Eberron - Echoes of the Past (Inactive)

Game Master Dennis Harry

Colrac Hall

Whitehearth

The Rose Quarry

Link to Final Post in Original Thread.

The Excavation Site

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Perception:

Viorr [dice]1d20+1[/dice]
Dev [dice]1d20+5[/dice]
Kana [dice]1d20+8[/dice]
Frank [dice]1d20+3[/dice]
Zabeth [dice]1d20+8[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20+9[/dice]

Initiative:

Viorr [dice]1d20+6[/dice]
Dev [dice]1d20+3[/dice]
Kana [dice]1d20+4[/dice]
Frank [dice]1d20+2[/dice]
Zabeth [dice]1d20+2[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20[/dice]


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Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)
Storyteller Shadow wrote:
Heh, oh you DO have a Robe of Infinite Twine, I thought you were asking of you did and I thought you did not... Oops.

No worries! We certainly hadn't found one ^^

If anyone wants to carry around any length of rope for quick use when Frank isn't around, let 'im know xD
Or, if anyone else wants 100% disposable objects (for casting Light on, perhaps), short lengths of rope are great for that :3


Female Elf Alchemist/3 HP:21| AC:18, T:13, F:15| F:+3, R:+6,W+1 | CMD:15, CMB:+2 | Perc.:+8 | Init:+3

Let me know when the time is up on the mutagen..it lasts 10 min per level...


Shadow's Status
Sharon Goldtree wrote:
Let me know when the time is up on the mutagen..it lasts 10 min per level...

You will have it till the group is in the Mournland then, though not too far into that time.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Does this mean there isn't a spare horse for Broulnindre? :D

Looking up the light wagon, even the smaller wagons can carry Gauntlet + a driver xD
The heavy wagons look a bit more like image on the map, and they can carry up to 2 short tons! (4k lbs)

And, just to be sure, is it really okay to have 5 people on the wagon as shown on the map? I'm guessing it'd work for a heavy wagon xD


Shadow's Status
Frank E. wrote:

Does this mean there isn't a spare horse for Broulnindre? :D

Looking up the light wagon, even the smaller wagons can carry Gauntlet + a driver xD
The heavy wagons look a bit more like image on the map, and they can carry up to 2 short tons! (4k lbs)

And, just to be sure, is it really okay to have 5 people on the wagon as shown on the map? I'm guessing it'd work for a heavy wagon xD

Sure but remember there is also stuff IN the wagons.


Shadow's Status

OK, the battle of forevermore has ended and we are in a new location. Thanks for hanging in there for that folks!


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

That was actually pretty cool.


Shadow's Status
Kana Cherryblossom wrote:
That was actually pretty cool.

Terrific! That is the reaction I am hoping for whenever I run a game :-)


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Well you run pretty good games and my coplayers here are also pretty cool ;)


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty
Kana Cherryblossom wrote:
Can anyone actually make that perception check?

Mebbe :D

Kana Cherryblossom wrote:
That was actually pretty cool.

Right? xD

Kana Cherryblossom wrote:
Well you run pretty good games and my coplayers here are also pretty cool ;)

Same.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

BTW, does anyone want the crossbow bolts?


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Got plenty already!
=)


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Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

alright, just so it's clear to me, who is grabbing what? :3
Frank is taking the 16 bolts unless someone else wants some xD
Also, Frank can carry the gold and holy symbol for now, maybe in a separate sack...
(loot as mentioned before, slightly condensed)

Arcanix School Ring. 3 Scrolls (Magic Missile, Hold Portal, Alarm), Light Crossbow, 16 bolts, Spellbook, and 46 gold.
.
Machete (1d6), Battle Aspergillum (1d6), Sawtooth Sabre (One handed Blade 1d8), Wooden Stake (3), Sibat (ranged weapon one handed 1d6), Silverburn, Scroll (Keep Watch), Potion (Shield of Faith), Gum Rope, Flask of Acid (1), Silver Holy Symbol of the Silver Flame, & 516 Gold.
.
& 70+ (-20) lbs of trail rations

(Frank can take a whole bunch...let's say 20 lbs for now, since that is twice what he took out...)

Frank has 9 UMD if no one wants the 4 scrolls xD


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male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

The next time Sharon asks if she did anything naughty Pink Eye is going to say she promised him some good times


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Viorr will grab the potion of shield of faith.


