Eberron - Echoes of the Past

Game Master Dennis Harry

Whitehearth

The Rose Quarry

Link to Final Post in Original Thread.

The Excavation Site

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Perception:

Viorr [dice]1d20+1[/dice]
Dev [dice]1d20+5[/dice]
EE [dice] 1d20+5[/dice]
Kana [dice]1d20+8[/dice]
Frank [dice]1d20+3[/dice]
Sharon [dice]1d20+8[/dice]
Zabeth [dice]1d20+8[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20+9[/dice]
Aerin [dice] 1d20+8[/dice]
Meridian [dice] 1d20+6[/dice]

Initiative:

Viorr [dice]1d20+6[/dice]
Dev [dice]1d20+3[/dice]
EE [dice] 1d20+1[/dice]
Kana [dice]1d20+4[/dice]
Frank [dice]1d20+2[/dice]
Sharon [dice]1d20+3[/dice]
Zabeth [dice]1d20+2[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20[/dice]
Aerin [dice] 1d20+5[/dice]
Meridian [dice] 1d20+8[/dice]


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Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

I am excited and cautiously optimistic about the eberron book. Eberron is literally my favorite d&d setting...


Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

Mine usualy is Dark Sun, or derivatives, but Eberron comes definately second.

@Gauntlet: Not breathing probably makes tooting that horn easier ;)


male Minotaur Cleric 4 Max hp 39/39, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Ok I'll bite... How do you toot a horn if you can't breathe to begin with to make it make noise... Ok enough of that man this devolved quickly


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

I'm beginning to hope that toot is a euphemism for something fun :P

But I have no idea why that would make sense to anyone xD

Back to derailing the discussion thread:
have you ever seen those small clown horns with the giant rubber balls on one end? you squeeze the ball to toot the horn :D


1 person marked this as a favorite.
Warforged LN Magus (Mindblade) 4 | HP36/36 (DR3/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +5 | Active: None

You guys are weird. I'm not tooting ANYTHING on a minotaur ANYWHERE. I like my head attached right where it is.

Now back to our story..


male Minotaur Cleric 4 Max hp 39/39, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Maybe minotaurs like things tooted (like clown horns...)


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Checking in.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

I am going camping this weekend. I will be unavilable from Friday through Monday. Please bot as needed.

Meridian would like to rejoin her fellow prisoners to try and make sure they all get out. Not sure how feasable that will be but ....


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

By the way, I'll also be camping IRL until after labor day, please bot as needed!
Frank still has a bolt loaded into his heavy xbow, and will probably use that or Grease when he gets closer to the enemies :3


Shadow's Status

Sorry for that further delay there folks, I can't seem to get things to settle down well enough plus my "posting muscles" are atrophied :-)

NO child tomorrow. NO girlfriend at the moment (I believe we are officially done but she is lingering around trying to decide what she wants given my current position on the status of the relationship), no work tomorrow. That means I think I can actually move us forward once more!

Today though there is too much to do. Look for an update post from me tomorrow.


Shadow's Status

Took a while but I got us going again.


Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

Awesome! :D

Is that a go only for meridian? Or the group before her as well?


Shadow's Status

Only Meridian ATM.


Shadow's Status

Ugh, sorry Kana, a bit rusty, you are correct -

Viorr, Dev, EE, Kana are all also a GO!


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Yay, welcome back ^_^


Shadow's Status

I'll give Dev till Thursday to check in and then bot him. I know Kana would have posted if I did not push her off (ugh) so I suspect we will get a Kana post by then as well.


Male Human Wilder 4 | HP: 28/33 | AC: 20; T: 14; FF: 16 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 10/25 | PsiFocus: No; Active Energy: Electricity

All set!


Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

This is a Kana birthday and holiday post, so appreciate it! :D


Shadow's Status

I believe Aerin is around, I will give her till Thursday, if she does not BOT by then I will do so Thursday night or one of the PCs can do so Thursday morning.


Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

Mh I had the hope we might get to 1 post a day, making 1 round a day. Although that's more GM posts :)

Witness is cool though.


