Year of the Risen Rune PbP (Inactive)

Game Master DaWay

Cultist's Kiss, Feast of Sigils, Refuge of Time, Words of the Ancients, and The Waking Rune


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Lantern Lodge

Male

It doesn't give me any indication for the knowledge rolls

Assuming you complete your preparations, Sheila Heidmarch shows you how to activate the refuge tokens to teleport immediately to Krune's sanctum.

A small ziggurat emerges from the southern wall in this tomblike stone chamber. Most of the structure’s blocks are simple but precisely cut stone blocks, but in several places petrified humans—too finely sculpted to be carved—shoulder the burden of the blocks above with scarred backs and hands. A short, steep flight of steps ascends the northern face to a second tier, and to the east and west two are other sets of steps that lead to the ziggurat’s apex twenty feet above the ground, falling short of the thirty-foot ceiling.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Any activity of any kind? Seelah scans the area detecting evil and perception: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni protects herself with entended shield and mage armor.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Learning his lesson from previous adventures Thoth analizes and scrutinizes everything he come across.

Stay focued, this edifice appears to be the work of inhuman hands

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Algar will go with his usual buff routine

(DM i'll tell you is i am wearing anything from the previous chronicle sheets, I have to do my math tonight).

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

DM Algar will be taking the Sihderon Brand (endurance)

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Ok gang remember we are going against a runeLord. I can protect give out 2 protection from energy extended. Who needs them? . I will suggest those of you who can cast similar spell to do so

Casting Extended Energy : Fire, Electricity, Cold on himself

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth produces a wand of protection from evil and attempts to force the wand to work.

UMD: 1d20 + 16 ⇒ (20) + 16 = 36*

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"I need to buff, but I'm more limited on time as well as number ... think this is going down in the next couple minutes?"

Lantern Lodge

Male

Coiled at the Apex of the ziggurat is Lissala's Herald. She coils herself ready to attack.

Initiatives and Actions.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Initiative: 1d20 + 6 ⇒ (9) + 6 = 15

Seoni hastes the party.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Next Minutes no Seelah but in the next hour or so i would say.

Init: 1d20 + 1 ⇒ (14) + 1 = 15

Round 1

Cast Divine favor and move 30ft to be in Hand to hand combat

(if The herald is farther away then Algar will run/double move)

Any Kn on Lissala's Herald ?

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

init: 1d20 + 2 ⇒ (8) + 2 = 10

applicabke knowledge skill? Has anyone seen Quelion?
Thoth assumes Kirrin style as a swift action and studies his opponent.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Sorry, last night was hell at work. Didn't have any chance to get on before now due to collapsing into bed. I can't see any of the blessings I would want, but I'm having trouble finding my physical chronicle sheets. So I'll just skip it because Quelion's an arrogant SOB.

Quelion just smirks and begins conjuring himself. Meanwhile, the imp turns invisible and begins to sneak up on the Herald.

Init: 1d20 + 1 ⇒ (10) + 1 = 11
Imp Stealth: 1d20 + 45 ⇒ (5) + 45 = 50

Lantern Lodge

Male

Knowledge Planes

herald init: 1d20 + 10 ⇒ (10) + 10 = 20
Herald 20, Seoni 15, Algar 15, Quelion 11, Thoth 10
Seelah?

The herald casts lighting bolt on the group of the party hitting
1d5 ⇒ 2 2d5 ⇒ (4, 2) = 6 Thoth and Algar. RELFEX DC 20 for half of 10d6 ⇒ (1, 3, 2, 4, 6, 1, 4, 3, 6, 4) = 34

Seoni hastes the party

Algar moves to range after casting divine favor

Quelion begins summoning something.

Thoth assumes Kirin style.

Round 2.
The herald attacks Algar
slam 1d20 + 16 ⇒ (12) + 16 = 281d6 + 5 ⇒ (2) + 5 = 7 plus 1 INT drain and 1d4 - 1 ⇒ (3) - 1 = 2 INT damage
slam 1d20 + 16 ⇒ (19) + 16 = 351d6 + 5 ⇒ (2) + 5 = 7 plus 1 INT drain and 1d4 - 1 ⇒ (4) - 1 = 3 INT damage
tail slap 1d20 + 11 ⇒ (6) + 11 = 171d8 + 2 ⇒ (5) + 2 = 7 plus grab

Pathfinders go.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Kn Planes: 1d20 + 13 ⇒ (4) + 13 = 17

Reflex: 1d20 + 6 ⇒ (16) + 6 = 22

Round 2

Only one attack hit algar after he received most of the lightning bolt and his magical protection did his job against the rest.

