Year of the Risen Rune PbP (Inactive)

Game Master DaWay

Cultist's Kiss, Feast of Sigils, Refuge of Time, Words of the Ancients, and The Waking Rune


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Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Perception Assist: 1d20 + 1 ⇒ (13) + 1 = 14

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Go it toth Algar will move trough the corridor.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni is on the lookout as well. 1d20 + 3 ⇒ (4) + 3 = 7

Lantern Lodge

Male

The door opens into a fifteen-foot hallway that extends to the northeast and northwest to create a heptagonal perimeter around a central structure. Great stone plates inlaid with bluegreen metal are built into alternating walls, each massive plate inscribed with its own immense rune. Framing each rune is a trio of extraplanar figures cast in stone, each one’s visage twisted in anger, agony, or despair.

The only other visible door lies on the eastern side of the central structure.

As your approach each rune I need you to roll your choice of Arcana, Religion, Linguistics, or Spellcraft.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Thoth should probably make the roles ... though Seelah would like to move quickly through, she's burning buff ...

Seelah can assist with religion .. Religion: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion's Spellcraft: 1d20 + 17 ⇒ (8) + 17 = 25
Imp's Know (Religion): 1d20 + 11 ⇒ (8) + 11 = 19

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Kn Arcana: 1d20 + 11 ⇒ (18) + 11 = 29

All that is missing is linguistics

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

If possible Thoth will take ten for knowledge Arcana on each statue for a total of 42 on each, if that is not possible here come the applicable rolls.

Arcana: 1d20 + 32 ⇒ (9) + 32 = 41
Religion: 1d20 + 18 ⇒ (2) + 18 = 20
Linguistics: 1d20 + 13 ⇒ (17) + 13 = 30
Spellcraft: 1d20 + 19 ⇒ (19) + 19 = 38

Lantern Lodge

Male

Thoth because you beat the DC by more than 10, Everyone else it is the Rune of Life.

Thoth:
A PC who identifies a rune of life understands that
subtle forces of death can disrupt and destroy the rune.
The following can disable the rune: dealing 20 points of
negative energy damage in one round (27 points in Subtier
10–11); bestowing 2 or more negative levels; dealing 2 or
more points of ability damage to a single ability score by a
poison or disease in one round (3 points in Subtier 10–11);
or casting a spell at the rune of 3rd-level or higher with
the death descriptor (4th-level or higher in Subtier 10–11).

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

I wonder what its actual function is for ?

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth shares the info with the party. Can anyone do any of these things? I disabled the first trap.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Nope sorry don't have any of those.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Sorry, nothing available.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"I hypothosize that similar to the blood draining mechanism we encounted a few weeks ago, that this particular Rune somehow empowers whomever is attempting to resurrect the Rune Lord."

Thoth looks towards the Diabolist

"Can any of the minions you summon envenom or poison this rune? I know your imp can, but do you have anything with a bit more for lack of better words fire power? Like a giant scorpion, iron cobra, or giant wasp? Perhaps summon a few and have them all attack at once in order to deal the amount of damage I believe will work."

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"I certainly can't ..."

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"Yes Lady Seelah, negative energy and poison are not generally your forte".

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion snaps his fingers at the Imp, which glares at him but floats over and repeatedly stings the rune.

Assuming the hit is auto-fail, the imp can deal two points of Dex damage via poison with its' stinger in one round by attacking twice.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

i hadn t tought about summoning, but yes i could have in fact he says observing the imp as he stricks the rune

Lantern Lodge

Male

The imp disable the first of the runes. Assuming you continue along the same path... (Will need the same rolls as previous to uncover the secrets of the rune.)

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion's Spellcraft:1d20 + 17 ⇒ (18) + 17 = 35
Imp's Know (Religion): 1d20 + 11 ⇒ (5) + 11 = 16

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Know Religion: 1d20 + 10 ⇒ (12) + 10 = 22

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Kn Religion: 1d20 + 13 ⇒ (6) + 13 = 19

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

know arcana take 10: 10 + 32 = 42
Know Religion: 1d20 + 18 ⇒ (11) + 18 = 29
Linguistics: 1d20 + 13 ⇒ (15) + 13 = 28
spellcraft: 1d20 + 19 ⇒ (14) + 19 = 33

"Great work Quelions minion. Onward to the next one."

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Assemble The Minions !Gru; Despicable Me (Movie)

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni will help Thoth with an automatic assist to spellcraft for a 35.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Would the party have a problem with me taking the lead on these checks, and have the other characters assisting?

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

not i, if our dm is ok with it.

Lantern Lodge

Male

I am okay with that. Beacuse you beat the DC by 10 or more again you know how to disable it.

Rune of Control
A PC who identifies a rune of control understands that it is vulnerable to servant creatures and powerful commands. The following effects can disable the rune: or casting a spell at the rune of 3rd-level or higher
with the compulsion descriptor (4th-level or higher in Subtier 10–11); dealing 30 points of damage from summoned or called creatures in one minute (50 points in Subtier 10–11); or making a successful DC 30 Use Magic Device check (DC 35 in Subtier 10–11).

