Frank grew up the son of a carpenter, in a small trade town where Bards and other adventurers would occasionally stop by and share tales of their travels. Growing up on a steady diet of valorous deeds, little Frank got his dad to help him make a clunky suit of wooden armor to play in. Eventually Frank came of age; he was finally able to go out and have a real adventure. Frank, however, was more gifted with in the arcane arts than he was with burglary or spelunking. He needed a partner. After a few weeks of searching, Azalea showed up in town, and she found him. She thought he could help her raid an old crypt that was supposedly guarded by magic.
They got along all too well, and became lovers during the long trip to the mountain cliffs that the crypt was dug into. They also made a good team, Frank could conjure distractions for the occasional wild beast they encountered, and he could help Azalea find magical traps, while she took care to disarm them as well as the more mundane devices. All was going well until they came to a particularly impressive door near the back of the crypt. She... failed to disarm one of the more lethal devices. She didn't appear injured, but something had sucked the life right out of her. Frank tried to take her corpse and what few valuables they found outside of that vault back to town. He thought he might have enough to buy her life back.
The cleric back in town told him that he not only didn't have enough cash, but he had taken too long to get back to town. Frank didn't give up, though. He could bring forth all sorts of creatures with his magic, why not Azalea too? Frank devised a ritual where he would get extraplanar help to bring her back, but something went wrong. Instead of Azalea, Frank got Broulnindre. Somehow Azalea's spirit had fused with the outsider's, and Broulnindre was born. Frank and Broulnindre have been treasure hunting together ever since, unsure of whether or not they should risk un-fusing Broulnindre.
Initiative +2; Perception +4
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DEFENSE
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AC 18, touch 12 flat-footed 16 (+2 Dex +6 armor)
hp 43
Fort +3, Ref +3, Will +4
AC & saves while within eidolon’s reach: AC 20, touch 12 flat-footed 18 (+2 Dex +6 armor +2 shield)
Fort +5, Ref +5, Will +6
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OFFENSE
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Speed 30 ft.
Melee Spiked Gauntlet +5 (1d4+2) or Club +5 (1d6+3)
Ranged +1 Limning Darkwood Light Crossbow +6 (1d8+1; 19-20/x2) (80’ range increment) or Club +5 (1d6+2) (10’ range increment)
Traits: Armor Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Loyalty across Lifetimes: Your eidolon treats its Constitution score as if it were 2 points higher for the purposes of determining when its negative hit point total sends it back to its home plane. In addition, your eidolon gains a +1 trait bonus on Will saves against enchantment spells and effects.