Year of the Risen Rune PbP (Inactive)

Game Master DaWay

Cultist's Kiss, Feast of Sigils, Refuge of Time, Words of the Ancients, and The Waking Rune


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Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"Well, that could have gone better. But, on the bright side, it could also have gone much worse."

Lantern Lodge

Male

continuing down the path...
This octagonal chamber’s finely cut stone walls and floors
offer a sharp contrast to the irregular architecture of the sole
passage that opens into it. A dark marble pedestal supports a
stack of hand-sized iron plates, and a small pile of gemstones
glitters in one of the room’s corners.

EDIT for those who want to know we are in the final stretch of this scenario and then one more. There are one maybe two encounters left.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

We have been doing quite alright for ourselves since the beginning of all this haven't we Quelion ? says algar with a smile

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

CMW on Thoth: 2d8 + 3 ⇒ (7, 8) + 3 = 18

Seelah looks disgustedly at her gelatin coated sword ...

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

"Let me clean it for you,' Seoni says and casts prestidigitation.

Lantern Lodge

Male

Is there anything else you wanted to do up here or would you like to head back now?

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Well, Quelion will cast detect magic on those gems before someone picks them up.

Lantern Lodge

Male

moderate conjuration

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Spellcraft to identify: 1d20 + 17 ⇒ (12) + 17 = 29

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

just in case Thoth aides Quelion.

spellcraft assist: 1d20 + 19 ⇒ (12) + 19 = 31

Lantern Lodge

Male

The one you just picked up are obviously fake bearing more resemblance to oversized coins than anything else.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth realizes thay being engulfed by an ooze may have distracted him a bit. He decides to open his haversack and take a look at the plates.

spellcraft: 1d20 + 19 ⇒ (6) + 19 = 25

Lantern Lodge

Male

The ones in the haversack from the previous room are the real ones you came for.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Right so there are how many room we still need to explore toth?

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

one

Lantern Lodge

Male

The final room takes you back to the beginning and the exit of the tower. However after going through the doors the mists have become thick and dense.

Lantern Lodge

Male

Where to? You are back on the ground floor.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Is there anywhere we have not tread?

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

I believe we still have one part of the tower we can explore

Lantern Lodge

Male

No, you have explored everything you can in the tower and grabbed what you needed.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Well onto the final part. I just need to know the costs of removing this damn tattoo and buy a belt of dexterity

Lantern Lodge

Male

emerging from the dense fog are three creatures from your very nightmares be they demons, devils, or drow. The raise their weapons and move to engage you.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

will save to disbelieve? ;p

Lantern Lodge

Male

sure go ahead

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

will: 1d20 + 6 ⇒ (8) + 6 = 14 I was just joking

Lantern Lodge

Male

nope they are still there. If only it was that simple to evade the encounter.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Algar will raise his weapon

any knowledge to have an idea on what they are?

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion chuckles and casts slow on the demons.

Lantern Lodge

Male

Initiatives please.

Algar go ahead and roll knowledge planes

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Kn planes: 1d20 + 13 ⇒ (15) + 13 = 28

init : 1d20 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male

kn planes: 1d20 + 17 ⇒ (2) + 17 = 19

initiative: 1d20 - 1 ⇒ (18) - 1 = 17

Thoth casts invisiblity on his turn

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Init: 1d20 + 1 ⇒ (5) + 1 = 6

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Seoni casts invisibility

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Seelah casts Bulls Strength ...

Init: 1d20 ⇒ 1

I've got mop up ...