1 person marked this as a favorite.
Shadow's Status

Since its been a while, a refresher on the plot:

1. The original "table" which now consists solely of Pink-Eye and Gauntlet was sent by Lady E. to Rhukaan Draal in Darguun. From there the group was to find a guide who could take them to the Rose Quarry. Within that Quarry was a map to the Cannith workshops located everywhere including in Cyre, now the Mournland. With that location, the group was to journey into the Mournland and retrieve another Schema.

An adamantine plate in the shape of a diamond, about the size of a human’s palm.

Thereafter, the group was to travel back to Rhukaan Draal where Lady E. planned to meet al of you.

2. Meridian joins the group o the road to Darguun.

3. The group finds the Emerald Claw at the Rose Quarry. They attempt to defeat them but their numbers are too great and they end up captured.

4. The contact heads back to Rhukaan Draal and contacts the Cannith to relay that the agents have been taken prisoner.

5. The "new group", which includes a few veterans from the second table such as Viorr, Dev, and EE, which recently clashed with agents of the Dragon Below, is hire by Mickey P. to effect a rescue of the "first table". Mickey pulls in a surprisingly large favor to arrange for direct teleportation.

6. Arriving at the dig site the groups merge and escape the Emerald Claw after routing a number of their "dig team" agents. Despite the fact that the tables had turned in combat, the presence of looming reinforcements convinces the party, with some already injured members, that discretion is the better part of valor and the time to withdraw was at hand.

Now, the combined group will (presumably) head into the Mournland to find the Second Schema. Who knows what else they will find here...

Oh and can everyone please level up to 4th?


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Very nice recap!

Also, yay level 4 xD


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4
GM the Dragon Below wrote:


Oh and can everyone please level up to 4th?

Very nice and on point abstract! Thanks for that.

And: with pleasure!

I'm going to add a twopart Kana backstory.
One part is the "official" part.
You can read the other part as well, but that's mostly ooc knowledge until further developments.


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Thanks for the summary!

Level coming soon.


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

That was actually pretty cool (tm).

So now we're looking for an adamantine plate. Can we just grab one from Gauntlet? :P


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Only if it's diamond shaped and the size of my hand xD

Also I just realized, After leveling up I still don't know about nobility xD
Got 1 point in the rest though ;p


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Woot! Level 4!

Electric Eye wrote:

That was actually pretty cool (tm).

So now we're looking for an adamantine plate. Can we just grab one from Gauntlet? :P

Sure! If I can carve twice as much off your narrow frame!

=)

Do I have time to repair myself? (8 hours)
I'm just riding in the wagon right now, mostly...


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

I might help repairing Gauntlet, if it's worth anything. Also, I have another oil that will be spoiled tomorrow.


Shadow's Status

Not enough time to repair unless the group decides to rest, then you'll have 8 hours to kill :-)


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Good question...
I dunno if the broken wagon and prospect of the mournlands is enough to buy us 8 hours, but it might be ^^


Shadow's Status

Aerin has not checked in but I know the player in question is busy in RL, I will assume that she is also all for going.

I will try to update tonight or tomorrow the initial excursion into the Mournland!

Level as quick as you can folks, you'll need those extra HP...


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Do we get extra feats or something? :P

Between feats, spells and bardic masterpieces i'm really resource starved somehow.


Shadow's Status
Kana Cherryblossom wrote:

Do we get extra feats or something? :P

Between feats, spells and bardic masterpieces i'm really resource starved somehow.

Not at 4th :-)

Such is the way of the 2nd to 7th level character!


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Does that mean we get another bonus feat at level 7? Nice!

Looking to take master performer and grand master performer as well as the usual suspect bow feats :)

Finaly managed to change Kanas picture to reflect that she is supposed to be disguised. Subject to change, such is the way of an entertainer.


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

You do gain a +1 to a single stat (Str, dex, con, Wis, etc...) this level.


Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold
Gauntlet of Sharn wrote:
You do gain a +1 to a single stat (Str, dex, con, Wis, etc...) this level.

I always forget the ability score!


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)
GM the Dragon Below wrote:

Aerin has not checked in but I know the player in question is busy in RL, I will assume that she is also all for going.

Sorry I'm so sporadic with my posts lately. Aerin is definitely all for going.


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Alright, all my level up is done except for my SoM talent, and I wanted to consult you on this.

Some time ago, we were discussing on the matter of being able to detect magic/identify items. Do we still need that? If so, I could take the Heightened Awareness talent. If there's anything else we need, I'm sure there are talents there to, at least, work as a patch, so tell me. Otherwise, I'll take a talent that helps me manage the chaos of swift and move actions EE has in combat, specially now that he gets Studied Strike.


