GM Shadowtail's Doomsday Dawn (Inactive)

Game Master Shadowtail24


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Sorn wrote:

Someone on Reddit made an annotated version of the rulebook with Monday's revisions included. You can find it in the link:

Annotated PF2

This will hopefully be a bit easier to reference than the crazy update document Paizo puts out.

That's excellent, thanks.

Scarab Sages

Male Bullish

I gained an extra skill, so picked Medicine.

I may need it.


Hey guys sorry for being slow, work is being rude right now. I will try and get something up tonight.


I had to work late last night but I’ll get the next round going tonight.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Back from vacation.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

A new blog post complete with a rules update. Major changes:

Proficiency and DCs - Level-4 if Untrained in something, plus DCs lowered across the board.

Another Revision to Death and Dying

New use for the Medicine Skill

Multiclass Archetype Update - Archetypes for all classes released

Individual class changes, specifically: Alchemist, Monk, Paladin, Rogue, Sorcerer

They also announced they are working on changing Resonance, but haven't finalized the new system yet. However, they have definitely decided that you will always be healed when you drink a healing potion. Whether that means it doesn't cost Resonance to use, or you have to spend Resonance to heal more than the minimum, they do not say.


Thanks!

One goblin left, just waiting on Ziggie for this round.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Rules update time again.

In rules version 1.4, we've modified Ancestries somewhat. Now, when you choose your Ancestry, you also choose a Heritage which gives some additional physical attributes, in addition to choosing an Ancestry feat. Take a look.

Now if you'll excuse me, Half-Elf is now a Human Heritage, so I have another Ancestry feat to choose.


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

Thanks Aramil.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

I now have the Skilled Human Ancestry Feat, and have added Stealth to my list of Trained skills. This is partially because I lost the Gifted Speaker aspect of the Half-Elf Ancestry Feat, which took away my free Trained skill in Diplomacy. So I had to get it back. And got another Skill in the process.


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

I am now a Versatile human, and have gained another ancestry feat. I took Adapted Spell, and chose Electric Arc as my cantrip, giving me a decent ranged attack option. I also updated my untrained skills (finally), to be level-4 instead of level-2, now I really suck at some things. :)


I’ll not Lac at lunch today if he still hasn’t responded.


Waiting on Zac and Lac


LN Elf Monk 1; Spd 30 Class DC 14 AC 15 TAC 15 HP 16/16 Fort+2, Ref+5, Will+4; Perc +3 (low light) Acrobatics +4 Athletics +3 Lore (Dominion of the Black) +2 Religion +3 Stealth +4

I'm really sorry for being AWOL for a week.

I got one of those nasty emails, threatening me that all my systems had been taken over, and all my 'secrets' be shared.
Which, upon asking around, has apparently been received by a lot of people.

I'd normally have deleted, blocked, and forgotten, but they quoted my Paizo password at me, so I needed to be sure they'd not got any others, by installing new security, and methodically going through every site I use, changing passwords.

The new security seemed to not like an existing program, and I'd be frozen up a few web pages in. I think I've sorted it now; Dropbox churning out reams of error messages, which I've now uninstalled.

I couldn't post on Paizo without freezing up, and I'd taken on a new role at work, which meant I was in training and being micromanaged all day.

I'd like to continue, but accept if I've been replaced.
I should be able to get back into a normal posting routine now.


You’re good, i just botted you for now.

Sorry for the delay everyone, i have softball playoffs this week and it’s taking up more time than expected. I’ll have posts up soon.


Male Dwarf (Stronghearted) Alchemist 1 | HP 14/20 | AC 15, TAC 13| Fort+4 Ref+4 Will+3 | Perc+3|

Finally got around to updating my ancestry according to the update. I'm now a Stronghearted Dwarf with the Rock Runner ancestry feat.


Sorry guys, busy time at work. I’ll get a post up today.


Can I attack over the centipede in front of me? Over GC4 to hit GC2?


No, the floor here is very uneven from the rubble.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

New Rules update from Monday, with a lot of class changes.


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

Cleric channel energy got hit by the 1.6 nerf bat, and I went from 4 to 1. As I've already used that channel energy to heal, and didn't memorize any for the day, we are out of healing :)


I believe you’re also at negative HP anyway?


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

I don't think so? I believe I was at full hp (17) and took 11 damage, so I should be OK, unless I missed damage from before.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Yeah, but you also don't need your hands free in order to cast spells with Somatic components now.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

I will be traveling for the Thanksgiving holiday weekend here in the US, starting tomorrow. I will have my phone, but cannot guarantee my posting availability. Please bot me if necessary.


Going to be in the middle of the ocean starting Sunday through the next week. Bot me as necessary.


Sorry guys, I'm sick and can't really focus on anything. I'll post when I can.


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

Understood. Get well quickly :)


Hi everyone,

I'm sorry to say that I have decided to shut down this quest. My work hasn't really settled down this and it doesn't appear to be changing any time soon.

I appreciate everyone participating, and sorry again that this didn't work out.


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

Thanks for running this as long as you did.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Thanks for running. No worries.


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Male Dwarf (Stronghearted) Alchemist 1 | HP 14/20 | AC 15, TAC 13| Fort+4 Ref+4 Will+3 | Perc+3|

After a short rest, Ziggie walks over to a steel shield he had previously set concave-side up in a corner after pouring something he cooked up into it. Now he drags it over to the center of the room and begins smashing the pommel of his dagger into it and you hear a crackling sound.

He tilts the shield over a cast-iron pot and dumps its contents: small shattered panes of clear bluish crystal. He then wraps a bandanna around his nose and mouth and whips out a pencil-thin steel cylinder. He uncaps it and carefully pours a white powder out of it, adding it to the pot. While lightly heating the pot he drips some highly distilled spirits into it until all is just barely dissolved.

After pouring the potent concoction into a flask, he offers it to GM Shadowtail, saying "Oy, have a few swigs of this and not only will work go by like a breeze, you'll want to GM six new games at once! Well, at least for the first week. Then you'll probably hallucinate that your head is an otyugh and you have to slay it with a potato-peeler. At least that's the way it happened with Garrold."

"Still, start with the swiggin' and I'll try to brew up something to deal with the hallucinations...". While digging through various fungi in his pouches, he mutters "...hrmm, maybe if I can balance it out... add a hallucination that the otyugh is a sorcerer that has ye charmed...".

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