DaWay |
Chosen Group
Algar 7, Seelah 1,
Cultist (1) 1d20 + 4 ⇒ (19) + 4 = 23
Charito 1d20 + 9 ⇒ (1) + 9 = 10
Rd 1.
The cultist and lady hold their actions as they are waiting to see if Algar does what is commanded of him.
Algar delays
Seelah draws and casts.
Rd 2.
The cultist closes in punches at Seelah 1d20 + 7 ⇒ (20) + 7 = 27 1d4 + 6 ⇒ (4) + 6 = 10 FORT DC 18 or 1 negative level.
The Lady moves into a flanking position, drawing AoO,and attacks with a rapier 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 1d6 + 5 + 1d6 + 3d6 ⇒ (5) + 5 + (5) + (4, 1, 5) = 25
Unchosen group
Thoth 14, Seoni 12, Amiri 6, Quelion 5
cultist (3) 1d20 + 4 ⇒ (6) + 4 = 10
The cultist hold actions
Thoth ?
Seoni ?
Amiri delivers a devestating attack (C1 has taken 25 damage)
Quelion ?
Confirm crits
Cultist 1d20 + 7 ⇒ (1) + 7 = 8 1d4 + 6 ⇒ (4) + 6 = 10
Lady 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 1d6 + 5 + 1d6 ⇒ (3) + 5 + (2) = 10
Quelion |
Quelion quickly weaves a powerful spell, causing a bolt of lightning to suddenly appear from his hands and travel around the room, striking first one cultist, then another in a straight line from where the first was struck.
Lightning Arc. Obviously, I would prefer to catch all three, but it will catch two and I'd prefer to avoid frying Amiri. Reflex DC is 20 for half: 11d6 ⇒ (5, 1, 3, 1, 4, 2, 5, 1, 2, 6, 4) = 34
Meanwhile, the imp will sneak up invisibly behind one of the ones Amiri isn't stabbing at and give him a nasty little surprise in the form of two stings.
Sting 1: 1d20 + 17 ⇒ (3) + 17 = 20 Damage: 1d4 + 3 ⇒ (3) + 3 = 6 +DC 16 Fort save or 1 dex damage. frequency 1/rd.
Sting 2: 1d20 + 12 ⇒ (14) + 12 = 26 Damage: 1d4 + 3 ⇒ (2) + 3 = 5 +DC 16 Fort save or 1 dex damage. frequency 1/rd.
Thoth the Constant |
Thoth will attempt to move into a flanking position with one of his real allies, feinting as if he is on the oppositions side while "unintentionally" getting in his opponents way.
Bluff/Feint: 1d20 + 14 ⇒ (13) + 14 = 27
Seelah of Iomedae |
Fort Save: 1d20 + 11 ⇒ (16) + 11 = 27
Seelah takes a swing at the Charito as she moves in ...
AOO: 1d20 + 14 ⇒ (7) + 14 = 21. damage: 1d8 + 6 + 1d6 ⇒ (3) + 6 + (4) = 13 (100% nonlethal due to mercy0
She 5 foot steps out of being flanked (into flanking if possible), and Smites evil on Charito performing a full attack action.
Attack 1: 1d20 + 17 ⇒ (11) + 17 = 28, damage: 1d8 + 13 + 1d6 ⇒ (2) + 13 + (3) = 18 (non-lethal)
Attack 2: 1d20 + 12 ⇒ (17) + 12 = 29, damage: 1d8 + 13 + 1d6 ⇒ (5) + 13 + (4) = 22 (non-lethal)
DaWay |
Chosen:
Rd 2.
Algar heals the paladin
Seelah lets loose a flurry of devastation towards Charito after missing the attack of opportunity ducking it at the last second however the smites connect solidly (40 damage)
Rd 3.
The Cultist attacks Algar Algar why is there a shadow lodge symbol attached to your character. Please correct as that is no longer an active faction. 1d20 + 7 ⇒ (3) + 7 = 10 1d4 + 6 ⇒ (2) + 6 = 8 Plus for DC 18 or suffer 1 negative level.
