Seelah of Iomedae |
I cannot find anything saying one gets a save ...
Seelah crumples to the ground ... -2/67 ...
"Ooomph ..."
Quelion |
Quelion casts Lightning Arc on them, hoping to catch all three.
Caster Level: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 11d6 ⇒ (2, 5, 4, 6, 1, 2, 1, 2, 2, 1, 5) = 31
Also, the slow should have affected them normally - they don't have any particular immunity to it that I can see. I do need to make a CL check for it, if it might've worked.
Thoth the Constant |
The invisible Thoth runs over to Seelah and casts cure light wounds on her and whispers in her ear. "Stay down."
CLW: 1d8 + 5 ⇒ (1) + 5 = 6
Seelah of Iomedae |
Seelah stays down but lays hands on self if that can be done covertly ...
LOH: 3d6 ⇒ (4, 4, 5) = 13
17/67
DaWay |
1d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (7) + 8 = 15
The one that was attacking Algar disapates into the nothingness from which it was born, riding the lightning into the vast void.
The other one moves towards Quelion (43 damage)
Pathfinders you're up!
These are nasty creatures. It actually has inspired an encounter for me pairing them with a gnome witch having gone through the bleaching.
Seelah of Iomedae |
Swift action - Smite Evil
Move Action - Stand
Channel Positive Energy: 4d6 ⇒ (6, 4, 3, 2) = 15 for everyone
32/67
Still invisible
If it's still standing for my next round I will need to know distances.
Algar Lysandris |
Round 6
A new fresh wound open on algar after the hit.You hurt a bit less then your brother.
PA Bane Club 1: 1d20 + 14 + 3 + 1 - 2 ⇒ (7) + 14 + 3 + 1 - 2 = 232d6 + 6 + 2d6 + 3 + 4 ⇒ (3, 2) + 6 + (6, 4) + 3 + 4 = 28
PA Bane Club 2: 1d20 + 9 + 3 + 1 - 2 ⇒ (9) + 9 + 3 + 1 - 2 = 202d6 + 6 + 2d6 + 3 + 4 ⇒ (3, 2) + 6 + (1, 4) + 3 + 4 = 23
PA Bane Club H: 1d20 + 14 + 3 + 1 - 2 ⇒ (4) + 14 + 3 + 1 - 2 = 202d6 + 6 + 2d6 + 3 + 4 ⇒ (5, 5) + 6 + (5, 3) + 3 + 4 = 31
Thoth the Constant |
Thoth remains invisible,
"When we get back to the Lodge in Magnimar, I'm calling in a few favors."
I applied a GM chronicle to Thoth, and purchased some equipment at a IRL game here in San Antonio.
Seelah of Iomedae |
Go ahead and use any of Seelah's CMW wand if you are down ...
Seelah on self
CMW: 2d8 + 3 ⇒ (7, 7) + 3 = 17 49/67
CMW: 2d8 + 3 ⇒ (7, 8) + 3 = 18 67/67
Seelah of Iomedae |
CMW wand still available ...
Yes, let's get moving ...
DaWay |
you emerge from the thousandth spire and are once again greeted by the great and powerful copper dragon, Zonaladin. I let you pass but have had time to think about it. You're story is too full of holes, almost planned out. You tricked me, you are those Lissalan cultists in disguise or perhaps an even more nefarious outfit. I demand your report on what you found inside.
Algar Lysandris |
We are most certainly not Great Dragon. As i told you before as we introduced ourselves this lady here is the Paladin Seelah of Iomedae. She is the prove that we are working for the forces of Good as she slays all those she can that are evil. The proof is her aura of virtue, he Lay on hands ability that are only found in faithful Paladin.
As for what we found, well we manage to do and defeat that which we came fore. We found: 3 Animated dreams, A gelatinous Cube, stack of hand-sized iron plates, a small pile of gemstones, 3 Hounds of tindalos, An octogone chamber with a riddle
Dm did you want a diplo or bluff or both ? (and yes Algar isn't mentioning the fact that we found a real sets of plate and a fake set
Thoth the Constant |
The arrogant Elf adds
"I will be forthcoming with you Zonaladin. After defeating some cultist and a Hound of Tindalos as well, I alone made the mistake of translating some ancient plates and recieved this blasted arcane tattoo because of it."
Thoth shows the dragon the marks of the cultist tattoo,
"I am the only one that made the mistake, if you feel that we are cultist I am the only one that displays the blasphemous sihedron marking me as such, let the others go and you can destroy me if you deem it necessary. I probably deserve it for making such a novice mistake."
Wouldn't be the first time I died.
Thoth will assist in Diplomacy if need be. Thoth probably knows more about dragons that the dragons themselves know he will study Zonaladin for any signs of aggression, and react in kind constantly attempting to talk him down.
DaWay |
The copper dragon pauses a moment, glaring at Thoth. Perhaps, you are right. Apologies, I did not mean to offend. Know that you have upheld our agreement with honor. Allow me to escort you out.
Karethia meets the PCs as they leave Desgard’s Thousand Columns, and she teleports them back to Heidmarch Manor for debriefing. Venture-Captain Sheila Heidmarch asks to see the rule plates immediately. So long as the Pathfinders recovered at least one set of plates, she is overjoyed and informs the PCs that the time to end Krune’s threat to Varisia once and for all approaches and that the PCs’ assistance at that time will be crucial.
