Year of the Risen Rune PbP (Inactive)

Game Master DaWay

Cultist's Kiss, Feast of Sigils, Refuge of Time, Words of the Ancients, and The Waking Rune


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Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Nice work everyone...

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni readies another dispel magic to disrupt spellcasting.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth hits Seelah with a cure mod from the wand she gave him.

cmw: 2d8 + 3 ⇒ (7, 7) + 3 = 17

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

49/67, "Ahhhh … thanks."

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Still more of the Lantern Archons appear while firing lasers at the remaining threat.

Round 4:
Summoning: 1d4 + 1 ⇒ (1) + 1 = 2

Archon 1 Attack 1: 1d20 + 3 ⇒ (6) + 3 = 9
Archon 1 Attack 2: 1d20 + 3 ⇒ (13) + 3 = 16

Archon 2 Attack 1: 1d20 + 3 ⇒ (9) + 3 = 12
Archon 2 Attack 2: 1d20 + 3 ⇒ (12) + 3 = 15

Archon 3 Attack 1: 1d20 + 3 ⇒ (14) + 3 = 17
Archon 3 Attack 2: 1d20 + 3 ⇒ (20) + 3 = 23
Archon 3 Attack 2 (Crit): 1d20 + 3 ⇒ (17) + 3 = 20

Archon 4 Attack 1: 1d20 + 3 ⇒ (17) + 3 = 20
Archon 4 Attack 2: 1d20 + 3 ⇒ (12) + 3 = 15

Archon 5 Attack 1: 1d20 + 3 ⇒ (18) + 3 = 21
Archon 5 Attack 2: 1d20 + 3 ⇒ (6) + 3 = 9

Archon 6 Attack 1: 1d20 + 3 ⇒ (13) + 3 = 16
Archon 6 Attack 2: 1d20 + 3 ⇒ (13) + 3 = 16

Archon 7 Attack 1: 1d20 + 3 ⇒ (18) + 3 = 21
Archon 7 Attack 2: 1d20 + 3 ⇒ (10) + 3 = 13

Archon 8 Attack 1: 1d20 + 3 ⇒ (1) + 3 = 4
Archon 8 Attack 2: 1d20 + 3 ⇒ (11) + 3 = 14

Archon 9 Attack 1: 1d20 + 3 ⇒ (20) + 3 = 23
Archon 9 Attack 1 (Critical): 1d20 + 3 ⇒ (5) + 3 = 8
Archon 9 Attack 2: 1d20 + 3 ⇒ (11) + 3 = 14

Archon 10 Attack 1: 1d20 + 3 ⇒ (15) + 3 = 18
Archon 10 Attack 2: 1d20 + 3 ⇒ (20) + 3 = 23

Damage to Blackstrike: 16d6 ⇒ (2, 4, 5, 6, 5, 1, 5, 1, 5, 5, 5, 6, 1, 5, 2, 1) = 59

Lantern Lodge

Male

And with the lantern Archons the Blackstrike goes down.

You have 8 rounds in which to prepare for the runelord. How do you prep?

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Thoth or Seelah will use Seelah's CMW wand on herself

CMW: 2d8 + 3 ⇒ (6, 2) + 3 = 11 60/67
CMW: 2d8 + 3 ⇒ (1, 4) + 3 = 8 67/67

In the last few seconds Seelah casts divine Favor (Bull's Strength being depleted, Diving Bond will have a few rounds left)

"Anything else we should be doing while we wait? Can we stop the process?"

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"I sincerely doubt it. And unfortunately, when I'm uncertain as to what defenses the foe will have ready, we must look to Heaven rather than Hell for salvation."

All right, the archons on rounds 1 and 2 will vanish before he shows up. Seven rounds left to summon, and I'm thinking spend fiuve of my Summon Monster 4s on this, plus one Summon Monster 3 (for a total of 5d3+5 archons. On the last two rounds, the Archons use Aid on each other (for simplicity, I'll roll one die for HP if you don't mind DM), then ready an action to blast the Runelord.. On the very last round, I'll drop haste on meleers and archons. Thereafter, we'll see.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Algar will Recast a divine Power + Align weapon: Good (using a 3rd level slot) on his club
Then use his 3 SM IV to have SMIV: 3d3 + 3 ⇒ (2, 1, 3) + 3 = 9 Lantern Archon and round before last Use a charge from his want to Bless that Whole gang (archons included).

The lantern archon will by flying 10 feet above us in order to free spots in melee and will have a readied action to blast the runelord

I can do this trick also you know Quelion says algar smiling

Go, go Lazer Team !

Seoni would you mind trying to dispel what ever the runelord will try to do?

