) or deals at least 3 × APL points of fire damage or negative energy damage disables the grasping plants in that area for the duration of the encounter.
6 point of Fire damage is enough to burn away the brushes.
Aroma Oxene
|
To deal with dragon, we have to limit the battle to the melee range as we are lack of ranged attack. I hope the landscape could help us to do so. Also we need to be caucious on its breathe attack. My spell Mental Block could prevent it to do so but I cannot gurantee it fails the save (or if someone could use the Ill Omen wand it will be perfect). Whenever the dragon comes to close range combat, my Deja Vu wand could make it do the same thing in the second round.
Renardagnan
|
Renardagnan is a bit unreliable in ranged, as the musket tends to break.
We could try some kind of discussion route, we won't lose anything if we are going to head to melee in combat. It would be harder to switch to ranged combat from discussion.
| GM_Colin |
We have a set of boons for our PFS1 players that're playing in Outpost PbP convention. Each GM and Player of a PFS1 game has a 10% chance to win one of our lovely boons at random. Everyone at the table please roll a d20, and a roll of 19 or 20 wins!
BOOOOOOOOOOOOOOOOON: 1d20 ⇒ 1
¯\_(ツ)_/¯ mfw you finally rolled a 1 on boon roll but it's 19 or 20 instand of 1 or 20
| GM_Colin |
Well that's it folks,
Just wanted to say thanks again for playing, it’s been a real treat GMing for all of you. I’ll be gettin' things wrapped up here soon, so if you wouldn’t mind poppin’ over to RPGChronicle and filling in your character info, that’d help me get your chronicle sheets filled out and the game reported proper-like.
If you’ve got any questions, comments, concerns, suggestions, emotional outbursts, or if you need a hand getting that faction journal card goal checked off, don’t be shy now — speak right up. I’ll be around.
Auray Misterius
|
Dayjob Craft (Alchemy): 1d20 + 10 ⇒ (18) + 10 = 28 with Alchemist's Lab +2 circumstance bonus
I think this goal of DA can be checked?
Participate in a magical or occult ritual during the course of an adventure.
Thanks for running the game. This was my first PFS session that lasted this long, and on a forum. And my second time playing a multi-table game.
| GM_Colin |
[dice=Dayjob Craft (Alchemy)]1d20+10 with Alchemist's Lab +2 circumstance bonus
I think this goal of DA can be checked?
Participate in a magical or occult ritual during the course of an adventure.Thanks for running the game. This was my first PFS session that lasted this long, and on a forum. And my second time playing a multi-table game.
Yes, the ritual will count for the DA faction journal goal. Love to have you back in our next PbP convention!
| GM_Colin |
Your chronicle sheets can be found in this Google Drive folder. Let me know if you have any other questions.
Game are reported on RPG Chronicle.