Charito attacks the paladin with her fist slamming it into the paladin. 1d20 + 8 ⇒ (9) + 8 = 17 1d4 + 6 ⇒ (1) + 6 = 7 FORT save DC 15 or 2 negative levels.
Algar and Seelah go.
Unchosen.
Rd 1.
Thoth Feints
Seoni magics 2 of the vampires (C1 29 damage, C2 29 damage)
1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (9) + 5 = 14
Amiri delivers a devastating attack (C1 dead)
Quelion magics two of the vampires on his allies (C1 dead, C2 dead, C3 34)
1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (3) + 5 = 8
Imp attacks the last remaining vampire. (C3 35 damage)
1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (18) + 7 = 25
The Feaster of the heart moves to attack Seoni, Amiri and Thoth you may take an AoO. Attack on Seoni: 1d20 + 7 ⇒ (3) + 7 = 10 1d4 + 6 ⇒ (1) + 6 = 7 FORT save DC 18 or suffer 1 negative level.
Seelah of Iomedae |
As a swift action Seelah Lays Hands on self while deflecting the blow from Charito.
Lay hands: 3d6 ⇒ (2, 1, 6) = 9
Full Attack
Attack 1: 1d20 + 17 ⇒ (4) + 17 = 21, Damage: 1d8 + 13 + 1d6 ⇒ (5) + 13 + (4) = 22
Attack 2: 1d20 + 12 ⇒ (13) + 12 = 25, Damage: 1d8 + 13 + 1d6 ⇒ (1) + 13 + (6) = 20
Is Charito undead? If so there should be an extra 7 damage in the first smite attack ... no problem if it's too late!
Amiri the Giantslayer |
Amiri takes the opportunity and attacks the passing vampire:
P.A.L.B.Sword: 1d20 + 13 ⇒ (20) + 13 = 33Damage: 2d8 + 18 ⇒ (5, 6) + 18 = 29
Crit Confirm: 1d20 + 13 ⇒ (17) + 13 = 30;Damage: 2d8 + 18 + 2 ⇒ (5, 3) + 18 + 2 = 28
She looks around for signs of the others:
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Seo ni |
The attack misses, and Seoni takes her AoO then makes a 5 ft step to avoid any AoOs casts another lightning bolt, to get as many as possible.
AoO: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d6 ⇒ 5
Lightning bolt: 7d6 ⇒ (1, 1, 2, 4, 5, 1, 3) = 17 Reflex DC20 for half
Algar Lysandris |
how much time has passed since we got out of the furnace ?
Round 3
Seeing the attack miss and the paladin in no grave danger algar will
Move action: Ready shield, Standard: Cast Shillelagh
You should surrender she is going to rip you to shreds
DaWay |
Seelah hits Charito again (51 Nonlethal, 31 Lethal)
Algar casts a spell.
Amiri finishes the last vampire in their room.
Seoni does not cast that spell.
The feaster steps in and attacks Seelah again 1d20 + 7 ⇒ (10) + 7 = 17 1d4 + 6 ⇒ (4) + 6 = 10 FORT DC 18
Charito flanks to attack Charito 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 1d6 + 5 + 1d6 + 3d6 ⇒ (4) + 5 + (1) + (2, 6, 4) = 22
No AoO
Pathfinders you're up.
EDIT: dammit, I just noticed the resistance to electricity. Oh well it's said and done.
Seelah of Iomedae |
Seelah five foot steps out of flanking.
Lay Hands on Self as a swift action Heal: 3d6 ⇒ (5, 6, 5) = 16
Seelah full attacks (Mercy is still active for 100% non-lethal)
Attack 1: 1d20 + 17 ⇒ (19) + 17 = 36 damage: 1d8 + 13 + 1d6 ⇒ (4) + 13 + (4) = 21 (non-lethal)
Attack 2: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 1d8 + 13 + 1d6 ⇒ (5) + 13 + (4) = 22 (non-lethal)
Confirm Crit: 1d20 + 17 ⇒ (7) + 17 = 24 damage: 1d8 + 13 ⇒ (5) + 13 = 18 (non-lethal)
Seelah of Iomedae |
Seelah ... moving into flanking if she can without causing and AOO ...
