Year of the Risen Rune PbP (Inactive)

Game Master DaWay

Cultist's Kiss, Feast of Sigils, Refuge of Time, Words of the Ancients, and The Waking Rune


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Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoths eyes meet the gaze of the hound,

Interesting this is a planar creature known as a hound of....

Fort+Archaeologist luck: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Knowledge planes: 1d20 + 18 ⇒ (7) + 18 = 25

Thoth wretches as he feels a part of his essence ripped from his body.

Tindalos

uh-oh

43/63

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Fort: 1d20 + 8 ⇒ (12) + 8 = 20

Lantern Lodge

Male

The hounds will move to attack. I am on a ferry to work so go ahead and post your actions for round 1. Quelion go ahead with round 2 I will update late tonight.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni casts glitterdust, getting as many as possible (DC17)

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
Seo ni wrote:
Seoni casts glitterdust, getting as many as possible

Thoth will do the same focusing on any that seem to be out of Se Oni's range. (DC 15)

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 1

Cast Divine power + Quickened Shield of Faith + 20ft move

Algar will intercept anyone of the hounds that aren't blinded

Current AC 38

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Responding to hounds with hounds makes a great deal of sense, and so celestial archons in the shape of dog-headed humanoids appear and attack.

Summon Monster 6. For the sake of sanity and since the Hounds are immune to poison, we'll say Mr. Imp isn't doing much after all.

Summoning 1d4 + 1 ⇒ (3) + 1 = 4 Hound Archons. One will be summoned near Seoni and Quelion and ordered to ready an action if a hound gets within reach. This will preserve the hedging effect of its' Magic Circle against Evil for the casters if they count as summoned. They also all require a DC 16 Will Save for Aura of Menace as usual (multiple failed saves do not stack).

The remaining Archons attack a single hound with power attack, the first two appearing intentionally in a flanking position. Also for the sake of sanity, I'm just gonna peer at the stat block after I've rolled to-hits to start getting my damage rolled without too much clutter. Dice behind spoiler.

ALL THE ROLLS!:
Archon 1 Mwk Greatsword 1: 1d20 + 11 ⇒ (12) + 11 = 23
Archon 1 Mwk Greatsword 2: 1d20 + 6 ⇒ (3) + 6 = 9
Archon 1 Bite: 1d20 + 5 ⇒ (5) + 5 = 10

Archon 2 Mwk Greatsword 1: 1d20 + 9 ⇒ (1) + 9 = 10
Archon 2 Mwk Greatsword 2: 1d20 + 4 ⇒ (15) + 4 = 19
Archon 2 Bite: 1d20 + 3 ⇒ (20) + 3 = 23

Archon 2 Mwk Greatsword 1: 1d20 + 9 ⇒ (2) + 9 = 11
Archon 2 Mwk Greatsword 2: 1d20 + 4 ⇒ (6) + 4 = 10
Archon 2 Bite: 1d20 + 3 ⇒ (13) + 3 = 16

One hit: 2d6 + 12 ⇒ (5, 1) + 12 = 18 Damage.

Satisfied with his menagerie, Quelion also casts Haste

Lantern Lodge

Male

1d20 + 8 ⇒ (2) + 8 = 101d20 + 8 ⇒ (7) + 8 = 15 I believe two have been blinded.
1d20 + 8 ⇒ (7) + 8 = 15 and the other is not.
Algar intercepts the one hound that is not blinded

The Hound Archons arrive and after a flurry of attacks one connects hard with the Hound of Tindalos facing Algar.

If hound archon 2 was attacking one of the blinded ones a sword and two bites hit as well

HoT 1 (?)
HoT 2 (?)
HoT 3 (18)

The Hound that is not blinded attacks the Hound Archon
1d20 + 15 ⇒ (16) + 15 = 312d6 + 3 ⇒ (1, 2) + 3 = 6
1d20 + 15 ⇒ (12) + 15 = 271d8 + 3 ⇒ (1) + 3 = 4
1d20 + 15 ⇒ (18) + 15 = 331d8 + 3 ⇒ (5) + 3 = 8
1d20 + 15 ⇒ (15) + 15 = 302d6 + 3 ⇒ (3, 6) + 3 = 12

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Okay, rolling remaining damage:

[ooc]Sword 2: 2d6 + 12 ⇒ (1, 5) + 12 = 18
Bite 1: 1d8 + 6 ⇒ (7) + 6 = 13
Bite 2: 1d8 + 6 ⇒ (6) + 6 = 12

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Seelah steps forward, laying hands on self and attacking

lay: 3d6 ⇒ (6, 5, 3) = 14 61/67

(Round 1 pre-haste?)
Attacking a blinded hound
attack 1: 1d20 + 12 ⇒ (19) + 12 = 31, damage: 1d8 + 4 ⇒ (5) + 4 = 9
attack 2: 1d20 + 7 ⇒ (2) + 7 = 9, damage: 1d8 + 4 ⇒ (1) + 4 = 5

Crit Confirm: 1d20 + 12 ⇒ (3) + 12 = 15, damage: 1d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni casts lightning bolt getting tthe non blinded hound, and maybe another one?

