DaWay
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The walls and floor of this square chamber are fashioned from massive blocks of stone, and the room is laid out like a small shrine; across from the entrance stands a low table bearing a stack of reddish metal plates stacked in a loose pile. A luxurious carpet bearing geometric designs stretches across the middle of the room. In the rug’s center is a three-foot-high marble pedestal holding a dark polished stone sphere. Thassilonian script of inlaid gold encircles the sphere at its base.
Seelah of Iomedae
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Do the plates look like "durable, well-crafted, and roughly parchment-sized tablets bearing ritual instructions"
DaWay
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It radiates a moderate conjuration.
SIHEDRON BRAND (SERVICE)
Aura moderate conjuration [evil]; CL 6th
Slot none; Price 10,000 gp (+1), 17,500 gp (+2)
DESCRIPTION
This dark image of the Sihedron surrounded by arcane
runes seems to move, like water trapped beneath two
panes of glass. When gained, the brand melds with
the largest existing tattoo on your body (or the one
with the highest caster level if you have other magical
tattoos), otherwise it moves every 1d4 days to a randomly
determined location elsewhere on your body.
A character marked with the lesser version of this
arcane tattoo receives a +2 profane bonus on attack and
damage rolls against creatures brought to the Material
Plane via a conjuration (summoning) effect, and gains a +2
profane bonus to AC against attacks from such creatures.
Lesser versions of this mark exist, which grant +1 profane
bonuses on attack and damage rolls and to AC against
summoned creatures instead.
CONSTRUCTION
Requirements Inscribe Magic
TattooISM, summon monster I;
Cost 5,000 gp (+1),
8,750 gp (+2)
Seelah of Iomedae
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"Let's scour this room, then head back through the East passage ..."
DaWay
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This tunnel's walls mimic the other rooms’ melted appearance, though these are somewhat smoother and are dark gray with flecks of green.
Thoth misses a trap as he heads down the corridor, looking down when he should have looked up and is immediately beset upon by a gelatinous cube.
6d6 ⇒ (6, 3, 3, 1, 5, 4) = 22 And engulfed unless a DC 20 reflex is made for half and avoidance of the engulf.
Initiatiaves and actions please.
Seelah of Iomedae
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init: 1d20 ⇒ 10
Move up and attack
attack 1: 1d20 + 12 ⇒ (14) + 12 = 26, damage: 1d8 + 4 ⇒ (6) + 4 = 10
attack Haste: 1d20 + 12 ⇒ (7) + 12 = 19, damage: 1d8 + 4 ⇒ (7) + 4 = 11
attack 2: 1d20 + 7 ⇒ (16) + 7 = 23, damage: 1d8 + 4 ⇒ (4) + 4 = 8
DaWay
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Thoth you are engulfed. I need a FORT DC20 to resist the paralysis. You are considered pinned. Every round you will be taking 1d6 acid damage until the cube is destroyed.
Thoth is in the cube
Quelion casts haste.
Algar casts shillelagh
Seoni casts magic missles (13 damage)
Seelah moves up and attacks the cube (42)
Thoth takes 1d6 ⇒ 1 damage
the cube attacks seelah 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1d6 ⇒ (6) + (6) = 12
Pathfinders your up.
Seelah of Iomedae
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attack 1: 1d20 + 12 ⇒ (14) + 12 = 26, damage: 1d8 + 4 ⇒ (6) + 4 = 10
attack Haste: 1d20 + 12 ⇒ (8) + 12 = 20, damage: 1d8 + 4 ⇒ (8) + 4 = 12
attack 2: 1d20 + 7 ⇒ (15) + 7 = 22, damage: 1d8 + 4 ⇒ (7) + 4 = 11
Algar Lysandris
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Round 2
Algar will attack the Cube in order to free the pathfinder
PA Club 1: 1d20 + 13 + 1 + 1 + 1 - 3 ⇒ (7) + 13 + 1 + 1 + 1 - 3 = 202d6 + 7 + 6 ⇒ (5, 2) + 7 + 6 = 20
PA Club H: 1d20 + 13 + 1 + 1 + 1 - 3 ⇒ (16) + 13 + 1 + 1 + 1 - 3 = 292d6 + 7 + 6 ⇒ (2, 6) + 7 + 6 = 21
PA Club 2: 1d20 + 8 + 1 + 1 + 1 - 3 ⇒ (18) + 8 + 1 + 1 + 1 - 3 = 262d6 + 7 + 6 ⇒ (4, 4) + 7 + 6 = 21
Thoth should be ok as we are going to kill this thing nice and fast.
Seelah of Iomedae
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As she hacks away Seelah yells, "I've spent my life joking about these things ... but it turns out I know nothing about them. Anyone know their weaknesses?!"
Seelah pays close attention to whether or not her strikes are having an effect ...