Aramil Wellys
• Ancestry: Human (Half-Elf)
• Background: Returning Descendant
• Class: Bard (Maestro muse)
• Deity: Shelyn
• Alignment: NG
Perception (E) +8; low-light vision
Stats:
STR 12
DEX 14
CON 12
INT 12
WIS 10
CHA 18
HP 44
AC 20
Languages: Common, Elven, Varisian
Skills:
+8 Acrobatics (T)
+1 Arcana (U)
+1 Athletics (U)
+7 Crafting (T)
+10 Deception (T)
+10 Diplomacy (T)
+4 Intimidation (U)
+7 Engineering Lore (T)
+7 Shelyn Lore (T)
+0 Medicine (U)
+0 Nature (U)
+7 Occultism (T)
+12 Performance (E) (+13 Strings)
+0 Religion (U)
+7 Society (T)
+2 Stealth (U)
+6 Survival (T)
+8 Thievery (T)
Feats:
Natural Skill (Ancestry, CRB p. 57)
Lingering Composition (Class, CRB p. 99)
Pickpocket (Skill, CRB p. 264)
Bon Mot (Skill, APG p. 203)
Cat Fall (Skill, CRB p. 259)
Inspire Defense (Class, CRB p. 100)
Virtuosic Performer (Strings) (Skill, CRB p. 268)
Proficiencies:
Unarmored (T)
Light Armor (T)
Simple Weapons (T)
Longsword, rapier, sap, shortbow, shortsword, and whip (T)
Unarmed (T)
Combat:
+8 Rapier (1d6+1 P, Deadly 1d8, disarm, finesse)
+8 dagger (1d4+1 P, agile, finesse, thrown 10 ft, versatile S)
+8 sling (1d6 B, range 50 ft, propulsive)
Saves:
+7 Fort (T)
+10 Reflex (E)
+8 Will (E)
Occult Spellcasting
Occult Spell DCs (T) - 20
Occult Spell Attacks (T) - +10
Spell Repertoire
Cantrips - daze, ghost sound, guidance, shield, telekinetic projectile
1st-level (3/day) - charm, color spray, fear, soothe (signature)
2nd-level (3/day) - dispel magic (signature), hideous laughter, restoration
Composition Cantrips
Inspire Courage
Inspire Defense
Composition Spells (Focus Points: 2)
Counterperformance (Cost 1)
Lingering Composition (Cost 1)
Equipment: Bard Kit (studded leather, 20 sling bullets, rapier, dagger, sling, adventurer’s pack, bandolier, handheld musical instrument (lute), sheath), jade cat, minor healing potion
Bulk 3 Light 3
Coin: 8 gp, 2 sp