Pathfinder Strike Force One

Game Master Ira kroll

This is your mission if you choose to accept it. If captured or killed, the society will disavow any knowledge of your actions.

Area Templates, Slides, Macros, Tactical Map

House rule for this game only:

If you specifically state that you have a weapon readied (during a multi-part dungeon-like area), then, you may. Please be aware that foes may do the same.


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D'osh's hero point was used here


Human Champion (Liberator) 2 | HP 31/32 | AC 20::22| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions:

My plan for the second elixir was to feed it to D'osh in case the medicine check didn't work out. That's assuming I'm still standing...


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Honestly, D'osh hasn't received a Battle Medicine yet. We might wait to see the result of both that and your fort if Claruis can manage to aid.

Radiant Oath

"Arc" wrote:
Clarius, Pneuferro used an ability before you that would allow you to move to the location you did. Freeing up an action during your turn.

Oh wow. I missed that. Having 2 dying party members AND still being new at being the healer stressin' me out.

Umm ok I'll try to fix Dosh then.

Radiant Oath

Whoever goes before Dosh dies need to take all 3 actions to go get the potion and make Dosh drink it.


Male Human Gunslinger 1

No worries. I’m sure you’ll make it. The tension has me on the edge of my seat, though


Human Champion (Liberator) 2 | HP 31/32 | AC 20::22| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions:

Oof, lvl 1 poison with a DC 20 is rough. Going to feel much better about getting Blessed One at lvl 2 for Lay on Hands.


That was a 'difficult' encounter. My random number generator gave it a 140 XP rating.

Radiant Oath

Grunyer Hearthkeeper wrote:
Oof, lvl 1 poison with a DC 20 is rough. Going to feel much better about getting Blessed One at lvl 2 for Lay on Hands.

And like 60 HP.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

If we had finished off the enemy instead of it running away, I'd agree with you Clarius. But, in-game, with how tough and dangerous the sepentfolk were, there was a possibility that the fleeing one was retrieving others and that is very dangerous.

I agree that continuing is also dangerous. From Arc's perspective, it is a question of which is the less dangerous choice.

Out of game it is a little of the same. But, mostly it is trusting the GM that he won't TPK us.


2 people marked this as a favorite.

You're trusting the GM??!!??

Bwaa, Haaa, Haaa!!


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3

My plan of Pneuferro was to be a sabateur of sorts. I liked the idea of having to infiltrate to destroy things and chose air kinesis to fill that aspect. Metal kinesis was to be able to destroy things once I 'got in' which I could have chosen wood kinesis for the same reason. Wood does come with a vitality blast (which is a bit of cheese in my opinion,) but without a healer maybe I should have considered it.
Not sure if retraining that would be an option, but am considering it without a healer.

Let's continue on.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Honestly, the solution would be to get another character with an ability to put out some strong heals. Though the Medic archetype does come online pretty quickly. And, if the champion is getting lay on hands, maybe we just tough it out


Human Champion (Liberator) 2 | HP 31/32 | AC 20::22| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions:

Had I not gotten crit and dropped at what was basically the beginning of the fight, I could have prevented a bunch of damage. I was depending on Liberating Step to mitigate the need for a bunch of healing output through damage reduction as well as positioning to prevent attacks. Ie: Monster strides next to you, Strikes once where I use liberating step for you to get dr and a free step. Now it doesn't have a target for the third action strike.

Lay on Hands isn't going to be a bunch of healing but it will be steady healing for downtime. We'll still need medicine to remove the wounded condition though.

With this many ranged people, I could also focus on grabbing and tripping to provide off guard and reactive strike opportunities.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Yeah, level 1 is level 1. Damage as a percentage of health is different than pretty much everyone other level. Character versatility is low.


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3
Grunyer Hearthkeeper wrote:
... Ie: Monster strides next to you, Strikes once where I use liberating step for you to get dr and a free step. Now it doesn't have a target for the third action strike. ....

It is a safe bet I will spend my first round helping get folks into position too. Grunyer where he can shield us all, off-guard positioning for Clarius and the like. While delaying actions is often good tactics it is terrible for PbP. If we can figure someway to add a half movement in posts, we can take better advantage of four winds.

Also... If Arc or Dosh would (regularly) like that extra bit of movement please let me know. :)


Male Human Gunslinger 1

I’d love that, since I’ll hop off the horse until I manage to either get Nature or the Rider feat

Radiant Oath

Hi, I have a request for the DM:

Can we track days (even if it's just Day 1, Day 2, etc.) in the text box when there's a combat?

It'll help me track when I have Battle Medicine available for use on party members.

Radiant Oath

Krango is still listed as 0 HP, just FYI.


Clarius, of Taldor wrote:
Krango is still listed as 0 HP, just FYI.

Oops. Fixed on my tracker. Thanks


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3
Clarius, of Taldor wrote:

If the tick isn't killed immediately, we'll only have 1 potion remaining and no other way to heal Krango until after combat. So I'm posting this OOC note to ask people to stop focusing on other targets and please kill the tick, save Krango, or else we are very much in danger of losing him.

I am not so sure that is an option. A 20 missed and with unluck it is likely we will all continue missing* It also apparently has regeneration or healing of some sort.

I also think the gremlins have twice the hp of any of us. So, I will put retreat out there as an option. Anyone else?

