Year of the Risen Rune PbP (Inactive)

Game Master DaWay

Cultist's Kiss, Feast of Sigils, Refuge of Time, Words of the Ancients, and The Waking Rune


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Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"We know that the imp can take care of the Life Rune, any volunteers for the Rune of alacrity? Seoni or Quelion again? Lightning arcs, or bolts would probably work."

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"Unless someone is volunteering to be a lightning rod, the Lightning Arc option is perhaps not the best. That requires a minimum of two grounds and it's tuned for living things. I can stretch the definition a bit, but a random point in space is too far."

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"Seoni?"

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

"But it's not lightning, it is cold damage - or can you make it into cold, Quelion?" she asks. "Don't know if web works for entangling? Or maybe a tanglefoot bag? I don't have any cold spells."

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

if you want quelion you can strike me with lightning you won't hurt me much.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"One of you could also summon a conduit for the electricity summoning some smaller victims for the cause."

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

That works also

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Unfortunately, just read again. It's Cold damage, and I don't have any creatures that can do that because non-core Elementals aren't on the PFS-legal summon list.

Lantern Lodge

Male

Not very long. How are we dealing with the last rune or are you just going to forgo diabling it?

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni will web it, hoping this works.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Got nothing here. Does anybody have so much as a tanglefoot bag?

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"Are you out of lightning bolts Seoni?"

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Sorry i really have nothing to help

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

"But it is not lightning related - it is cold!" she responds.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"Correct. you told me that already, for some reason I have the science of lightning on the brain. Thank you for the correction."

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

"The whole thing seems to grow over your head," Seoni remarks jokingly. "Especially as you told us all about them"

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth glares at the pretty mage then cracks a wry smile, before asking Quelion and Algar.

"This may be pushing our limits and exhausting our resources but how many Ice mephits could you two muster at one time?"

If this does not work we will have to move on.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Just one

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Again, I do not have the official sheet here, but Seoni should have at least one Tanglefoot Bag, which has a chance of doing the job. If anyone else has one, that will defnitely put it over. Can we please get confirmation on that before giving up?

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

nothing here

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

nothing on the official sheet, only web as an option, sorry

Lantern Lodge

Male

I would accept either a tanglefoot bag last 7 rounds or web as fulfilling the requirement to disable the run. Which resource are you wanting to use?

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

DM can you tell us has long has it been since the last fight?

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

As we don't seem to have a tanglefoot bag, Seoni uses web

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

I believe that was the last of them.

Lantern Lodge

Male

Moving closer...

The walls of this wide atrium curve gently up to an opaque,
glassy dome. Tan light from an unseen source filters through
the dome, faintly illuminating the area. The room narrows to
the west, where a broad stone altar flanked by iron braziers
obstructs movement further in. An iron tile mosaic frames a
door-sized space on the east wall, with a three-foot-tall stone
pedestal bearing a shallow bowl standing next to it. Sickly
greenish-purple motes of light play across the walls, shining
from the room to the west.
This room contains a few objects Krune deemed
important for his revival. The altar is dedicated to Lissala
and holds several objects important in her worship
including a book of prayers, incense, and magical reagents.
In addition, the flawless emerald. The pedestal’s bowl holds
approximately a dozen crystal shards, and each contains a
collection of Thassilonian runes inscribed on its surface.
Each rune corresponds to individual refuge tokens used to
arrive in Krune’s sanctum. When a creature holds a crystal,
it can see an image of the place where the token was activated
through the portal and even walk through the portal to
reach that location.

The Lashmistress Vandiana has completed
her ritual and awaits Krune’s revival.

1d6 + 6 ⇒ (6) + 6 = 12
T-Minus 12 rounds till the runelord awakens...

The Lastmistress attacks
1d20 + 2 ⇒ (9) + 2 = 11
Black Strike init
1d20 + 2 ⇒ (11) + 2 = 13

I need initiative and Perception

Perception 28:
There is a trap leading from the hallway you are currently in into the room where the two wait for you.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Seoni will ready a Dispel Magic to interrupt any spellcasting. She stays at the back though and will venture forth behind the rest of the group.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

DM i really need to know if it has been more than 9 min since the last fight :)

Init: 1d20 + 1 ⇒ (7) + 1 = 8

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Init: 1d20 + 2 ⇒ (16) + 2 = 18
Imp's Perception: 1d20 + 13 ⇒ (18) + 13 = 31

"There's a trap just in the doorway, Master. Wouldn't want you to stub your toe or something!" the imp screeches, before turning invisible to try to fly around it.

Quelion nods to his infernal servant before beginning to cast a spell. . . .

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

I concur i can barely see the edge of it

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Perception: 1d20 + 19 ⇒ (9) + 19 = 28

"I see the trap. I'll handle it."

Thoth will begin disabling the trap, not sure how many rounds it requires.

