Year of the Risen Rune PbP
(Inactive)
Game Master
DaWay
Cultist's Kiss, Feast of Sigils, Refuge of Time, Words of the Ancients, and The Waking Rune
Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2
"Well, that could have gone better. But, on the bright side, it could also have gone much worse."
Male
continuing down the path...
This octagonal chamber’s finely cut stone walls and floors
offer a sharp contrast to the irregular architecture of the sole
passage that opens into it. A dark marble pedestal supports a
stack of hand-sized iron plates, and a small pile of gemstones
glitters in one of the room’s corners.
EDIT for those who want to know we are in the final stretch of this scenario and then one more. There are one maybe two encounters left.
Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)
We have been doing quite alright for ourselves since the beginning of all this haven't we Quelion ? says algar with a smile
Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2
CMW on Thoth: 2d8 + 3 ⇒ (7, 8) + 3 = 18
Seelah looks disgustedly at her gelatin coated sword ...
HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3
"Let me clean it for you,' Seoni says and casts prestidigitation.
Male
Is there anything else you wanted to do up here or would you like to head back now?
Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2
Well, Quelion will cast detect magic on those gems before someone picks them up.
Male
Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2
Spellcraft to identify: 1d20 + 17 ⇒ (12) + 17 = 29
Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
just in case Thoth aides Quelion.
spellcraft assist: 1d20 + 19 ⇒ (12) + 19 = 31
Male
The one you just picked up are obviously fake bearing more resemblance to oversized coins than anything else.
Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
Thoth realizes thay being engulfed by an ooze may have distracted him a bit. He decides to open his haversack and take a look at the plates.
spellcraft: 1d20 + 19 ⇒ (6) + 19 = 25
Male
The ones in the haversack from the previous room are the real ones you came for.
Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)
Right so there are how many room we still need to explore toth?
Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
Male
The final room takes you back to the beginning and the exit of the tower. However after going through the doors the mists have become thick and dense.
Male
Where to? You are back on the ground floor.
Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
Is there anywhere we have not tread?
Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)
I believe we still have one part of the tower we can explore
Male
No, you have explored everything you can in the tower and grabbed what you needed.
Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
Well onto the final part. I just need to know the costs of removing this damn tattoo and buy a belt of dexterity
Male
emerging from the dense fog are three creatures from your very nightmares be they demons, devils, or drow. The raise their weapons and move to engage you.
Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
will save to disbelieve? ;p
Male
Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
will: 1d20 + 6 ⇒ (8) + 6 = 14 I was just joking
Male
nope they are still there. If only it was that simple to evade the encounter.
Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)
Algar will raise his weapon
any knowledge to have an idea on what they are?
Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2
Quelion chuckles and casts slow on the demons.
Male
Initiatives please.
Algar go ahead and roll knowledge planes
Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)
Kn planes: 1d20 + 13 ⇒ (15) + 13 = 28
init : 1d20 + 1 ⇒ (3) + 1 = 4
Male
kn planes: 1d20 + 17 ⇒ (2) + 17 = 19
initiative: 1d20 - 1 ⇒ (18) - 1 = 17
Thoth casts invisiblity on his turn
Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2
Init: 1d20 + 1 ⇒ (5) + 1 = 6
HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3
Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Seoni casts invisibility
Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2
Seelah casts Bulls Strength ...
Init: 1d20 ⇒ 1
I've got mop up ...
Male
baddie init 1d20 + 4 ⇒ (15) + 4 = 19
The nightmares move by and caress
Seelah touch: 1d20 + 16 ⇒ (20) + 16 = 36 negative energy: 6d8 ⇒ (3, 4, 4, 6, 5, 2) = 24 plus Will save
Algar touch: 1d20 + 16 ⇒ (7) + 16 = 23 negative energy: 6d8 ⇒ (4, 8, 8, 3, 1, 6) = 30 plus Will save
Thothtouch: 1d20 + 16 ⇒ (2) + 16 = 18 negative energy: 6d8 ⇒ (2, 3, 8, 5, 3, 6) = 27 plus Will save
Algar?