PA Corrosive Club 1: 1d20 + 14 + 1 + 1 + 3 + 1 - 2 ⇒ (13) + 14 + 1 + 1 + 3 + 1 - 2 = 311d6 + 6 + 1 + 1 + 3 + 4 ⇒ (4) + 6 + 1 + 1 + 3 + 4 = 19 +Acid: 1d6 ⇒ 1

PA Corrosive Club 2: 1d20 + 9 + 1 + 1 + 3 + 1 - 2 ⇒ (18) + 9 + 1 + 1 + 3 + 1 - 2 = 311d6 + 6 + 1 + 1 + 3 + 4 ⇒ (1) + 6 + 1 + 1 + 3 + 4 = 16 +Acid: 1d6 ⇒ 2

PA Corrosive Club H: 1d20 + 14 + 1 + 1 + 3 + 1 - 2 ⇒ (6) + 14 + 1 + 1 + 3 + 1 - 2 = 241d6 + 6 + 1 + 1 + 3 + 4 ⇒ (1) + 6 + 1 + 1 + 3 + 4 = 16 +Acid: 1d6 ⇒ 1

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Initiative: 1d20 ⇒ 3

Round 1 (After Haste)

Smite Evil
Move to melee
Attack 1: 1d20 + 15 ⇒ (20) + 15 = 35, damage: 1d8 + 1d8 + 11 ⇒ (1) + (2) + 11 = 14
Attack Confirm Crit: 1d20 + 15 ⇒ (18) + 15 = 33, damage: 1d8 + 11 ⇒ (5) + 11 = 16

Round 2
Attack 1: 1d20 + 15 ⇒ (15) + 15 = 30, damage: 1d8 + 11 ⇒ (1) + 11 = 12
Attack H: 1d20 + 15 ⇒ (1) + 15 = 16, damage: 1d8 + 11 ⇒ (8) + 11 = 19
Attack 2: 1d20 + 10 ⇒ (6) + 10 = 16, damage: 1d8 + 11 ⇒ (5) + 11 = 16

[ooc]I could't argue if that means the herald attacked Seelah instead ...[/ooc[

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni casts glitterdust on the herald, DC17.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

you should be fine for round 1 since algar moved before you. Don't forget to make your reflex save vs the spell

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Reflex +arch luck: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Know planes: 1d20 + 19 ⇒ (5) + 19 = 24 = move action for identification

Thoth defly dodges the brunt of the lightning bolt, and analyzes his foe to ready himself for additional attacks

Know planes for Kirin style: 1d20 + 19 ⇒ (10) + 19 = 29 = Swift Action

He then taunts the beast (Greater Feint) from afar hoping that his sharp wit will unbalance his foe.

bluff: 1d20 + 16 ⇒ (19) + 16 = 35

feint:
You can use Bluff to feint in combat, causing your opponent to be denied his Dexterity bonus to his AC against your next attack. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher.

Greater Feint
Feinted foe loses DEX until the beginning of your next turn, rather than on next attack.

Kirin Style:
Kirin Style - While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the creature’s CR for this purpose). If you succeed at the check, while using this style, you gain a +2 bonus on saving throws against that creature’s attacks, as well as a +2 dodge bonus to AC against that creature’s attacks of opportunity. These bonuses last for as long as you use this style. If you cease combat with the creature during this time and resume it later, you can attempt the check again.

Looks like the hearld will be denied his dex bonus until his/her next turn. :)

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

That looked like it just hit Thoth and Algar ... but here's a reflex save ... Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

indeed it was just be and Toth. Phew cause you HP bar said -2 hp so i got scarred for a sec...

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

A Barbazu appears ten feet behind the Herald, quickly slashing with its' glaive. The imp sppears, jabbing at the critter rapidly with its' stinger as well. Meanwhile, Quelion decides to bring more of his "friends" to the party.

Barbazu Glaive 1: 1d20 + 15 ⇒ (8) + 15 = 23
Barbazu Damage 1: 1d10 + 8 ⇒ (8) + 8 = 16 +2 bleed

Barbazu Glaive 2: 1d20 + 11 ⇒ (4) + 11 = 15
Barbazu Damage 2: 1d10 + 8 ⇒ (8) + 8 = 16 +2 bleed

Imp Sting 1: 1d20 + 17 ⇒ (15) + 17 = 32
Imp Damage 1: 1d4 + 3 ⇒ (4) + 3 = 7 + DC 16 Fort

Imp Sting 2: 1d20 + 12 ⇒ (17) + 12 = 29
Imp Damage 2: 1d4 + 3 ⇒ (4) + 3 = 7 + DC 16 Fort

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Fixed the hit points ... just in time to lose some!

