
---GM Shadowtail24--- |
Welcome to the discussion thread for Doomsday Dawn.
I would like to start off with characters ideas/options/ concepts.
For example, i like the idea of a Gnome Ranger with an animal companion. He’s a hunter or scout, who largely eschewed civilization after he was betrayed by a fellow adventurer. He’s been forced back into organized adventuring because the bleaching has started, and the party has helped staves off further advancement of the bleaching. This means despite his bitterness and resentment he still needs the players. It will set up some light intapaety conflict, and a major character growth arc opportunity.
That’s thefirst idea i got to while reading through the rulebook. I’ll figure out my character last to balance the party.

Smileybastard |
I am thinking of playing with the multiclass rules. I am thinking of a human wizard who takes the multiclass fighter archetype. I think the Pathfinder Hopeful background fits best.
*GM Shadowtail24, as I understand the adventure path has its own Backgrounds you are supposed to take.

Phntm888 |
I'm leaning towards either Bard, Rogue, or Cleric. I think all three present enough of a difference from their PF1 versions that I'd like to see how they work. Not entirely sure on ancestry except for the Rogue, who will be a Halfling (because of the nifty Ancestry feat that lets me hide behind someone bigger than me).
I haven't looked at any backgrounds in Doomsday Dawn, although I can do that.
EDIT: I also may make a Goblin Alchemist, because the Alchemist looks interesting.

Smileybastard |
Yet - I imagine it will be included in the final printing, but they went with a limited subset for the playtest.
Oh, I am sure. I was meaning for for this game. I suspect there might me no more or very few more full classes in the system, but many, many more archetypes including, likely one multiclass archetype per class.

Phntm888 |
1 person marked this as a favorite. |
I suspect that the classes with the more unique class features will be brought into PF2E - the Witch, for instance, makes sense as another Occult Magic-using class, and I could see the Inquisitor being brought along as well. I think the Occultist from Horror Adventures is prime for being able to play with the Resonance system, and I think the Summoner, with its Eidolon, is another candidate for transfer - even if it's as a Sorcerer or Wizard archetype. Eventually we'll probably get the Gunslinger and the Vigilante. I know a lot of people have been clamoring for the Oracle, and I'd like to see it happen, but with the Sorcerer now getting to choose which spell list it uses based on bloodline, I'm not so sure it won't take the form of a class-specific Sorcerer archetype as opposed to a separate, unique class.

---GM Shadowtail24--- |
a few quick notes
-1 I haven't read through the Doomsday Dawn guide yet but I will. I'll share out any notes and needed information for that, so no needed to dig through it.
-2, there are actually multiple parties that will be created, so come up with as many ideas as possible.
-3 Many parties and many levels. You start at one, but the final chapter is 17. since PBP is slower I'm not sure how far we'll get but expect at least some higher level stuff.

SOLDIER-1st |

So, three ideas so far, listed in order of preference.
Spirit totem barbarian with maybe one or two cleric feats. His father is a Pharasmin priest, and when they learned about his rage they thought he was possessed by some angry undead. He's not, but his father managed to give him a minor blessing so that he can heal himself after his rages.
Fighter/wizard. A grizzled mercenary type who really doesn't like magic, but found himself forced to learn a lot about it in order to protect his men from magic users. Will probably use this guy as one of the higher level entries.
Druid, probably the storm order one. Really likes storms.

Phntm888 |
Hey guys, this thread over on the Playtest Forums already has a couple little points of errata - specifically, Alchemists and Druids should each have 3+Int skills trained instead of 2 and 4, respectively.

---GM Shadowtail24--- |

Sorn |
Hi, joining up with the character discussion.
I was thinking about making a cleric for 1st level who can mix it up in melee, as well as provide some decent healing for the party. I haven't seen anyone really claiming the idea so far, thus if no one has objections I'll go with that as my main PC.
For the party info link you posted, does that mean the second (level 4) party is supposed to have rangers/druids in it?

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Hello there.
Is there more than one party posting here?
So far I've seen posts by;
---GM Shadowtail24--- (with GMPC)
Smileybastard
Phntm888
SOLDIER-1st
Daniel Stewart
Sorn
and me makes 7.
Does that mean the GMPC won't be needed, or are there more players to arrive to make a second table?

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I'll get a PC built tonight;
I'm still deciding whether to test common race/class themes that are likely to get a lot of play, or to pick ones that my groups have traditionally passed over, to check if they've fixed the issues that were discouraging my associates from picking them.
Does every PC (including those made for higher level chapters) need to have picked one of the campaign-specific backgrounds, or just the ones played at level 1?

---GM Shadowtail24--- |
1 person marked this as a favorite. |
Hello there.
Is there more than one party posting here?
So far I've seen posts by;---GM Shadowtail24--- (with GMPC)
Smileybastard
Phntm888
SOLDIER-1st
Daniel Stewart
Sorn
and me makes 7.Does that mean the GMPC won't be needed, or are there more players to arrive to make a second table?
Smiley bastard and Daniel Stewart were just participating in conversation during recruitment, they’re not in the game.
Players are:
Phntm888
Soldier-1st
Sorn
Venthrax
Snorter
GM Shadowtail24
Just the level 1 characters (that you play again in later levels) have a background restriction.

Aramil Wellys |

Here's Phntm888's bard. I'm reusing an alias. Incidentally, the alias picture system is broken right now, so I'm just sticking with the same picture.

SOLDIER-1st |

Ok, so my preliminary ideas are as follows.
Party 1: Barbarian (Spirit Totem) with the cleric archetype, Esoteric Scion background
Party 2: Druid (Storm order)
Party 3: Bard (Lore muse)
Party 4: Fighter with the wizard archetype
Party 5: Paladin
The only one I super care about placement is the Barbarian one. The rest I have no problem with switching around or even changing to suit party composition.

