
The Marked DM |
1 person marked this as a favorite. |

This will be the new thread for Eberron.
The PCs will start at Level 5, the current level of the one carryover character from my prior iterations of Eberron, Gauntlet. The IN for all PCs will be as Mercenaries working Mickey P.
There should be 4 of you here and possibly a 5th joining. I will not be recruiting for this game.
As with ALL of my games, run what you like, I allow all Pathfinder and ALL 3rd Party supplements, if you're going to do something REALLY outside the box, do let me know.
As we are in Eberron, Races and Classes and Options from that setting are encouraged.

Albion, The Eye |

Hey everyone - thank you for the invite Storyteller, good to be on board!
Really not sure what I will be playing, but of course this being Eberron, the idea of a Warforged pleases me :D
Not crazy familiar with Eberron, only having dipped my toes in for a short bit back in the day with my TTRPG group, but would a Warforged Monk (maybe Zen Archer)/Inquisitor (Ravener Hunter) make sense? THIS kind of imagery.
Of course Psionics also intrigue me, particularly the Soulknife, so there's also that :P
Also, are we using the Android from PF as the 'de facto' Warforged, or an homebrewed option?

Oceanshieldwolf |

Not sure what the Warforged character Gauntlet was using, but my Warforged Haqueton/Harpoon was using this:
Ability Score Racial Traits: +2 Constitution, +2 Intelligence, -2 Charisma
Size: Medium Size or Small Size. Once chosen, this size cannot be changed.
Those that choose to be Small Size get the standard +1 size bonus to hit and armor class and -1 penalty to CMB and CMD.
Those that choose to be Medium Size do not get any size bonuses or penalties.
Type: Humanoid (Living Construct Subtype)
Base Speed: 30' for both Medium and Small.
Languages: Common. Bonus Languages: Draconic, Dwarven, Elven, Goblin, Gnome, Halfling and Orc
Construction Metabolism: Warforged have the following alterations to a normal humanoid's natural processes
Warforged do not need to eat, breathe or sleep, but do need to rest for 8 hours to regain spells or similar abilities.
Warforged do not heal hit points or attribute damage naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. Repairs made with the Craft skill take 8 hours and a warforged repair kit. The amount of hit point damage repaired per check is the result of the Craft check -15. Repairing a point of attribute damage requires 8 hours and a Craft check, DC 25. Repairing both hit point damage and one point of ability damage can done during the same 8 hour period, but still requires two different checks. Appropriate Craft skills include armorsmithing, blacksmithing, gemcutting and sculpting. A conscious warforged can repair itself.
All applications of the Heal skill while used on a warforged are replaced with an appropriate Craft skill.
Spells from the conjuration (healing) subschool or supernatural abilities that duplicate them are only half as effective, rounded down.
Warforged are not capable of procreation, having to rely on a Lifeforge to create new warforged.
Warforged do not change size or appearance naturally over time.
Construct Mind: Warforged get a +2 racial bonus to resist mind-affecting and stunning effects and are immune to paralysis and sleep effects.
Construct Resistance: Warforged get a +2 racial bonus to resist disease, death effects, energy drain, exhaustion, fatigue, nausea, poison and sicken effects as well as stabilization checks and checks to remove negative levels.
Natural Plating: Warforged have a metal plating that provides them with a +2 natural armor bonus to AC. Warforged can still wear normal armor as can other races, however this plating also counts as metal for the purposes of a druid's armor limitation. Warforged can be targeted by spells, powers and effects that affect objects made from metal, stone and wood.
Slam: Warforged have a single slam attack: Medium (1d4) or Small (1d3). This follows the normal rules for natural attacks.
Age:
Adulthood: 0 years
Intuitive: +1d12 / Self-Taught: +1d6 / Trained: +1d4
Middle Age: 150, Maximum 150 years
Base Height & Weight:
Height: 5' 10" (Medium)
Weight: 270 lbs (Medium)
Modifier: 2d4 / Weight Modifier: x4
Not sure where I got it from…it was 9 years ago…
[EDIT - looking at the original Recruitment, it may have been from this Eberron Pathfinder Conversion]

Oceanshieldwolf |

And I would suggest folks look at the Spheres of Power Wiki - I’m more into the Sphere of Might, the martial options.
Though I may just remake Haqueton as Direlock…
My other idea race idea apart from Haqueton the warforged is a half-ogre, seeing as I just made one for a game but then decided to pull out. Though that was a half ogre magi… I dunno, are there any races in PF1 that are Large?!?

