Year of the Risen Rune PbP (Inactive)

Game Master DaWay

Cultist's Kiss, Feast of Sigils, Refuge of Time, Words of the Ancients, and The Waking Rune


801 to 850 of 1,274 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Take 20 on looking for traps.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"...that tears it. Next time, I'll be asking the Society to send a translator with us."

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

I speak Thassilonian

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"Ah, no offense intended," Quelion clarifies. "But you do have something of a tendency to put yourself in rather close quarters with things that might eviscerate you. A backup seems prudent."

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"If it were up to me, I wouldn't even be here. But no offense taken. "

Lantern Lodge

Male

Assuming someone offers it a little blood. A refuge token appears floating in front of you.

Now that the party has found the hidden cache, the keywords to speak while rending the tokens are all that remain before the Pathfinders can access Krune’s hidden location.

If the PCs defeat Naroth, the captured Shoanti are free from the subduing enchantments and are eager to return to their nearby lands. Haywood and Wattlee request that the PCs escort them through the dangerous Wyvern Mountains back to Kaer Maga. Should the PCs agree, Venture-Captain Heidmarch congratulates them on a job well done, and promises to keep them abreast of the Society plans regarding the Lissalan cultists, and to keep them in mind for future missions to thwart their sinister plan.

THE END.

Will get chronicle sheets out today as well as reporting done. Will start the next to last installment there.

Lantern Lodge

Male

Words of the Ancients

The summons from Sheila Heidmarch arrives two hours before dawn, and the venture-captain demonstrates a scarcely contained mix of excitement and anxiety as she motions for everyone to take a seat. “A short time ago, I sent a you to recover the refuge tokens that might grant us access to the Runelord Krune’s lair. While you succeeded in recovering the tokens, we still lack the proper command words to activate them, and no amount of divination seems able to provide them.

“While we don’t know the command words themselves, we do know that the words are etched into a set of rune plates— durable, well-crafted, and roughly parchment-sized tablets bearing ritual instructions—that are held in the Thousandth Spire, one of the many towers at the Thassilonian ruins known as Desgard’s Thousand Columns in what was once Haruka. You won’t have time to formally chronicle the site today, as you will not be alone. Our divinations also sensed multiple cells of Lissalans converging on the site, and it appears they have a lead. As a result, I have called in a favor from a Lissalan cultist we captured some months ago to have you teleported directly to the site.

“Krune and his predecessors appear to have protected their towers against most forms of divination. As a result, there is little more that I can tell you on short notice. The Thousandth Spire stands near the western end of the site, and its entryway will be marked by these runes,” she states, placing a slip of paper on the table. “Don’t tamper with any of the other towers unless you know what you are doing; you will be travelling to an eminent site of sloth magic, and there’s little telling what products of conjuration magic lie hidden within.”

With that, Sheila plants her feet and curtly nods to signal the close of the meeting. “You have your orders: retrieve the runeplates, exercise discretion, and show initiative. You’re among my top agents, and I trust you to do whatever it takes to get the job done. Questions?”

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Non that come to mind really

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

"How do we get back?"

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"A favor from a prisoner? Strange."

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"Whatever it takes ... yes."

Lantern Lodge

Male

You will be met and teleported back at the completion of your mission. Oh, and one more thing, Karethia, the one preforming the magical transportation is not informed of the Pathfinder's true mission; She has been entrusted onl to preform teleportation magic at the society's command.

She dismisses you, you have a chance to gather supplies, and memorize spells as needed.

After meeting Karethia and being teleported.

A two-tiered, half-mile long ravine gashes a jagged wound across the dry ground of the Storval Plateau, defining the limits of Desgard’s Thousand Columns. A grove of enormous crystalline prisms fills the ravine’s bottom, but only a few of the gem-like pillars crest the fifty-foot cliffs to the north and south. Built precariously close to the precipices on either side rise two rows of sturdy stone towers, each bearing irregularly placed spikes that appear to grow from the stone itself.

Lantern Lodge

Male

ok, assuming I can move on...

A small army of bodies lie crumpled, broken, and scattered about this tower. Many of the corpses are partially dissolved, and the parched ground is pitted as if from strong acid. Unlike the entrances of the other towers, this structure’s door stands slightly ajar, as if it had been forced open.

