[Outpost VIII]PFS #8-99 The Solstice Scar Ver.D (1-2) by GM Colin (Inactive)

Game Master Colin_Mercer

Chronicle Sheets



The game is part of Outpost VIII. Please check out my GM profile to see my GM philosophy and expectation, much of which are common sense I hope. We will be using Google Slides and RPG Chronicle for this game, and they will be added when we get closer to the game start date.

You can post your player name, character name, PFS #, and faction stuff in here if you want. But since those things will be entered in the RPG Chronicle anyway, I think some OOC introduction to what your character can do would help everyone getting familiar with the teammates better.


Female Human

Hello, I know this is full
But I put myself on the "wait-list" for the Google spreadsheet sign up, just in case there is a drop-out.
I was also going to do so on RPG Chronicles but it looks like no one else has signed up there yet ::thumbs up::


Now that Outpost VIII is merely one week away, it is a good time to get ready for the game.

The second slide of the Google Slide is the character information slide. You can upload a picture of your character token there (custom avatar totally welcome), or you could also use whatever your character avatar picture is on paizo. If you guys could also fill in your initiative, perception, sense motives, as well as three saves' modifyer in the dice rolls up there, that will help making the game go smoother. Thanks!

And let me know if anyone need help with Google Slide.


AC 14, touch 10, flat-footed 14 (+4 armor) hp 13 (1d8+5) Fort +3, Ref +1, Will +5 human cleric 1

This is Kyra's default cleric spells pPrepared.

1st—bless, cure light woundsD, shield of faith
0 (at will)—detect magic, light, stabilize

If there’s a time change during the journey, I’ll use the set below.

1st—bless, cure light woundsD, remove fear
0 (at will)—mending, light, create water


Kyra for8-99 wrote:

This is Kyra's default cleric spells pPrepared.

1st—bless, cure light woundsD, shield of faith
0 (at will)—detect magic, light, stabilize

If there’s a time change during the journey, I’ll use the set below.

1st—bless, cure light woundsD, remove fear
0 (at will)—mending, light, create water

There will be weeks of travel, so you would be able to re-prepare spells

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 14+2 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 5/6

Auray's extracts prepared:
Ant Haul, Longshot, Targeted Bomb Admixture

Grand Lodge

skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3

The forums are really acting weirdly, so I'm not going to be able to post more than this quick note tonight. Can someone please bot me so that I'm not holding everyone up?


Will put you on delay then, since enemy is far away (you guys roll high enough perception), and stay together is better and rush out and fight.

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 14+2 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 5/6

The Explosive bomb only ignites creatures it directly hits. I might make an unclear expression.

Quote:
Explosive bomb: The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.


Auray Misterius wrote:

The Explosive bomb only ignites creatures it directly hits. I might make an unclear expression.

Quote:
Explosive bomb: The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.
Quote:
Likewise, any area of effect that specifically harms plants (e.g. blight or diminish plants) or deals at least 3 × APL points of fire damage or negative energy damage disables the grasping plants in that area for the duration of the encounter.

6 point of Fire damage is enough to burn away the brushes.

The Exchange

”Aroma” Female NG Mesmerist 2 Kitsune | HP 19/19| AC 18 T 13 FF15 | CMB +0, CMD 13 | F +2, R +6, W +6 | Init +4 | Perc -1 Speed 30ft | Active conditions:

I am happy to share my Wand of Infernal Healing, and I believe Kyra could use the wand without UMD check. Ask for it when you need healing.

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 (AC 20 with Shield of Faith) CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 5/8)

Renardagnan lost only 4 hp, let's heal when it gets closer to 10.


This thing has more HD than the whole team combined then times two. Ouch.

When the author wants to use a monster as NPC and REALLY wants the players to listen to it......

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 14+2 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 5/6

Based on the Knowledge check DC, it's CR 19?


Auray Misterius wrote:
Based on the Knowledge check DC, it's CR 19?

Indeed it is.

Grand Lodge

skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3

Sorry, I'm not capable of a quality post tonight. Lack of sleep due to a small child. I will post tomorrow.


Eglia wrote:
Sorry, I'm not capable of a quality post tonight. Lack of sleep due to a small child. I will post tomorrow.

No worries, I totally get the lack of sleep part :(

I set up a flanking position for you with Renardagnan and maybe Niocholu


AC 14, touch 10, flat-footed 14 (+4 armor) hp 13 (1d8+5) Fort +3, Ref +1, Will +5 human cleric 1

I can use the Wand of IH to heal Niocholu if he needs.

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 (AC 20 with Shield of Faith) CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 5/8)

Did we stop for an hour so Renardagnan got his musket clean?


Renardagnan wrote:
Did we stop for an hour so Renardagnan got his musket clean?

Consulted with Overseer GM and unfortunately, there isn't enough time for that.


AC 14, touch 10, flat-footed 14 (+4 armor) hp 13 (1d8+5) Fort +3, Ref +1, Will +5 human cleric 1

Sorry I forgot that the cleric is 0 bab in level 1, so I only double move


Renardagnan wrote:
Still hoping the 1 hour pause to clean the thing.
DM Carbide wrote:
Yes. Several weeks separate Part 5 and Part 6.

You guys should also have plenty of time to recover and reprepare spells before the canoe trip.