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Hey, when you don't know what you're up against, a +5 Touch/1d6 that ignores everything else isn't a bad idea. Although this might be overkill, this is one of the setting's Big Bads.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"Probably just going to be a puff of smoke and fizzle out … then we'll be all dressed up with nowhere to go …", Says Seelah as she rocks back and forth, in a readied-sprint, flexing her grip on her holy sword ...

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

just roll to see how big of a lazer team we have...

;)

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni will use shield and I guess mage armor is still running. Use her potion of cat's grace, and scroll of fly. That's all she has.

[ooc]Travelling until February 16th, please NPC Seoni as necessary./ooc]

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Summon Archon Swarm: 5d3 + 5 ⇒ (1, 2, 1, 1, 1) + 5 = 11

....

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

That makes 20 total flying in the room. talk about bringing in the crowd before the guy wakes up...

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth Takes a few steps back casts invisibility and assumes Kirrin style.

arch luck knowledge local vs Runelord: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20

Target 15+CR

Not happening.

Kirin Style:
- While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the creature’s CR for this purpose). If you succeed at the check, while using this style, you gain a +2 bonus on saving throws against that creature’s attacks, as well as a +2 dodge bonus to AC against that creature’s attacks of opportunity. These bonuses last for as long as you use this style.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

We waiting on someone?

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Our DM i think. (probably had lots to do in the last few days)

Lantern Lodge

Male

Yes, DM got a interview for police academy and had to fill out a 28 page personal history statement in addition to working 32 hours at the gym the past 3 days.

Moving into the next room where the sleeping runelord lies, his body preserved in stasis by the enchantments cast before earthfalls.

Four thick chains extend from the walls to suspend a heavy stone sarcophagus several feet off the ground. A dozen cracks run across the sarcophagus’s surface—opaque, bruise-colored vapor seeps from these breaks, pooling on the ground. Shortlived flashes of energy sporadically dance across the stone and through the mist.

Watching the events fold out, his eyes flash open and he dimensional steps out and across the room from you. He speaks slowly, and clearly Who might you be?

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Your' End ? simply replies Algar as the Massive Army of Lantern Archon unleash their Laxer beams....

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

The unseen Thoth thinks to himself, knowing that the Runelord can probably see through his spell.

The invisible elf.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"We'll see if it matters in a minute."

Lantern Lodge

Male

alright initiative time
1d20 + 4 ⇒ (2) + 4 = 6

Krune makes a quick gesture and a bearded devil appears 10' next to Algar
1d20 + 11 ⇒ (1) + 11 = 121d10 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (4) + 6 = 101d10 + 6 ⇒ (3) + 6 = 9

Bearded devil will go on Krune's init. and if there are any questions it was a quickened spell.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Initiative: 1d20 ⇒ 18

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Initiative: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Init: 1d20 + 1 ⇒ (12) + 1 = 13

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Init: 1d20 + 2 ⇒ (18) + 2 = 20

Lantern Lodge

Male

Init Order
Quelion 20, Thoth 19, Seelah 18, Algar 13, Seoni 7, Krune and minions 6

Pathfinders you're up

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Hokay, to make this easy, Quellion will caste Haste again before his Archons take their go. The Imp goes Invis and attempts to sneak in this round among the Beam Spam. They all cast Aid on one another the previous round, so this means they're all Hasted and Aided. That means 33 attacks this round. Raw rolls will be behind the second spoiler. As before, each attack is a Touch that ignores DR and ER for 1d6.

Attacks:

AC 26 (Potential Crit): 1
AC 25: 3
AC 24: 1
AC 23: 2
AC 22: 2
AC 21: 1
AC 20: 1
AC 19: 1
AC 18: 2
AC 17: 2
AC 16: 2
AC 15: 1
AC 14: 1
AC 13: 3
AC 12: 1
AC 11: 4
AC 9: 3
AC 8: 1

Potential Crit: 1d20 + 6 ⇒ (17) + 6 = 23

rolls:

1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

my laser team wants to go too....

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 1

Alagar 9 Lantern archon go (bless, flying):

Laser Team 2:

Touch AC : 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 1
Touch AC : 1d20 + 5 ⇒ (16) + 5 = 211d6 ⇒ 2
Touch AC : 1d20 + 5 ⇒ (7) + 5 = 121d6 ⇒ 2
Touch AC : 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 6
Touch AC : 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 1
Touch AC : 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 1
Touch AC : 1d20 + 5 ⇒ (13) + 5 = 181d6 ⇒ 3
Touch AC : 1d20 + 5 ⇒ (12) + 5 = 171d6 ⇒ 1
Touch AC : 1d20 + 5 ⇒ (4) + 5 = 91d6 ⇒ 3
Touch AC : 1d20 + 5 ⇒ (17) + 5 = 221d6 ⇒ 2
Touch AC : 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 5
Touch AC : 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 2
Touch AC : 1d20 + 5 ⇒ (3) + 5 = 81d6 ⇒ 3
Touch AC : 1d20 + 5 ⇒ (9) + 5 = 141d6 ⇒ 5
Touch AC : 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 3
Touch AC : 1d20 + 5 ⇒ (2) + 5 = 71d6 ⇒ 4
Touch AC : 1d20 + 5 ⇒ (3) + 5 = 81d6 ⇒ 2
Touch AC : 1d20 + 5 ⇒ (19) + 5 = 241d6 ⇒ 5