Sorn |
I'm pretty sure that for party 4 and 7 we would be reusing our first level characters (at appropriate level), assuming that we make it that far.
I've heard the ranger sucks in the playtest, which honestly sounds like complaints from every version of D&D from 2E onward, so if no one feels strongly about it I think I'll try a bow/crossbow ranger for party 2.

Venthrax |
3 people marked this as a favorite. |
My current passion is playing a dwarven alchemist. Brewmaster Ziggie Ironstout trundles about with a small barrel strapped to his back, the sound of bottles, metal tubes, funnels, and flasks clanging about coming from inside it. While recognized as his clan's top brewer, he's always going on about his excursions with "The Corps" and how everyone in the dwarven military has to pull their own weight, even the cook, which was obviously himself. Quickly mixing the residue from distilling dwarven spirits with last night's cooking oil and some tindertwig precursors, he'll defeat an enemy and serve up some barbequed gnoll with a single action [alchemist's fire]. Quick to issue a put down to the foods of other races and even other clans "The Brenewicks!? They steep their mushrooms in urine... at least it tastes like they do!", he seems to have a begrudging appreciation for one source of recipes outside those of his clan. "My grand-pappy once told me he read some runes saying that them there Osirions had some ale that was... ehh, readily drinkable. Now, I bet you if I could get my hands on some of their grain and the recipe for that mash, with a few tweaks I could brew up something that could truly shine up the inside of your skull in a whole new way!" [Budding Osirionologist background].

---GM Shadowtail24--- |
Party 1 tracker
Phntm88 - Half-elf bard
Sorn - Cleric
Soldier-1st - Human Barbarian (spirit totem), cleric archetype
Snorter - Elven Monk
Venthrax - dwarf alchemist
Shadowtail24 - Gnome Ranger
Sounds like party 1 is set. Let’s see if everyone can have their characters created by tomorrow night so we can kick off the first chapter soon.

Phntm888 |
Definitely - plus we can see how well a party without a primary arcane caster works in this edition.
Incidentally, Sorn, I was thinking of running an Elven Ranger with a longbow for Party 2, but I can save that for a different group. I'll try something else for the next one.

Sorn |
I pretty much have my cleric finished, still working on a bit of a story though. How do you want us to post our PCs?
@Phntm888: I'm not adamant on playing anything for the next stages, so if you really wanted to try it I can go with something else. Also, depending on what the party composition is, maybe we could both play rangers - the GM did say we should have multiple characters from ranger/druid.

---GM Shadowtail24--- |
I pretty much have my cleric finished, still working on a bit of a story though. How do you want us to post our PCs?
Set up an alias and either link a scanned character sheet or type out the details. Or find an online sheet hosting that supports PF2.
I will note that Hero Lab online is doing a special demo with PF2 characters so you could try that.
Phntm888 did a good job with the Aramil Wellys alias. Make sure you include the details in the race and class labels so they show beneath your name. Include:
Gender
Ancestry
Class
Level
Ac
TAC
HP
Saves
Perc
Spell counts/rage rounds/other tracking

Llaichrimosiach Ní Dorchaidhe |
1 person marked this as a favorite. |

Been trying for hours; can't get anything on aliases to save, so here's the stats.
Gender F
Ancestry Elf
Class Monk
Level 1
Background Mindquake Survivor
Speed 30
Class DC 14
AC 14
TAC 14
HP 16
Saves F+1, R+4, W+3
Perc +2, low light
Armor Expert Unarmored
Weapons Trained all Unarmed
Sig Skills Acrobatics, Athletics, Religion, Stealth
Trained skills
Acrobatics +3
Athletics +2
Lore (Dominion of the Black) +1
Religion +2
Stealth +3
Feats
Keen Hearing (ancestry)
Dubious Knowledge (background)
Flurry of Blows
Graceful Expertise
Powerful Fist
Monk Feat - Tiger Stance
Attacks (all agile, finesse, lethal or non-lethal)
Unarmed Strike +3 (d6+2)
Flurry +3/-1 (combine damage rolls into one)
Tiger Claw (requires tiger stance) +3 (d8+2, crit d4 bleed)

Llaichrimosiach Ní Dorchaidhe |

Just been back in and redone the stats, as I'd forgotten to add level to everything. D'oh.
I think I've done everything right now, but there's no examples in the book to check against.
Can I ask anyone to check my working?
Feels weird to have flurry attacks be at different bonuses, after years of them having a small but equal penalty to both.
And can I ask how Aramil got a skill feat, and did he pick a background yet?
Gender F
Ancestry Elf
Class Monk
Level 1
Background Mindquake Survivor
Speed 30
Class DC 14
AC 15
TAC 15
HP 16
Saves F+2, R+5, W+4
Perc +3, low light
Armor Expert Unarmored
Weapons Trained all Unarmed
Sig Skills Acrobatics, Athletics, Religion, Stealth
Trained skills
Acrobatics +4
Athletics +3
Lore (Dominion of the Black) +2
Religion +3
Stealth +4
Feats
Keen Hearing (ancestry)
Dubious Knowledge (background)
Flurry of Blows
Graceful Expertise
Powerful Fist
Monk Feat - Tiger Stance
Attacks (all agile, finesse, lethal or non-lethal)
Unarmed Strike +4 (d6+2)
Flurry +4/+0 (combine damage rolls into one)
Tiger Claw (requires tiger stance) +4 (d8+2, crit d4 bleed)