You arrive and you find a dragon picking bits of chainmail from his teeth and loungin at the ravines edge in front of the Thousandth Spire's entrance.

Hold! What do you want? Have you come to play with the great Zonaladin.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"I presume by your magnificent stature that you must be the great Zonaladin? I am Seelah. Just what is it you 'play'?"

Detect Evil

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

After being teleported Algar will have gone trough his standard buff routine.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni will buff as well (Mage armor, extended shield)

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

unexpected.

Lantern Lodge

Male

Seelah he does not detect as evil. He is full of coppery goodness.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

We are here to stop the awakening of a great Evil: The RuneLord of Sloth that the vampires followers of Lissala are trying to bring back.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Being an Arcane Zoologist Thoth probably knows everything there is to know about dragons. His knowledge of Coppers in particular leads him to ask.

"We are interested in hearing your best joke Great Zonaladin"

knowledge Arcana: 1d20 + 27 ⇒ (11) + 27 = 38

Lantern Lodge

Male

The copper dragon looks up at the heroes, injured and beaten. If only I could muster the strength right now. Why should I believe you. I have been alive for a long time and never heard of the Rune Lord of Sloth. Lissala is a long dead god, before that of your Aroden.

Algar go ahead and give me a diplomacy roll.

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Does it look as if it could use some healing?

Lantern Lodge

Male

Yes

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

"Zonaladin, perhaps if we healed you, then we could continue this conversation, and maybe hear your best joke ... may I approach and use my healing wand on you?"

Diplomacy: 1d20 + 13 ⇒ (6) + 13 = 19

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

About more then 10 000 years ago an Azlanti refuge came to this part of the world. During his lifetime he founded and impressive empire called Thassilon. In order to help him rule the different province his mage-generals took the name of Runelords. With the development and specialisation of rune magic all 7 runelords took a different path. When the Emperor Xin eventually died. The runelord fought for control of the empire. For some reason we don't know the Managed to survive Earthfall by retreating into fortified tombs in suspended animation. The Cult of lissala, has managed to find the resting place of one of them, to acquire the physical means via Sigil wafers powered by soul fragments. While we don’t know the command words themselves, we do know that the words are etched into a set of rune plates— durable, well-crafted, and roughly parchment-sized tablets bearing ritual instructions—that are held in the Thousandth Spire, one of the many towers at the Thassilonian ruins known as Desgard’s Thousand Columns in what was once Haruka. Our divinations also sensed multiple cells of Lissalans converging on the site, and it appears they have a lead, and we need to beat them to it

Diplo: 1d20 + 15 ⇒ (9) + 15 = 24

Lantern Lodge

Male

You may approach, curious one. I know of these people they are in the thousandth spire I grow tired of guarding the place. These were some of the cultist. You are not one of them are you? He points at the remains.

2 successes noted.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Nope not even. In fact this pretty lady is a paladin of Iomedae. She is our Moral compass and makes sure we don't fall to evil on this quest. I am Algar Lysandris, an oracle. This is Toth the archeologist, Seoni and Quelion are respectively a sorceress and a wizard

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Diabolist.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

he at least isn't evil. He chose to sell his soul :)

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Seelah Recovers her wand from Thoth and approaches the dragon ... casting a cure ...

CMW: 2d8 + 3 ⇒ (6, 1) + 3 = 10

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni stays alert (and is probably totally distracted at the moment).

Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Sense motive: 1d20 + 3 ⇒ (2) + 3 = 5

Lantern Lodge

Male

Thank You, I will grant you passage to the spire with a warning. Turn out to be one of the Lissalan's and I will be picking your flesh from my teeth.

Four entrances lead from the tower’s atrium, which rises fifteen feet before disappearing into a cloud of dense, chill mist. A mural depicting a plethora of extraplanar creatures wraps its way around the entire room, focusing on the space above the northern door, where a larger-than-life depiction of a bald man covered in tattooed runes appears to hold the otherworldly creatures in thrall. One of his hands rests upon a bronze panel from which two angels emerge.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"No joke?"

Lantern Lodge

Male

What do you call an elf with a sense of time?

Answer:
A half elf

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Algar will close his eyes for a second, concentrate and when he opens them you can see that he is a changed man. He loves like a man with green skin

(tree shape: plant shape 1 => Fungal man)

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

"Well I suppose that is our signal to take our leave."