Lantern Lodge

Male

baddie init 1d20 + 4 ⇒ (15) + 4 = 19

The nightmares move by and caress
Seelah touch: 1d20 + 16 ⇒ (20) + 16 = 36 negative energy: 6d8 ⇒ (3, 4, 4, 6, 5, 2) = 24 plus Will save
Algar touch: 1d20 + 16 ⇒ (7) + 16 = 23 negative energy: 6d8 ⇒ (4, 8, 8, 3, 1, 6) = 30 plus Will save
Thothtouch: 1d20 + 16 ⇒ (2) + 16 = 18 negative energy: 6d8 ⇒ (2, 3, 8, 5, 3, 6) = 27 plus Will save

Algar?
Seelah = Bulls strength
Quelion =Slow
Seoni = Invisibility
Thoth =Invisibility

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

i was waiting to see the results of my Kn Planes :)

Will: 1d20 + 8 ⇒ (16) + 8 = 24

But my round 1 action will probably be

Concentration: 1d20 + 13 ⇒ (17) + 13 = 30 Cast Shillelagh + Activate Bane baldric (swift) vs the monsters.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Will Save: 1d20 + 10 ⇒ (12) + 10 = 22

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

will: 1d20 + 7 ⇒ (10) + 7 = 17

22/54 HP

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion curses and quickly casts Haste on seeing his first spell having no effect.

Lantern Lodge

Male

Algar they are Animate dreams

algar:
I will give you that they are always localized to a central place and will not venture from it.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

They are incorporeal Outsider, with spell resistance, Not only their touch is negative energy and can curse you also. And that curse will drain you mentaly

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Bullocks

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

43/67 ... the negative energy get a save? (I anticipate that save was for the drain?)

Lantern Lodge

Male

Thoth I made a mistake and misread how many there were. The attack on you never happened and there are only two of the animate dreams.

It doesn't say that you get a save but as I recall don't you get a save on negative energy attacks?

The animate dreams attack:
Seelah 1d20 + 16 ⇒ (15) + 16 = 316d8 ⇒ (6, 4, 4, 8, 2, 6) = 30
Algar 1d20 + 16 ⇒ (15) + 16 = 316d8 ⇒ (4, 4, 1, 7, 2, 7) = 25

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

13/67 (bit more if will saves...)

Will Save for half, first attack: 1d20 + 10 ⇒ (9) + 10 = 19
Will Save for half, second attack: 1d20 + 10 ⇒ (6) + 10 = 16

Channel: 4d6 ⇒ (3, 3, 1, 6) = 13 for everyone

26/67 (more if will save)

attack 1: 1d20 + 12 ⇒ (14) + 12 = 26, damage: 1d8 + 4 ⇒ (4) + 4 = 8
attack Haste: 1d20 + 12 ⇒ (14) + 12 = 26, damage: 1d8 + 4 ⇒ (5) + 4 = 9
attack 2: 1d20 + 7 ⇒ (15) + 7 = 22, damage: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Will Save: 1d20 + 8 ⇒ (7) + 8 = 15 failed so you can do your wisdom drain

Round 2

Quickened Shield of Faith

PA Bane Club 1: 1d20 + 13 + 3 + 1 - 2 ⇒ (3) + 13 + 3 + 1 - 2 = 182d6 + 6 + 2d6 + 3 + 4 ⇒ (1, 3) + 6 + (3, 6) + 3 + 4 = 26

PA Bane Club H: 1d20 + 13 + 3 + 1 - 2 ⇒ (12) + 13 + 3 + 1 - 2 = 272d6 + 6 + 2d6 + 3 + 4 ⇒ (3, 2) + 6 + (1, 4) + 3 + 4 = 23

PA Bane Club 2: 1d20 + 8 + 3 + 1 - 2 ⇒ (18) + 8 + 3 + 1 - 2 = 282d6 + 6 + 2d6 + 3 + 4 ⇒ (5, 5) + 6 + (1, 5) + 3 + 4 = 29

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni casts haste on the party.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Seoni quelion has already hasted us, so you might can to cast a magic missile or something else

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Ups, lightning bolt, trying to get as many as possible.

7d6 ⇒ (5, 5, 3, 4, 4, 2, 3) = 26. DC20 for half, CL check: 1d20 + 7 ⇒ (7) + 7 = 14

Lantern Lodge

Male

Posting from phone. Short and quick.
Will research more about negative energy attack in a bit

Seelah attacks hers 28 damage
Algar attacks his 52 damage
Seoni lightning bolt passed harmlessly through them (did not overcome spell resistance)

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