Disable device+Arch luck: 1d20 + 23 + 1 ⇒ (18) + 23 + 1 = 42

disable duration: 2d4 ⇒ (2, 2) = 4 *2 rds to disable.*

Master Explorer:
+1 (Ex) can disable intricate and complex traps in half the normal amount of time (minimum 1 round) and open a lock as a standard action instead of a fullround action. Can always take 10 on Disable Device and Stealth checks, even if distracted or endangered. A delver can use Disable Device to disarm magical traps.

For future reference Daway, do you want me to roll the 2d4 concerning trap duration if I play another rogueish guy in your campaigns.

Lantern Lodge

Male

No algar. We will say it has been 5 minutes since the last fight.

Disable DC is 28 or take electricity DC 17 for half: 3d8 ⇒ (1, 5, 1) = 7

EDIT. and thoth disabled the trap. I'll say everyone delayed until thoth disabled the trap.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Tks dm.

Lantern Lodge

Male

Seoni 23, Quelion 18, Thoth 17, Blackstrike 13, Lashmistress 11, Algar 8

Does anyone want to take any actions (i.e. spells or ranged attacks while thoth disables the trap. I need two rounds or else you are going to be sitting ducks.)

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Interesting, I thought I had posted an init ...

init: 1d20 ⇒ 20
perception: 1d20 + 2 ⇒ (12) + 2 = 14 (not that it matters now)

I did ... I remember that roll now, I must have done preview and not submitted it.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Seelah smites the Last Mistriss and lets loose a volley from her bow ...

Attack 1 w/+1 bow: 1d20 + 11 ⇒ (18) + 11 = 29, Damage: 1d8 + 11 ⇒ (3) + 11 = 14
Attack 2: 1d20 + 6 ⇒ (9) + 6 = 15, Damage: 1d8 + 11 ⇒ (5) + 11 = 16

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni readies a dispel magic to disrupt any spellcasting.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoths digits furiously work at disabling the device that caught the groups attention.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 1

Cast a summoning spell SM IV (Earth Elemental)

Round 2

Elemental Slam : 1d20 + 12 ⇒ (2) + 12 = 141d8 + 10 ⇒ (1) + 10 = 11

Cast Dive Favor move to melee

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion will cast Summon Monster V twice then, summoning Lantern Archons each time. They'll be directed to move into a scatter formation, and be summoned in such, so that there can be no more than one attacked each round, and if something moves into position to attack they'll deliberately provoke an AoO so that one dies, the rest survive and a melee attacker has to move again to attack them.

Round 1:
Number summoned: 1d4 + 1 ⇒ (3) + 1 = 4

Archon 1 attack 1: 1d20 + 3 ⇒ (5) + 3 = 8 Touch
Archon 1 attack 2: 1d20 + 3 ⇒ (12) + 3 = 15 Touch

Archon 2 attack 1: 1d20 + 3 ⇒ (6) + 3 = 9 Touch
Archon 2 attack 2: 1d20 + 3 ⇒ (20) + 3 = 23 Touch
Archon 2 attack 2 (Crit): 1d20 + 3 ⇒ (5) + 3 = 8

Archon 3 attack 1: 1d20 + 3 ⇒ (4) + 3 = 7 Touch
Archon 3 attack 2: 1d20 + 3 ⇒ (2) + 3 = 5 Touch

Archon 4 attack 1: 1d20 + 3 ⇒ (11) + 3 = 14 Touch
Archon 4 attack 2: 1d20 + 3 ⇒ (4) + 3 = 7 Touch

Round 2:
Number summoned: 1d4 + 1 ⇒ (1) + 1 = 2
Archon 1 attack (moved): 1d20 + 3 ⇒ (8) + 3 = 11 Touch

Archon 2 attack (moved): 1d20 + 3 ⇒ (4) + 3 = 7 Touch

Archon 3 attack 1: 1d20 + 3 ⇒ (4) + 3 = 7 Touch
Archon 3 attack 2: 1d20 + 3 ⇒ (6) + 3 = 9 Touch

Archon 4 attack 1: 1d20 + 3 ⇒ (16) + 3 = 19 Touch
Archon 4 attack 2: 1d20 + 3 ⇒ (16) + 3 = 19 Touch

Archon 5 attack 1: 1d20 + 3 ⇒ (4) + 3 = 7 Touch
Archon 5 attack 2: 1d20 + 3 ⇒ (18) + 3 = 21 Touch

Archon 6 attack 1: 1d20 + 3 ⇒ (17) + 3 = 20 Touch
Archon 6 attack 2: 1d20 + 3 ⇒ (6) + 3 = 9 Touch

Since they're not subject to damage reduction, just tell me the number of hits for d6s to roll for damage each round.

Lantern Lodge

Male

Seelah's arrow sink deep into her thigh (14 damage)

Algar elemental miss

Quelion 7 atttacks hit. Can I get damage please?