" Well Algar I never knew you were such a Fungi, now that's a joke Master Dragon"

Lantern Lodge

Male
DaWay wrote:

Four entrances lead from the tower’s atrium, which rises fifteen feet before disappearing into a cloud of dense, chill mist. A mural depicting a plethora of extraplanar creatures wraps its way around the entire room, focusing on the space above the northern door, where a larger-than-life depiction of a bald man covered in tattooed runes appears to hold the otherworldly creatures in thrall. One of his hands rests upon a bronze panel from which two angels emerge.

Largely oval room with hallways to the east and west and a large passageway to the north. Where to?

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

Presuming the angels are statues too ...

"Not to leave a threat behind us let's inspect both side doors before proceeding ... if you concur, let us head to the right door first ... as I wouldn't want to go to the wrong door!", Seelah says laughing at her own lame joke.

"What? Thoth can't have all the fun!"

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth will check the right door for traps
perception: 1d20 + 17 ⇒ (18) + 17 = 35

Lantern Lodge

Male

No need just a hallway...
Everburning lanterns placed regularly along these dustless halls illuminate a passage built entirely of dull iron bricks mortared together with lead. Like pictures tightly packed into a gallery hang dozens of broad, bronze panels embossed with scenes of fiendish animals, planar monstrosities, and titanic beasts, each creature with a short inscription engraved next to its image. Dampened roars, muted wails, and barely audible speech sporadically whisper through the halls, ruining the otherwise perfect silence.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

algar will keep moving forward in the hallway looking to see if he recognize any of the beast, monstrosity or mutated animals

Lantern Lodge

Male

The Four corridors converge orthogonally upon an octagonal space roughly thirty feet across in the tower’s center. In the place of more bronze panels stand eight open, rectangular door frames adorned with metal studs, each doorway’s contents obscured by cool, gray mist. Embedded into the floor in the center of the room is a large numeral one crafted of red marble. A small niche in the southeast wall houses a hand-sized, polished granite statuette of a muscular dwarf wearing robes and hefting a hammer.

Perceptions and Initiatives please.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Perception: 1d20 ⇒ 19 Init: 1d20 + 1 ⇒ (19) + 1 = 20

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

perception: 1d20 + 1 ⇒ (16) + 1 = 17
initiative: 1d20 ⇒ 10

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

init: 1d20 + 1 ⇒ (13) + 1 = 14

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative: 1d20 + 6 ⇒ (7) + 6 = 13

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

perception: 1d20 + 17 ⇒ (14) + 17 = 31
initiative: 1d20 ⇒ 5

Lantern Lodge

Male

stealth: 1d20 + 18 ⇒ (16) + 18 = 34
initiative: 1d20 + 9 ⇒ (7) + 9 = 16

Init Order:
Quelion 20, ? 16, Algar 14, Seoni 13, Seelah 10, Thoth 5,

About 20' away Seelah, Algar and Thoth meet the gaze of three gaunt, long-limbed quadrepeds that has huge soulless eyes and a toothy maw. The lean creature moves with a predatory grace. Hound of Tindalos

Seelah, Algar and thoth I need fort saves DC 18 or feel a tiny portion of your soul rip away and take 5d6 ⇒ (1, 2, 5, 6, 6) = 20 damage if failure, save negates.

Quelion your actions

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion begins a summonning spell.

The imp that seems to follow him around turns invisible and moves up behind one of the hounds.

Imp's Stealth: 1d20 + 45 ⇒ (14) + 45 = 59

Silver Crusade

Female Human 36007-4 Paladin 7 | AC(smite active) +4 Bark Skin - 21(24) T 10(13) FF 21(24) | HP 67/67 | CMW Wand 22/38 | Smite 2/3 | LOH 5/8 | Divine 0/1 | F +11 R +6 W +10 | Init +0 | Perc +1 | Dipl +13 | Know (rel) +10 | Sen Mot +11 | Survival +2

fortitude: 1d20 + 11 ⇒ (3) + 11 = 14 Ouch

47/67

801 to 850 of 1,274 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DaWay's PFS Year of the Risen Rune. All Messageboards

Want to post a reply? Sign in.