Year of the Risen Rune PbP (Inactive)

Game Master DaWay

Cultist's Kiss, Feast of Sigils, Refuge of Time, Words of the Ancients, and The Waking Rune


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Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Before every one enters i just remembered something about that drug. Lethe is delivered through a cracker that the participant bleeds upon. Doesn't that go well with vampires and a ritual offering of blood we just experience not that long ago?

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"Very observant Algar, blood sacrifice seems to be rather important to the cultists, I am willing to bet that they would need a large amount of it to resurrect a Runelord."

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

or just the afternoon vampire snack ...


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

"If they got a sample of everyone's blood maybe they could control or take away that persons soul, who knows what they can do? Damn!" She moves in the front line.

Lantern Lodge

Male

During the afternoon and into the evening, a small crowd of patrons gathers here,15 people circulating in small groups. Some of the patrons pass around small pipes and even offer some to friendly PCs. The pipes create a slight haze of chemical laden smoke, making everyone a little light-headed.

The lethe house is run by Drollis, a lazy, foul-smelling dwarf who relishes his position of authority. He sits in a large armchair in the corner, flirting crudely with female patrons and laughing raucously at jokes only he gets. A ceremonial stand behind him is topped with a jagged circular object covered by a heavy cloth. Drollis occasionally targets a spittoon to the side of his chair with a large gob of tobacco spit.

When the Pathfinders arrive, Drollis is friendly and offers to let them sample a few doses of lethe. The foul dwarf even invites the PCs to tour the lethe house. He waddles around the lethe house, grunting and complaining quietly to himself as if he were burdened greatly by the effort.

If the PCs comment about the ceremony room, ask about Lissala, or mention the Feast of Sigils, Drollis explains that he and a small number of worshipers of Lissala use the lethe house for a feast celebrating the goddess. He even invites them back later in the evening to participate in or observe the Feast of Sigils. He does ask that animals and otherworldly creatures wait in the lobby during the ceremony.

Drollis meets inquiries about other missing people that might be tied to the lethe house with smooth denials, and points out that lethe is never lethal or even addictive, and has few side effects. If pressed, Drollis assures the PCs that all the activities that take place in the lethe house are done with the consent of the clients and they are free to talk to any of the patrons.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Sense Motive: 1d20 + 11 ⇒ (18) + 11 = 29
And Detect Evil

Lantern Lodge

Male

Yep! Though everything he has been dealing you is true.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Should just kill him on general principal, Seelah thinks to herself ... but until I see him break any laws are harm those not too stupid to be choosing harm themselves, I suppose he can continue to live.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

"Well, we will think about taking a look at it, what time does everyone gathers here for the Feast? And if you don't mind, can you give me a hint here on how is the ritual?" She looks almost child-like asking questions to the loose-tongued NPC.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

great lets be back to the ritual then.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Yes dinner sounds lovely

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"Let's go."

Reminder: Still traveling. At least for another 72 hours, PLEASE do not hold up the thread just to wait for my input, all right?

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

"Sure!" and being prepared.

Lantern Lodge

Male

You arrive back in time for the feast.

Several shelves filled with books and small containers line the north and east walls of this room. The floor is covered with a lush red rug, and the walls are decorated with oaken and cherrywood panels inlaid runes with at regular intervals. Black and burgundy satin curtains block the room’s small windows high on the north and east walls. An oaken veneer covers each of the three doors heading east, west, and south out of the room.

The centerpiece of the room is a large, seven-sided table with an ornate, seven-pointed star inlaid into the surface. Between the points of the star, seven blackened runes are also set in the oak. Seven chairs with filigree backs surround the table; each chair back exhibits a rune that corresponds with a rune on the table.

The feast is fairly short and simple. Seven people sit around the table and Drollis passes the Chalice of Signs around to each person. Participants read a brief prayer to Lissala from a slip of parchment and cut their arms to bleed into the chalice. At this point, participants feel drained as the magic of the chalice also pulls a small portion of each one’s soul to power the magic. Drollis then mixes a small amount of ink with the blood in the chalice and intones a final prayer. The chalice glows briefly, then Drollis pulls out seven wafers and dips a small brush into the blood and uses it to paint a small, unique sigil on each, which he passes to one of his thugs to distribute.