Lantern Lodge

Male

Thoth:
KURSHU THE UNDYING CR 10
LE Large outsider (evil, extraplanar, lawful)
Init +10; Senses blindsense 60 ft., darkvision 120 ft., low-light
vision, scent; Perception +20
DEFENSE
AC 24, touch 17, flat-footed 18 (+2 deflection, +6 Dex, +7 natural,
–1 size)
hp 154 (17d10+136–75); regeneration 5 (acid)
Fort +15, Ref +6, Will +11
DR 5/cold iron and magic; Resist cold 20, electricity 20, fire 20,
sonic 20; SR 21
Weakness divine separation
OFFENSE
Speed 30 ft., fly 60 ft. (average)
Melee 2 slams +16 (1d6+5 plus 1 Int drain plus 1d4–1 Int
damage), tail slap
+11 (1d8+2 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+5), power surge
Spell-Like Abilities (CL 10th; concentration +17)
At will—detect magic, floating disk, mage hand, read
magic, tongues
3/day—cure serious wounds, dispel magic, displacement,
fireball (DC 20), greater teleport (self plus 50 lbs. of
objects only), hold person (DC 20), lightning bolt
(DC 20), limited wish, magic missile, plane shift
(DC 24), slow (DC 20), stinking cloud (DC 20),
vampiric touch
TACTICS
Before Combat If Kurshu believes that she is hidden
when intruders arrive, she casts displacement in
anticipation of trouble. She has already used 2 of her
limited wishes for the day, and the effects of her 5
negative levels from her divine separation weakness
and not feeding are already factored into her stats.
During Combat Kurshu uses ranged spells to harm
intruders, favoring any outsiders with her attacks.
If an outsider dies, Kurshu eagerly feeds on its
corpse to regain her lost strength. Otherwise she
is flexible in her tactics and uses her mobility,
spells, and abilities to best effect.
Morale Kurshu begrudgingly fights to the death.
STATISTICS
Str 20, Dex 23, Con 26, Int 31, Wis 20, Cha 25
Base Atk +17; CMB +18 (+22 grapple); CMD 36 (can’t be
tripped)
Feats Combat Casting, Combat Reflexes, Craft Wondrous
Item, Great Fortitude, Hover, Improved Initiative,
Improved Iron Will, Iron Will, Scribe Scroll
Skills Diplomacy +19, Escape Artist +18, Fly +16, Heal
+17, Intimidate +19, Knowledge (arcana, planes) +25,
Knowledge (dungeoneering, history, religion) +22,
Perception +20, Sense Motive +20, Spellcraft +25, Stealth
+17, Swim +17, Use Magic Device +22
Languages Aklo, Azlanti, Draconic, Infernal, Terran,
Thassilonian; telepathy 100 ft.
SQ change shape (human; alter self), feed, spell-like crafting
SPECIAL ABILITIES
Divine Separation (Su) The herald has been separated from
Lissala for thousands of years, and doesn’t know where
her master is. The loss of her connection to the goddess
severely weakens the herald, and she gains 1 negative
level per day, up to a maximum of 16 negative levels.
These negative levels cannot be suppressed or removed
in any way (including restoration spells), except by using
her feed ability. (Refer to weakness, below, for her current
negative levels.) If Lissala returns and the herald regains
her connection to her master, she permanently loses this
weakness and its associated negative levels.
Feed (Su) Once per day, the herald can devour an outsider’s
corpse as a full-round action. For each Hit Die of the
devoured outsider, the herald automatically removes
1 negative level gained from her divine separation ability.
The consumed outsider must have at least 8 Hit Dice.
Intelligence Drain (Su) The herald deals 1d4–1 (minimum
0) points of Intelligence damage and drains 1 point of
Intelligence each time she hits with her slam attack. (The
herald does not heal any damage when she uses her
Intelligence drain.)
Power Surge (Su) Three times per day as a swift action, the
herald can increase the DC of her next spell-like ability cast
that round by 2.
Spell-Like Crafting (Su) The herald may use any of her spelllike
abilities when crafting magic items as if they were
actual spells.
Weakness (Su) Kurshu is experiencing even worse
symptoms from not feeding due to her proximity to
Krune’s rune foci, which draw power directly from
outsiders. As a result, Kurshu is emaciated, has shed
a number of scales, and has lost some of her magical
talents. In addition to her penalties for having 5 negative
levels, her natural armor bonus is 6 lower than normal,
her maximum hit point total is 50 lower, her damage
reduction is reduced by 5 points, her energy resistances
are 10 points lower, and her spell resistance is 5 points
lower. These penalties disappear 1 hour after Kurshu
removes all of her negative levels from her divine
separation ability.

