Harrow Reading

Carina Villasani's page

163 posts. Organized Play character for Blue Moose.

Full Name

Carina Villasani


| HP: 53/53| AC: 12( 12Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0


| Speed 30ft | Active conditions: none


Female CG Human (Varisian) Fortune-teller and Field Scribe 8

About Carina Villasani

Carina Villasani
Female human (Varisian) harrower 3/illusionist (shadow[APG]) 5 (Pathfinder Campaign Setting: Inner Sea World Guide 276, Pathfinder RPG Advanced Player's Guide 147)
CG Medium humanoid (human)
Init +2; Senses Perception +0
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 53 (8d6+19)
Fort +6, Ref +6, Will +8 (+1 vs. enchantment effects); +1 trait bonus vs. charm and compulsion
Speed 30 ft.
Melee mwk bladed scarf +3 (1d6-1) or
. . starknife +2 (1d4-1/×3)
Special Attacks binding darkness, harrow casting
Spell-Like Abilities (CL 8th; concentration +9)
. . 3/day—ghost sound (DC 13)
Illusionist Spells Prepared (CL 8th; concentration +14)
. . 4th—greater aggressive thundercloud[ACG] (DC 21), black tentacles, ice storm, phantasmal killer (DC 22)
. . 3rd—dispel magic, displacement, fireball (DC 20), haste, oneiric horror[OA] (DC 21)
. . 2nd—burst of radiance (DC 19), glitterdust (DC 18), mirror image, scorching ray, rime snowball[UW], web (DC 18)
. . 1st—color spray (DC 19), feather fall, grease, heightened awareness[ACG], magic missile, obscuring mist, vanish[APG] (DC 19)
. . 0 (at will)—detect magic, light, ray of frost, read magic
. . Opposition Schools Enchantment, Necromancy
Str 8, Dex 14, Con 14, Int 22, Wis 10, Cha 12
Base Atk +3; CMB +2; CMD 14
Feats Greater Spell Focus (illusion), Harrowed[ISWG], Intensified Spell[APG], Rime Spell[UM], Spell Focus (evocation), Spell Focus (illusion), Varisian Tattoo[ISWG]
Traits dangerously curious, varisian tattoo
Skills Appraise +13, Craft (calligraphy) +17, Knowledge (arcana) +17, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +17, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (nobility) +10, Knowledge (planes) +17, Knowledge (religion) +12, Linguistics +17, Perform (dance) +9, Spellcraft +17, Use Magic Device +13
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Hallit, Ignan, Infernal, Kelish, Osiriani, Shoanti, Skald, Sylvan, Thassilonian, Tien, Varisian
SQ arcane bond (masterwork bladed scarf), blessing of the harrow, extended illusions (2 rounds), tower of intelligence, tower of strength
Combat Gear pearl of power (1st level), potion of cure light wounds, potion of fly, potion of lesser restoration, potion of remove blindness/deafness, scroll of protection from evil, scroll of summon monster iv, snapleaf[UE], wand of cure light wounds, wand of identify (50 charges), wand of mage armor (30 charges), wand of magic missile, air crystal, alchemist's fire (2), antiplague[APG] (2), antitoxin (2), holy water (2), vermin repellent[UE] (2); Other Gear mwk bladed scarf[ISWG], starknife, carina's blessed book, cloak of resistance +2, handy haversack, headband of vast intelligence +2, lesser talisman of freedom[OA], sleeves of many garments[UE], traveler's any-tool[UE], belt pouch, cold weather outfit, everburning torch, harrow deck[UE], ink (3), inkpen, journal[UE], masterwork calligraphy tools, scroll case, silk rope (50 ft.), spell component pouch, spellbook, compact[ARG], trail rations, wizard starting spellbook, wrist sheath, spring loaded, wrist sheath, spring loaded, price of blessed book (worth 12,500 gp), 10,144 gp, 4 sp
Special Abilities
Arcane Bond (Masterwork bladed scarf) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Binding Darkness (2 rounds, 9/day) (Sp) Ranged Touch attack entangles target and grants them concealment.
Blessing of the Harrow (1/day) (Su) 10 min, grant self and allies +1 insight bonus to a random type of roll for 24 hr.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extended Illusions (+2 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Greater Spell Focus (Illusion) +1 to the Save DC of spells from one school.
Harrow Casting (3/day) (Su) Add S & F component to spell for random benefit. Can't affect metamagic spell.
Harrowed +1 on saves vs. enchantment; can draw Harrow cards for bonuses.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Shadow Associated School: Illusion
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Tower of Intelligence (Su) Harrow casting, gain +1/INT card bonus to overcome spell resistance.
Tower of Strength (Su) Harrow casting, gain +1/STR card bonus on each die of spell damage.
Varisian Tattoo (Illusion) Spells from chosen school gain +1 caster level.

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0- Acid Splash, Arcane Mark, Bleed, Danicing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
1- Adhesive Spittle, Air Bubble, Alarm, Ant Haul, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Crafter's Fortune, Disguise Self, Ear-Piercing Scream, Endure Elements, Enlarge Person, Expeditious Excavation, Feather Fall, Flare Burst, Floating Disk, Glue Seal, Gravity Bow, Grease, Heightened Awareness, Hydraulic Push, Hypnotism, Identify, Kreighton's Perusal, Liberating Command, Mage Armor, Magic Missile, Mirror Strike, Moment of Greatness, Monkey Fish, Mount, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Reduce Person, Secluded Grimoire, Shocking Grasp, Shield, Silent Image, Snowball, Summon Monster 1, Touch of Gracelessness, Touch of the Sea, Unprepared Combatant, Unseen Servant, Vanish, Vocal Alteration
2- Aggressive Thundercloud, Air Step, Alter Self, Angelic Aspect(Lesser), Bear's Endurance, Blindness/Deafness, Brow Gasher, Burst of Radiance, Cat's Grace, Create Pit, Cushioning Bands, Darkvision, Euphoric Cloud, False Life, Fiery Shuriken, Flaming Sphere, Flurry of Snowballs, Fox's Cunning, Frigid Touch, Ghoul Touch, Glitterdust, Gust of Wind, Haunting Mists, Hypnotic Pattern, Investigative Mind, Invisibility, Knock, Minor Image, Mirror Image, Pilfering Hand, Pyrotechnics, Resist Energy, Rope Trick, Scorching Ray, See Invisibility, Spectral Hand, Spider Climb, Spontaneous Immolation, Stone Call, Stone Discus, Summon Monster 2, Summon Swarm, Touch of Idiocy, Twilight Haze, Warding Weapon, Web
3- Aqueous Orb, Chain of Peridition, Cloak of Winds, Darkvision(Communal), Daylight, Dispel Magic, Displacement, Fireball, Fly, Good Hope, Halt Undead, Harrowing, Haste, Heroism, Lightning Bolt, Magic Circle Against Evil, Major Image, Oneiric Horror, Stinking Cloud, Summon Monster 3, Tongues, Wall of Nausea
4- Aggressive Thundercloud, Greater, Black Tentacles, Bestow Curse, Creeping Ice, Dimensional Anchor, Dimension Door, Dragon's Breath, Fear, Globe of Invulnerability, Lesser, Ice Storm, Obsidian Flow, Phantasmal Killer, Shadow Conjuration, Shadow Step, Shocking Image, Summon Monster IV, Wall of Ice