Drollis’s thugs and any PCs participating receive a wafer that restores their now-sullied souls and benefits while nonpaying participants aren’t allowed to eat their the sigil wafers. Drollis carefully places
any wafers from the nonpaying patrons into a small gilded box and places it on a shelf behind him. At that point, Drollis reaches over and pulls the cover from the holy symbol of Lissala, FORT DC 21, and actions and initiative.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

FORT: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 using one round of archaeologist luck
initiative: 1d20 ⇒ 1

Thoth casts invisibility on himself.

If this save is super important I will use my folio reroll. Let me know what you think GM

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Fort Save: 1d20 + 11 ⇒ (16) + 11 = 27
Initiative: 1d20 ⇒ 10


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Are we able to act before the ritual has taken place? We don't need to infiltrate this time, and since we found the cultists sounds safe enough to just annihilate them. I would not freaking grant a drop of blood to them.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Perhaps oddly enough, the infernalist is with Amiri on this one - no sense bargaining more than you have to for power you don't need/want.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

agreed

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Fort: 1d20 + 6 ⇒ (8) + 6 = 14

Init: 1d20 + 1 ⇒ (3) + 1 = 4

algar would try to wiggle out of giving blood is possible... if not then oh well

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Fort: 1d20 + 3 ⇒ (1) + 3 = 4
Init: 1d20 + 6 ⇒ (20) + 6 = 26

Lantern Lodge

Male

You do not have to participate. Those who do gain the benefits of

Sigil Wafer:
A sigil wafer must be created in a special ritual involving seven participants. Their blood is combined and painted onto wafers, and in the process a fragment of each participant’s soul becomes bound into a wafer. Anyone whose soul fragment gets bound into a wafer takes 2 points of ability drain divided as he chooses between one or two of his ability scores. If a participant in the ritual consumes the sigil wafer containing the fragment of his soul, he recovers this ability drain immediately.
If instead someone other than the person whose soul is inside the wafer consumes it, she gains a +2 profane bonus to an ability score of her choice for 1 year. A character can benefit from only one bonus from a sigil wafer at a given time. The person whose soul fragment was in that wafer loses that part of his soul permanently, so consuming a wafer in this way is an evil act. The one consuming the wafer shifts her alignment one step toward evil. Players who do so should be given the opportunity to atone for such actions before the scenario’s conclusion if such an alignment shift would result in their removal from the Pathfinder Society Organized Play campaign.

Those who failed the save:

Spoiler:
Creatures within 60 feet take a –4 penalty on attack rolls, skill checks, and ability checks

dwarf int: 1d20 + 5 ⇒ (14) + 5 = 19

Seoni 26
Drollis & 2 thugs 19
Seelah 10
Algar 4
Thoth 1


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Whatever, 4 of us already did it. Eat it, drink it and roll init.... Let's see how this is gonna start.
Fort: 1d20 + 7 ⇒ (11) + 7 = 18
Init: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni casts glitterdust, getting as many as possible (Will DC 17)

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Fort: 1d20 + 9 ⇒ (8) + 9 = 17
Init: 1d20 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth refuses the wafer if that is indeed an option.

If Seoni casts glitterdust Thoth will not cast invisibility. Rather he will use Greater Feint to deny a thug it's dexterity bonus until the beginning of my next turn. Thoth will avoid getting adjacent to any foes with his second move action.

Thoth looks around groggily, he knows that once again his bodies immune system has failed him. As he shakes the cobwebs out of his head he attempts to get the attention of a Thug.

"I just can't seem to get my rapier out of its sheeth. Oh my!"

Move action: Greater Feint Thug My bluff vs the thugs base attack bonus + Wisdom modifier + 10

Bluff: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16

Knowing that whatever it is that ails him is preventing him from being as effective as normal. Thoth swiftly eyes Drollis and studies this particular opponent for any weaknesses or blatant tactics.

