Amiri the Giantslayer |
After the combat Amiri drops the fury and uses the time people were searching the bodies to rest a bit. She did not take any damage.
Once everyone is ready she opens the door swiftly, making them slam.
Amiri the Giantslayer |
Ready or not, let's speed this up
Amiri opens the door in a harsh move, getting in with her giant sword at hand.
"Hello!" She says in a high voice, being clearly sarcastic. "We're here to commune with Lissala!" She readies to charge one of the minor cultists, leaving the boss to Seelah and her merciful sword, if she will take it.
If they do not reply with something worth of hearing I'll charge.
Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Seelah of Iomedae |
Seelah casts Divine Favor during prep
Initiative: 1d20 ⇒ 7
Quelion |
Init: 1d20 + 1 ⇒ (5) + 1 = 6
Also, in travel-prep mode today - expect tomorrow to be sketchy on contact, Friday to be non-existent after a certain point. DaWay, if you need to DMPC me to keep things moving, favor buffs over blasts, don't bother with summons unless we're in trouble.
DaWay |
Thoth 20, Amiri 14, Seoni 8, Seelah 7, Quelion 6
baddie init: 1d20 + 7 ⇒ (7) + 7 = 14
Thoth go ahead...
The three cultist will close in on Amiri and Seelah on their go...
attack on amiri: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d4 + 7 ⇒ (3) + 7 = 10 FORT DC 18
attack on amiri: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d4 + 7 ⇒ (4) + 7 = 11 FORT DC 18
attack on seelah: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d4 + 7 ⇒ (1) + 7 = 8 FORT DC 18
The priests casts a spell and touches Seelah 1d20 + 9 ⇒ (6) + 9 = 15 WILL DC 20 or -4 to saves
Another female vampire scales up the walls of the chamber and then webs spread to envelop the room. REFLEX DC 18
Pathfinders this will go off unless Thoth is crazy inventive, then it's your go.
Amiri the Giantslayer |
Amiri takes a blow, Fortitude: 1d20 + 7 ⇒ (12) + 7 = 19 but manages to stay put.
Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
She rages and hacks into the attacking vampires, changing her target to the second one if the first falls:
Haste attack: 1d20 + 14 ⇒ (18) + 14 = 32 Damage: 2d8 + 12 ⇒ (5, 2) + 12 = 19
First attack: 1d20 + 14 ⇒ (13) + 14 = 27 Damage: 2d8 + 12 ⇒ (7, 7) + 12 = 26
Second attack: 1d20 + 9 ⇒ (2) + 9 = 11 Damage: 2d8 + 12 ⇒ (3, 4) + 12 = 19
Seelah of Iomedae |
Am I right in thinking the "Priest" that touched Seelah is Tomazes Father ... the big bad?
Seelah scoffs at the pitiful excuse of an attack by the vulgar cultist ...
Will Save: 1d20 + 10 ⇒ (9) + 10 = 19
But the distraction lowers her defense as she takes the effects of the priest spell
Hasted Don't forget about our Hastedness everyone! she attempts to dodge the web (if cast)
Reflex Save: 1d20 + 6 - 4 + 1 ⇒ (4) + 6 - 4 + 1 = 7
Sigh ... struggling she is grappled by the web ...
Seelah let's loose a smite evil and unleashes a volley of blows attacking the priest standing in front of her ...
Hasted Full Attack
Attack 1: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25, damage: 1d8 + 12 ⇒ (4) + 12 = 16 + 7 if Undead (on this one)
Attack H: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23, damage: 1d8 + 12 ⇒ (1) + 12 = 13 all auto bypass DR
Attack 1: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15, damage: 1d8 + 12 ⇒ (3) + 12 = 15
If Priest and Tomazes Dad are not the same entity she may not smite ...
