[PFS] Beyond the Black-half Halfblight Path (Gameday VII) (Inactive)

Game Master Curaigh

Wizard's Wanted Gameday VII Upper Tier
**Black Half Table
**Back Up Communication link, Please follow the link to add this to your google drive.**


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Core Helms ! Wizards Wanted Gameday X

While we wait for climbing & healing...

Perception:

Agalych: 1d20 + 5 ⇒ (19) + 5 = 24
Albert: 1d20 + 14 ⇒ (17) + 14 = 31
Abram I: 1d20 + 10 ⇒ (13) + 10 = 23(+18?)
Carina: 1d20 ⇒ 10
Gaius: 1d20 + 13 ⇒ (19) + 13 = 32
Sigias: 1d20 + 1 ⇒ (9) + 1 = 10
Ylania: 1d20 + 9 ⇒ (12) + 9 = 21

Sigias, Abram and Carina are too busy trying to get the bear out of the pit, but everyone else seems to notice the wall on the other side of the second pit has a strange gash in it. Too straight to be found in a natural cavern and there is an animated sheen of foul brown-orange slime dripping from something silvery inside the gash.

Liberty's Edge

male Skinwalker Hunter 4 / Barbarian 3 | HP : 22/86 | AC/FF/T 13/13/9 | Fort +11, Ref +6, Will +4 | Init +1 | Rage 12/12 | 1- 4/4, 2- 2/2 | Perc +12 (+8 more if scent is relevant)

He gains a climb speed as bear

Grand Lodge

N Grippli Magus 6

"That does not seem like it belongs there." Agalych says, pointing towards the crack in the wall with the strange silver thing in it.

With no warning, his legs suddenly extend, and he leaps across the nearer pit with barely any effort at all, to get a closer look.

Take a 10, can automatically jump up to 20'

He pauses a moment to look watch Abram's progress out of the pit, before adding, "This one wonders if these are the last of them."

The Exchange

N Male Tiefling Wizard (Bloatmage) 11

With a flicker of light Gaius vanishes and reappears on the other side of the pit.

Using shift to teleport across the pit

Very curious he says as he mutters a simple spell to detect magic.

I wonder what the orange stuff is?

Knowledge: 1d20 ⇒ 19
Planes is +16, all others +12

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

I guess her rolls tell her nothing


Core Helms ! Wizards Wanted Gameday X

I was assuming Ylania didn't cross the (now) open pit to look at the bones farther into the room. Sorry for not making that clear, but I will address the rolls when the time is right (see below). Also apologies to Carina for misreading the alpha list, but... since you made the save PHEW :)

Abram Ivanov wrote:
He gains a climb speed as bear

What is the climb speed? It matters now as...

Initiative!:

1 A: 1d20 + 7 ⇒ (14) + 7 = 21
5 AC: 1d20 + 1 ⇒ (17) + 1 = 18
3 AI: 1d20 + 2 ⇒ (18) + 2 = 20
4 CV: 1d20 + 2 ⇒ (17) + 2 = 19
6 GG: 1d20 + 8 + 1d4 ⇒ (5) + 8 + (4) = 17
8 S: 1d20 + 9 ⇒ (3) + 9 = 12
2 YB: 1d20 + 6 ⇒ (14) + 6 = 20 sorry for looking like I was ignoring you. Even without the trap, this is the real reason I couldn't proceed with your rolls.
7 VT: 1d20 ⇒ 19

Gaius!:
Technically the Kn (dungeoneering) check happens as part of the Perception check and and you rolled high enough to not only see the 'trap' but also to see through the shapeshifting ooze's disguise. It is called a deathtrap ooze and considering you heard a rumor about it earlier, I am going to give a circumstance bonus and you can recall three things about them. But the real question is do you still want to shift across the pit and do you shout out to the grippli who 'with no warning' jumped across the pit?

Agalich?:
Was my description unclear? What did you think was being described? I think that having discovered two traps, a great many bones lying about, and the GM rolling a Perception check, would be clues that you discovered a trap. Are you sure you want to jump across to it?

