Mystic Theurge

Frank E.'s page

878 posts. Alias of ScegfOd.


Race

| HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6

Classes/Levels

; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Gender

Male NG Human (Unchained) Summoner 4

About Frank E.

Frank Engel’s backstory:

Frank grew up the son of a traveling merchant. Sometimes his father moved valuables recovered by treasure hunters long distances. Frank, always loved to hear the harrowing stories of the adventurers and their dungeon delves. After a bit of accidental magic, Frank realized that he might be a sorcerer. Maybe he could go and do heroic things too! He was, however, gifted in the arcane arts. He wasn't much for spelunking. He needed a partner. Luckily for him he was just coming of age as his family was arriving in a big city. Even luckier (or so Frank thought at the time), a little lady from a village called Heldren had moved there, and she found him while trading with his dad. Azalea had run away from home to become an adventurer some years ago, recently heard a rumor about treasure in the mountains, and thought Frank could help her find out what was supposedly guarded by magic. He was a magician, it would be easy. What could go wrong?

They got along all too well, and became lovers during the long trip to the mountain cliffs that the crypt was dug into. They also made a good team, Frank could conjure distractions for the occasional wild beast they encountered, while she took care of breaking into the crypt. All was going well until they came to a particularly impressive door near the back. She... failed to disarm one of the more lethal devices. She didn't appear injured, but something had sucked the life right out of her. Frank tried to take her corpse and what few valuables they found outside of that vault back to town. He thought he might have enough to buy her life back.

The cleric back in town told him that he not only didn't have enough cash, but he had taken too long to get back to town. Frank didn't give up, though. He could bring forth all sorts of creatures with his magic, why not Azalea too? Frank devised a ritual where he would get extraplanar help to bring her back, but something went wrong. Instead of Azalea, Frank got Broulnindre. Somehow Azalea's spirit had fused with the outsider's, and Broulnindre was born. Forever bound together by Frank's ritual gone wrong, Frank and Broulnindre have been treasure hunting and wandering the land together ever since, though they don't always get along.

Frank Engel
NG Medium Human Unchained Summoner 4

Initiative +1; Perception +0
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DEFENSE
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AC 12, touch 11 flat-footed 11 (+1 Dex +0 natural armor +1 armor +0 deflection)
hp 31
Fort +4, Ref +3, Will +5

AC & saves while within eidolon’s reach:
AC 14, touch 11 flat-footed 13 (+1 Dex +0 natural armor +1 armor +2 shield +0 deflection)
Fort +6, Ref +5, Will +7
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OFFENSE
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Speed 30ft
Melee Dagger +4 (1d4+1)
Ranged +1 Heavy Crossbow +5 (1d10+1; 19-20/x2) (120’ range increment)

Supernatural Abilities
. at will Life Link
. 4 rounds/day Bond Senses

Spell-like Abilities
. 6/day Summon monster II

Spells Known
. 2nd (2/day) Invisibility, Lesser Restore Eidolon (like Lesser Restoration)
. 1st (4/day) Endure Elements, Reduce Person (DC 14), Rejuvenate Eidolon, Lesser, Unfetter
. 0 (at will) Detect Magic, Guidance, Light, Mage Hand, Mending, Message, Open/Close, Read Magic
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STATISTICS
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Str 13, Dex 12, Con 14, int 14, Wis 10, Cha 17
Base Atk +3; CMB +4; CMD 15

languages: Celestial, Common, Hallit, Skald

Racial Traits:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat > Focused Study: At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Languages: Humans begin play speaking Common and their ethnic language.

Traits:
Loyalty across Lifetimes: Your eidolon treats its Constitution score as if it were 2 points higher for the purposes of determining when its negative hit point total sends it back to its home plane. In addition, your eidolon gains a +1 trait bonus on Will saves against enchantment spells and effects.
Restless Wayfarer: You gain a +1 trait bonus on Knowledge (geography) and Knowledge (local) checks, and can also speak one additional language (this does not count toward your number of languages).

Feats:
Spell Focus (Conjuration) (1st level)
Skill Focus (Arcana) (bonus skill 1st level)
Eldritch Heritage (Phoenix) (3rd level)
Extend Spell (bonus... baba yaga?)

Skills
1 Acrobatics (1 Dex)
6 Appraise (2 Int, +4 ranks)
3 Bluff (3 Cha)
1 Climb (1 Str)
2 Craft (Any) (2 Int)
3 Diplomacy (3 Cha)
4 Disable Device (1 Dex, +1 ranks, +2 circumstance)
3 Disguise (3 Cha)
1 Escape Artist (1 Dex)
1 Fly (1 Dex)

0 Heal (0 Wis)
3 Intimidate (3 Cha)
10 Knowledge (Arcana) (2 Int, +2 ranks, +3 class skill, +3 Skill Focus)
7 Knowledge (Dungeoneering) (2 Int, +2 ranks, +3 class skill)
6 Knowledge (Engineering) (2 Int, +1 ranks, +3 class skill)
7 Knowledge (Geography) (2 Int, +1 ranks, +3 class skill, +1 trait)
6 Knowledge (History) (2 Int, +1 ranks, +3 class skill)
9 Knowledge (Local) (2 Int, +3 ranks, +3 class skill, +1 trait)
7 Knowledge (Nature) (2 Int, +2 ranks, +3 class skill)
6 Knowledge (Nobility) (2 Int, +1 ranks, +3 class skill)
7 Knowledge (Planes) (2 Int, +2 ranks, +3 class skill)
7 Knowledge (Religion) (2 Int, +2 ranks, +3 class skill)

0 Perception (0 Wis)
3 Perform (3 Cha)

5 Ride (1 Dex, +1 ranks, +3 class skill)
0 Sense Motive (0 Wis)

9 Spellcraft (2 Int, +4 ranks, +3 class skill)
1 Stealth (1 Dex)
1 Survival (0 Wis, +1 ranks)
1 Swim (1 Str)
10 Use Magic Device (3 Cha, +4 ranks, +3 class skill)

Equipment
Weight: 46.52/50 lbs (light encumberance)

Sleeves of Many Garments

Traveler's Outfit
Heavy Crossbow
dagger
Spell Component Pouch

(quiver)
. silver blanched cold iron bolts (x49)

Backpack
. Trail Rations (1 lbs)
. Waterskins (x2)
. mess kit
. Flint and Steel
. Masterwork Thieves' Tools x2
. Healer's Kit (10/10)
. leather scroll case
. . unseen servant scroll
. a scroll with the following spells: alarm, chill touch, expeditious retreat, feather fall, identify, locate object, and ray of enfeeblement
. a captured winter fey. She knows someone named Izoze, apparently.
. 50' silk rope
. sack (of gp)
. . 18 gp
. sack (of sp)
. . 3 sp
. sack (of cp)
. . 10 cp

Broulnindre (0/112.5 lbs)

Donkey (100/225 lbs)
. pack saddle
. bedroll
. blanket
. Small Tent
. Tent Cover
. Trail Rations (9 lbs)
. spare sacks (x9)
. sack of lewt
. . 1400 gp
. . nearly flawless diamond (500gp)