Algar Lysandris |
Round 1
Club 1: 1d20 + 13 + 1 + 1 + 2 ⇒ (9) + 13 + 1 + 1 + 2 = 261d6 + 5 + 1 + 2 + 2d6 ⇒ (3) + 5 + 1 + 2 + (2, 1) = 14
Haste: 1d20 + 13 + 1 + 1 + 2 ⇒ (15) + 13 + 1 + 1 + 2 = 321d6 + 5 + 1 + 2 + 2d6 ⇒ (6) + 5 + 1 + 2 + (2, 3) = 19
Club 2: 1d20 + 8 + 1 + 1 + 2 ⇒ (4) + 8 + 1 + 1 + 2 = 161d6 + 5 + 1 + 2 + 2d6 ⇒ (3) + 5 + 1 + 2 + (6, 1) = 18
Thoth the Constant |
Thoth casts glitterdust on the climbing vampire, (DC 15)
Hopefully the temporary blinding keeps it from casting Web.
Swift Action 1d1d20 + 17 ⇒ (11) + 17 = 28
Reflex: 1d20 + 5 ⇒ (12) + 5 = 17 +2 if Kirin Style succeeds.
Quelion |
Reflex: 1d20 + 5 ⇒ (17) + 5 = 22
Quelion decides that more speed would be nice. And speed is relative. A single word is barked at the vampires.
Slow. DC 18 Will save, and it's Transmutation and not mind-affecting, so yes they need to make the save (barring some other immunity.)
...sorry, this came up in the past.
DaWay |
Thoth casts glitterdust on the climbing vampire 1d20 + 8 ⇒ (3) + 8 = 11 to full effect blinding the sorceress.
The groups plan goes on as described except the web.
Amiri hacks into the vampire attacking her taking a large chunk out of it (34 damage)
Seoni counterspells the web.
Seelah attacks with a series of strikes non landing against her undead foe.
Quelion casts slow on the vampires 1d20 + 8 ⇒ (12) + 8 = 201d20 + 11 ⇒ (8) + 11 = 191d20 + 7 ⇒ (6) + 7 = 131d20 + 7 ⇒ (11) + 7 = 181d20 + 7 ⇒ (13) + 7 = 20 Slowing down Amiri's hacked foe.
Algar attacks someone? tell me who and I will fix up the record sheet.
ROUND 2
Pathfinders post I will sort out actions.
Seelah of Iomedae |
Without Web round 1's attacks were 27, 25, 15 vs AC ...
Seelah steps in with another volley of attacks, this time with more confidence ...
Full attack vs the Priest ...
Attack 1: 1d20 + 17 ⇒ (18) + 17 = 35, damage: 1d8 + 12 ⇒ (4) + 12 = 16 + 7 on first successful hit
Attack H: 1d20 + 17 ⇒ (19) + 17 = 36, damage: 1d8 + 12 ⇒ (1) + 12 = 13 All attacks bypass DR
Attack 2: 1d20 + 15 ⇒ (17) + 15 = 32, damage: 1d8 + 12 ⇒ (3) + 12 = 15
Crit Confirm: 1d20 + 17 ⇒ (17) + 17 = 34, damage: 1d8 + 12 ⇒ (7) + 12 = 19
... "Iomedae's light will extinguish your vile existence!"
Seo ni |
How can Seoni counterspell the web, when it takes no effect - she wanted to glitterdust some of her enemies.
Glitterdust (DC17) the rest, if necessary, or magic missiles on the priest.
As I don't have a map, anywhere to place a fireball?
Algar Lysandris |
Algar is attacking one of the lesser vampire Cultist. it doesn't really matter who.
Round 2
Club 1: 1d20 + 13 + 1 + 1 + 2 ⇒ (12) + 13 + 1 + 1 + 2 = 291d6 + 5 + 1 + 2 + 2d6 ⇒ (6) + 5 + 1 + 2 + (5, 2) = 21
Haste: 1d20 + 13 + 1 + 1 + 2 ⇒ (17) + 13 + 1 + 1 + 2 = 341d6 + 5 + 1 + 2 + 2d6 ⇒ (5) + 5 + 1 + 2 + (3, 4) = 20
club 2: 1d20 + 8 + 1 + 1 + 2 ⇒ (16) + 8 + 1 + 1 + 2 = 281d6 + 5 + 1 + 2 + 2d6 ⇒ (2) + 5 + 1 + 2 + (1, 5) = 16
if at any point he goes down algar can 5ft to attack the next cultist.
