GM Shadowtail's Doomsday Dawn (Inactive)

Game Master Shadowtail24


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Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Alias problems still exist - I was trying to re-do another alias, and it wasn't working.

As for Aramil's Background and how he got a Skill Feat, his Background is Family Friend (which I see I forgot to note) which gives Nobility Lore and the Hobnobber Skill Feat. All backgrounds give a Lore skill and a Skill Feat - Dubious Knowledge is your Skill Feat. I just broke my feats up by category.

What are your Ability Scores? I don't see them listed.

EDIT: I was just able to modify this alias to include my Background, so they alias issues might be fixed.


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

This has certainly been a challenge getting everything entered with the website going down every few seconds.

Anyways, here is my cleric, mostly complete. I still need to enter my equipment, and finish typing up a background, but otherwise I think he is done.

Scarab Sages

Male Bullish
Aramil Wellys wrote:
As for Aramil's Background and how he got a Skill Feat, his Background is Family Friend (which I see I forgot to note) which gives Nobility Lore and the Hobnobber Skill Feat.

I see it now.

I'm not trying to catch anyone out. I thought I'd missed a step, or humans still got an extra feat, like before.

My stats are S14, D16, C10, I12, W14, Ch12. They're on the profile, but it doesn't reveal them in the display.


Male Elf Ranger 1
Aramil Wellys wrote:
Here's Phntm888's bard. I'm reusing an alias. Incidentally, the alias picture system is broken right now, so I'm just sticking with the same picture.

How did I miss the selection to the game? It looks like I was assumed to not be in somehow.


1 person marked this as a favorite.
Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

I didn't think you were - we're all learning the system, so it's easy to miss things right now.

Humans do, but as one of their Ancestry Feats - they can choose either a bonus Class Feat or a bonus General Feat.

I think they can actually take those at higher levels, too. Regardless, they have to choose a feat that allows them to pick an extra feat.

Boy, that's redundant, don't you think?


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

I took one of those feats (Natural Ambition) - it let me get a first level class feat. I suppose they are a bit redundant, but when you get ancestry feats at higher levels I can't really think of another way for humans to be able to exchange them for class/general feats otherwise.


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

Also, your flurry looks correct to me. While the different bonuses is odd, the nice thing is you can spend one action for two attacks, leaving you two actions available to move or strike again (albeit at -8).


Smileybastard wrote:
Aramil Wellys wrote:
Here's Phntm888's bard. I'm reusing an alias. Incidentally, the alias picture system is broken right now, so I'm just sticking with the same picture.
How did I miss the selection to the game? It looks like I was assumed to not be in somehow.

Selection took place over in the recruitment thread. You were under consideration but not chosen.


Still having intermittent forum issues so I’ll have to review characters and submit my guy tomorrow.


Certainly not a problem, I know I'm still having intermittent issues as well.


This is what I have to submit for review and to let you get the ball rolling. I'll try to set up the alias as soon as I can; I'm currently on vacation with the family; intermittent signal and no desktop PC are somewhat hindering.

Brewmaster Ziggie Ironstout level 1

Gender M
Ancestry Dwarf
Class Alchemist
Level 1
Background Budding Osirionologist
Speed 20
Class DC 11
AC 13
TAC 13
HP 20
Saves F+4, R+4, W+3
Perc +3 (trained), darkvision

Str 10
Dex 14
Con 14
Int 18
Wis 14
Cha 8

Armor: Trained Light Armor
Weapons: Trained Simple Weapons, Trained Alchemical Bombs

Sig Skills: Arcana, Crafting, Lore (Ancient Osirion), Lore (Brewing), Medicine
Trained skills:
Arcana +5
Crafting +5
Lore (Ancient Osirion) +5
Lore (Brewing) +5
Medicine +3
Nature +3
Survival +3

Feats:
Hardy (ancestry)
Terrain Stalker: Rubble (background)
Smoke Bomb (alchemist)

Alchemical Formulas Known:

Acid Flask
Alchemical Fire
Antidote
Bottled Lightning
Elixir of Life, minor
Giant Centipede Venom
Tanglefoot Bag
Thunderstone


Wow, so can we actually post again?


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

It does appear so, yes.


And we're back!

Some character notes

Aramil Wellys: You are missing 1 skill training (you get the nobility lore free

Gaetius Silanus: What's your ethnicity?

Ziggie Ironstout:
what is your alignment and diety Alignment and Diety
Add one more SKill, ancient Osirion Lore is free
what are your languages?
brewing lore falls under alcohol lore

I'll get to Llaichrimosiach Ní Dorchaidhe.

Also asking that everyone checks in so I know we didn't lose anyone.