(an extra +2 if flanking ...)
Attack 1: 1d20 + 14 ⇒ (8) + 14 = 22. damage: 1d8 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14 (Non-lethal, Mercy still active)
Attack 1: 1d20 + 9 ⇒ (10) + 9 = 19. damage: 1d8 + 6 + 1d6 ⇒ (8) + 6 + (3) = 17 (Non-lethal)
Seelah of Iomedae |
Seoni ... I think you are all in another room standing over a bunch of dead bodies with initiates looking at you in horror ... oh, maybe the initiates are who the magic missiles are intended for!"
Seelah of Iomedae |
"By the light of Iomedae!"
With a crushing blow Seelah slices into the feaster, her backslice ...
Again, +2 if flanking
Attack 1: 1d20 + 14 ⇒ (20) + 14 = 34, damage: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (4) = 11 (non-lethal)
Attack 2: 1d20 + 9 ⇒ (8) + 9 = 17, damage: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (2) = 13 (non-lethal)
Confirm Crit: 1d20 + 14 ⇒ (15) + 14 = 29, damage: 1d8 + 6 ⇒ (2) + 6 = 8 (non-lethal)
Algar Lysandris |
seeing the great backslide
I am telling you she is going to mince meat you. surrender
Round 5
club 1: 1d20 + 14 ⇒ (12) + 14 = 261d6 + 5 + 2d6 ⇒ (4) + 5 + (3, 1) = 13 add +2 if flanking
Club 2: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 5 + 2d6 ⇒ (1) + 5 + (3, 2) = 11 add +2 if flanking
Thoth the Constant |
"Well this did not go according to plan."
-Posted with Wayfinder
Amiri the Giantslayer |
Amiri turns to the other recruits:
"Sit down and do not move, or you will be next! Lissalan trash!"
Intimidate: 1d20 + 10 ⇒ (15) + 10 = 25
She starts to search the nearest body, taking 20 for 31 total.
Quelion |
"...no need to go that far, I'm quite sure we can all be civilized about this." He coughs. "We're your Pathfinders for the evening, and we'll be doing the usual plundering of the temple. Admittedly, it's somewhat unusual that the temple is still in use at the time, but I'm sure we can all adapt to the circumstances. Tell us everything you know about how you operate and there will be no need to introduce you to my friends."
Seelah of Iomedae |
"I am doing much better ...", Seelah opens the door and looks out at the others, "Ah, I see you had about the same experience out here ... we may have a couple captives in here."
Seelah check's to see if the two in her room are alive.
Heal: 1d20 ⇒ 13
DaWay |
There is only one place to go and that is from the room where the non-chosen group was brought. A set of double doors to the Inner Sanctum of the Talich Factory.
The ornate tapestries that cover the walls of this room almost disguise the rough stonework of the foundry. Sarcophagi line the walls, covered in blankets and pillows to serve as divans. An altar and a seven-foot-tall statue of a six-winged, snakebodied woman dominate the room’s western end.
There stand 3 cultist as well as who you can only assume to be the head of the cult and Tomasz mysterious father. All armed and ready to attack.
The search brings nothing on the feasters to bear however, a potion of inflict moderate wounds, a potion of invisibility, +1 shock rapier, and cloak of resistance +1
Seelah of Iomedae |
I think we may have two unconscious people we need to quickly hog tie (Seelah can't kill them.), and it may be nice to question them.
How long has elapsed? The fight was 5 rounds ... so about a half minute.
Divine Bond is active for 6.5 more minutes and Bull's Strength another 3.5 minutes. So the second we discover they other cultists Seelah will want to utilize those triggered abilities.