Crit conf Touch AC : 1d20 + 5 ⇒ (9) + 5 = 141d6 ⇒ 5
Crit conf Touch AC : 1d20 + 5 ⇒ (3) + 5 = 81d6 ⇒ 5
Crit Conf Touch AC : 1d20 + 5 ⇒ (11) + 5 = 161d6 ⇒ 3

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

(making 2 post to separate)

round 1

Algar will 5ft step to be in melee with Runelord, Activate Bane Baldric (swift). Current AC 37 / Bless / divine favor / hasted / bane

PA RuneLord Bane Good Club: 1d20 + 15 + 3 + 1 + 1 + 2 - 2 ⇒ (15) + 15 + 3 + 1 + 1 + 2 - 2 = 351d6 + 11 + 3 + 2 + 2d6 ⇒ (4) + 11 + 3 + 2 + (4, 4) = 28

PA RuneLord Bane Good Club Hasted: 1d20 + 15 + 3 + 1 + 1 + 2 - 2 ⇒ (11) + 15 + 3 + 1 + 1 + 2 - 2 = 311d6 + 11 + 3 + 2 + 2d6 ⇒ (1) + 11 + 3 + 2 + (3, 5) = 25

PA RuneLord Bane Good Club: 1d20 + 10 + 3 + 1 + 1 + 2 - 2 ⇒ (17) + 10 + 3 + 1 + 1 + 2 - 2 = 321d6 + 11 + 3 + 2 + 2d6 ⇒ (6) + 11 + 3 + 2 + (2, 4) = 28

flanking bonus was not added, as either one of the summoned creature or seelah or the imp is providing. i am letting the DM figure out if if the runelord can be flanked and this case please add +2 to hit AC

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni readies a dispel magic to disrupt any spellcasting.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

The invisible Thoth moves over to Seoni and uses the CMW wand on her.

2d8 + 3 ⇒ (6, 1) + 3 = 10

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

ooc: apologies, my bad, never changed the hps back, but Seoni is fully healed, just take another action Thoth

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth will use his wand of protection from evil on himself then.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Seelah - Smite Evil on the Runelord

(With devine bond and divine favor)

Attack 1: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36, damage: 1d8 + 11 + 2d6 + 1 ⇒ (4) + 11 + (2, 4) + 1 = 22
Attack H: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33, damage: 1d8 + 11 + 2d6 + 1 ⇒ (3) + 11 + (5, 3) + 1 = 23
Attack 2: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12, damage: 1d8 + 11 + 2d6 + 1 ⇒ (6) + 11 + (6, 5) + 1 = 29

Confirm Crit: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25, damage: 1d8 + 11 + 1 ⇒ (1) + 11 + 1 = 13

Lantern Lodge

Male

7 archons land a hit
damage: 7d6 ⇒ (2, 6, 2, 3, 4, 5, 6) = 28

Algar laser team 19 damage
Algar 28 damage

Seelah 45 damage

Krune (120 damage)

Krune's spell goes off unless Seoni wants to Dispel it.

Round 2 go!

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"Back into your eternal sleep lord of sin!"

Attack 1: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17, damage: 1d8 + 11 + 2d6 + 1 ⇒ (8) + 11 + (3, 1) + 1 = 24
Attack H: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31, damage: 1d8 + 11 + 2d6 + 1 ⇒ (5) + 11 + (1, 2) + 1 = 20
Attack 2: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31, damage: 1d8 + 11 + 2d6 + 1 ⇒ (5) + 11 + (4, 5) + 1 = 26
Attack 2, Crit Confirm: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12, damage: 1d8 + 11 + 1 ⇒ (1) + 11 + 1 = 13

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 2

seeing that only one of his attack hit the runelord.