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Archon Damage: 7d6 ⇒ (6, 4, 1, 3, 3, 3, 4) = 24

Lantern Lodge

Male

Lashmistress (38 damage)
Black Strike (0 Damage)

round 1
lashmistress casts a web in the hallway DC 15
Blackstrike shoots a shortbow at thoth 1d20 + 11 ⇒ (9) + 11 = 201d6 ⇒ 4
1d20 + 6 ⇒ (18) + 6 = 241d6 ⇒ 5

round 2
lashmistress casts a darkness spell over the area the group is in.
Blackstrike jumps into the shadows and in an instance Seelah feels a sting coming across her back as a blade bites into her shoulder.
1d20 + 17 ⇒ (18) + 17 = 352d6 + 13 ⇒ (2, 4) + 13 = 19

1 minute to the Runelord awakens.

go for round 3

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion elects to stay still and keep up with creating a larger swarm.

Round 3:
Number Summoned: 1d4 + 1 ⇒ (1) + 1 = 2

Archon 1 Attack 1: 1d20 + 3 ⇒ (9) + 3 = 12 Touch
Archon 1 Attack 2: 1d20 + 3 ⇒ (5) + 3 = 8 Touch

Archon 2 Attack 1: 1d20 + 3 ⇒ (18) + 3 = 21 Touch
Archon 2 Attack 2: 1d20 + 3 ⇒ (14) + 3 = 17 Touch

Archon 3 Attack 1: 1d20 + 3 ⇒ (15) + 3 = 18 Touch
Archon 3 Attack 2: 1d20 + 3 ⇒ (14) + 3 = 17 Touch

Archon 4 Attack 1: 1d20 + 3 ⇒ (5) + 3 = 8 Touch
Archon 4 Attack 2: 1d20 + 3 ⇒ (12) + 3 = 15 Touch

Archon 5 Attack 1: 1d20 + 3 ⇒ (7) + 3 = 10 Touch
Archon 5 Attack 2: 1d20 + 3 ⇒ (12) + 3 = 15 Touch

Archon 6 Attack 1: 1d20 + 3 ⇒ (16) + 3 = 19 Touch
Archon 6 Attack 2: 1d20 + 3 ⇒ (9) + 3 = 12 Touch

Archon 7 Attack 1: 1d20 + 3 ⇒ (7) + 3 = 10 Touch
Archon 7 Attack 2: 1d20 + 3 ⇒ (11) + 3 = 14 Touch

Archon 8 Attack 1: 1d20 + 3 ⇒ (12) + 3 = 15 Touch
Archon 8 Attack 2: 1d20 + 3 ⇒ (14) + 3 = 17 Touch

Seeing 10 "definite" hits, ergo Damage: 10d6 ⇒ (2, 2, 6, 6, 6, 3, 2, 6, 4, 2) = 39

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Where did the Web hit? Just as a barrier to getting to Lammi, or on us? And what is the current light level?

Seeoni, any dispelling in round 2?

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni's dispel magic will go off upon casting 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 3

assuming the darkness is dispelled

Algar will 5ft step and attack Blackstrike

PA Club: 1d20 + 15 + 3 - 2 ⇒ (12) + 15 + 3 - 2 = 281d6 + 11 + 3 ⇒ (6) + 11 + 3 = 20 +Acid: 1d6 ⇒ 5

PA Club: 1d20 + 10 + 3 - 2 ⇒ (19) + 10 + 3 - 2 = 301d6 + 11 + 3 ⇒ (2) + 11 + 3 = 16 +Acid: 1d6 ⇒ 2

Current AC 38
--

The Earth Elemental will continue to attack the Priestess.

Slam: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 10 ⇒ (2) + 10 = 12 please add +2 if flanking with any hound

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

ROUND III

I assume Blackstrike is evil? If so, Thoth looks up while disarming the trap and glowers at him.

Thoth finishes disabling the trap, stands up, and thinks about casting invisibility.

Seelah, has a tendancy to cast glitterdust so that will defnitely not work.

Thoth will delay until spell effects are resolved from the previous round.

Lantern Lodge

Male

Spellcasting is dispelled, normal lighting.

Lashmistress (dead)
Blackstrike (43 damage)

9 rounds left.

Blackstrike will attack Seelah
1d20 + 17 ⇒ (6) + 17 = 232d6 + 13 ⇒ (2, 1) + 13 = 16
1d20 + 17 ⇒ (16) + 17 = 332d6 + 13 ⇒ (2, 2) + 13 = 17
1d20 + 12 ⇒ (15) + 12 = 272d6 + 13 ⇒ (1, 4) + 13 = 18

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"Son of a …"

two hits 3rd … (AC 25 with Barkskin), and one hit in first two rounds
54 Damage - 13/67

Round 2
LOH: 3d6 ⇒ (3, 4, 4) = 11 24/67
Switch Weapons to Long Sword (which has Divine Bond Holy Activated)

Round 3
LOH: 3d6 ⇒ (1, 2, 5) = 8 32/67
Attack 1: 1d20 + 12 ⇒ (14) + 12 = 26, Damage: 1d8 + 4 + 2d6 ⇒ (4) + 4 + (5, 6) = 19
Attack 2: 1d20 + 7 ⇒ (14) + 7 = 21, Damage: 1d8 + 4 + 2d6 ⇒ (1) + 4 + (6, 1) = 12
Divine Bond - By passes damage reduction from good aligned.
That extra 2d6 is just if Blackstrike is evil.

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