7d6 ⇒ (2, 1, 6, 3, 3, 3, 2) = 20 DC20

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth assumes kirin style and moves in to engage the non blinded hound, and feints an attack, attempting to deny his target their dex bonus to AC.

Greater feint bluff + Arch Luck: 1d20 + 16 ⇒ (9) + 16 = 25
DC 10 + your opponent's base attack bonus + your opponent's Wisdom modifier

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 2

PA Club 1: 1d20 + 13 + 1 + 1 + 3 + 1 - 2 ⇒ (3) + 13 + 1 + 1 + 3 + 1 - 2 = 201d6 + 5 + 1 + 3 + 4 ⇒ (5) + 5 + 1 + 3 + 4 = 18

PA Club H: 1d20 + 13 + 1 + 1 + 3 + 1 - 2 ⇒ (16) + 13 + 1 + 1 + 3 + 1 - 2 = 331d6 + 5 + 1 + 3 + 4 ⇒ (1) + 5 + 1 + 3 + 4 = 14

Pa Club 2: 1d20 + 8 + 1 + 1 + 3 + 1 - 2 ⇒ (20) + 8 + 1 + 1 + 3 + 1 - 2 = 321d6 + 5 + 1 + 3 + 4 ⇒ (6) + 5 + 1 + 3 + 4 = 19

Crit Conf: 1d20 + 8 + 1 + 1 + 3 + 1 - 2 ⇒ (1) + 8 + 1 + 1 + 3 + 1 - 2 = 131d6 + 5 + 1 + 3 + 4 ⇒ (3) + 5 + 1 + 3 + 4 = 16

Current AC 38

Lantern Lodge

Male

HoT 1 (17 damage) seelah attacking
HoT 2 (10 damage) Seoni lightning
HoT 3 (dead) Quelion's hounds, seoni lightning, Algar

1d20 + 12 ⇒ (11) + 12 = 231d20 + 12 ⇒ (16) + 12 = 28

Thoth you successfully feint the creature.

HoT 1 attacks seelah, miss percentage, low=miss 1d100 ⇒ 97
1d20 + 15 ⇒ (11) + 15 = 262d6 + 3 ⇒ (6, 5) + 3 = 14

HoT 2 attacks algar, miss percentage, low-miss 1d100 ⇒ 35
1d20 + 15 ⇒ (2) + 15 = 172d6 + 3 ⇒ (6, 3) + 3 = 12

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Seelah takes a hit 47/67

Swift LOH: 3d6 ⇒ (6, 6, 2) = 14 : 61/67

attack 1: 1d20 + 12 ⇒ (8) + 12 = 20, damage: 1d8 + 4 ⇒ (2) + 4 = 6
attack H: 1d20 + 12 ⇒ (12) + 12 = 24, damage: 1d8 + 4 ⇒ (1) + 4 = 5
attack 2: 1d20 + 7 ⇒ (20) + 7 = 27, damage: 1d8 + 4 ⇒ (6) + 4 = 10

Confirm Crit: 1d20 + 7 ⇒ (14) + 7 = 21, damage: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 3

Algar 5ft step up to the next target:

club 1: 1d20 + 13 + 1 + 1 + 3 + 1 - 2 ⇒ (5) + 13 + 1 + 1 + 3 + 1 - 2 = 221d6 + 5 + 1 + 3 + 4 ⇒ (5) + 5 + 1 + 3 + 4 = 18

club H: 1d20 + 13 + 1 + 1 + 3 + 1 - 2 ⇒ (14) + 13 + 1 + 1 + 3 + 1 - 2 = 311d6 + 5 + 1 + 3 + 4 ⇒ (2) + 5 + 1 + 3 + 4 = 15

club 2: 1d20 + 8 + 1 + 1 + 3 + 1 - 2 ⇒ (7) + 8 + 1 + 1 + 3 + 1 - 2 = 191d6 + 5 + 1 + 3 + 4 ⇒ (4) + 5 + 1 + 3 + 4 = 17

current AC 38

Lantern Lodge

Male

HoT 1 (44 damage)
HoT 2 (43 damage)