Surprise round
Agalych (21):
Ylania Greenbriar (20.6):
Abram Ivan (20.2): 40(?) ft. down
Carini Villasani (19):
Albert Cam (18):
Gaius Gallonica (17):
Scythe trap (15): 1d20 + 20 ⇒ (13) + 20 = 33, [dice=2d4+6]
Sigias (12):

Liberty's Edge

male Skinwalker Hunter 4 / Barbarian 3 | HP : 22/86 | AC/FF/T 13/13/9 | Fort +11, Ref +6, Will +4 | Init +1 | Rage 12/12 | 1- 4/4, 2- 2/2 | Perc +12 (+8 more if scent is relevant)

30ft

The Exchange

N Male Tiefling Wizard (Bloatmage) 11

If I identify the creature then I am certainly not shifting across. I would like to know special attacks, resistances and senses.

WATCH OUT AGALYCH, THATS A DANGEROUS OOZE!

Who is acting in the surprise round?


Core Helms ! Wizards Wanted Gameday X

The deathtrap ooze. Though Agalych has an ooc option before we continue.

Venture Teller Play b'Post wrote:

More than one source mentions a sheen of foul brown-orange sludge that seems to wield a killing blade.

Grand Lodge

N Grippli Magus 6

GM:
Agalych jumped across the first pit, beside Carini, not in front of the crack in the wall (I moved my token and everything! =))... though admittedly where things are is a bit cryptic, as you don't show them as we spot them, only after we deal with them.

Certainly wasn't jumping directly in front of it.

Agalych lands beside Carini, then looks back towards Gaius as the later calls his warning. The little grippli frowns, though stays to protect the fortune teller, if it is indeed as dangerous as Gaius seems to be implying.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Do we know what the ooze can do?


Core Helms ! Wizards Wanted Gameday X

Gaius recalls sitting in dungeoneering class, black slate at the front filled with random blobs of color and no real form. He recalls the strange shapechanger subtype order. This one is known as a deathtrap ooze and has acid, constrict; immune acid, ooze traits; blindsense. Mostly it is known for mimicking traps.

Kn (dungeoneering) from others might reveal more.

Agalych quickly responds to Gaius warning and lands next to Carina instead of getting closer to the scythe blade hidden in the wall.

Both Agalych and Gaius said they jumped/shifted forward after hearing the description of the trap (which is actually a creature). Now that I have that clarified, (map updated with some adjustments of PCs for safety reasons) neither stepped into its range. The creature will continue to wait for the 'trap' to be sprung (like a trap does) so the surprise round will not happen. The question is do you wait for Abram to climb out of the pit and be healed before initiating combat? Or do you avoid taking the highly injured pathfinder into harm's way and remove the threat before then? Unless you want to avoid the combat, you can roll your attacks either way. Abram I may need you to calculate your return/recovery in time.

Also:

Reflex:
It suddenly feels like standing at the top of a slope that is beginning to slide down. No real Save needed: it just [ii]feels[/i] that way.

The Exchange

N Male Tiefling Wizard (Bloatmage) 11

Lets get Abram back here and healed up. I can perhaps set off the ooze with a basic summon. Does anyone have any other preparations to make?

Reactivating shield wand as its likely to have run out

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Know. (dungeoneering): 1d20 + 10 ⇒ (3) + 10 = 13

I agree! says Albert before adding Better safe than sorry.

Dark Archive

AC 17, CMD 13, F +5, R +4 ,W +3, Percception +1

"Come on Abram keep climbing - some bandages waiting for you up top." Sigias readies a healing wand.