Seelah = Bulls strength
Quelion =Slow
Seoni = Invisibility
Thoth =Invisibility
Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)
i was waiting to see the results of my Kn Planes :)
Will: 1d20 + 8 ⇒ (16) + 8 = 24
But my round 1 action will probably be
Concentration: 1d20 + 13 ⇒ (17) + 13 = 30 Cast Shillelagh + Activate Bane baldric (swift) vs the monsters.
Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2
Will Save: 1d20 + 10 ⇒ (12) + 10 = 22
Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
will: 1d20 + 7 ⇒ (10) + 7 = 17
22/54 HP
Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2
Quelion curses and quickly casts Haste on seeing his first spell having no effect.
Male
Algar they are Animate dreams
Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)
They are incorporeal Outsider, with spell resistance, Not only their touch is negative energy and can curse you also. And that curse will drain you mentaly
Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6
Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2
43/67 ... the negative energy get a save? (I anticipate that save was for the drain?)
Male
Thoth I made a mistake and misread how many there were. The attack on you never happened and there are only two of the animate dreams.
It doesn't say that you get a save but as I recall don't you get a save on negative energy attacks?
The animate dreams attack:
Seelah 1d20 + 16 ⇒ (15) + 16 = 316d8 ⇒ (6, 4, 4, 8, 2, 6) = 30
Algar 1d20 + 16 ⇒ (15) + 16 = 316d8 ⇒ (4, 4, 1, 7, 2, 7) = 25
Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2
13/67 (bit more if will saves...)
Will Save for half, first attack: 1d20 + 10 ⇒ (9) + 10 = 19
Will Save for half, second attack: 1d20 + 10 ⇒ (6) + 10 = 16
Channel: 4d6 ⇒ (3, 3, 1, 6) = 13 for everyone
26/67 (more if will save)
attack 1: 1d20 + 12 ⇒ (14) + 12 = 26, damage: 1d8 + 4 ⇒ (4) + 4 = 8
attack Haste: 1d20 + 12 ⇒ (14) + 12 = 26, damage: 1d8 + 4 ⇒ (5) + 4 = 9
attack 2: 1d20 + 7 ⇒ (15) + 7 = 22, damage: 1d8 + 4 ⇒ (7) + 4 = 11
Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)
Will Save: 1d20 + 8 ⇒ (7) + 8 = 15 failed so you can do your wisdom drain
Round 2
Quickened Shield of Faith
PA Bane Club 1: 1d20 + 13 + 3 + 1 - 2 ⇒ (3) + 13 + 3 + 1 - 2 = 182d6 + 6 + 2d6 + 3 + 4 ⇒ (1, 3) + 6 + (3, 6) + 3 + 4 = 26
PA Bane Club H: 1d20 + 13 + 3 + 1 - 2 ⇒ (12) + 13 + 3 + 1 - 2 = 272d6 + 6 + 2d6 + 3 + 4 ⇒ (3, 2) + 6 + (1, 4) + 3 + 4 = 23
PA Bane Club 2: 1d20 + 8 + 3 + 1 - 2 ⇒ (18) + 8 + 3 + 1 - 2 = 282d6 + 6 + 2d6 + 3 + 4 ⇒ (5, 5) + 6 + (1, 5) + 3 + 4 = 29
HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3
Seoni casts haste on the party.
Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)
Seoni quelion has already hasted us, so you might can to cast a magic missile or something else
HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3
Ups, lightning bolt, trying to get as many as possible.
7d6 ⇒ (5, 5, 3, 4, 4, 2, 3) = 26. DC20 for half, CL check: 1d20 + 7 ⇒ (7) + 7 = 14
Male
Posting from phone. Short and quick.
Will research more about negative energy attack in a bit
Seelah attacks hers 28 damage
Algar attacks his 52 damage
Seoni lightning bolt passed harmlessly through them (did not overcome spell resistance)
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