Almonihah |

The one carryover PC is a Warforged Magus.
More responses to posts later tonight, very busy day today.
That's fine, take your time, we know it's a hard time for you.
Also like STR based Magus and Investigators a lot.
Having ALL options available makes my brain melt :PAnyone has any idea what they want to play?
Oh, I have many ideas of what I want to play. XD
An awakened raven, who gained intelligence and magical power over the course of being a familiar to a wizard and then a witch, and now hungers for greater arcane power and knowledge.
A huge lion-man haunted/semi-possessed by the spirits of four bloodthirsty monsters (the Sphinx, the (Nemean-style) Lion, the Chimera, and the Griffon), trying to channel their strength for good while fighting against their influence.
A shape-shifter following dreams of a being calling itself "The Eye-Spotted Leopard", claiming to give her power to break every chain that would hold her back, including such things as gravity and conservation of mass.
A displacer-beast-taur, the product of a mad wizard... who treated him as a beloved son, only to accidentally kill himself because he was, well, mad, and couldn't make himself follow proper laboratory safety procedures while experimenting, leaving his creation to find a place in the world.
A minotaur oracle of metal, who took up mercenary work to pay for materials for his ever-more-elaborate pieces of metal artwork.
I could go on. XD So basically I have an idea for any kind of party slot that needs to be filled.

Albion, The Eye |

Albion, The Eye wrote:Also like STR based Magus and Investigators a lot.
Having ALL options available makes my brain melt :PAnyone has any idea what they want to play?
The one carryover PC is a Warforged Magus.
More responses to posts later tonight, very busy day today.
No hurries at all. I am just brainstorming :)
Understood on the Magus. Back to Zen Archer.
Albion, The Eye |

Well met Gauntlet!
I am feeling something like this for my Half-Orc Zen Archer/Ravener Hunter:
=====
I am Jhorgun’taal - a child of two bloods. My mother bore the Mark of Finding, and I carry it too. To House Tharashk, that mark was a coin purse with legs. To me, it was a curse and a calling - the gift of sight, not just through forest and fog, but into the hearts of things. They trained me as a tracker, a prospect of profit. But I saw what they made of others like me - leashed, branded, sent out for gold or glory in someone else’s name. So I fled.
I wandered deep into the Shadow Marches and found the Eyes of Valra - or maybe they found me. Not druids. Not mercenaries. Just quiet watchers with ancient eyes, bound by blood and clarity. They taught me to hone the Mark as something more than a tool — a lens through which the world reveals what it hides. Not every blight comes with claws. Some wear smiles. Some nest in the land itself.
Even in stillness, I began to feel it - a wrongness. Twisted places. Places that sounded false to the Mark. At first it was like a whisper at the edge of my thoughts. Then clearer. Then undeniable.
When the Eyes caught whispers of sickness beyond the Marches - dreams curdling, twisted beasts, villagers speaking in alien tongues - they sent a handful of us to investigate. I was among them. Even before we arrived, I felt it. The Mark flared. The pattern was wrong. Beneath the surface, something stirred - a Daelkyr cult, hidden and rotting. Aberrant. Perverse. I didn’t hesitate. It wasn’t rage. It was necessity.
That hunt was when I first understood the Ravener inside me - the still predator, waiting in silence. The Mark burned bright that day. I wasn’t just tracking. I was seeing.
Now I walk Khorvaire not as a servant, but as a seeker. I take coin because the hunt demands movement. I speak little because words cloud the path.
I am no bloodhound.
I am the arrow in the dark.
The eye in the stillness.
I am the mark.
=====
I am trying to throw a few factions (allies, enemies, or complicated like House Tharashk) into the mix, maybe for future hooks (or not), some motivations, and some personality. And an attempt to keep it succinct. Did it come out too poetic?

Almonihah |

Ooo, seems fun to me! I've been known to wax a bit poetic with my characters myself. :D
Speaking of my characters, I'm definitely leaning towards the awakened raven. I was thinking of either a Sphere Arcanist or a Theorist, or maybe a multiclass of the two--so some specialized spellcasting with some skil focus, too. Hopefully that wouldn't overlap too much with Gauntlet? I don't think it should, but he *would* have a lot of investment into Knowledge (Arcana) and Spellcraft, so if it feels like too much overlap I could go with a different idea.