Runelord Bane Good Club: 1d20 + 15 + 3 + 1 + 1 + 2 ⇒ (1) + 15 + 3 + 1 + 1 + 2 = 231d6 + 7 + 3 + 2 + 2d6 ⇒ (2) + 7 + 3 + 2 + (4, 4) = 22

Runelord Bane Good Club H: 1d20 + 15 + 3 + 1 + 1 + 2 ⇒ (2) + 15 + 3 + 1 + 1 + 2 = 241d6 + 7 + 3 + 2 + 2d6 ⇒ (3) + 7 + 3 + 2 + (1, 1) = 17

Runelord Bane Good Club: 1d20 + 10 + 3 + 1 + 1 + 2 ⇒ (20) + 10 + 3 + 1 + 1 + 2 = 371d6 + 7 + 3 + 2 + 2d6 ⇒ (5) + 7 + 3 + 2 + (6, 6) = 29

Crit Conf Runelord Bane Good Club: 1d20 + 10 + 3 + 1 + 1 + 2 ⇒ (2) + 10 + 3 + 1 + 1 + 2 = 191d6 + 7 + 3 + 2 + 2d6 ⇒ (4) + 7 + 3 + 2 + (1, 3) = 20

5ft step move to get in flanking if algar wasn't / add +2 if flanking is possible

Spellcraft for the spell he casted? Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 2 Laser Team (Algar)

Lantern Archon:

Touch AC : 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 151d6 ⇒ 2
Touch AC : 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 191d6 ⇒ 2
Touch AC : 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 211d6 ⇒ 3
Touch AC : 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 101d6 ⇒ 2
Touch AC : 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 41d6 ⇒ 3
Touch AC : 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 101d6 ⇒ 1
Touch AC : 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 81d6 ⇒ 4
Touch AC : 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 151d6 ⇒ 1
Touch AC : 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 191d6 ⇒ 5
Touch AC : 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 71d6 ⇒ 5
Touch AC : 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 211d6 ⇒ 2
Touch AC : 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 111d6 ⇒ 2
Touch AC : 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 21d6 ⇒ 2
Touch AC : 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 61d6 ⇒ 2
Touch AC : 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 101d6 ⇒ 4
Touch AC : 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 61d6 ⇒ 3
Touch AC : 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 171d6 ⇒ 5
Touch AC : 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 41d6 ⇒ 1

Crit Conf Touch AC : 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 121d6 ⇒ 6
Crit Conf Touch AC : 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 151d6 ⇒ 6

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Dispel Magic: 1d20 + 7 ⇒ (4) + 7 = 11

ooc: I have a portfolio, can I get a re-roll? Yours to decide, just rolling (could send you a picture if you want)
Dispel Magic: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion weaves still more magic, this time targeting Algar's Archons. The Imp sneaks in for a trio of stabs, and of course the laser beams of doom continue their bombardment, although two Archons have vanished.

Imp Attack 1: 1d20 + 18 ⇒ (3) + 18 = 21 Damage: 1d4 + 3 ⇒ (1) + 3 = 4 + DC 16 Fort or 1 Dex damage
Imp Attack H: 1d20 + 18 ⇒ (5) + 18 = 23 Damage: 1d4 + 3 ⇒ (3) + 3 = 6 + DC 16 Fort or 1 Dex damage
Imp Attack 2: 1d20 + 13 ⇒ (20) + 13 = 33 Damage: 1d4 + 3 ⇒ (1) + 3 = 4 + DC 16 Fort or 1 Dex damage

Archon Damage: 4d6 ⇒ (4, 3, 1, 3) = 11

Archon Dice:
Attack:
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Quelion aren't the Archon a -4 for shooting into melee and not having precise shot?

Lantern Lodge

Male

Krune 211
FORT is don't roll a 1 1d20 ⇒ 9

DM stuff:
spellcraft: 1d20 + 30 ⇒ (2) + 30 = 32concentration: 1d20 + 27 ⇒ (5) + 27 = 32

The devil does appear and makes the attack as stated last round.
Seeing the walls closing in Krune casts another spell centered on him, encompassing all the heroes.

a miasmic cloud encoumpasses the room, everyone is going to be taking 4 con damage a round unless a save is made DC 27

EDIT: actually I am sorry I just read the weakening Krune section again. The spell never went off. YOu have a bearded devil to deal with but the runelord is down. Having disabled 6 of the 7 runes means you destroyed his spells and most of his defense as well as a majority of his hit points having 173 instead of 293. Congrats. Someone kill the damn devil who attacks Seelah.

1d20 + 11 ⇒ (15) + 11 = 261d10 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (6) + 6 = 121d10 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

If you wanted dm for the sake.of pure runelord fun we can say that we won but keep. The actual combat running with the full strengh runelord to see what would have happened.

Btw is the cloud poison based?

Lantern Lodge

Male

It is a cloudkill spell. and sure. in that case he has also teleported out of the room using his dimensional steps ability. That's 4 con per round, 2 if you make the save.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Algar isn't affected by the cloudkill as he is currently under a delay poison spell and therefore can on his action move (hasted) after the Runelord bringing with him his team of Flying Hasted Archon that can separate and look for him

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Fort: 1d20 + 14 ⇒ (14) + 14 = 28

Quelion quickly seeks to escape the cloud, not bothering to save his own minion army or even his imp. After all, the archons aren't 'real' and the Imp will just be replaced whether he wants it to be or not.

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