
Aramil Wellys |

Alias problems still exist - I was trying to re-do another alias, and it wasn't working.
As for Aramil's Background and how he got a Skill Feat, his Background is Family Friend (which I see I forgot to note) which gives Nobility Lore and the Hobnobber Skill Feat. All backgrounds give a Lore skill and a Skill Feat - Dubious Knowledge is your Skill Feat. I just broke my feats up by category.
What are your Ability Scores? I don't see them listed.
EDIT: I was just able to modify this alias to include my Background, so they alias issues might be fixed.

Gaetius Silanus |

This has certainly been a challenge getting everything entered with the website going down every few seconds.
Anyways, here is my cleric, mostly complete. I still need to enter my equipment, and finish typing up a background, but otherwise I think he is done.

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As for Aramil's Background and how he got a Skill Feat, his Background is Family Friend (which I see I forgot to note) which gives Nobility Lore and the Hobnobber Skill Feat.
I see it now.
I'm not trying to catch anyone out. I thought I'd missed a step, or humans still got an extra feat, like before.My stats are S14, D16, C10, I12, W14, Ch12. They're on the profile, but it doesn't reveal them in the display.

Aramil Wellys |
1 person marked this as a favorite. |

I didn't think you were - we're all learning the system, so it's easy to miss things right now.
Humans do, but as one of their Ancestry Feats - they can choose either a bonus Class Feat or a bonus General Feat.
I think they can actually take those at higher levels, too. Regardless, they have to choose a feat that allows them to pick an extra feat.
Boy, that's redundant, don't you think?

Gaetius Silanus |

I took one of those feats (Natural Ambition) - it let me get a first level class feat. I suppose they are a bit redundant, but when you get ancestry feats at higher levels I can't really think of another way for humans to be able to exchange them for class/general feats otherwise.

Gaetius Silanus |

Also, your flurry looks correct to me. While the different bonuses is odd, the nice thing is you can spend one action for two attacks, leaving you two actions available to move or strike again (albeit at -8).

---GM Shadowtail24--- |
Aramil Wellys wrote:Here's Phntm888's bard. I'm reusing an alias. Incidentally, the alias picture system is broken right now, so I'm just sticking with the same picture.How did I miss the selection to the game? It looks like I was assumed to not be in somehow.
Selection took place over in the recruitment thread. You were under consideration but not chosen.

Venthrax |
This is what I have to submit for review and to let you get the ball rolling. I'll try to set up the alias as soon as I can; I'm currently on vacation with the family; intermittent signal and no desktop PC are somewhat hindering.
Brewmaster Ziggie Ironstout level 1
Gender M
Ancestry Dwarf
Class Alchemist
Level 1
Background Budding Osirionologist
Speed 20
Class DC 11
AC 13
TAC 13
HP 20
Saves F+4, R+4, W+3
Perc +3 (trained), darkvision
Str 10
Dex 14
Con 14
Int 18
Wis 14
Cha 8
Armor: Trained Light Armor
Weapons: Trained Simple Weapons, Trained Alchemical Bombs
Sig Skills: Arcana, Crafting, Lore (Ancient Osirion), Lore (Brewing), Medicine
Trained skills:
Arcana +5
Crafting +5
Lore (Ancient Osirion) +5
Lore (Brewing) +5
Medicine +3
Nature +3
Survival +3
Feats:
Hardy (ancestry)
Terrain Stalker: Rubble (background)
Smoke Bomb (alchemist)
Acid Flask
Alchemical Fire
Antidote
Bottled Lightning
Elixir of Life, minor
Giant Centipede Venom
Tanglefoot Bag
Thunderstone

---GM Shadowtail24--- |
And we're back!
Some character notes
Aramil Wellys: You are missing 1 skill training (you get the nobility lore free
Gaetius Silanus: What's your ethnicity?
Ziggie Ironstout:
what is your alignment and diety Alignment and Diety
Add one more SKill, ancient Osirion Lore is free
what are your languages?
brewing lore falls under alcohol lore
I'll get to Llaichrimosiach Ní Dorchaidhe.
Also asking that everyone checks in so I know we didn't lose anyone.

Gaetius Silanus |

I guess I forgot to put that in? Please forgive my lack of Pathfinder/Golarion knowledge, I've never actually played it before.
To answer the question, I'll be Chelaxian, hence the Roman-ish name.

Brewmaster Ziggie Ironstout |

Checking in to confirm that neither I nor any of my aliases have been kidnapped and experimented upon by the Derro.
Ziggie is Neutral Good and reveres Torag first and foremost, but he makes offerings to Cayden Cailean and uses his name in exclamations related to brewing: "Achh, Cayden help him with his wort-making and maybe one day he'll make a brew strong enough to make a wee elven lass tipsy!"
-Added Stealth to my trained skills
-I think Ziggie will be speaking Common, Dwarf, and Gnomish
Ziggie's Alias has been created and updated with this info.
After perusing the Pathfinder Wiki, I'm thinking of having Ziggie's hometown be the sparsely populated dwarven Sky Citadel of Kravenkus in the World's Edge Mountains, story permitting.

