Venture Teller Play b'Post |
"You're not Duskwardens? They stare blankly at the one who spoke first. He slowly lifts his hand from a pocket and peers down into it. The remains of a half-light charm lay shattered on his palm.
Feel free to ask or ad lib anything else.?
Sigias gets the former slaves feeling better. Water is of much more use than the wand, but both are appreciated. They happily follow the Pathfinders through the tunnels back to Kaer Maga.
Gaius Gallonica |
Gaius will happily chat with them about their time in Nidal, he is always interested to learn about strange new places he hasnt visited yet and the potential for trade with them or perhaps the opportunity to supply these newcomers to Kaer Maga.
Taking 10 to identfiy new potential business prospect with Local for season 8 faction card. DC is 20, taking 10 gets him 22.
Albert Gam |
Also intrigued by their time in Nidal, Albert chats with the ancient slaves.
No, but it seems that the charms doesn't work here as the Duskwarden weren't able to found you. But don't worry, we will happily help you get back to where you belong, with the Freemen.
Venture Teller Play b'Post |
I wasn't intending it, but I spent close to 10 hours at elections today. :)
Gaius: Does it need to be a named NPC?
Getting back to Kaer Maga takes hours, but does not pose anymore problems for the Pathfinders. Shortly after reaching the city the party can bring the former slaves to Halman Wright at the Freemen Common House. Wright apologizes and asks you to wait a moment while he makes sure that they have everything that they need. "My apologizes for the horrible experience that you have had in reaching Kaer Maga. I promise on behalf of all of the Freemen that we will do what we can to help you find your footing." Anva takes over from here, insisting that Halman talk to the Pathfinders and leave the logistics to her. In a whirlwind of activity throughout the Common House, she arranges for the group of former captives to receive food, lodging, clothing, and treatment for their wounds.
"Now then," Halman asks, "What can you tell me of your mission?"
Agalych |
Agalych dumps the collection of charms on the table.
"These did not seem to do their task." He says.
"Was the place called Sparkleglim. Many unfriendly creatures, goblins, kobolds. The kobolds tunnel up from below, and laid many traps. Many."
"Scared off for now." He shrugs slightly. "But might return."
He nods towards the rescuees. "Those ones would know more."
Carina Villasani |
"The kobolds were of the Shardsting tribe, and the one that we interrogated said that they found a cache of caulborn items, with they tried to use for their own purposes," Carina adds, after Agalych ceases talking. "They broke in from the Darklands, and were trying to use the refugees as guinea pigs to test their death traps."
Ylania Greenbriar |
There was also an ooze that we and our summoned might were able to disperse which look like it had a history of waylaying different creatures the elf adds.
Ylania Greenbriar |
I wasn't intending it, but I spent close to 10 hours at elections today. :)
** spoiler omitted **
Gaius: Does it need to be a named NPC?
Getting back to Kaer Maga takes hours, but does not pose anymore problems for the Pathfinders. Shortly after reaching the city the party can bring the former slaves to Halman Wright at the Freemen Common House. Wright apologizes and asks you to wait a moment while he makes sure that they have everything that they need. "My apologizes for the horrible experience that you have had in reaching Kaer Maga. I promise on behalf of all of the Freemen that we will do what we can to help you find your footing." Anva takes over from here, insisting that Halman talk to the Pathfinders and leave the logistics to her. In a whirlwind of activity throughout the Common House, she arranges for the group of former captives to receive food, lodging, clothing, and treatment for their wounds."Now then," Halman asks, "What can you tell me of your mission?"
Was it a good 10 hours though?
Venture Teller Play b'Post |
It was awesome to see so many new voters signing up and participating. Local news called it over crowded but that is two sides to the same coin I suppose. :)
Wright says, “Some people underestimate kobolds, but they can be quite dangerous in familiar territory, and the ones you faced sound tougher than most.” He shakes his head, “They used the poor man to test their traps? If you hadn’t acted quickly, I’m sure that more than one of the travelers would have lost their lives.”
"The caulborn?" Wright asks. "When he first took control of the city, the first Runelord of Greed made a deal with the caulborn, a mysterious race of prophets and record-keepers residing in the city. They agreed to become wardens and historians of the city." He looks at the adventurers arrayed around him. "You probably already know that. DC 25+: What you may not know, is that after a millennia of service, the caulborn predicted the arrival of the Starstone and fled deep beneath the surface to escape destruction. DC 30+: The caulborn carved out a series of caverns, passages, and even a city far beneath Kaer Maga. The caulborn used some of these places as homes and others as storage vaults for their many treasures."
"Pathfinders, you have done yourself proud. The Freeman of Kaer Maga will be happy to call you allies, and you may call on us if we can be of assistance."
Not having found the fallen Duskwarden's body there is no need to talk with the duskwardens, and your mission is complete.
For which Sheila Heidmarch thanks you.
Venture Teller Play b'Post |