Eberron - Echoes of the Past

Game Master Dennis Harry

Whitehearth

The Rose Quarry

Link to Final Post in Original Thread.

The Excavation Site

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Perception:

Viorr [dice]1d20+1[/dice]
Dev [dice]1d20+5[/dice]
EE [dice] 1d20+5[/dice]
Kana [dice]1d20+8[/dice]
Frank [dice]1d20+3[/dice]
Sharon [dice]1d20+8[/dice]
Zabeth [dice]1d20+8[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20+9[/dice]
Aerin [dice] 1d20+8[/dice]
Meridian [dice] 1d20+6[/dice]

Initiative:

Viorr [dice]1d20+6[/dice]
Dev [dice]1d20+3[/dice]
EE [dice] 1d20+1[/dice]
Kana [dice]1d20+4[/dice]
Frank [dice]1d20+2[/dice]
Sharon [dice]1d20+3[/dice]
Zabeth [dice]1d20+2[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20[/dice]
Aerin [dice] 1d20+5[/dice]
Meridian [dice] 1d20+8[/dice]


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Warforged LN Magus (Mindblade) 4 | HP36/36 (DR3/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +5 | Active: None

So I'm alone now?

"We either need more keys, or a good guess it seems. Everyone stay up there for now. I am going to try something."

Picking one at random (unless there are obvious differences?), Gauntlet inserts the key into a blue socket.


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 3/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Yup, you're presently alone.
Want some backup?
Also I'd guess that 9 key holes + 8-sided plate = one keyhole in the center with the rest mid-edge or mid-corner, but idk...
Could be GM meant nonagon instead of octagon too, but I give that the same odds as a nat 1 on Knowledge (Engineering)


Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

Kana shouts down:
Before you do or touch anything, let me have a look! I have some ....expertise...with such things.

Kana heads down and takes a good look, trying to judge the mechanics and complexity off the system before she attempts to disable something.

Perception Take 10: 10 + 10 + 4 + 10 = 34
This seems worth of casting accute senses and buffing with bardic music. Can it even be disabled? Can additional information be won? Perhaps some knowledge check?


Shadow's Status

the Mournland - Twenty NINTH Day of Dravago

Kana heads down and inspects the pedestal, she surmises that this is a control panel that operates a series of trap doors. The Cannith have done a superb job of disguising the doorways though as the only one appears to the the one that leads back up.

The drop from the ladder was only 10' and the ladder does not extend into this room.

It may be that the only way to unravel this mystery is to activate the control panel...

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