VIORR
Viorr
Elf (Valenar) fighter (two-weapon fighter) 4 (Pathfinder RPG Advanced Player's Guide 109)
CG Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +1
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Defense
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AC 21, touch 16, flat-footed 15 (+5 armor, +5 Dex, +1 dodge)
hp 32 (4d10+4)
Fort +5, Ref +6, Will +0 (+1 vs. fear); +2 vs. enchantments
Defensive Abilities defensive flurry (+1); Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron dagger +6 (1d4+2/19-20) or
light mace +6 (1d6+2) or
mithral two-bladed sword +7 (1d8+3/19-20) or
mithral two-bladed sword +5 (1d8+2/19-20), mithral two-bladed sword +5 (1d8+1/19-20)
Ranged mwk composite longbow +10 (1d8+2/×3)
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Statistics
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Str 14, Dex 20, Con 12, Int 13, Wis 9, Cha 12
Base Atk +4; CMB +6; CMD 22
Feats Dodge, Exotic Weapon Proficiency (two-bladed sword), Mobility, Spring Attack, Two-weapon Fighting
Traits hongal bloodrider, reactionary
Skills Handle Animal +9, Knowledge (dungeoneering) +6, Knowledge (local) +2, Knowledge (religion) +2, Perception +1, Ride +13, Survival +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin
SQ elven magic
Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], cold iron dagger, light mace, mithral two-bladed sword, mwk composite longbow (+2 Str), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), magebred light warhorse, mess kit[UE], pot, soap, trail rations (5), waterskin, 728 gp
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Tracked Resources
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Cold iron dagger - 0/1
Trail rations - 0/5
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Special Abilities
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Defensive Flurry +1 (Ex) +1 AC vs. melee when making a full-attack with both weapons.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Spring Attack You can move - attack - move when attacking with a melee weapon.