same as before
attack on Seelah 1d100 ⇒ 60
1d20 + 15 ⇒ (19) + 15 = 342d6 + 3 ⇒ (6, 3) + 3 = 12

attack on Algar 1d100 ⇒ 40
1d20 + 15 ⇒ (18) + 15 = 332d6 + 3 ⇒ (6, 1) + 3 = 10

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

LOH: 3d6 ⇒ (3, 5, 6) = 14 63/67

attack 1: 1d20 + 12 ⇒ (20) + 12 = 32, damage: 1d8 + 4 ⇒ (8) + 4 = 12
attack H: 1d20 + 12 ⇒ (10) + 12 = 22, damage: 1d8 + 4 ⇒ (6) + 4 = 10
attack 2: 1d20 + 7 ⇒ (5) + 7 = 12, damage: 1d8 + 4 ⇒ (7) + 4 = 11

Confirm Crit: 1d20 + 12 ⇒ (19) + 12 = 31, damage: 1d8 + 4 ⇒ (1) + 4 = 5

Confirm crit - crit ...

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Round 4

Algar will keep focusing on the same enemy

PA Club 1: 1d20 + 13 + 1 + 1 + 3 + 1 - 2 ⇒ (15) + 13 + 1 + 1 + 3 + 1 - 2 = 321d6 + 5 + 1 + 3 + 4 ⇒ (1) + 5 + 1 + 3 + 4 = 14

PA Club H: 1d20 + 13 + 1 + 1 + 3 + 1 - 2 ⇒ (3) + 13 + 1 + 1 + 3 + 1 - 2 = 201d6 + 5 + 1 + 3 + 4 ⇒ (6) + 5 + 1 + 3 + 4 = 19

PA Club 2: 1d20 + 8 + 1 + 1 + 3 + 1 - 2 ⇒ (11) + 8 + 1 + 1 + 3 + 1 - 2 = 231d6 + 5 + 1 + 3 + 4 ⇒ (4) + 5 + 1 + 3 + 4 = 17

current AC 38

Lantern Lodge

Male

HoT1 (69 damage)
HoT2 (dead)

Algar clubs the blinded Hound of Tindalos to death.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Okay, I'm gonna focus the archons on the ones on Seelah next. I'll assume they can use a 5' step to get into position, but can't flank if they do. So I'll drop use of power attack for an overall +1 over the last set of rolls.

Release the hounds!:
Archon 1 Greatsword 1: 1d20 + 12 ⇒ (14) + 12 = 26
Archon 1 Greatsword H: 1d20 + 12 ⇒ (12) + 12 = 24
Archon 1 Greatsword 2: 1d20 + 7 ⇒ (6) + 7 = 13
Archon 1 Bite: 1d20 + 5 ⇒ (2) + 5 = 7

Archon 2 Greatsword 1: 1d20 + 12 ⇒ (5) + 12 = 17
Archon 2 Greatsword H: 1d20 + 12 ⇒ (5) + 12 = 17
Archon 2 Greatsword 2: 1d20 + 7 ⇒ (1) + 7 = 8
Archon 2 Bite: 1d20 + 5 ⇒ (10) + 5 = 15

Archon 3 Greatsword 1: 1d20 + 12 ⇒ (13) + 12 = 25
Archon 3 Greatsword H: 1d20 + 12 ⇒ (12) + 12 = 24
Archon 3 Greatsword 2: 1d20 + 7 ⇒ (20) + 7 = 27
Archon 3 Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Archon 3 Greatsword 2 (Crit): 1d20 + 7 ⇒ (15) + 7 = 22

Damage:
Archon 1 sword 1: 2d6 + 8 ⇒ (6, 3) + 8 = 17
Archon 1 sword 2: 2d6 + 8 ⇒ (3, 3) + 8 = 14
Archon 1 sword 1: 2d6 + 8 ⇒ (5, 2) + 8 = 15
Archon 1 sword H: 2d6 + 8 ⇒ (1, 5) + 8 = 14
Archon 1 sword 2: 4d6 + 16 ⇒ (6, 5, 3, 5) + 16 = 35
Archon 1 bite: 1d8 + 2 ⇒ (7) + 2 = 9

...and if it's not over after that, it's close enough. Done.

Lantern Lodge

Male

First hit killed the last one.