Swift Action: Kirin Style on Drollis
knowledge Local: 1d20 + 17 - 4 ⇒ (19) + 17 - 4 = 32 It worked regardless of creature type unless Drollis is CR17

other possible modifiers for Drollis creature Type:
I assumed Drollis was a humanoid but here are the other modifiers if he is something different

Knowledge (arcana) +27-4
Knowledge (dungeoneering) +17-4
Knowledge (nature) +16-4
Knowledge (planes) +18-4
Knowledge (religion) +17-4

Kirin Style:
- While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the creature’s CR for this purpose). If you succeed at the check, while using this style, you gain a +2 bonus on saving throws against that creature’s attacks, as well as a +2 dodge bonus to AC against that creature’s attacks of opportunity. These bonuses last for as long as you use this style. If you cease combat with the creature during this time and resume it later, you can attempt the check again.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

DM how long lasted the ceremony?

Lantern Lodge

Male

A couple of minutes, through all the pomp and circumstance.

Thoth knows that Drollis is a dwarf
The dwarf moves to attack Thoth trip: 1d20 + 13 ⇒ (18) + 13 = 31 throwing that meaty leg of his against the lithe elf.
Immediately the thugs take advantage attacking the elf slamming a chain into the scholar
1d20 + 12 ⇒ (19) + 12 = 311d20 + 12 ⇒ (15) + 12 = 27
2d4 + 4 + 2d6 ⇒ (1, 4) + 4 + (3, 2) = 142d4 + 4 + 2d6 ⇒ (1, 4) + 4 + (1, 6) = 16

Everyone go.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Assuming Seelah did not perform a ritual that would violate her alignment.

Seelah will pop a smite on Drollis

"Let us now drain all of your blood, dwarf!"

Presuming they're all in pretty close proximity when this goes down she will five foot step in to Drollis

Attack 1: 1d20 + 15 ⇒ (8) + 15 = 23, damage: 1d8 + 11 ⇒ (6) + 11 = 17
Attack 2: 1d20 + 10 ⇒ (17) + 10 = 27, damage: 1d8 + 11 ⇒ (3) + 11 = 14


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Amiri also follows Seelah, moving in to flank and attacking the dwarf with a Surprise Accuracy:
Power Attack: 1d20 + 13 - 4 + 2 + 2 ⇒ (15) + 13 - 4 + 2 + 2 = 28;damage: 2d8 + 18 ⇒ (1, 7) + 18 = 26

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Did the glitterdust do anything?

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 1

Algar will fight one of the thugs

Club 1 : 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 162d6 + 5 + 1 ⇒ (6, 3) + 5 + 1 = 15

Club 2: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 252d6 + 5 + 1 ⇒ (4, 4) + 5 + 1 = 14

Club Hasted: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 292d6 + 5 + 1 ⇒ (5, 6) + 5 + 1 = 17

Current AC 35

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion will cast Haste. Go my minions, make them bleed!

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth will bluff being dead until the combat allows for him to get up.

bluff death: 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)
Quelion wrote:
Go my minions, make them bleed!

Say that aloud! I dare you! I double dare you!!!

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Sadly, Quelion's much too smart ICly to actually say that even though we all know he's been thinking it since at least the first investigation.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Nostalgic...

Lantern Lodge

Male

Retcon, sorry Seoni, I glazed over the post. 1d20 + 2 ⇒ (5) + 2 = 7

One of the thugs is blinded, miss chance = low bad 1d100 ⇒ 51 Events occur as planned.

Seelah's first attack misses the dwarf, he lazily ducking the first blow, only to be set up for the follow up which angerly slices into his shoulder (14 damage)

Amiri moves into catch the dwarf while he is off guard and takes a large gash into his back (40 damage)

Algar moves to relieve the stress put on thoth from the thugs, clubbing one repeatedly.(31 damage)

Quelion casts haste as the world around the Pathfinders slows down...

Next Round...
Seoni you're up.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Trying to get the next one with glitterdust, preferably the dwarf.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion sighs. "A simple spell for a simple fool. You believe your faith is protection, but I think this can show you otherwise."

Acid Arrow. Ranged touch: 1d20 + 2 ⇒ (4) + 2 = 6

Lantern Lodge

Male

will: 1d20 + 2 ⇒ (16) + 2 = 181d20 + 11 ⇒ (4) + 11 = 15

Now the Dwarf and one of the guards are blinded.