Aramil Wellys |

I do not believe I am missing a trained skill. Bards get 7 + Int mod Trained Skills, plus Nobility Lore for free. I have 9 skills counting Nobility Lore, and my Int mod is 1, giving me 8 plus Nobility Lore for 9.
Human ancestries don't get a free trained skill - you have to take an Ancestry Feat for that.

---GM Shadowtail24--- |
1 person marked this as a favorite. |
We start of in Varisia. See the below for fill information on chapter one.
This chapter of Doomsday Dawn takes place in the year 4707 ar (11 years prior to Golarion’s present) in the Varisian city of Magnimar, just before the events of Pathfinder Adventure Path #1: Burnt Offerings, the first installment of the Rise of the Runelords
Adventure Path. Knowledge of the ancient empire of Thassilon remains obscure and unknown to the world at large, and with Osirion’s ruins only recently opened to exploration, the Aucturn Enigma itself has not yet been rediscovered.
Since this chapter takes place before the first Pathfinder Adventure Path, there are no implications to the world based on the outcomes of previous campaigns that may have played out at your table.

Gaetius Silanus |

Fortunately, I don't really know any of that stuff, so it won't affect my playtest experience at all :D
Also, I updated my alias profile to include my equipment and total bulk.

Llaichrimosiach Ní Dorchaidhe |

Equipment added, surprisingly light for what it is.
I would have expected some of those items to be in different encumberance categories.
As I didn't have any armor expenses, and weapons were cheap, I had the funds for some low level alchemy.
I stuck to just the level 1 items, so as not to be a jerk.
antidote +2
antiplague +2
elixir of life, minor
darkvision eleixir
tindertwig (2)
Are those okay?

Aramil Wellys |

They posted a blog post yesterday with some notes from the surveys to thus far - Monks had the most starting coin left over, average of 64 sp.

---GM Shadowtail24--- |
I do not believe I am missing a trained skill. Bards get 7 + Int mod Trained Skills, plus Nobility Lore for free. I have 9 skills counting Nobility Lore, and my Int mod is 1, giving me 8 plus Nobility Lore for 9.
Human ancestries don't get a free trained skill - you have to take an Ancestry Feat for that.
You are correct at 9. I had missed checking off the society skill.
I'm typing up the intro post right now! I know Soldier-1st IRL and his character is ready, just not posted. Jump on over to gameplay soon and let's get this going!

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They posted a blog post yesterday with some notes from the surveys to thus far - Monks had the most starting coin left over, average of 64 sp.
Yes, that's what I expect everyone will find, when all classes get the same starting money.
It used to be that different classes got different amounts, and I could see that being reintroduced as a leveller, if some classes prove more popular.Of course, after a few sessions, any advantage from starting cash would be irrelevant, if loot is being shared.
The only classes getting ahead would be those who routinely scout ahead, and keep what they find as 'danger money'.
Since that had historically been the Thief/Rogue, I didn't have a problem with that*, as they needed all the help they could get.
*as long as they pass on the stuff they can't use, and don't secretly carry around the campaign McGuffin for months, without anyone knowing.

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I got a call to fill in an absentee reserve place in another pbp, and was advised to make a Playtest alias, like a PFS PC, but with the special numbers (XXXXX-15XX), as described in the blog.
Should our PCs for this game have been registered that way?
Is this pbp being reported, for credit?

Aramil Wellys |

Rulebook Update Alert
Here is a link to the new Playtest Blog With a Rulebook update link. Important notes called out in the body of the text:
1. Animal Totem Barbarian: Can use any weapon they want when not raging, but still must use special attacks while raging.
2. Occult cantrip soothe: Now has a range of 30 feet. I now can heal from a distance, which means I can play a soothing melody on my lute and heal wounds. (Yes, I derive intense amusement from the fact I can literally play a musical instrument for an entire combat and be completely effective).
3. Signature Skills are gone. Certain classes have had their starting number of Trained Skills altered, and are automatically trained in certain skills to represent general class training (for instance, Bards are now trained in Occultism and Performance automatically, and now get only 6 + Int mod Skills).
This means, GM, that I do, in fact, need to add an additional trained skill, as Occultism and Performance are automatic for me, and Nobility Lore is from the Background. I have added Arcana to my list of Trained skills.

Aramil Wellys |

I will be out of the country starting tomorrow evening. I will have my phone and access to Wi-Fi, but I don't know if I'll be able to post. Please bot me if necessary.

---GM Shadowtail24--- |
1 person marked this as a favorite. |
Thanks for the notice.
Good learning point for PF2: PF2 relies a lot more on “secret” rolls. For a stealth check to sneak, i as the GM make the roll and thentell you a result; you never know what the roll itself was. I couldn’t find a quick reference guide for it in my quick search so I’ll look into making one.
For now I’ll use the critical failure because that’s more fun.

Sorn |