Valeros

Gaetius Silanus's page

57 posts. Alias of Sorn.


Full Name

Gaetius Silanus

Race

Human (Chelaxian, Versatile Heritage)

Classes/Levels

Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

Gender

Male

Size

Medium

Age

35

Alignment

NG

Languages

Common

Strength 16
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 18
Charisma 12

About Gaetius Silanus

Gaetius Silanus
Medium, Human, Cleric 1 (Iomedae), NG
Armor Class 15 (16) (Chain Mail + Shield spell)
Touch Armor Class 12 (13 with Shield spell)
Hit Points 17
Speed 20ft.
Ability Scores STR 16 (+3), DEX 10 (+0), CON 12 (+1) INT 10 (+0), WIS 18 (+4), CHA 12 (+1)
Saves Fort +3, Ref +1, Will +6
Senses Perception +5
Languages Common,

Attacks:

Longsword - Martial Melee: +4 to hit, range -. Hit: 1d8+3 slashing
Properties: Versatile P
Sling - Simple Ranged: +1 to hit, range 50'. Hit: 1d6+1 bludgeoning
Properties: Propulsive

Skills:

Acrobatics -6
Arcana -3
Athletics +1 (T)
Crafting -3
Deception -2
Diplomacy -2
Intimidation +2 (T)
Lore (Dominion of the Black) +1 (T)
Medicine +5 (T)
Nature +1
Occultism -3
Perception +5 (T)
Performance +2 (T)
Religion +5 (T)
Society -3
Stealth -7
Survival +1
Thievery -6

Spells:

Cantrips Light, Stabilize, Shield, Electric Arc
1st level Bless, True strike
Domain Power Weapon Surge (Zeal domain) (4 spell points)
Channel Energy Heal (1/day)

Feats:

Natural Ambition (Ancestry 1) Grants a first level class feat.
Adapted Spell (Ancestry 1) Grants a cantrip from a different spell list. (Electric Arc)
Healing Hands (Cleric 1) Add a Verbal Casting action to the casting of the triggering spell and increase the number of Hit Points the target regains by 1d8. If you are at least 10th level, you instead increase the number of Hit Points the target regains by 2d8, and at 20th level, you instead increase it by 3d8.
Dubious Knowledge (Background) When you fail a Recall Knowledge check using any skill that has that action, you learn one bit of true knowledge and one bit of erroneous knowledge, but you don’t have any way to differentiate which is which.

Equipment:

Chain mail
Longsword
Holy Symbol (wood)
Waterskin
Sheath
Healer's tools
Sling, 20 bullets
Clothing (ordinary)
Backpack (bedroll, rations (7), hemp rope (50'), pitons (5),
hooded lantern, oil (5 pts), crowbar, hammer, grappling hook,
flint and steel
--------------
Total: 143.9sp, Bulk: 6+7L

Background:
Mindquake Survivor
As a child, you once woke from a particularly harrowing
nightmare, and this nightmare has plagued you ever since.
You’ve had strange thoughts and knowledge that you always felt
weren’t truly your own.
Choose two ability boosts. One must be to Constitution or
Wisdom, and one is a free ability boost.
You gain the Dubious Knowledge feat, and you’re trained in
the Dominion of the Black Lore skill.

Appearance:
Older than your typical beginning adventurer.
Rugged and weathered appearance, a bit of salt and pepper in his close cropped brown hair and beard. Some light scars on his face and extremities from his past life as a soldier. Now he wears chain mail covered with a tabard, and emblazoned with the symbol of Iomedae.

Tracking:
Doomsday Dawn Tracking, Part 1:

How long did it take you to create (or update) your character?
How many times was your character reduced to 0 HP during this adventure?

How many times did your character reach 0 Resonance Points during this adventure?

How many times did your character critically fail the check while overspending Resonance Points during this adventure?

How many times did your character run out of spell slots during this part of the adventure?

How many times did your character run out of spell points during this part of the adventure?

How many Hero Points did you use during this part of the adventure?