Telandia Edasseril

Kana Cherryblossom's page

429 posts. Alias of Hayato Ken.


Female drow bard (lotus geisha) 3


| hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 10
Charisma 18

About Kana Cherryblossom

Kana Cherryblossom:

Kana Cherryblossom
Female drow (Xen'drik) bard (lotus geisha) 4 (Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG Bestiary 114)
CG Medium humanoid (elf)
Init +4; Senses darkvision 120 ft.; Perception +9
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 31 (4d8+8)
Fort +3, Ref +9, Will +5
Speed 30 ft.
Melee drow scorpion chain +7 (1d6+3/19-20) or
. . elven branched spear +7 (1d8+3/×3) or
. . elven leafblade +7 (1d4+2/18-20) or
. . elven thornblade +7 (1d6+2/18-20)
Ranged +1 densewood composite shortbow +8 (1d6+3/×3) or
. . hand crossbow +7 (1d4/19-20) or
. . heavy wrist launcher +7 (1d4/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with elven branched spear, 10 ft. with drow scorpion chain)
Special Attacks bardic performance 20 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +2)
Bard (Lotus Geisha) Spells Known (CL 4th; concentration +8)
. . 2nd (5/day)—acute senses[UM] (DC 16), allegro[UM], cacophonous call[APG] (DC 18), heroism, suggestion (DC 18)
. . 1st (7/day)—abundant ammunition[UC], charm person (DC 17), grease, heightened awareness[ACG], hideous laughter (DC 17), saving finale[APG] (DC 15), silent image (DC 15), vanish[APG] (DC 15)
. . 0 (at will)—daze (DC 16), detect magic, ghost sound (DC 14), mage hand, prestidigitation, read magic, spark[APG] (DC 14), summon instrument
Str 14, Dex 18, Con 12, Int 10, Wis 10, Cha 18
Base Atk +3; CMB +5; CMD 19
Feats Extra Performance, Nimble Moves, Point-Blank Shot, Precise Shot, Song Of The Heart, Spell Focus (enchantment), Weapon Finesse
Traits trap finder, voices of solid things (witchmarket)
Skills Acrobatics +11, Appraise +6, Climb +6, Diplomacy +11, Disable Device +13, Disguise +8, Escape Artist +8, Intimidate +11, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Perception +9, Perform (dance) +8, Perform (sing) +11, Sleight of Hand +8, Spellcraft +9, Stealth +10, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Common, Elven, Undercommon
SQ crossbow training, darklands stalker[ARG], enrapturing performance, masterpieces (melody of surrender), poison use, versatile performance (sing)
Combat Gear wand of cure light wounds, wand of grease (50 charges), drow poison (10); Other Gear +1 mithral chain shirt, +1 densewood composite shortbow (+2 Str), arrows (40), crossbow bolts (50), drow scorpion chain, elven branched spear, elven leafblade, elven thornblade, hand crossbow, heavy wrist launcher[UI], cloak of resistance +1, sleeves of many garments[UE], concealable thieves' tools[UI], masterwork backpack[APG], masterwork Shamisen, 1,207 gp, 1 cp
Special Abilities
Bardic Performance (standard action, 20 rounds/day) Your performances can create magical effects.
Crossbow Training Reload proficient crossbows 1 step faster.
Darklands Stalker Move through difficult terrain without penalty while underground.
Darkvision (120 feet) You can see in the dark (black and white only).
Enrapturing Performance (standard action) (Su) Performance affects only 1 target, but +2 DC or +1 to morale bonus.
Melody of Surrender (4 targets, DC 16) This gentle, relaxing tune makes its listeners calm and receptive.
Effect: This lilting tune is soothing and repetitive. When you activate the performance, choose one creature per bard level within close range. Any targeted creature must succeed at a Will save or take a –2 penalty on saving throws against enchantment effects and on Sense Motive checks. This effect lasts for as long as you maintain the performance.
Although this performance does have words, it is not a language-dependent effect.
Use: 1 bardic performance round per round.
Action: 1 round.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Song of the Heart Your Bardic Performance reaches the depths of its listeners' hearts.
Benefit: When you use inspire courage, inspire competence, inspire gets +1
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Versatile Performance (Singing) +11 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
-Master Performer
-Grand Master Performer
-Rapid Shot
-Clustered Shots
-Lingering Performance
-Discordant Voice
-Arcane Strike
-Improved Initiative
-Deadly Agility
-Haunting Melody
-Acrobatic Steps
-Light Steps
-Dispel Focus
-Greater Dispel Focus
-Obscure Lore.

Magic Item:
Tuned Bowstring
Banner of the Ancient Kings
Dervish Sikke

In Combat::

-Keep out of melee if possible.
-Start bardic performance inspire courage ->+2 for everyone or +3 for Kana only.
-cast a spell depending on situation.
-shoot arrows. 1d20+11; 1d6+6 with PBS and inspire courage.
-if in melee defend with elven dagger and get out.

Official Backstory:

Kana seems to be a regular elf from Khorvaire, at home in Sharn, or somewhere around.
Recently she entered the service of house Phiarlan or at least tried to.
Being an entertainer, she has great ambitions and making her name known can only be of advantage there.
While she specializes in singing, she also dabbles in diverse performances, knows how to keep good company and is fairly well schooled in different fields of knowledge.
Tall like most elves, but not quite as tall, she usualy wears heavy make-up, often colorful in ancient traditions, covering up a lot of her body (like by wearing long gloves, scarves, capes, hoods, etc.).
Yet she still manages to reveal enough to entice her audience.

The Hidden Truth:

Behind the facade and her make-up, Kana's skin is secretly purple.
She a drow from Xen'drik, belonging to the Umbragen.
Her superiors their sent her on a quest to search Sharn for a weapon or any hint which can help save them.
Of course she doesn't want either of that to be known, as not to get too much attention.
She tries to secretly gather knowledge and piece together as much as she can.


When the dragons devastated Xen'drik , the ancestors of the Umbragen fled into the depths of Khyber. They persisted under Xen'drik for a long time against many horrible monsters. Eventually they reached their current home, which is under the Ring of Storms.

In a desperate struggle to survive, these drow established a spiritual bond with a dark force known as the Umbra. The Umbra is a dark type of magic that the Umbragen learned from Qabalrin lore. The Qabalrin resided in the Ring of Storms before they were destroyed by a giant dragonshard. The Umbragen have been using the magic Umbra for a very long time now. They have been using it against many dangerous monsters and have gained more power over time as they bound themselves to the magic of the Umbra.

However, in the recent decades a daelkyr lord, Belashyrra, has created an army in the depths below Xen'drik. The Umbragen have been fighting a losing battle with the army of Belashyrra ever since. The army includes beholders, mind flayers, and other sorts of aberrations. Since even the Umbragen see that they are overmatched, they have sent many drow out from underground in order to find a weapon that will turn the tide in their war.