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

I guess I forgot to put that in? Please forgive my lack of Pathfinder/Golarion knowledge, I've never actually played it before.

To answer the question, I'll be Chelaxian, hence the Roman-ish name.

Scarab Sages

Male Bullish

Testing...testing...

Praise the Internet goblins!

We're back.

Scarab Sages

Male Bullish

I'm posting on the move, as I'm out and about.

I haven't been able to update the PC profile to add equipment yet.

There's very little a monk actually needs, are you amenable to allowing any of the uncommon alchemical tools or items, as starting gear?


Snorter wrote:


There's very little a monk actually needs, are you amenable to allowing any of the uncommon alchemical tools or items, as starting gear?

Depends on what the item is. Let me know what you're looking at. The character looks fine otherwise. Just curious who your diety is?


Gnome M Ranger 1 | HP 15/20 | AC 14 | Fort +4 | Ref + 5 | Will | 4 | Perc + 4

Here's Shadowtail24s character, complete with pet eagle.


Male Dwarf (Stronghearted) Alchemist 1 | HP 14/20 | AC 15, TAC 13| Fort+4 Ref+4 Will+3 | Perc+3|

Checking in to confirm that neither I nor any of my aliases have been kidnapped and experimented upon by the Derro.

Ziggie is Neutral Good and reveres Torag first and foremost, but he makes offerings to Cayden Cailean and uses his name in exclamations related to brewing: "Achh, Cayden help him with his wort-making and maybe one day he'll make a brew strong enough to make a wee elven lass tipsy!"

-Added Stealth to my trained skills

-I think Ziggie will be speaking Common, Dwarf, and Gnomish

Ziggie's Alias has been created and updated with this info.

After perusing the Pathfinder Wiki, I'm thinking of having Ziggie's hometown be the sparsely populated dwarven Sky Citadel of Kravenkus in the World's Edge Mountains, story permitting.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

I do not believe I am missing a trained skill. Bards get 7 + Int mod Trained Skills, plus Nobility Lore for free. I have 9 skills counting Nobility Lore, and my Int mod is 1, giving me 8 plus Nobility Lore for 9.

Human ancestries don't get a free trained skill - you have to take an Ancestry Feat for that.

Scarab Sages

Male Bullish

Still here, and checking in every day, to be met with the system down page.
It's been a bad week for downtime.

Scarab Sages

Male Bullish

Could you let us know where the action's going to begin, then we can amend our backstories, with how we got there?


And we’re back, kind of.

If the servers hold up i will target gameplay to start tomorrow evening.

Aramil, I’ll check what hero lab is saying about your skill ranks

Snorter, I’ll get that info and fluff to you today.

Ziggie, looks good, thanks for updating.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

If HeroLab disagrees, I'll take the extra skill, but per the Playtest rulebook, I'm not supposed to have another one.


1 person marked this as a favorite.

We start of in Varisia. See the below for fill information on chapter one.

This chapter of Doomsday Dawn takes place in the year 4707 ar (11 years prior to Golarion’s present) in the Varisian city of Magnimar, just before the events of Pathfinder Adventure Path #1: Burnt Offerings, the first installment of the Rise of the Runelords
Adventure Path. Knowledge of the ancient empire of Thassilon remains obscure and unknown to the world at large, and with Osirion’s ruins only recently opened to exploration, the Aucturn Enigma itself has not yet been rediscovered.
Since this chapter takes place before the first Pathfinder Adventure Path, there are no implications to the world based on the outcomes of previous campaigns that may have played out at your table.


Male Human (Chelaxian, Versatile Heritage) Cleric (Iomedae) 1 | HP 9/17, AC 15 (16), TAC 12 (13) | Fort+3, Ref+1, Will+6 | Speed 20' | Perception +5 | Class DC 15, Spell Points 3/4, Hero Points 1

Fortunately, I don't really know any of that stuff, so it won't affect my playtest experience at all :D

Also, I updated my alias profile to include my equipment and total bulk.


LN Elf Monk 1; Spd 30 Class DC 14 AC 15 TAC 15 HP 16/16 Fort+2, Ref+5, Will+4; Perc +3 (low light) Acrobatics +4 Athletics +3 Lore (Dominion of the Black) +2 Religion +3 Stealth +4

Equipment added, surprisingly light for what it is.
I would have expected some of those items to be in different encumberance categories.

As I didn't have any armor expenses, and weapons were cheap, I had the funds for some low level alchemy.

I stuck to just the level 1 items, so as not to be a jerk.

antidote +2
antiplague +2
elixir of life, minor
darkvision eleixir
tindertwig (2)

Are those okay?