How many HP is Abram down?
UMD CLW: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 1 ⇒ (3) + 1 = 4
UMD CLW: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 1 ⇒ (8) + 1 = 9
UMD CLW: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 1 ⇒ (2) + 1 = 3
UMD CLW: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 1 ⇒ (7) + 1 = 8
UMD CLW: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 1 ⇒ (2) + 1 = 3
UMD CLW: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 1 ⇒ (8) + 1 = 9
UMD CLW: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 1 ⇒ (7) + 1 = 8
UMD CLW: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 1 ⇒ (8) + 1 = 9
UMD CLW: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 1 ⇒ (1) + 1 = 2
UMD CLW: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

@Sigias, Albert can use CLW wands without UMD ;-)

Liberty's Edge

male Skinwalker Hunter 4 / Barbarian 3 | HP : 22/86 | AC/FF/T 13/13/9 | Fort +11, Ref +6, Will +4 | Init +1 | Rage 12/12 | 1- 4/4, 2- 2/2 | Perc +12 (+8 more if scent is relevant)

Abram, in a deep, rumbly voice thanks Sigias after the first six charges are expended.

Dark Archive

AC 17, CMD 13, F +5, R +4 ,W +3, Percception +1
Albert Gam wrote:
@Sigias, Albert can use CLW wands without UMD ;-)

Wha...?

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

She is ready when the group is

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Know Dungeoneering is not anything that she has as a knowledge skill

Grand Lodge

N Grippli Magus 6

Agalych takes a moment to look at the oozy crack a little more intently, after Gaius's warning, to see if he recognizes it.

Knowledge (dungeoneering): 1d20 + 7 ⇒ (5) + 7 = 12

But still isn't seeing it.

"We go the other when then?" He asks, unsure how far the traps extend.

Dark Archive

AC 17, CMD 13, F +5, R +4 ,W +3, Percception +1

Sigias rubbernecks at the far side, judging the danger.

Knowledge (dungeoneering): 1d20 + 8 ⇒ (2) + 8 = 10

And sees nothing revealing.

"Well can't stand around all night looking at wall snot." His uncorks an alkali flask and waves a Mage Hand over to the other side then drops it into the ooze, waiting to see any effects.


Core Helms ! Wizards Wanted Gameday X

The flask will basically initiate combat. Since there is some climbing & healing involved everyone has time to take the action of their choice. Everyone, please make your first round action, then spoiler round 2 action. Since the ooze goes last & it is only one attack I can narrate both rounds at once. Thank you. :)

Liberty's Edge

male Skinwalker Hunter 4 / Barbarian 3 | HP : 22/86 | AC/FF/T 13/13/9 | Fort +11, Ref +6, Will +4 | Init +1 | Rage 12/12 | 1- 4/4, 2- 2/2 | Perc +12 (+8 more if scent is relevant)

ready an attack if ooze comes in range

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert delay, waiting to see if his comrades are able to take down the creature quickly.

@Sigias, CLW is on my spell list :P

The Exchange

N Male Tiefling Wizard (Bloatmage) 11

Round 1

Gaius takes a step back and arcane words begin to tumble from his mouth. His mind dives down, deep into the earth below their feat. COME FORTH! he shouts as a group of earth elementals rise from the ground!

Casting summon monster 3 as a standard action for 1d3 + 1 ⇒ (3) + 1 = 4 small earth elementals. They each attack once this round gaining the benefit of augment summoning and earth mastery and using power attack.

DC18 Fort save to avoid fatigue: 1d20 + 5 ⇒ (5) + 5 = 10

Each of the elementals then lashes out at the ooze.

Round 1 attack rolls:

Augmented Slam, em, pa: 1d20 + 8 + 1 - 1 ⇒ (9) + 8 + 1 - 1 = 17
Augmented damage, em, pa: 1d6 + 7 + 1 + 3 ⇒ (1) + 7 + 1 + 3 = 12

Augmented Slam, em, pa: 1d20 + 8 + 1 - 1 ⇒ (10) + 8 + 1 - 1 = 18
Augmented damage, em, pa: 1d6 + 7 + 1 + 3 ⇒ (2) + 7 + 1 + 3 = 13

