| Race |
Fort+2, Ref+5, Will+4; Perc +3 (low light) |
| Classes/Levels |
Acrobatics +4 Athletics +3 Lore (Dominion of the Black) +2 Religion +3 Stealth +4 |
| Gender |
LN Elf Monk 1; Spd 30 Class DC 14 AC 15 TAC 15 HP 16/16 |
| Strength |
14 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
12 |
| Wisdom |
14 |
| Charisma |
12 |
About Llaichrimosiach Ní Dorchaidhe
Gender F
Ancestry Elf
Class Monk
Level 1
Background Mindquake Survivor
Deity Irori
Speed 30
Class DC 14
AC 15
Touch AC 15
HP 16
Saves Fort+2, Ref+5, Will+4
Perc Trained +3, low light
Armor Expert Unarmored
Weapons Trained all Unarmed
Trained skills
Acrobatics +4
Athletics +3
Lore (Dominion of the Black) +2
Medicine +3
Religion +3
Stealth +4
Feats
Keen Hearing (ancestry)
Dubious Knowledge (background)
Flurry of Blows
Graceful Expertise
Powerful Fist
Monk Feat - Tiger Stance
Attacks (all agile, finesse, lethal or non-lethal)
Unarmed Strike +4 (d6+2)
Flurry +4/+0 (combine damage rolls into one)
Tiger Claw (requires tiger stance) +4 (d8+2, crit d4 bleed)
Low-Light Vision You can see in dim light as though it were
bright light.
KEEN HEARING Heritage Feat 1
Your ears are finely tuned to even the slightest whispers of sound. As long as you can hear normally, you can use the Seek action to sense unseen creatures in a 60' cone instead of a 30' cone. You also gain a +2 circumstance bonus to sense unseen creatures within 30 feet that you can hear with a Seek action.
CLASS FEATURES
You gain these abilities as a monk. Abilities gained at higher levels list the requisite levels next to the features’ names.
Flurry of Blows
You can attack rapidly with your fists. You gain the Flurry of Blows action.
FLURRY OF BLOWS
Frequency Once per round.
Make two unarmed Strikes. If both hit the same creature, combine their damage and enhancements for the purpose of resistances and weaknesses.
Graceful Expertise
Your unarmored defense proficiency rank is expert.
Powerful Fist
When striking with your fist, you deal 1d6 damage instead of 1d4. You use your normal proficiency when making a lethal attack with a nonlethal unarmed attack.
Monk Feats
At 1st level and every even-numbered level thereafter, you gain a monk class feat.
TIGER STANCE FEAT 1
Requirement You are unarmored.
You enter the stance of a tiger, using your hands like claws. You can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. They gain the following enhancement.
Enhancement On a critical success, the target takes 1d4 persistent bleed damage.
While in Tiger Stance, you can Step 10 feet as long as your Speed is at least 10 feet.
Equipment
Bulk 2
Light 13
average loose fitting clothing
backpack
bedroll
climbing kit
belt pouch
10 candles
10 chalk
flint & steel
mug
hooded lantern
flute
oil (2)
rations (2)
religious text
50' silk rope
pup tent
waterskin
dagger (Agile, finesse, thrown 10 ft., versatile S)
bo staff (Monk, parry, reach, trip)
hatchet (Agile, sweep, thrown 10 ft.)
sling (Propulsive)
10 bullets
antidote +2
antiplague +2
elixir of life, minor
darkvision eleixir
tindertwig (2)
4sp
3cp
How long did it take you to create (or update) your character?
How many times was your character reduced to 0 HP during this adventure?
How many times did your character reach 0 Resonance Points during this adventure?
How many times did your character critically fail the check while overspending Resonance Points during this adventure?
How many times did your character run out of spell slots during this part of the adventure?
How many times did your character run out of spell points during this part of the adventure?
How many Hero Points did you use during this part of the adventure?