Amiri the Giantslayer |
Amiri will try to take another chunk of the now slowed (and maybe blind) vampire:
Attack H: 1d20 + 14 ⇒ (12) + 14 = 26 damage: 2d8 + 12 ⇒ (3, 5) + 12 = 20
Attack 1: 1d20 + 14 ⇒ (5) + 14 = 19 damage: 2d8 + 12 ⇒ (5, 6) + 12 = 23
Attack 2: 1d20 + 9 ⇒ (4) + 9 = 13 damage: 2d8 + 12 ⇒ (3, 5) + 12 = 20
DaWay |
Previous Round...Algar hits the cultist with a devastating blow from his club (24 damage)
ROUND 2
Thoth casts grease catching 2 of the cultists in it's wake. 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (3) + 5 = 8.
One cultist (uninjred) attempts to get up provoking AoO from Algar and Amiri
Second cultist attacks amiri (34 damage) also provokes AoO 1d20 + 7 ⇒ (10) + 7 = 17 1d4 + 7 ⇒ (2) + 7 = 9 FORT DC 18
Third cultist attack seelah 1d20 + 7 ⇒ (20) + 7 = 27 1d4 + 7 ⇒ (4) + 7 = 11 FORT DC 18
The wallclimber is blinded casts web again DC 18
Seoni glitterdusts the rest 1d20 + 8 ⇒ (20) + 8 = 281d20 + 7 ⇒ (4) + 7 = 111d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (12) + 7 = 19
Quelion opens an acid pit 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (4) + 5 = 9
Algar continues his assualt killing one of the cultist.
Confirm crit on seelah 1d20 + 7 ⇒ (7) + 7 = 14 1d4 + 7 ⇒ (2) + 7 = 9
ROUND 3 GO.
Seelah of Iomedae |
what is the status of the priest with 70 lethal damage?
Seelah of Iomedae |
Seelah takes the blow, shrugging off the cultists power, but sustaining a slight gash (hp 56/67)
Fort Save: 1d20 + 11 ⇒ (11) + 11 = 22
She retorts with another volley of blows (on the priest if he is standing, on a cultist, attempting to flank if she can.)
Actually I'll wait to see if the priest is standing as smite is active on him, but not the cultist ...
Thoth the Constant |
Cast grease on the wall vampire.
-Posted with Wayfinder
Seelah of Iomedae |
Seelah will focus her volley on the vampire that attacked her (3rd)
Attack 1: 1d20 + 14 ⇒ (8) + 14 = 22, Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Attack H: 1d20 + 14 ⇒ (9) + 14 = 23, Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Attack 2: 1d20 + 9 ⇒ (11) + 9 = 20, Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Seo ni |
got it now, I thought it was the glitterdust spell
Seoni tries to hit a cultist with scorching ray (if in combat another -4)
touch attack: 1d20 + 5 ⇒ (13) + 5 = 18. damage: 4d6 ⇒ (1, 1, 5, 6) = 13
touch attack: 1d20 + 5 ⇒ (2) + 5 = 7. damage: 4d6 ⇒ (5, 3, 5, 6) = 19
Algar Lysandris |
Round 2 Aoo
Club: 1d20 + 13 + 1 + 1 + 2 ⇒ (12) + 13 + 1 + 1 + 2 = 291d6 + 5 + 1 + 2 + 2d6 ⇒ (3) + 5 + 1 + 2 + (4, 1) = 16
Round 3
Club 1: 1d20 + 13 + 1 + 1 + 2 ⇒ (13) + 13 + 1 + 1 + 2 = 301d6 + 5 + 1 + 2 + 2d6 ⇒ (1) + 5 + 1 + 2 + (4, 4) = 17
Club Hasted: 1d20 + 13 + 1 + 1 + 2 ⇒ (11) + 13 + 1 + 1 + 2 = 281d6 + 5 + 1 + 2 + 2d6 ⇒ (6) + 5 + 1 + 2 + (5, 2) = 21
Club 2: 1d20 + 8 + 1 + 1 + 2 ⇒ (8) + 8 + 1 + 1 + 2 = 201d6 + 5 + 1 + 2 + 2d6 ⇒ (6) + 5 + 1 + 2 + (2, 2) = 18
at any time Algar can take a 5ft to attack the other cultist if his current target is dead
Amiri the Giantslayer |
First AoO: 1d20 + 14 ⇒ (8) + 14 = 222d8 + 18 ⇒ (7, 1) + 18 = 26
She cannot make the second AoO.