Augmented Slam, em, pa: 1d20 + 8 + 1 - 1 ⇒ (7) + 8 + 1 - 1 = 15
Augmented damage, em, pa: 1d6 + 7 + 1 + 3 ⇒ (5) + 7 + 1 + 3 = 16

Augmented Slam, em, pa: 1d20 + 8 + 1 - 1 ⇒ (8) + 8 + 1 - 1 = 16
Augmented damage, em, pa: 1d6 + 7 + 1 + 3 ⇒ (5) + 7 + 1 + 3 = 16

Round 2:

The elementals continue to attack.
Augmented Slam, em, pa: 1d20 + 8 + 1 - 1 ⇒ (8) + 8 + 1 - 1 = 16
Augmented damage, em, pa: 1d6 + 7 + 1 + 3 ⇒ (1) + 7 + 1 + 3 = 12

Augmented Slam, em, pa: 1d20 + 8 + 1 - 1 ⇒ (14) + 8 + 1 - 1 = 22
Augmented damage, em, pa: 1d6 + 7 + 1 + 3 ⇒ (2) + 7 + 1 + 3 = 13

Augmented Slam, em, pa: 1d20 + 8 + 1 - 1 ⇒ (15) + 8 + 1 - 1 = 23
Augmented damage, em, pa: 1d6 + 7 + 1 + 3 ⇒ (6) + 7 + 1 + 3 = 17

Augmented Slam, em, pa: 1d20 + 8 + 1 - 1 ⇒ (7) + 8 + 1 - 1 = 15
Augmented damage, em, pa: 1d6 + 7 + 1 + 3 ⇒ (1) + 7 + 1 + 3 = 12

While Gaius bacs off a little wishing he has bought a wand of magic missile or similar

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Do we know what things are going to hurt this ooze?

Grand Lodge

N Grippli Magus 6

Agalych seeing the ooze is about to make its presence known, quickly draws a wand and activates it.

using wand of Shield on self

He leaps to the far side of the pit, turning to wait for a chance to attack it, though it is currently surrounded by elementals.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

She will hold to see what happens with the elementals.


Core Helms ! Wizards Wanted Gameday X
Venture Teller Play b'Post wrote:
Gaius recalls sitting in dungeoneering class, black slate at the front filled with random blobs of color and no real form. He recalls the strange shapechanger subtype order. This one is known as a deathtrap ooze and has acid, constrict; immune acid,ooze traits; blindsense. Mostly it is known for mimicking traps.

I think so Ylania, or rather you know what won't hurt it. Ooze traits are long so I linked them rather than listing them individually.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Carina curses a little as she scrambles away from the ooze, knowing enough that she wants to be away from it. Likewise, some cursing is due to her preparations not taking oozes into account.

Move

Round 2:

Finally, in frustration, she pulls the top scarf around her waist off and launches a pair of fiery beams at the pest with it.

Standard action - Use my bonded item to cast Scorching Ray at the Ooze

First Ray vs. Ranged Touch: 1d20 + 5 ⇒ (9) + 5 = 14For: 4d6 ⇒ (1, 5, 3, 2) = 11
Second Ray vs. Ranged Touch: 1d20 + 5 ⇒ (9) + 5 = 14For: 4d6 ⇒ (4, 2, 2, 3) = 11


Core Helms ! Wizards Wanted Gameday X

In a coordinated effort the Pathfinders deal with a creature few people will ever see but everyone knows. Haunting fireside stories and cheap novels for ages, the iconic blob creature steps into reality-and maybe your nightmares.

The creature sizzles as Sigias breaks a jar filled with white powder on the deathtrap. Sucking the moisture from the ooze's acidic skins the powder starts frothing and smoking.
Four chunks of the stone floor rise up and approach the ooze as Gais completes his chanting. They tear into the ooze with the ease and vigor.

A metallic blade with orange paste scythes from a slot in the wall cutting one of the elementals.