Shadow's Status

Moving along now :-)

I think we may get out of this by the end of the month at this rate!


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

yay the game is moving again :3

BTW, Frank jumped off of his horse, is the horse on the map supposed to be next to him still?
I guess it would've been one of the horses that wasn't tied together...


Shadow's Status

Ah, I will move that horse then, thanks for the reminder.


Warforged LN Magus (Mindblade) 4 | HP36/36 (DR3/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +5 | Active: None

The power of positive role-playing strikes again!
=)


Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

Kind request to update the map.
Currently the positions of some, the room outlines etc. do definately not match up with what i am reading in gameplay.
Could be reading things wrong though^^

Edit: Ok i confused Dev and Viorr...as well as EE and Gauntlet. My bad.


CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

EE is the sexy warforged, in case you're lost.


Warforged LN Magus (Mindblade) 4 | HP36/36 (DR3/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +5 | Active: None

Yeah...Gauntlet is the bloated Adamantine heavy golem-like monstrosity on the field. But a beautiful soul of course.


Shadow's Status

Well, the rescue seems successful, the question is can you get away now having routed at least some of the Emerald Claw?


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Based on the map, it looks like there are no more enemies in the prison area, but there's a cluster of soldiers at the back of the line of horses.

Do I have that right? We've successfully freed the prisoners?


Shadow's Status
Aerin Aurora wrote:

Based on the map, it looks like there are no more enemies in the prison area, but there's a cluster of soldiers at the back of the line of horses.

Do I have that right? We've successfully freed the prisoners?

Correct! :-)


CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

If the plan is to flee horseback, then... Are the horses capable of carrying two warforged?


Warforged LN Magus (Mindblade) 4 | HP36/36 (DR3/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +5 | Active: None

A normal one yes. Just grab a bigger horse. My character has the Adamantine plating bonus and it more than doubled my base weight.

I rode a magical wagon to get where we are now.

Seriously guys. Just tie two hoses to me and drag me away. My DR is 3 and it should protect me from most road rash. If I was awake, I would not be able to keep up on foot anyway. Unless someone can summon something that can carry my weight?


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

690 lbs is a heavy load for a standard light horse that can be either "borrowed" or summoned with Mount. I think we have both options available to us :3

(not sure how that works out for the horse in hot weather... maybe it's fine with extra horses carrying nothing but water and horse feed?)

That being said, "fleeing" on horseback while only traveling 35'/round isn't very fast when pursuers could follow (assuming light encumbrance and using the run action for up to 17 rounds without so much as a con check) at 250'/round
Even an unencumbered horse goes 50'/round ...


Male Human Wilder 4 | HP: 28/33 | AC: 20; T: 14; FF: 16 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 10/25 | PsiFocus: No; Active Energy: Electricity

Isn't...the easiest solution to the "Gauntlet is unconscious" problem that Aerin heal him? Even at half effectiveness, odds are pretty good he'll wake up, right?


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Welp, Frank has that one feat but it isn't until SM III that any of the summons have any healing magic ^^;


Warforged LN Magus (Mindblade) 4 | HP36/36 (DR3/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +5 | Active: None

Healing? Yes and no. Walking around my base speed is that of someone wearing heavy armor. No way for me to keep up with horses. My plan was to learn magic later that allowed me to travel faster on my own...I'm just not there yet. I learned 'Feather Fall' at first level so I could go from upper areas on Sharn to lower areas fairly quickly.

675 is the 'REDUCED' weight the GM and I agreed upon. The original rules would have made me even heavier and we both thought that was excessive. Remember my 675 would not be distributed like a heavy pack would be. Even with a good saddle, I'm afraid my weight would damage a decent horse permanently. Dragging me just seems safer.


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Well, we could also use the original rules and a heavy/draft horse?
You wouldn't weight over 1200 lbs, yeah?
'cause those guys can carry 1200 lbs.
It might even be enough for original weight + equipment :3

More than half a tonne, think about it :D

Also I just found out that apparently horses are on the SMII list, which means Frank can get 3minutes/casting of an equally strong horse :3
(admittedly expensive, but hey, if it only lasts 3 minutes anyway, why not try to get it to run 140'/round for all 3 of those minutes?)