Lantern Lodge

Male

Algar don't forget about the intelligence drain that happened when the attack connected.

Algar hits for 55 damage

Seelah 97 damage

Thoth successfully fakes an attack

Save vs glitterdust 1d20 + 11 ⇒ (6) + 11 = 17

The imp successfully hits, 111 damage 1d20 + 15 ⇒ (11) + 15 = 261d20 + 15 ⇒ (14) + 15 = 29

Lantern Lodge

Male

Kurshu uses a spell-like ability centered on herself, casting fireball, hoping her natural resistance takes over.
10d6 ⇒ (5, 1, 4, 5, 2, 2, 4, 1, 1, 5) = 30

Everyone give me a reflex save, DC 20

pathfinders go

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Reflex: 1d20 + 6 ⇒ (13) + 6 = 19 30 Damage - 37/67
LOH: 3d6 ⇒ (1, 1, 4) = 6 43/67

Attack 1: 1d20 + 15 ⇒ (16) + 15 = 31, damage: 1d8 + 11 ⇒ (1) + 11 = 12
Attack H: 1d20 + 15 ⇒ (4) + 15 = 19, damage: 1d8 + 11 ⇒ (1) + 11 = 12
Attack 2: 1d20 + 10 ⇒ (2) + 10 = 12, damage: 1d8 + 11 ⇒ (7) + 11 = 18

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

I did DM, Algar was drained of 1 point and damage for an other three. 5its written on the current effect spoiler bar in my char sheet. But since he is a Cha caster apart from skill it has (for the moment little effect.

Reflex: 1d20 + 7 ⇒ (8) + 7 = 15 failed but the magical protection bears the brunt of the fire damage

Round 3

Pa Corrosive Club 1: 1d20 + 14 + 1 + 1 + 3 + 1 - 2 ⇒ (12) + 14 + 1 + 1 + 3 + 1 - 2 = 301d6 + 6 + 1 + 1 + 3 + 1 ⇒ (3) + 6 + 1 + 1 + 3 + 1 = 15 + Acid: 1d6 ⇒ 5

Pa Corrosive Club 2: 1d20 + 9 + 1 + 1 + 3 + 1 - 2 ⇒ (1) + 9 + 1 + 1 + 3 + 1 - 2 = 141d6 + 6 + 1 + 1 + 3 + 1 ⇒ (5) + 6 + 1 + 1 + 3 + 1 = 17 + Acid: 1d6 ⇒ 3

Pa Corrosive Club H: 1d20 + 14 + 1 + 1 + 3 + 1 - 2 ⇒ (5) + 14 + 1 + 1 + 3 + 1 - 2 = 231d6 + 6 + 1 + 1 + 3 + 1 ⇒ (2) + 6 + 1 + 1 + 3 + 1 = 14 + Acid: 1d6 ⇒ 1

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Ref: 1d20 + 4 ⇒ (7) + 4 = 11

ouch - 11hp left

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Reflex+Kirin+Arch Luck: 1d20 + 1 + 2 + 10 ⇒ (5) + 1 + 2 + 10 = 18

After studying his opponent Thoth thought he knew what was coming next, but was instead caught off guard by a fireball. Thoth remains in place his odd fighting stance makes him look foolish to say the least (Maintain Kirin Style). He agains attempts feinting his foe, hoping to catch it off guard one more time.

greater feint: 1d20 + 16 ⇒ (2) + 16 = 18 = Move Action

Distracted by his burns Thoth can not seem will himself to bluff at his full potential. He panics when his plan fails and casts cure light wounds on himself

CLW: 1d8 + 4 ⇒ (8) + 4 = 12

Current AC 25 | 34/69 HP

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

DM i didn't add any bonus for flanking from the imp or the barbazu as i don't know if the Herald can be flanked...

Back away and go invisible. Seelah and I got this fight.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni does as told, goes invisible and moves away (to not be caught in another fireball).

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

HP: 48/68

Quelion Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
Imp Fire Immune, No Save.
Barbazau fire-immune, no save.