*(my current roll aside :). (Nat 20! fist b...oh yeah unlucky.)

Also I am seeing the advantage to an attack that requires a save from the target instead of an attack roll. I had not considered that when choosing feats ;)

Radiant Oath

Well, all I can do is try to point out that losing our most reliable DPS character is going to very quickly lead to TPK.

Also, losing your only source of healing in the entire party -- me -- will lead to that in pretty short order as well.

That's all I have to say, and we'll all see how things shake out.


Human Champion (Liberator) 2 | HP 31/32 | AC 20::22| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions:

Yep, I'm trying to give it more targets at least as my dice just don't want to roll well. Depending on how this thing has "attached itself to Clarius", if it damages you again, my reaction will let you step as a free action and give you a change to escape if necessary. 3 damage reduction isn't really a whole lot but it's something.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Forgive me GM, but I'm confused a little. Before we went, you had the tick's damage received at 3. After 3 damage from electric arc, 12 damage from HotA, 6 damage from Grunyer's aura, and 6 damage from Pneuferro, you have the tick's damage at 18, is that correct or am I missing something?


No, the tick gains temporary HP from its drain blood effect. The damage was at -3, reflecting its temporary HP.

...

I just checked. I must have had a senior moment. I completely missed Pneuferro and Krango.

Radiant Oath

D'osh Kala (-13 HP) │ AC 18, ⚔️ 500, % 5, no armor
Grunyer (-2 HP) │ ☘️☘️, ⚔️ 620, % 8, Shield 20/20, no armor, no weapon, Shield aura Up
Arc (-2 HP) │ ☘️, ⚔️ 620, % 8 no armor, no weapon

This is an error, I am hoping? From the last combat round update

Radiant Oath

So ... if everyone is unlucky and 2 people are drained and we're all generally in poor shape ...

Can we agree we probably don't want to stay at this campsite anymore?

DM: Can we find an inn somewhere and sleep off these numerous multiple negative penalties for 24 hours?


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

I agree, trying to sleep in the same spot seems unwise.


Human Champion (Liberator) 2 | HP 31/32 | AC 20::22| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions:

I would agree but moving camp appears OBE now. Dealing with the skunk though... toss it some food and let it be on its way? Roll some Nature checks for whomever is trained to encourage it to go?

Radiant Oath

GM:
I should have 16/17 HP atm. Drained doesn't seem to suggest the loss of the 1 HP is permanent.

From the Drained description:
Each time you get a full night's rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don't immediately recover the lost Hit Points.


Human Champion (Liberator) 2 | HP 31/32 | AC 20::22| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions:

I was looking over my sheet in pathbuilder again. Not sure why it said my speed is 30ft. It must have had some sort of error as I can't find any reason for it. I'll assume my speed is supposed to be 25ft as a human with the dwarf feat to not be slowed by armor.


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3

Hi, having computer login issues. Presumably something to do with allowing cookies on the new machine. I am able to read everything and keep up, but my posting might be a little spotty until the weekend.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

I miss minimum damage from pre remaster cantrips.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Please feel free to disagree with Arc.


Male Human Gunslinger 1

No, I agree with you. I'm gm'ing an adventure over Foundry and our Animist has Torturous Trauma. It's not better than the other remastered cantrips, but to me it feels like it's more reliable...


1 person marked this as a favorite.

I will be completely offline this Friday through Monday.


Male Human Gunslinger 1

D'osh's diplomatic skills lol At this rate, he'll end up hanged before we reach our destination...


AC: 18|HP: 11/20|F: +7 R: +7 W: +4

Sorry for the lengthy absence but I should be back to regular posting after Easter


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Are mira and I out the door?

Radiant Oath

I've used Detect Magic twice. Have I sensed anything in my 30' emanation, either time?


"Arc" wrote:
Are mira and I out the door?

If that is where you have gone, put your icon there, please.


Clarius, of Taldor wrote:

I've used Detect Magic twice. Have I sensed anything in my 30' emanation, either time?

Apparently not.


Human Champion (Liberator) 2 | HP 31/32 | AC 20::22| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions:

I'll get everything updated for lvl 2 by this afternoon. I'll also figure out how to handle an interrogation as a paladin champion of Torag in the mean time.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

I think I got everything. Can someone give it a glance to see if I missed anything?

Radiant Oath

I do not know how to update my Initiative in the macro tracker. I should be utilizing my Stealth of 10 (usually 9 unless I'm unarmored), but it seems still tied to Perception.

Oh, I think I figured it out.


Male Human Gunslinger 1

If I may respectfully ask, I know a difference in XP is expected between D'osh and the other members, but I saw that our new member is also coming at level 2.

Wouldn't it be more prudent to have everyone at the same XP instead of only D'osh lagging?


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

For what it's worth, I agree.


Human Champion (Liberator) 2 | HP 31/32 | AC 20::22| F +8 R +5 W +7 | Perc +5 | Stealth +5 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions:

Updated. Picked up Blessed One dedication for Lay on Hands and Quick Repair skill feat. Now I just need to acquire a repair kit... Can't always ask teammates to do my chores like last time.


The additional player sent me a DM saying they could not join.

But, I'll keep that in mind when/if we get another player. Thanks.


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3

Was it determined what an uncommon thing costs in build points? If so are we close? I am asking for friend.

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