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

They posted a blog post yesterday with some notes from the surveys to thus far - Monks had the most starting coin left over, average of 64 sp.


Aramil Wellys wrote:

I do not believe I am missing a trained skill. Bards get 7 + Int mod Trained Skills, plus Nobility Lore for free. I have 9 skills counting Nobility Lore, and my Int mod is 1, giving me 8 plus Nobility Lore for 9.

Human ancestries don't get a free trained skill - you have to take an Ancestry Feat for that.

You are correct at 9. I had missed checking off the society skill.

I'm typing up the intro post right now! I know Soldier-1st IRL and his character is ready, just not posted. Jump on over to gameplay soon and let's get this going!


And we're LIVE!

Scarab Sages

Male Bullish
Aramil Wellys wrote:
They posted a blog post yesterday with some notes from the surveys to thus far - Monks had the most starting coin left over, average of 64 sp.

Yes, that's what I expect everyone will find, when all classes get the same starting money.

It used to be that different classes got different amounts, and I could see that being reintroduced as a leveller, if some classes prove more popular.

Of course, after a few sessions, any advantage from starting cash would be irrelevant, if loot is being shared.
The only classes getting ahead would be those who routinely scout ahead, and keep what they find as 'danger money'.
Since that had historically been the Thief/Rogue, I didn't have a problem with that*, as they needed all the help they could get.

*as long as they pass on the stuff they can't use, and don't secretly carry around the campaign McGuffin for months, without anyone knowing.

Scarab Sages

Male Bullish

The levels listed for superior equipment seem a bit gamist to me.

It's not clear how strict these are meant to be, whether GMs have leeway with this, or are having the designer hover over their shoulder, tutting as they place loot.


Remember, if you want to actually contribute to the playtest, please use the tracking sheet once we get into combat. That will make it much easier to provide accurate feedback on the part 1 survey when we finish this up.


As Zachary said, sorry for being so late guys. Looking forward to getting this thing rolling!


Sprained my shoulder and only have one hand to type so I will post tomorrow.


waiting on Ziggie


He's ready to go as well, but I'll ask him to post tonight.


Where can we find the tracking sheet?


http://paizo.com/pathfinderplaytest#downloads


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

I put a spoiler in my profile with the questions we need to track, as well, if you just want to copy that.

Scarab Sages

Male Bullish

I got a call to fill in an absentee reserve place in another pbp, and was advised to make a Playtest alias, like a PFS PC, but with the special numbers (XXXXX-15XX), as described in the blog.

Should our PCs for this game have been registered that way?
Is this pbp being reported, for credit?


I was planning on submitting feedback, but not anything for PFS credit. I have not gotten involved with PFS at all.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Rulebook Update Alert

Here is a link to the new Playtest Blog With a Rulebook update link. Important notes called out in the body of the text:

1. Animal Totem Barbarian: Can use any weapon they want when not raging, but still must use special attacks while raging.

2. Occult cantrip soothe: Now has a range of 30 feet. I now can heal from a distance, which means I can play a soothing melody on my lute and heal wounds. (Yes, I derive intense amusement from the fact I can literally play a musical instrument for an entire combat and be completely effective).

3. Signature Skills are gone. Certain classes have had their starting number of Trained Skills altered, and are automatically trained in certain skills to represent general class training (for instance, Bards are now trained in Occultism and Performance automatically, and now get only 6 + Int mod Skills).

This means, GM, that I do, in fact, need to add an additional trained skill, as Occultism and Performance are automatic for me, and Nobility Lore is from the Background. I have added Arcana to my list of Trained skills.


oh fun. The blog post also notes a new character sheet so I would suggest downloading that and filling it out. You may or may not need to update your profile, I haven't gone through everything yet.

Thanks for the note Aramil.

Scarab Sages

Male Bullish

Wheee! Homework!

I'll fix this tonight.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

I will be out of the country starting tomorrow evening. I will have my phone and access to Wi-Fi, but I don't know if I'll be able to post. Please bot me if necessary.


1 person marked this as a favorite.

Thanks for the notice.

Good learning point for PF2: PF2 relies a lot more on “secret” rolls. For a stealth check to sneak, i as the GM make the roll and thentell you a result; you never know what the roll itself was. I couldn’t find a quick reference guide for it in my quick search so I’ll look into making one.

For now I’ll use the critical failure because that’s more fun.


Someone on Reddit made an annotated version of the rulebook with Monday's revisions included. You can find it in the link:

Annotated PF2

This will hopefully be a bit easier to reference than the crazy update document Paizo puts out.


I don't have to change any of my skills, since I was already trained in what clerics get now, and the rest of the numbers are a wash. I did remove the "signature" listing in my profile though.

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