For ease of reference please post your PFS# and day job rolls here.
Nice diplomacy rolls at the end. I think fighting the dragon would have been tough after the animate dreams. I will report these and have the sheets out by friday or saturday. But until then:
Full XP and Prestige slow low tier is 2209 gp, normal low tier 4419 gp, slow high tier 3980, normal high tier 7960 you can figure your out of tier award.
lesser Sihedron rune (service) (10,000 gp)
lesser silent metamagic rod (3,000 gp)
pearl of power (2nd-level spell) (4,000 gp)
potion of cure moderate wounds (300 gp)
ring of spell knowledge II (6,000 gp; Pathfinder RPG Ultimate Equipment)
scroll of align weapon (150 gp)
scroll of cure critical wounds (700 gp)
SIHEDRON BRAND (SERVICE)
Aura moderate conjuration [evil]; CL 6th
Slot none; Price 10,000 gp (+1), 17,500 gp (+2)
DESCRIPTION
This dark image of the Sihedron surrounded by arcane runes seems to move, like water trapped beneath two panes of glass. When gained, the brand melds with the largest existing tattoo on your body (or the one with the highest caster level if you have other magical tattoos), otherwise it moves every 1d4 days to a randomly determined location elsewhere on your body.
A character marked with the lesser version of this arcane tattoo receives a +2 profane bonus on attack and damage rolls against creatures brought to the Material Plane via a conjuration (summoning) effect, and gains a +2 profane bonus to AC against attacks from such creatures. Lesser versions of this mark exist, which grant +1 profane bonuses on attack and damage rolls and to AC against summoned creatures instead.
CONSTRUCTION
Requirements Inscribe Magic TattooISM, summon monster I; Cost 5,000 gp (+1), 8,750 gp (+2)
One more scenario to go, where you get to fight a runelord!
Seelah of Iomedae |
36007-4
Seelah uses her bottomless wand of cure moderate wounds to heal the less fortunate between adventures ... gotta be worth a couple hundred coin ...
Thoth the Constant |
Pass, nothing good ever comes from having an evil deities tattoo on your body. If anything I should have ate the wafer. Thoth is way smarter than I though.
Algar Lysandris |
if i can suggest a strategy, our arcane masters should ready dispel magic in order to prevent him from buffing or harming us instead of trying to do damage and sap his magical defense. And on the first round we should try to summon our strongest creature...
DaWay |
The Waking Rune
Venture-Captain Sheila Heidmarch is waiting quietly in her rather crowded study. At the far end of the room stands Venture-Captain Ambrus Valsin alongside a masked figure whose features are concealed by a dark robe and heavy cowl. Half a dozen other Pathfinder agents line the walls and face outward, concentrating on various spells that no doubt ward the room against eavesdroppers. Sheila motions to a small sideboard bearing refreshments before leaning over a small table laden with Thassilonian relics.
Ambrus Valsin steps forward and says, “My fellow Pathfinders, as you can see, the task that lies ahead transcends the interests of Magnimar’s increasingly esteemed lodge; it’s a mission that will affect the entire Pathfinder Society and merits the direct attention of the Decemvirate.” The hooded figure behind the Venture-Captain nods in silent agreement and then gestures for Valsin to continue. “Over the past year, we’ve received increasingly concerning reports from this region that the Lissalans have plans in motion to revive Krune, the Runelord of Sloth and one of the most powerful wizards of ancient Thassilon. We have set our own plans in motion to keep him in check if the Lissalans succeed, but Sheila Heidmarch has an ambitious plan regarding this threat.” He nods and steps back to cede the briefing to his colleague.
Sheila takes over, adding, “We recently acquired these refuge tokens and their command words. When broken, the tokens will take a handful of agents directly to Krune’s sanctuary. If he has yet to revive, do whatever you can to ensure he never does. If he does awaken, pray that he is too dazed and addled to command his full power. Whatever it takes, end this threat to Varisia—permanently.”
She then motions to the other relics on the table. “The Society has recovered Thassilonian relics , perhaps some through your deeds, and I would rather they be in your hands as you face Krune; they will do us little good in a museum if the runelord returns. Once you defeat him, take special care to recover his two artifacts: a dragon-tooth spear and a rune-inscribed rod.
“Once you are ready, I will show you how to use the refuge tokens. Do you have any questions?”
DaWay |
If a PC has access to one or more of the following
Thassilonian relics from past Chronicle sheet, she may
make use of them for free during this scenario only:
Replica dragon tooth longspear (stage I), rod of runes, acrimony
veil, Lissala’s caress, Sihedron brand (endurance), and Sihedron
brand (service).
Thoth the Constant |
I have the Acrimony Veil if anyone wants to make use of it. Where is everybody at?
Thoth thinks about the RuneLord Krune and mulls over in his head what he may have heard of him or the Runelord sloth, or his sanctuary.
Know (arcana): 1d20 + 32 ⇒ (17) + 32 = 49
Know (History): 1d20 + 20 ⇒ (7) + 20 = 27
Know (religion): 1d20 + 18 ⇒ (6) + 18 = 24