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 14+2 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 5/6

Preparations:
Mutagen (Constitution)
Extracts (1st): Bomber's Eye, Longshot, Targeted Bomb Admixture


AC 14, touch 10, flat-footed 14 (+4 armor) hp 13 (1d8+5) Fort +3, Ref +1, Will +5 human cleric 1

1st—bless, cure light woundsD, shield of faith
0 (at will)—detect magic, light, guidance

The Exchange

”Aroma” Female NG Mesmerist 2 Kitsune | HP 19/19| AC 18 T 13 FF15 | CMB +0, CMD 13 | F +2, R +6, W +6 | Init +4 | Perc -1 Speed 30ft | Active conditions:

To deal with dragon, we have to limit the battle to the melee range as we are lack of ranged attack. I hope the landscape could help us to do so. Also we need to be caucious on its breathe attack. My spell Mental Block could prevent it to do so but I cannot gurantee it fails the save (or if someone could use the Ill Omen wand it will be perfect). Whenever the dragon comes to close range combat, my Deja Vu wand could make it do the same thing in the second round.

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 (AC 20 with Shield of Faith) CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 5/8)

Renardagnan is a bit unreliable in ranged, as the musket tends to break.

We could try some kind of discussion route, we won't lose anything if we are going to head to melee in combat. It would be harder to switch to ranged combat from discussion.

Grand Lodge

skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3

Eglia would prefer diplomacy first.


So my understanding is that we're 2:2 on fight(Aroma+Auray) vs diplomacy(Renardagnan+Eglia) here. Honestly, the result is not a surprise.

What does others think? Who wants to talk it out and who wants to fight my dragon?

The Exchange

”Aroma” Female NG Mesmerist 2 Kitsune | HP 19/19| AC 18 T 13 FF15 | CMB +0, CMD 13 | F +2, R +6, W +6 | Init +4 | Perc -1 Speed 30ft | Active conditions:

Sorry, I did not mean to fight in the 1st place. I just meant in case we need to fight that is what I can do.


AC 14, touch 10, flat-footed 14 (+4 armor) hp 13 (1d8+5) Fort +3, Ref +1, Will +5 human cleric 1

I prefer to talk to the dragon first,and can we know the age category of that dragon?


Kyra for8-99 wrote:
I prefer to talk to the dragon first,and can we know the age category of that dragon?

Yes, with a knowledge check XD

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 14+2 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 5/6

Negotiation is always better than fighting. But seems we forgot one thing, does anyone know Draconic?

The Exchange

”Aroma” Female NG Mesmerist 2 Kitsune | HP 19/19| AC 18 T 13 FF15 | CMB +0, CMD 13 | F +2, R +6, W +6 | Init +4 | Perc -1 Speed 30ft | Active conditions:

I am thinking using all my spell slots on this ritual...cuz all of my known spells are mind-effect....

Grand Lodge

skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3

Sorry for the lack of posts. When I tried to post yesterday, the website was incredibly slow, so I only managed to get in a post on campaigns where I am GM.


We have a set of boons for our PFS1 players that're playing in Outpost PbP convention. Each GM and Player of a PFS1 game has a 10% chance to win one of our lovely boons at random. Everyone at the table please roll a d20, and a roll of 19 or 20 wins!

BOOOOOOOOOOOOOOOOON: 1d20 ⇒ 1
¯\_(ツ)_/¯ mfw you finally rolled a 1 on boon roll but it's 19 or 20 instand of 1 or 20

The Exchange

”Aroma” Female NG Mesmerist 2 Kitsune | HP 19/19| AC 18 T 13 FF15 | CMB +0, CMD 13 | F +2, R +6, W +6 | Init +4 | Perc -1 Speed 30ft | Active conditions:

BOOOOOOOOOOOON: 1d20 ⇒ 19
Well, I guess I win something

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 14+2 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 5/6

WOW: 1d20 ⇒ 2


AC 14, touch 10, flat-footed 14 (+4 armor) hp 13 (1d8+5) Fort +3, Ref +1, Will +5 human cleric 1

1d20 ⇒ 15

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 (AC 20 with Shield of Faith) CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 5/8)

Boon: 1d20 ⇒ 13

Dayjob Craft (Alchemy): 1d20 + 4 ⇒ (10) + 4 = 14


Well that's it folks,
Just wanted to say thanks again for playing, it’s been a real treat GMing for all of you. I’ll be gettin' things wrapped up here soon, so if you wouldn’t mind poppin’ over to RPGChronicle and filling in your character info, that’d help me get your chronicle sheets filled out and the game reported proper-like.

If you’ve got any questions, comments, concerns, suggestions, emotional outbursts, or if you need a hand getting that faction journal card goal checked off, don’t be shy now — speak right up. I’ll be around.

Grand Lodge

skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3

boon: 1d20 ⇒ 4

no day job

Thank you so much for running this. It was a lot of fun.

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 14+2 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 5/6

Dayjob Craft (Alchemy): 1d20 + 10 ⇒ (18) + 10 = 28 with Alchemist's Lab +2 circumstance bonus

I think this goal of DA can be checked?
Participate in a magical or occult ritual during the course of an adventure.

Thanks for running the game. This was my first PFS session that lasted this long, and on a forum. And my second time playing a multi-table game.


Auray Misterius wrote:

[dice=Dayjob Craft (Alchemy)]1d20+10 with Alchemist's Lab +2 circumstance bonus

I think this goal of DA can be checked?
Participate in a magical or occult ritual during the course of an adventure.

Thanks for running the game. This was my first PFS session that lasted this long, and on a forum. And my second time playing a multi-table game.

Yes, the ritual will count for the DA faction journal goal. Love to have you back in our next PbP convention!


Your chronicle sheets can be found in this Google Drive folder. Let me know if you have any other questions.

Game are reported on RPG Chronicle.

Grand Lodge

skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3

Sheet looks good; thanks again.

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