Shadow's Status
Aerin Aurora wrote:
GM the Dragon Below wrote:

Aerin has not checked in but I know the player in question is busy in RL, I will assume that she is also all for going.

Sorry I'm so sporadic with my posts lately. Aerin is definitely all for going.

No worries, RL happens.


Shadow's Status
Electric Eye wrote:

Alright, all my level up is done except for my SoM talent, and I wanted to consult you on this.

Some time ago, we were discussing on the matter of being able to detect magic/identify items. Do we still need that? If so, I could take the Heightened Awareness talent. If there's anything else we need, I'm sure there are talents there to, at least, work as a patch, so tell me. Otherwise, I'll take a talent that helps me manage the chaos of swift and move actions EE has in combat, specially now that he gets Studied Strike.

I'd say let's say what the rest of the group thinks.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Well Kana has +9 on spellcraft and detect magic.
Expending resources there can be a +12 on spellcraft.

A second option never hurts though.
I see you are an empiricist EE, what is very good^^


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Finally leveled up to 4...


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

I will try and finish leveling up tonight.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]
Gauntlet of Sharn wrote:
I will try and finish leveling up tonight.

Ditto for me...


Female Elf Alchemist/3 HP:21| AC:18, T:13, F:15| F:+3, R:+6,W+1 | CMD:15, CMB:+2 | Perc.:+8 | Init:+3

Will level up tonight...will also create a profile for Talia this weekend...


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Frank has level+5 (9) Spellcraft, so that makes two possible identifier people. I think we have one more...


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

@Meridian: unless you're always busy using your innate magic, I don't see why you would not get all four scrolls. I get the feeling that you won't need magic missile, though xD
@EE & Dragon-girl: maybe Electric Eye needs Magic Missile more? :3

Unclaimed: (I'm 90% sure)
Arcanix School Ring
4 Scrolls (Magic Missile, Hold Portal, Alarm, Keep Watch)> Meridian
Light Crossbow
Spellbook
Machete (1d6)
Battle Aspergillum (1d6)
Sawtooth Sabre (One handed Blade 1d8)
Wooden Stake (3)
Sibat (ranged weapon one handed 1d6)
Silverburn
Potion (Shield of Faith)> Viorr
Gum Rope
Flask of Acid (1)
.
& 50+ lbs of trail rations

Does no one want to carry food? I guess B can carry a sack with the rest...


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Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

I'll take the gum rope and the ring. Dev very briefly adventured with Xetovia and it'd be a nice way to remember her.


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Need to level up this weekend maybe tonight, work has been insane


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Have we decided to camp 8 hrs? Or just sneak off into the fog?

Dev Blake wrote:
I'll take the gum rope and the ring. Dev very briefly adventured with Xetovia and it'd be a nice way to remember her.

So sweet~

What do those two things even do? xD


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]
Frank E. wrote:

@Meridian: unless you're always busy using your innate magic, I don't see why you would not get all four scrolls. I get the feeling that you won't need magic missile, though xD

@EE & Dragon-girl: maybe Electric Eye needs Magic Missile more? :3

Unclaimed: (I'm 90% sure)
Arcanix School Ring
4 Scrolls (Magic Missile, Hold Portal, Alarm, Keep Watch)> Meridian
Light Crossbow
Spellbook
Machete (1d6)
Battle Aspergillum (1d6)
Sawtooth Sabre (One handed Blade 1d8)
Wooden Stake (3)
Sibat (ranged weapon one handed 1d6)
Silverburn
Potion (Shield of Faith)> Viorr
Gum Rope
Flask of Acid (1)
.
& 50+ lbs of trail rations

Does no one want to carry food? I guess B can carry a sack with the rest...

@Frank: I don't always use eldritch blast. In fact, I would really like to not have Meridian become a blast-bot. So scrolls and wands are super good for her. You are almost right on the MM - it does still auto-hit...

@Shadow: Level-up complete


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Is Warlock the warlock class from 5E?
That would be kinda cool.
I'm super interested in what that arcanix school ring is as well.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

@Meridian: does that mean that Warlocks mostly just blast things for their magic? :O


Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Oh, I just figured it was a pretty ring from her magic university!

Gum rope is just an alchemical rope that exists as a lil ball until you activate it. Then it's a rope for an hour or so, iirc.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Interesting xD
Well, hopefully Frank can supply all the team's rope and we won't need to use your momento :D

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