R1
Agalych (21): delays
Ylania Greenbriar (20.6): delays
Abram Ivan (20.2): readies
Carini Villasani (19): <--here now
Albert Cam (18): delays
Gaius Gallonica (17): <--here now
ele's attack (12+13+16+12)
Scythe trap (15): ssssclhing!: 1d20 ⇒ 12, 2d4 + 6 ⇒ (1, 2) + 6 = 9 (9 damage to the first to attack)
12+13+16+16+3
Sigias (12): drops alkali powder 2d6 ⇒ (1, 2) = 3

EDIT: Carini, no scrambling necessary. The trap/ooze was discovered almost a minute before Abram climbed out the pit and was healed enough to begin combat.
Anyone marked delay who would like to declare an action for round 1 may do so. Please also post for Round 2.

R2
Agalych (21): delays
Ylania Greenbriar (20.6): delays
Abram Ivan (20.2): <--here now
Carini Villasani (19): scorching ray
Albert Cam (18): delays
Gaius Gallonica (17): <--here now
ele's attack (12+17+13+12)
Scythe trap (15): ssssclhing!: 1d20 ⇒ 20, 2d4 + 6 ⇒ (1, 3) + 6 = 10
EDIT: QUADRUPLEssssclhing?!?: 1d20 ⇒ 17, 6d4 + 6 + 6 + 6 ⇒ (4, 3, 4, 4, 4, 2) + 6 + 6 + 6 = 39
12+13+16+16+3+12+17+13+12+11+11
Sigias (12): <--here now


Core Helms ! Wizards Wanted Gameday X

Carini, you ninja'd my post. Please double check the above. :)

The Exchange

N Male Tiefling Wizard (Bloatmage) 11

My round 2 actions are already posted.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

To help his comrades deals quickly with the ooze, Albert casts magic missile on it!

Force Damages: 4d4 + 4 ⇒ (2, 3, 1, 4) + 4 = 14

The Exchange

N Male Tiefling Wizard (Bloatmage) 11

Just a note on the trap, elementals cannot be crit so he only takes 9 damage and is still standing! Just as well it hit a random summon!

Grand Lodge

N Grippli Magus 6

Agalych moved and cast shield the first round, but otherwise good =)

Dark Archive

AC 17, CMD 13, F +5, R +4 ,W +3, Percception +1

How much damage did alkali do?

Sigias calmly pulls out a wand, almost gingerly taking his time, clears his throat, ::ahem::, dramatically points it at the ooze, then incants "Sh'yl M'sshakul!"

MMissiles: 1d4 + 1 ⇒ (3) + 1 = 4


Core Helms ! Wizards Wanted Gameday X
Sigias wrote:

How much damage did alkali do?

Sigias calmly pulls out a wand, almost gingerly taking his time, clears his throat, ::ahem::, dramatically points it at the ooze, then incants "Sh'yl M'sshakul!"

[dice=MMissiles]1d4+1

Sigias, I rolled 2d6 for you for 3 pts.

Gaius, your elementals acted both rounds, but you didn't for either round.

Gaius, AW MAaan! When am I ever going to roll a x4 crit again? :) (but two hits should remove one of the elementals.)

The Exchange

N Male Tiefling Wizard (Bloatmage) 11

Round 1 I summoned, round 2 I just moved away. I don't want to waste any more spell slots on this, the elementals seem to be doing well enough.

Grand Lodge

N Grippli Magus 6

We're up to what... 111 points of damage from the summons alone...
Add in the 3 for the flask, 18 from two sets of magic missiles, and whatever the scorching rays did... I think we're good.

Shouldn't need much more at that rate, even with one of them dropping.


Core Helms ! Wizards Wanted Gameday X

As he watches the elementals take on the ooze, Agarych suddenly feels something tugging at him. The air around him, the earth above him or something else seems to be pushing him into the floor. And then some dark energy pulls at the grippli's heart. The grippli shouts in alarm.

Agalych, please make a will save.