Edit: Anyway, just food for thought. I'm beginning to think that I like the pf encumbrance system too much...


CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

I've gone and checked about warforgeds. Found out a medium warforged weighs about 270 lbs, which doesn't seem that much.

About Gauntlet, yeah, we could drag him off. If the patrol catches us, well, at least we won't be fighting the patrol AND the guards here in the camp.

Also, I have two doses of Healing Oil. Pennzoil 5W, good quality, order now!


Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

Now if one horse isn't enough, why not just use 2? Or 4 and build a sledge or something? Certainly there's some stuff lying around which could be used.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

I wondered why Gauntlet was so heavy. That weight was not what I remembered from the 3E Ebberon days.


male Minotaur Cleric 4 Max hp 39/39, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

I want to grab my gear on the way out from the headquarters


Warforged LN Magus (Mindblade) 4 | HP36/36 (DR3/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +5 | Active: None

This was the website we used to make my character for Shadow's game:

Ebberon Pathfinder Conversion.

Adamantine Plating: The composite plating of the warforged was made with adamantine, granting you a +2 natural armor bonus and damage reduction of 1 / -, as well as making your slam attack, or any other natural weapons you possess, count as adamantine, in addition with other material types. However, you are always considered to be wearing metal armor and your base movement is reduced to 20'. This damage reduction does not stack with other sources of damage reduction, except with the Improved Damage Reduction Feat. Warforged with this alternate racial ability weigh eight times as much as a normal warforged for their size and can be targeted by spells, powers and effects that affect metal, stone and wood. This racial trait replaces the normal movement rate and natural plating.

Shadow and I agreed that 8 times was a bit excessive.


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

wow, over a short ton? If you aren't getting an Enlarge Person cast on you, then 8x is definitely excessive xD


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

We do have a robe of infinite twine if we actually want to tie Gauntlet to 3+ horses.
@GM: would clubs make reasonable skis for Gauntlet? xD


Shadow's Status
Frank E. wrote:

We do have a robe of infinite twine if we actually want to tie Gauntlet to 3+ horses.

@GM: would clubs make reasonable skis for Gauntlet? xD

No and Unlikely :-)


Shadow's Status

Meridian will have more information on the Cannith Workshop based upon what she saw.


Shadow's Status

Some tactical considerations.

1. The slopes on either side here are a problem as you need to climb and would expose yourselves to arrow fire should the withdrawn soldiers decide to attack your rear.

2. To the south is a no go. Those of you who just arrived know that there is a force, sizeable enough to leave a dust cloud approaching.

3. To the north, there is a passageway up and out of the Quarry (I did not mention it to either group but it is there). That leads to the land formerly known as Cyre and now known as the Mournland. [Assuming that the group stays together, that is the way to go to fulfill the mission of the first group].


Shadow's Status

4. There are wagons back there... :-)


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:
GM the Dragon Below wrote:
Frank E. wrote:

We do have a robe of infinite twine if we actually want to tie Gauntlet to 3+ horses.

@GM: would clubs make reasonable skis for Gauntlet? xD
No and Unlikely :-)

I thought I asked one question, but I got two answers xD

Does that 'No' mean we can't tie Gauntlet to some horses? xD

Edit:

Storyteller Shadow wrote:
4. There are wagons back there... :-)

Oic


Shadow's Status
Frank E. wrote:
GM the Dragon Below wrote:
Frank E. wrote:

We do have a robe of infinite twine if we actually want to tie Gauntlet to 3+ horses.

@GM: would clubs make reasonable skis for Gauntlet? xD
No and Unlikely :-)

I thought I asked one question, but I got two answers xD

Does that 'No' mean we can't tie Gauntlet to some horses? xD

Edit:

Storyteller Shadow wrote:
4. There are wagons back there... :-)
Oic

Heh, oh you DO have a Robe of Infinite Twine, I thought you were asking of you did and I thought you did not... Oops.

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