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion casts Suggestion.

Lantern Lodge

Male

disabled...moving along assuming Thoth rolls at least a 2 he gets all the knowledge rolls applicable. I guess the saving grace of this adventure is the knowledge man.

Rune of Armor
A PC who identifies a rune of armor understands that
effects that scorch, tear, or sabotage can disrupt and
destroy the rune. The following can disable the rune:
dealing 25 points of acid or fire damage in one round
(35 points in Subtier 10–11); making a successful DC 30
Disable Device check (DC 35 in Subtier 10–11); or
dealing 25 points of piercing or slashing damage
form a single attack (35 in Subtier 10–11).

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

I'm the saving grace? Not when combat starts. What subtier are we playing in?

Tier 7-8 disable device take 10: 10 + 22 = 32

tier 10-11 disable device: 1d20 + 22 ⇒ (8) + 22 = 30

I think we are playing low praise heavens.

Lantern Lodge

Male

Lower tier due to all the pregens.
another rune disabled.

Rune of Life (Again)
A PC who identifies a rune of life understands that
subtle forces of death can disrupt and destroy the rune.
The following can disable the rune: dealing 20 points of
negative energy damage in one round (27 points in Subtier
10–11); bestowing 2 or more negative levels; dealing 2 or
more points of ability damage to a single ability score by a
poison or disease in one round (3 points in Subtier 10–11);

Assuming the same solution:
One of the outsiders bound to the rune was
a monadic deva whose +3 flail is wrapped around his neck
as if it were a noose. Unlike the rest of the outsider, the
flail is still metal and did not turn to stone. Any creature
with a good alignment may draw the flail directly from
the wall without any effort.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Lady Seelah, do you need an exquisite flail?

Lantern Lodge

Male

Thoth go ahead and give me a roll for the next rune.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

I will take 10 on knowledge arcana if allowed

take 10 know arcana + arch luck: 10 + 32 + 1 = 43

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"Can anyone else use this flail? If not, I will give it a whirl", Seelah says, spinning the spiked ball in a circle over her head.

The flail would help Seelah slightly, but if someone would benefit from it have at it.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Go for it paladina..

Lantern Lodge

Male

Rune of Defense
A PC who identifies a rune of defense understands that
effects that batter and shock can disrupt and destroy
the rune. The following can disable the rune: dealing
25 points of electricity, force, or sonic damage in one
round (35 points in Subtier 10–11); dealing 25 points of
bludgeoning damage from a single attack (35 in Subtier
10–11); or casting dispel magic at the rune (CL 11th, or CL
14th in Subtier 10–11).

Two more runes to go!

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

After identifying the rune and explaining it to the group, he looks to Seoni and Quelion.

Tandem magic missiles?

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni nods, "should work"

4d4 + 4 ⇒ (3, 4, 3, 3) + 4 = 17 (to be added to Quelion'S when he casts).

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"Quite," Quelion waves his hand.

MM Damage: 5d4 + 5 ⇒ (2, 1, 4, 2, 1) + 5 = 15

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

fantastic job guys.

take 10 knowledge arcana: 10 + 32 = 42

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"Also a fantastic way to burn all of our spells before we face the Rune Lord."

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"I have little doubt that is the intent. So far, however, I have been more challenged by the foes preventing us from reaching this place. You would probably argue that to trust the offers of Hell is foolhardy, and you would be about 99% correct. But never doubt its' might."

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"If we are capable of defeating a Runelord with magic missiles then Quelion's Army of Hound Archons should more than do the trick."

Thoth thinks for a moment

"Unless the runelord is a Will o Wisp"

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Bah seelah that is why we brought you. To Smite all of that evil before us. he says with a smirk

Anyway, i expect the runelord to be protected by magic resistance, spell turning, magic immunity to certain spell and be highly resistant to all elemental energies. Remember one of you must prevent him from casting his powerful magic so that we force him to have to deal with us in melee

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

I will try my best!"

Lantern Lodge

Male

And just to get them out of the way. The final two you have seen before.

Rune of Alacrity
A PC who identifies a rune of alacrity understands
that effects that would impede a creature’s speed and
mobility can disrupt and destroy the rune. The following
can disable the rune: being entangled by a magical or
alchemical effect for 7 rounds (10 or more rounds in
Subtier 10–11); being staggered or paralyzed for 5 rounds
(the rune can be targeted as if it was a humanoid, but
behaves as a non-humanoid in Subtier 10–11); or dealing
25 points of cold damage in one round (35 points in
Subtier 10–11).

Rune of Life
A PC who identifies a rune of life understands that
subtle forces of death can disrupt and destroy the rune.
The following can disable the rune: dealing 20 points of
negative energy damage in one round (27 points in Subtier
10–11); bestowing 2 or more negative levels; dealing 2 or
more points of ability damage to a single ability score by a
poison or disease in one round (3 points in Subtier 10–11);
or casting a spell at the rune of 3rd-level or higher with
the death descriptor (4th-level or higher in Subtier 10–11).

Tomorrow we fight a runelord!

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

So how long did all of that take?

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