Keep hacking at the cultists.
Attack H: 1d20 + 14 ⇒ (12) + 14 = 262d8 + 18 ⇒ (7, 2) + 18 = 27
Attack 1: 1d20 + 14 ⇒ (4) + 14 = 182d8 + 18 ⇒ (7, 4) + 18 = 29
Attack 2: 1d20 + 9 ⇒ (10) + 9 = 192d8 + 18 ⇒ (3, 3) + 18 = 24
Quelion |
Quelion shapes fire between his hands, launching two streams of elemental energy at the vampire on the wall.
Managed to get connected again, for the moment. Scorching Ray. Warning, I'm in a typhoon zone, so my internet availability may go out again. I may also get the chance to see Tokyo Tower...from my hotel room.
Ray 1: 1d20 + 6 ⇒ (3) + 6 = 9 Touch, Damage: 4d6 ⇒ (5, 6, 1, 1) = 13
Ray 2: 1d20 + 6 ⇒ (9) + 6 = 15 Touch, Damage: 4d6 ⇒ (2, 6, 3, 6) = 17
Ray 3: 1d20 + 6 ⇒ (15) + 6 = 21 Touch, Damage: 4d6 ⇒ (1, 4, 2, 6) = 13
DaWay |
Thoth casts Grease on the vampire on the wall 1d20 ⇒ 18 who manages to keep her footing and steer clear past the greased zone.
Cultist 1 (dead)
Cultist 2 (dead)
Cultist 3 (dead)
Wall Vampire
Seelah attacks the third vampire.
Seooni hits the uninjured cultist with a scorching ray.
Algar slays the 2nd Cultist with a trembling blow from his club. Then assualts the 3rd one till it drops.
Amiri decapitates the 1st Cultist with the first swipe of her greatsword.
Quelion targets the wall vampire hitting with two for (44 damage)
Algar, Amiri and Seoni are caught in the path of a lightning bolt. I will give you 50% miss chance in addition to your reflex save DC 19 7d6 ⇒ (6, 2, 2, 1, 5, 6, 6) = 28
Quelion |
Second verse, same as the first. In fact, unless something major changes, just keep doing this.
Ray 1: 1d20 + 6 ⇒ (13) + 6 = 19 Touch, Damage: 4d6 ⇒ (3, 4, 6, 2) = 15
Ray 2: 1d20 + 6 ⇒ (19) + 6 = 25 Touch, Damage: 4d6 ⇒ (6, 2, 2, 6) = 16
Ray 3: 1d20 + 6 ⇒ (7) + 6 = 13 Touch, Damage: 4d6 ⇒ (1, 6, 6, 6) = 19
Seelah of Iomedae |
Looks like Seelah still has a vampire in front of her ... If not she will attack the next target
Attack: 1d20 + 14 ⇒ (12) + 14 = 26, Damage: 1d8 + 5 ⇒ (1) + 5 = 6,
Attack: 1d20 + 14 ⇒ (7) + 14 = 21, Damage: 1d8 + 5 ⇒ (5) + 5 = 10,
Attack: 1d20 + 9 ⇒ (10) + 9 = 19, Damage: 1d8 + 5 ⇒ (6) + 5 = 11,
Seelah of Iomedae |
Who is where ... how far up the wall is the wall vampire?