The Marked DM |

Gauntlet is a Mindblade, so his powers are psionically based. Arcana is not his best skill.
Arcane PCs would be good for Gauntlet where they can acquire Repair spells as they are the most effective spells to heal Warforged, traditional cleric cure spells only heal 1/2 of damage to Warforged.

Gauntlet of Sharn |

Actually I got access to the Make Whole psychic spell. I should be able to repair myself with that I think…

Oceanshieldwolf |

@The Marked DM: can you post some specs for creating characters when you have a moment? I know this is a difficult time…sending you well wishes and your pup strong heart to reach the Happy Hunting Grounds.
Point buy? I think Haqueton was built on a 25 pt buy, but trying to retool a Charisma-negative class as a Direlock is punishing. Can’t believe I spent 10 points of my 25 just to end up with 14 Charisma! “A warforged vigilante walks into a bar, but walks straight back out because it wasn’t comedy night…” (and I reread the thread the other night - Haqueton *did* leave the bar before the big initial barfight!)
Are there any Campaign Traits?
Are Templates allowed? The cheesiest thing I could think of was to burn a level to grab the Simple Template: Advanced template to shore up my Charisma. Also, does anyone know of a template that makes you..Large? [EDIT - found the Simple Template: Giant EDIT]

Gauntlet of Sharn |

Gauntlet of Sharn wrote:Gauntlet is a Mindblade, so his powers are psionically based. Arcana is not his best skill.I thought the Mindblade was Paizo’s “psychic” version of Dreamscarred’s “psionic” Soulknife - like a psychic archetype version of the Soulknife for the Magus…
Correct! I don’t charge weapons, I make them from mental energy. His ‘spells’ are psionic spells. However, he has had no interest in Arcana so I never put skill points into it. He can pick locks and make/repair armor however.

Gauntlet of Sharn |

Had another simpler idea. Still a little outlandish.
@The Marked DM: would a Xen’drik Drow be a) allowed and b) a good fit? I know the adventure Grasp of the Emerald Claw details the drow in Xen’drik…so if that would create problems let me know…
I’m not speaking for the GM, but this was the post I originally built Gauntlet with:
RECRUITMENT NOW OPEN for Eberron - Echoes of the Past
A Sharn based campaign.
This will be a Pathfinder game.
Eberron Pathfinder Conversion
Builds:
Starting at 3rd Level.
Traditional Eberron Races are (obviously) allowed.
25 Point Buy.
We are using Background skills.
Max HP at 1st Level. Roll or 1/2+1 HD thereafter.
If you wish to use a supplement just ask.
Yes Psionic Characters are welcome (Ultimate Psionics).
A brief Background 2 paragraphs max is fine.
Two Traits (from any book including Campaign Traits unless they are tied to the core of that Campaign and would make little sense here).
You may take a single Drawback to gain another Trait.
Each character will receive a bonus Feat of their own choice over and above the base level 1 Feat which must be selected at character creation.
I will use a Hero Point system of my own devising.
Starting with 4,000 GP.

Gauntlet of Sharn |

Here is the link we used for the Pathfinder conversion of Eberron.
https://sites.google.com/site/eberronpathfinder/conversion-info

Oceanshieldwolf |

I found this Eberron wiki article on Drow that details the three tribes extant in Xen’drik - the scorpion god worshipping Vulkoori; the giant-loyalist and fire magic wielding Sulatar; and the Khyber dwelling and “most advanced” Umbragen.
A few individual exiles also reside in the city of Stormreach.
Also found an article on Drow by Keith Baker on his blog, further down he writes a little about the cultural differences between the Five Nations of Khorvaire and the Umbragen - essentially that the former are more industrial and the latter more magical…
Currently thinking of an Umbragen Drow Direlock agent masquerading as a mercenary….

The Marked DM |

@The Marked DM: can you post some specs for creating characters when you have a moment? I know this is a difficult time…sending you well wishes and your pup strong heart to reach the Happy Hunting Grounds.
I believe that Gauntlet copied the build stats, but I'll link to the original:
RECRUITMENT NOW OPEN for Eberron - Sharn the City of Towers
One change is that the new PCs will be using wealth by level, that is currently 5th.

