Elf

Ylania Greenbriar's page

384 posts. Organized Play character for JASON RODARTE.


Race

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat)

Classes/Levels

hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

About Ylania Greenbriar

Female elf magaambyan arcanist 1/wizard 5 ( Pathfinder RPG Adventurer's Guide 118, Pathfinder RPG
Ultimate Magic 88)
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 32 (6d6+6)
Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +2 (1d6)
Ranged darkwood longbow +7 (1d8/×3)
Wizard Spells Prepared (CL 6th; concentration +11)
3rd—fireball (DC 18), haste, summon monster III , tongues
2nd—lesser angelic aspect , Summon Monster 2, invisibility, scorching ray , summon swarm
1st—charm person (DC 16), mage armor , magic missile , magic missile , snowballUW, summon nature's
ally I
0 (at will)— dancing lights , detect magic , disrupt undead , read magic
Opposition Schools Metal
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Statistics
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Str 10, Dex 18, Con 12, Int 20, Wis 13, Cha 10
Base Atk +2; CMB +2; CMD 16
Feats Augment Summoning, Nature Soul, Scholar ISWG, Spell Focus (conjuration), Spell Mastery
Traits iadaran illusionist, warrior of old
Skills Acrobatics +1 (-3 to jump), Appraise +9, Craft (baskets) +11, Heal +5, Knowledge (arcana) +16,
Knowledge (nature) +18, Linguistics +13, Perception +9, Spellcraft +14 (+16 to identify magic item
properties), Survival +11; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Auran, Celestial, Common, Draconic, Elven, First Speech, Gnome, Orc, Polyglot, Sylvan,
Thassilonian, Treant
SQ arcane bond (Arcane Familiar), aura of good, elven magic, flexible enhancement, splintered spear
Combat Gear blunt arrowsAPG (50), scroll of color spray (CL 2nd), color spray (CL 2nd), mage armor ,
scroll of gust of wind , scroll of mage armor (CL 6th) , wand of burning hands (CL 3rd, 3 charges) , wand of
cure light wounds (CL 3rd, 8 charges) , wand of entangle (12 charges) , wand of web (5 charges) ; Other
Gear darkwood longbow, quarterstaff, amulet of natural armor +2 , cloak of resistance +2 , headband of
vast intelligence +2 , bedroll, belt pouch, flint and steel, ink, inkpen, masterwork backpack APG, mess kit UE,
pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 1,335
gp
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Aura of Good (Ex) You emit an aura of good.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Flexible Enhancement +2 (Dexterity) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metal You must spend 2 slots to cast spells from the Metal school.
Scholar (Knowledge [nature], Knowledge [arcana]) +2 bonus on two Knowledge skills.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Mastery (Mage Armor, Summon Nature Ally Summon Mosnter I, ) You can prepare the chosen
spells without a spellbook.
Splintered Spear (8/day) (Su) As a standard action, you can create a wooden shortspear appropriate to
your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply),
using your Intelligence modifier as an attack bonus instead of your S
Thassilonian
SQ arcane bond (Arcane Familiar), aura of good, elven magic, flexible enhancement, splintered spear
Combat Gear blunt arrowsAPG (50), scroll of color spray (CL 2nd), color spray (CL 2nd), mage armor ,
scroll of gust of wind , scroll of mage armor (CL 6th) , wand of burning hands (CL 3rd, 3 charges) , wand of
cure light wounds (CL 3rd, 8 charges) , wand of entangle (12 charges) , wand of web (5 charges) ; Other
Gear darkwood longbow, quarterstaff, amulet of natural armor +2 , cloak of resistance +2 , bedroll, belt
pouch, flint and steel, ink, inkpen, masterwork backpack APG, mess kit UE, pot, soap, spell component
pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 5,335 gp
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Aura of Good (Ex) You emit an aura of good.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Flexible Enhancement +2 (Dexterity) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metal You must spend 2 slots to cast spells from the Metal school.
Scholar (Knowledge [nature], Knowledge [arcana]) +2 bonus on two Knowledge skills.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Mastery (Mage Armor, Summon Nature Ally Summon Mosnter I, ) You can prepare the chosen
spells without a spellbook.
Splintered Spear (7/day) (Su) As a standard action, you can create a wooden shortspear appropriate to
your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply),
using your Intelligence modifier as an attack bonus instead of your S