I can post the description of the room again if you need it.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

My my Seelah, you just like to get hurt don't you. says algar with a grin

Lantern Lodge

Male

Four corridors converge orthogonally upon an octagonal
space roughly thirty feet across in the tower’s center. In the
place of more bronze panels stand eight open, rectangular
doorframes adorned with metal studs, each doorway’s
contents obscured by cool, gray mist. Embedded into the
floor in the center of the room is a large numeral one crafted
of red marble. A small niche in the southeast wall
houses a hand-sized, polished granite statuette of
a muscular dwarf wearing robes and hefting
a hammer.

The pathway to the north and west remain unexplored. There is writing above each of the bronze panels (this will require DC20 linguistics to translate)

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

linguistics + arch luck: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31

"Interesting. It says..... "

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Seelah glares at Algar with a look that says, bite me

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni shrugs, and watches, and is on her guard. Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Algar just laugh at the thought.

I am just teasing of course...

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Before proceeding Thoth breaks out his wand of Cure light Wounds.

I need to finish this thing off already.

1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (6) + 1 = 7

3 charges down the drain.

Lantern Lodge

Male

Thoth:
above each door is a different phrase.
I the lord of multiple
Obscure the one from primal sight
Hidden now by factors few
A century I wait in night
Product of the fewest steps
Rise again the runelord’s might
Twice I strode, the lord of sloth
Walk these doors to tower’s height

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth relays the translation.

"It appears to be a very archaic form of Thassilonian, Haruka dialect to be exact. Proceeding up the stairs could be dangerous, we may be dealing with an actual Runelord, or at the very least a freshly resurrected one."

Thoth steps out of the way letting the martials take the lead.

"Shall we?"

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

he isn't sleeping here in fact thoth. But the command word should be. ok then let's move taking the west passage

Lantern Lodge

Male

This is a puzzle portion. I will do my best to portray it in a pbp format.

Each of the doorways has a 1 on it on this level.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
Algar Lysandris wrote:
he isn't sleeping here in fact thoth. But the command word should be. ok then let's move taking the west passage

"Perhaps I should have been a bit more clear. We could be dealing with an actual Runelord's minions, who have recently resurrected the Runelord of Sloth."

"hmmmm How can we obscure the one by primal sight?"

Thoth follows Algar through the door.

Come on Thoth. You can do this.

Anything else interesting on the doors GM?

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Eureka!!

Primal=Prime sight...

factors = factors few...

Product of the fewest steps = Division...

Twice = Multiplication I strode

When the group reaches the next room the mathmatical prodigy (actual trait) Thoth looks for prime number clues.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

the runelord isn't awale yet. We are racing against the cult in order to prevent this. But you might be right in the fact that in order to guard the activation words we might be facing one of it't minion.

Algar leave the puzzle solving to the more inteligent party members

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Seelah readies herself for the next blow.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion glances over the notes being made with a detached air, although after adventuring with him this long it's pretty easy to tell it's an act.

Lantern Lodge

Male

The doors have a different number of studs.
in clockwise order around the room
1,7,8,12,16,25,40,64

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"Well ... seven is the only prime number, all the rest except for one are composite numbers. One is neither composite nor prime ..." Seelah glances around at the sidelong looks she is getting, "What?! You try hanging around with Ezren and not have some of that malarkey rub off on ya ..."

"I say we take door numbered seven ... but that ignores the second half of the verse."

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"Lady Seelah twice signifies the amount of numbers that can be divided into it. Seven should be correct if I am not mistaken."

Lantern Lodge

Male

Heading through the door marked seven you are transported to another identical room. Only this time the doors are

1, 4, 19, 20, 21, 24, 64, 81

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"Hidden now by factors few" ... (or is that part of the prime riddle ... assuming that's correct)

19 is again prime
1 has the fewest factors
21 is the only number with 7 (from the prior step) as a factor (with 3, maybe used later)

Doesn't relate but 1 and 64 repeated.

Or are we on to "A century I wait in night"
19 and 81 are 100/century

I say we go with the prime number again ...

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Agreed.

This has to work 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71.....

Lantern Lodge

Male

You are transported up to another level, you can only assume that your are ascended the spire at this point.

The pockmarked walls of this irregularly shaped room shimmer with a sheen of water that weeps from unseen pores, and vibrant ferns and epiphytes grow from natural cavities and imperfections in the walls. The only truly dry area of the room is an extensive bookcase built into the wall. Three passages lead to the room, though each turns sharply, hiding what lies beyond from easy view.

Choices are N, E, and S

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Any discernable marks?

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni will search the area and casts detect magic. Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Lantern Lodge

Male

No discernable marks other than the doorway you came from seems to but you in a cave of some sort.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"I see no indication in the riddle as to which direction to take ... ", says Seelah as she approaches inspects the room from her current position.

perception: 1d20 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Damn. I thought I had it figured out.

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