The Marked DM |

Are there any Campaign Traits?
Are Templates allowed? The cheesiest thing I could think of was to burn a level to grab the Simple Template: Advanced template to shore up my Charisma. Also, does anyone know of a template that makes you..Large? [EDIT - found the Simple Template: Giant EDIT]
No specific Campaign Traits that I ever created for THIS game, but I am open to any Campaign Traits that make sense. If the Trait is tied to a specific area in Golarion you can take it here, just please tie it to an Eberron Kingdom or lands that makes sense.
Sure, Templates are fine as long as they are appropriately included in the build, so if a template clearly should be a +1 then your PC should be built at 4th level with a +1 level adjustment (I don't believe ALL templates are so level adjusted but many are).

The Marked DM |

OK, one of the original PCs did indeed get back to me and has agreed to re join, Frank E. Human Unchained Summoner.
This means the group is 6 (well possibly 6):
Existing PCs:
Gauntlet of Sharn Warforged Magus (Mindblade) - Jeremy Clements.
Frank E. Human Unchained Summoner - ScegfOd.
Players Developing new PCs:
Almonihah - Concept - Awakened Raven Arcanist.
Albion, The Eye - Concept - Half-Orc Zen Archer/Ravener Hunter.
Oceanshieldwolf - Concept - Umbragen Drow Direlock.
Doomed Hero - Concept - Undeclared.
---
Note that I am just about ready to close out the Recruitment for the relaunch of my Way of the Wicked Campaign, that will probably roll out THIS weekend. Based on that timing, I will try and roll THIS out the weekend after that, so first few days of May. That's a tentative date.

Oceanshieldwolf |

Heh. Honestly I have a few ideas - retooling Haqueton/H4rp00n as a gun-toting lunatic like he/they always wanted - or as a Large Advanced Direlock warforged victim of further experimentation; a Shifter of some kind, with some kind of support class; or the Drow Direlock idea.
I don’t see any healer here, and though I’m not one to care about “roles” if I found a narrative concept that inspired me then I could play support/healer…

Brennus, Arcane Raven |

All sounds good! I've got a draft of Brennus here, pay no attention to the background (Yes, I've built Brennus before so I just copy-pasted some stuff for now). I've got the basic build down, just need to purchase equipment, pick languages and traits, and give it all a once-over. I'll have some questions when I have a bit more time to type things up. For now, things to note:
* His Sphere Arcanist levels give him two 'Moldable Talents' that he can reassign every morning, or he can burn some arcane reservoir to switch them as a full-round action. This gives him some pretty incredible versatility, though it's expensive and slow to change things around.
* He's also got the Spell Adept feat, which means he can use spell points to memorize normal Vancian-style spells. Again, expensive but versatile. Note that both of these apply to *any* type of spell, so he can cover just about any magical need if he knows in the morning what we're going to be up against (but otherwise he's going to go with a generalist set). Basically, he's a "backup caster"--he can cover any gap or need we have, but never as well as a specialist could.
* He... also may have a bit of a literal taste for magic. He can drain magic items to fill his arcane reservoir, and steal other people's spells to recharge his spell points...

Oceanshieldwolf |

Hmm, Brennus being a spellthief/magicvore makes me less likely to go the Direlock route as they are likely to compete for thematic space. Similarly, a martial warforged like my original character in this game is kinda akin to Gauntlet - which was fine when were in separate parties/tables…
I’m a little lost on what to play currently.

Albion, The Eye |

Hello ^^
Hello :)
Hmm, Brennus being a spellthief/magicvore makes me less likely to go the Direlock route as they are likely to compete for thematic space. Similarly, a martial warforged like my original character in this game is kinda akin to Gauntlet - which was fine when were in separate parties/tables…
I’m a little lost on what to play currently.
Looks like we need a rogue/infiltrator/scout of some sort? How about a Slayer? Or a psionics class able to do martial and infiltration?

