Mystic Theurge

Frank E.'s page

934 posts. Alias of ScegfOd.


Race

| HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft |

Classes/Levels

Spells: 530000 | SMIII: 6 | Active conditions:

Gender

Male NG Human Summoner (Unchained) 5

About Frank E.

Frank Engel’s backstory:

Frank grew up the son of a carpenter, in a small trade town where Bards and other adventurers would occasionally stop by and share tales of their travels. Growing up on a steady diet of valorous deeds, little Frank got his dad to help him make a clunky suit of wooden armor to play in. Eventually Frank came of age; he was finally able to go out and have a real adventure. Frank, however, was more gifted with in the arcane arts than he was with burglary or spelunking. He needed a partner. After a few weeks of searching, Azalea showed up in town, and she found him. She thought he could help her raid an old crypt that was supposedly guarded by magic.

They got along all too well, and became lovers during the long trip to the mountain cliffs that the crypt was dug into. They also made a good team, Frank could conjure distractions for the occasional wild beast they encountered, and he could help Azalea find magical traps, while she took care to disarm them as well as the more mundane devices. All was going well until they came to a particularly impressive door near the back of the crypt. She... failed to disarm one of the more lethal devices. She didn't appear injured, but something had sucked the life right out of her. Frank tried to take her corpse and what few valuables they found outside of that vault back to town. He thought he might have enough to buy her life back.

The cleric back in town told him that he not only didn't have enough cash, but he had taken too long to get back to town. Frank didn't give up, though. He could bring forth all sorts of creatures with his magic, why not Azalea too? Frank devised a ritual where he would get extraplanar help to bring her back, but something went wrong. Instead of Azalea, Frank got Broulnindre. Somehow Azalea's spirit had fused with the outsider's, and Broulnindre was born. Frank and Broulnindre have been treasure hunting together ever since, unsure of whether or not they should risk un-fusing Broulnindre.

Frank Engel
NG Medium Human Unchained Summoner 5

Initiative +2; Perception +4
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DEFENSE
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AC 18, touch 12 flat-footed 16 (+2 Dex +6 armor)
hp 43
Fort +3, Ref +3, Will +4

AC & saves while within eidolon’s reach:
AC 20, touch 12 flat-footed 18 (+2 Dex +6 armor +2 shield)
Fort +5, Ref +5, Will +6
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OFFENSE
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Speed 30 ft.
Melee Spiked Gauntlet +5 (1d4+2) or Club +5 (1d6+3)
Ranged +1 Limning Darkwood Light Crossbow +6 (1d8+1; 19-20/x2) (80’ range increment) or Club +5 (1d6+2) (10’ range increment)

Supernatural Abilities
. at will Life Link
. 5 rounds/day Bond Senses

Spell-like Abilities
. 6/day Summon monster III

Spells Known
. 2nd (3/day) Invisibility, Lesser Evolution Surge, Lesser Restore Eidolon (like Lesser Restoration)
. 1st (5/day) Grease (DC 15), Mount, Reduce Person (DC 14), Unfetter
. 0 (at will) Detect Magic, Guidance, Light, Mage Hand, Message, Open/Close
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STATISTICS
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Str 14, Dex 14, Con 14, int 14, Wis 10, Cha 17
Base Atk +3; CMB +5; CMD 17

languages: Common, Auran, Ignan, Aquan, Terran

Traits:
Armor Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Loyalty across Lifetimes: Your eidolon treats its Constitution score as if it were 2 points higher for the purposes of determining when its negative hit point total sends it back to its home plane. In addition, your eidolon gains a +1 trait bonus on Will saves against enchantment spells and effects.

Feats:
Spell Focus (Conjuration)
Augment Summoning (bonus human feat)
Summon Good Monster (special bonus feat)
Superior Summoning
Dilettante

Skills
2 Acrobatics (2 Dex)
3 Appraise (2 Int, +1 ranks)
3 Bluff (3 Cha)
2 Climb (2 Str)
6 Craft (Carpentry) (2 Int, +1 ranks, +3 class skill)
3 Diplomacy (3 Cha)
5 Disable Device (2 Dex, +1 ranks, +2 circumstance)
3 Disguise (3 Cha)
2 Escape Artist (2 Dex)
2 Fly (2 Dex)
7 Handle Animal (3 Cha, +1 ranks, +3 class skill)
0 Heal (0 Wis)
3 Intimidate (3 Cha)
9 Knowledge (Arcana) (2 Int, +2 ranks, +3 class skill, +2 Dilettante)
9 Knowledge (Dungeoneering) (2 Int, +2 ranks, +3 class skill, +2 Dilettante)
9 Knowledge (Engineering) (2 Int, +2 ranks, +3 class skill, +2 Dilettante)
9 Knowledge (Geography) (2 Int, +2 ranks, +3 class skill, +2 Dilettante)
8 Knowledge (History) (2 Int, +1 ranks, +3 class skill, +2 Dilettante)
8 Knowledge (Local) (2 Int, +1 ranks, +3 class skill, +2 Dilettante)
9 Knowledge (Nature) (2 Int, +2 ranks, +3 class skill, +2 Dilettante)

8 Knowledge (Planes) (2 Int, +1 ranks, +3 class skill, +2 Dilettante)
8 Knowledge (Religion) (2 Int, +1 ranks, +3 class skill, +2 Dilettante)
7 Linguistics (2 Int, +2 ranks, +3 class skill)
4 Perception (0 Wis, +4 ranks)
3 Perform (3 Cha)

6 Ride (2 Dex, +1 ranks, +3 class skill)
0 Sense Motive (0 Wis)

10 Spellcraft (2 Int, +5 ranks, +3 class skill)
2 Stealth (2 Dex)
0 Survival (0 Wis)
2 Swim (2 Str)
11 Use Magic Device (3 Cha, +5 ranks, +3 class skill)

Equipment
Weight: 34/58.33 lbs (light encumberance)

Sleeves of Many Garments
Robe of Infinite Twine

Traveler's Outfit
MIthral Breastplate
Spiked Gauntlet
+1 Limning Darkwood Light Crossbow

Spell Component Pouch

Efficient Quiver
(arrow slot; 60/60 objects)
. normal bolts (x30)
. silver blanched cold iron bolts (x30)

(javalin slot; 0/18 objects)

(bow slot; 0/6 objects)

Handy Haversack
(left pocket; 20/20 lbs)
. Trail Rations (11 lbs)
. Waterskins (x2)
. mess kit

(right pocket; 16.46/20 lbs)
. dagger (sheathed)
. Flint and Steel
. Skeleton Key
. Masterwork Thieves' Tools
. sack (of gp)
. . 565 gp
. sack (of sp)
. . 23 sp
. sack (of cp)
. . 10 cp

(center pocket; 78/80 lbs)
. bedroll
. blanket
. pack saddle
. Trail Rations (26 lbs)
. clubs (x8)
. sack x10
. scroll of Resist Energy
. potion of lesser restoration

Broulnindre (0/131.25 lbs)

Donkey (0/225 lbs)