Dwarf lashes out at Seelah
1d20 + 11 ⇒ (20) + 11 = 311d10 ⇒ 61d100 ⇒ 97
1d20 + 11 ⇒ (17) + 11 = 281d10 ⇒ 71d100 ⇒ 27 miss
1d20 + 6 ⇒ (11) + 6 = 171d10 ⇒ 21d100 ⇒ 12 miss
1d20 + 6 ⇒ (8) + 6 = 141d10 ⇒ 41d100 ⇒ 96

Blinded Guard attacks Algar
1d20 + 12 ⇒ (8) + 12 = 202d4 + 4 ⇒ (1, 4) + 4 = 91d100 ⇒ 21 miss
1d20 + 7 ⇒ (11) + 7 = 182d4 + 4 ⇒ (3, 1) + 4 = 81d100 ⇒ 48 miss

Guard attacks Amiri
1d20 + 12 ⇒ (12) + 12 = 242d4 + 4 ⇒ (1, 4) + 4 = 9
1d20 + 7 ⇒ (3) + 7 = 102d4 + 4 ⇒ (2, 4) + 4 = 10

Pathfinders go.

EDIT
confirm 1d20 + 11 ⇒ (5) + 11 = 161d10 ⇒ 1

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

The Dwarf blindly flailing at Seelah scores a grazing blow as she steps in to do some work ...

6 Damage - 61/67

Attack 1: 1d20 + 15 ⇒ (15) + 15 = 30, damage: 1d8 + 11 ⇒ (6) + 11 = 17
Attack H: 1d20 + 15 ⇒ (18) + 15 = 33, damage: 1d8 + 11 ⇒ (2) + 11 = 13
Attack 2: 1d20 + 10 ⇒ (7) + 10 = 17, damage: 1d8 + 11 ⇒ (4) + 11 = 15

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 2

Still Attacking the same creature should it die, algar can take a 5ft step to attack the next one.

Club 1: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 162d6 + 5 + 1 ⇒ (5, 4) + 5 + 1 = 15

Club 1: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 132d6 + 5 + 1 ⇒ (4, 4) + 5 + 1 = 14

Club 1: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 212d6 + 5 + 1 ⇒ (3, 4) + 5 + 1 = 13

Current AC 35

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni moves, casts lightning bolt to get as many as possible.

7d6 ⇒ (6, 6, 4, 5, 1, 6, 3) = 31 save DC 20

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth provokes and stands up.

He uses Seelah's wand of Cure mod on himself.

CMW: 2d8 + 3 ⇒ (3, 5) + 3 = 11


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Amiri pays no heed to the guard that just attacked her. She focus on the blind, dangerous dwarf in front of her. Penalty in his AC not included in my attacks. If the dwarf falls she changes her target to one of the guards.
Haste PA Bastard Sword + powerfull blow: 1d20 + 14 ⇒ (16) + 14 = 30 > Damage: 2d8 + 18 + 2 ⇒ (1, 8) + 18 + 2 = 29
1st PA Bastard Sword: 1d20 + 14 ⇒ (5) + 14 = 19 > Damage: 2d8 + 18 ⇒ (5, 7) + 18 = 30
2nd PA Bastard Sword: 1d20 + 9 ⇒ (16) + 9 = 25 > Damage: 2d8 + 18 ⇒ (1, 8) + 18 = 27

Lantern Lodge

Male

Seelah delivers two telling blows to the dwarf sending him sprawling to the floor in a pool of his own blood.

Algar misses wildly with several swings before finally connecting with the thug. (43 damage)

Seoni fries the thug with a lightning bolt, save or no he goes down (dead)

Amiri finishes off the final thug making him a fine paste on the walls of the room. (dead)

COMBAT OVER.

To your east is the door you entered the chapel through, to the south lies two seperate doors. to the West lies a single door as of yet unexplored

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion takes one glance at the carnage caused by Amiri. "Ladies first." He gestures towards the western door.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

The still enraged barbarian some effort in the task of NOT breaking the door down and opens it, sword in hand.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

CMW: 2d8 + 3 ⇒ (3, 1) + 3 = 7
CMW: 2d8 + 3 ⇒ (3, 7) + 3 = 13

Total 3 charges used

Anybody need a healing blast?

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