Oceanshieldwolf |

There is no Cleric.
Heh. I said upthread there is no healer yet. I think Psionics has at least one healer - the vitalist? And I’m sure Spheres has a million ways to heal let alone all the other 3PP’s…
I guess for me the problem is I need a strong concept to wrap around for me to want to play it, and I’m not finding one yet, and I tend to go concept first, role last. ;)

The Marked DM |

The Marked DM wrote:There is no Cleric.Heh. I said upthread there is no healer yet. I think Psionics has at least one healer - the vitalist? And I’m sure Spheres has a million ways to heal let alone all the other 3PP’s…
I guess for me the problem is I need a strong concept to wrap around for me to want to play it, and I’m not finding one yet, and I tend to go concept first, role last. ;)
Well, you have some time :)

Brennus, Arcane Raven |

Hmm, Brennus being a spellthief/magicvore makes me less likely to go the Direlock route as they are likely to compete for thematic space. Similarly, a martial warforged like my original character in this game is kinda akin to Gauntlet - which was fine when were in separate parties/tables…
I’m a little lost on what to play currently.
Goes to show I had no clue what a Direlock is. :D Though looking at the class... I'm not really seeing much thematic overlap? Direlock seems based on getting up close and being scary more than stealing power. That said, Brennus's build is flexible enough that I wouldn't worry about overlap with it. Quite honestly the manavore part is supposed to be more of a "Uh... do you have a problem there, Brennus?" thing than a frequent combat tactic. So don't be afraid to play what you want.
In other news, Brennus background!
Brennus's earliest memories are fragmentary and clouded. From what he can tell, he was a familiar to a wizard of some repute in Aundair--he has bits of memories of the flying towers of the Arcane Congress and the University of Wynarn, of arcane experiments and theories of magic, though he's not certain which of the many wizards he remembers seeing was his master.
What he does remember clearly is the feeling of his familiar bond breaking, the desperate loss as his super-ravenly intellect and power slowly drained from him. His memories after that are even more vague, bits of fear or hunger or triumph as he lived as a mostly-ordinary raven.
His clear memories begin with the second time he became a familiar. Somehow he had ended up in Sharn and been injured. A young man picked him up and cared for him--a student of magic at Morgrave University by the name of Failin. As he nursed Brennus back to health, the young student bound the raven to himself as his familiar.
Brennus wasted no time in taking advantage of his second chance. Having once felt the bitterness of losing what the familiar bond offered, he was desperate to find some way to guarantee his intellect would remain even if he lost this new bond. He pushed his master hard to learn greater secrets of magic, sometimes hinting at the half-remembered theories he remembered from his past, while making sure to drink in every detail of every class himself. Sometimes Brennus wouldd go so far as to quietly spy on the students and faculty if he thought they were hiding a particularly juicy bit of knowledge.
He didn't let up when Failin graduated, eventually motivating his otherwise timid 'master' to sign up for an expedition to Xen'drik. The journey was hard and perilous, and soon enough, Failin confronted Brennus over his behavior. To the raven's great shame, when he finally came clean about his past and motivations, Failin was nothing but supportive, promising to help him find something to ease his mind about never again losing his mind.
With their relationship on a bit better foundation, the pair proved to be a great asset to the expedition, even as the dangers of Xen'drik whittled away at their numbers and supplies. Just at the point of turning back, they stumbled upon some strange ruins... ruins that seemed somehow familiar to Brennus. Within they found what was clearly an arcane laboratory of some sort, with a large cache of dragonshards... and a strange apparatus that called to the raven familiar.
How he knew what to do, Brennus couldn't say. As the rest of the expedition watched, he placed a few dragonshards in the apparatus, and then stood within it himself. He channeled power through it...
...he awoke in Sharn, feathers scorched, and with his familiar bond once again severed, and an entire day's worth of memories missing, if the expedition's timekeeping had been accurate up to that point. Stranger still, he now had two large lumps on his body, one in his chest and the other on his forehead. He still hasn't learned what happened to them, whether or not Failin survived, though he fears the worst given his broken bond.
It was not lost on Brennus that he had, at last, achieved his goal, for he retained his mind, and even now had his own spellcasting abilities. But any triumph he might have felt was rendered bitter by his fear for the master that had become more of a friend. Not quite sure what to do with his growing conscience, Brennus threw himself into furthering his desires for knowledge and power. It wasn't long before the lump on his chest opened, revealing itself to be a large, azure eye. The lump on his forehead has not yet so revealed itself, but he suspects sooner or later it will also turn out to be another eye.
Joining a mercenary company was a surprisingly natural fit, for his twin pursuits had a matching hunger for coin, and Brennus's small size and strange magic are of considerable use for mercenary work. Insert something here about how he's worked with the rest of you in the mercenary company for a bit. :D