Will Save:
DC 16 for half-damage as negative energy drains you negative energy: 3d6 ⇒ (4, 1, 4) = 9. The square has increased gravity and requires strength to escape, but I am going to give you a bonus for grippli jumping ability (can take 20). I do not remember if you moved here in round 1 or 2. But you escape before any further harm as...

The small rock-creatures continue smashing the fake trap while fire and magic does it in. Without any kind of will behind it the scythe trap slides off the wall into a grey shapeless blob.

Aye I missed the magic missiles this round. They are enough to drop the the trap-mimic.

Under the body a vial that detects as magic is found. Abram also found a strange box at the bottom of the second pit which detects as magic. The potion is haste and the box holds a deck of illusions.

Grand Lodge

N Grippli Magus 6

Uh oh!

Will save: 1d20 + 4 ⇒ (5) + 4 = 9

Agalych suddenly feels a dark energy descending on him, and lets out a panicked chirruping sound, as he looks around trying to determine the cause!

Agalych jumped there in round 2 (1st round he drew and used the wand)

Feeling the floor itself trying to suck him, and his life force, down into itself. Almost instinctively, his legs push off, and he leaps away from the location, but not unscathed!

Dunno where he'd instinctively jump, probably to the last spot he thought was safe.

"This one thinks there are far more dangers in this place than we know." He murmurs weakly.


Core Helms ! Wizards Wanted Gameday X
Agalych wrote:


Dunno where he'd instinctively jump, probably to the last spot he thought was safe.

Hint:Many of the bones are animals typical for an underground setting: badgers, bears, trolls. Many more are creatures from the darklands: a cave giant, spiders the size of cats. Still others are humanoid or creatures unrecognizable. Some are recent, with tiny bits of flesh or dried skin still stuck to parts. Most are long dead, decaying past the point where only a single broken jawbone or cracked rib remain. The strangest thing about them is their pattern. It is not natural for so many creatures to drop in a single place when the rest of the floor is clear. In fact it almost looks as if all the bones have been swept to the cliff's edge.

I guess I should have asked, where next?

Grand Lodge

N Grippli Magus 6

Ya, I saw that before and remember thinking 'cliff', what cliff? We're in a cavern.

Though relooking at the map now, I realize that entire northern wall is the cliff, with a ledge up above us!
Ok, the comments make more sense now =)

Where is the 'gravity' trap on the map?

The Exchange

N Male Tiefling Wizard (Bloatmage) 11

Gaius bids his elemental servants a good trip home and gives them a simple bow. Well, that turned out to be quite effective.

As Agalych leaps back he raises an eyebrow, Is there a problem? he asks.

Looking ahead he suggests, I think perhaps we should explore the rest of this cavern, it seems to go on for quite some distance.

Before they set off he reactivates his wands of shield and heightened awareness.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert casts levitate to cross the chasm.

What's going on?

Dark Archive

AC 17, CMD 13, F +5, R +4 ,W +3, Percception +1

@GM: I'm a little confused by the map. Agree with Agy, the original art is weird. Are the colored squares exactly the size and location of the pits/traps? If it only 10' and requires a simple jump check, Sigias will just leap across, otherwise lmk. running jump 10': 1d20 + 3 ⇒ (12) + 3 = 15


Core Helms ! Wizards Wanted Gameday X

I will make an update to the map when I get to a computer. Trying to clarify things in text: The colored squares are two pit traps and one fake scythe trap (dead now). There are steps under the ooze square. If you follow that around you stay in the same room. That long dark area the stairs go around is the cliff splitting this room in half.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep
Venture Teller Play b'Post wrote:
Venture Teller Play b'Post wrote:
Gaius recalls sitting in dungeoneering class, black slate at the front filled with random blobs of color and no real form. He recalls the strange shapechanger subtype order. This one is known as a deathtrap ooze and has acid, constrict; immune acid,ooze traits; blindsense. Mostly it is known for mimicking traps.
I think so Ylania, or rather you know what won't hurt it. Ooze traits are long so I linked them rather than listing them individually.

Thank you. Trying to catch up now

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