Concentration Check: 1d20 + 17 ⇒ (5) + 17 = 22

Quelion looks surprisingly healthy for taking a fireball to the face. The pit-spawn accompanying him seem no the worse for wear as they continue to pummel the thing that dared to try to set them ablaze.

Upon losing the spell, though, Quelion spreads out a bit from the group and takes the (slightly) more cautious approach of just casting spells.

Barbazu Glaive 1: 1d20 + 15 ⇒ (10) + 15 = 25
Barbazu Damage 1: 1d10 + 8 ⇒ (2) + 8 = 10 +2 Bleed

Barbazu Glaive 1: 1d20 + 10 ⇒ (11) + 10 = 21
Barbazu Damage 1: 1d10 + 8 ⇒ (6) + 8 = 14 +2 Bleed

Imp Stinger 1: 1d20 + 17 ⇒ (13) + 17 = 30
Imp Damage 1: 1d4 + 3 ⇒ (4) + 3 = 7 +Fort DC nat 1

Imp Stinger 1: 1d20 + 13 ⇒ (5) + 13 = 18
Imp Damage 1: 1d4 + 3 ⇒ (3) + 3 = 6 +Fort DC nat 1

Quelion casts Slow (Will DC 18). Overcoming SR: 1d20 + 15 ⇒ (8) + 15 = 23

Lantern Lodge

Male

Seelah attacks 133

Algar attacks 153

Thoth feints

Seoni goes invisibile

Quelions imp finishes off Kurshu the Undying

OUT OF COMBAT

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Seelah passes around her CMW wand (leaving with Thoth once we've used it ...)

43/67
CMW: 2d8 + 3 ⇒ (8, 1) + 3 = 12 55/67
CMW: 2d8 + 3 ⇒ (5, 3) + 3 = 11 66/67
CMW: 2d8 + 3 ⇒ (6, 6) + 3 = 15 67/67

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"Uh ... Wh-What happened?", dazed and a little confused Seelah looks around. For what seemed like an eternity it was dark, and empty. She could do nothing.

Then, as quickly as it had started, she was right where she remembered, handing her wand to Thoth.

Site does not seem 100% still ... PaizoCon link takes you to product, not the con link.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Wow ... we just lost some posts. Must have had to pull an earlier backup ...

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

indeed. Spell recap: Algar cast and Resist Energy (Fire, Cold) on Seoni and a Barkskin on Seelah. He also used 2 charges on the wand to heal himself back to full.(Fire

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion also used a charge - he ended up 4 short, decided 'good enough'

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni used some CMW (3 in total) - and thank you for the protection!

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

I used 4 CMW charges then got a 27 on perception and a 40-something on know arcana before my posts disappeared.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

and in my post that disappeared Seelah found and defeated the Runelord ... it was awesome

Lantern Lodge

Male

A flight of stairs ascends to the north from the stone ziggurat’s first tier, terminating in a large stone door. Carved into the door’s center is a large seven-pointed star, known as a Sihedron, with a palm-sized disk of blue-green metal inlaid into each point and a handprint embedded in its center. The disks glow softly with blue-green light, illuminating several runes that surround the handprint.

The reinforced stone door is locked but has no visible hinges or keyhole, and each of the abyssium plates bears a single rune that names one of the seven kingdoms of Thassilon. Those runes surrounding the handprint read, “Only those who bear the life sign shall pass.”

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Master Explorer:
+1 (Ex) can disable intricate and complex traps in half the normal amount of time (minimum 1 round) and open a lock as a standard action instead of a fullround action. Can always take 10 on Disable Device and Stealth checks, even if distracted or endangered. A delver can use Disable Device to disarm magical traps.

Thoth looks for a mechanism to disable.

perception: 1d20 + 19 ⇒ (13) + 19 = 32

if he finds something he will attempt to disable it.

take 10 disable device: 10 + 23 = 33

If nothing is found he allows someone who took a mark to place their hand there.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Algar will cast a Divine favor and a shield of faith on himself just before the door it opened

Remember now if we want to have and edge during the fight with the Runelord please ready spells to disrupt his casting

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion nods and turns invisible before casting Haste

Greater Invis, Haste up before combat. Haste will last 10 rounds after the door opens.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Just before entering Seelah will cast ... Bulls Strength, and activates Divine Bond, Holy

Lantern Lodge

Male

Thoth successfully notices and disables the trap.

There is a hall way that travels around the ziggurat to the NE and NW.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth leads the way his elven eyes attempting to perceive anything strange. I can just take 10 for a 29 for passive perception, hopefully with a few assists to bump it into the thirties.

"Let's go North West and see what awaits."

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