
![]() |

"Jax Telandril? Interesting." Aiden looks over to the others.
"Ok, this one is just for me. Do you know a Phelerosa Ciucci? I heard she might be hiding out in the city. Do you know where?"

![]() |

"Aunties? Interesting. Do you know what she looks like?"
He continues, glancing at the others. "Well, anything else we need to know about? What about Bonnifer Zoot? She have any ties to the warehouse district?"
"And what about Madge? Does she have any relationship with the poet, Jaks Arunai, or does she just write bad poetry herself?"
What else do we need to know? And GM, would she give change in the form of potions or alchemical items if she has them?

Cessia Florianthus |

"Aunties? Interesting. Do you know what she looks like?"
"She's pretty like all the girls at Auntie's, but she has a tattoo of her family crest on her right shoulder."
He continues, glancing at the others. "Well, anything else we need to know about? What about Bonnifer Zoot? She have any ties to the warehouse district?"
"The little alchemist? Really? You’re willing to barter just to ask me about her? You must be new here. Why, that itself is quite interesting. The short answer is no--see what I did there? Bonnifer and her husband Clem used to run the Alchgarden together until Clem died during the Second Ashes, since then she's thrown herself into her work probably to avoid reality... much to the chagrin of a certain gnome wizard I know. Now you're down to 187 gp."
"And what about Madge? Does she have any relationship with the poet, Jaks Arunai, or does she just write bad poetry herself?"
“Madge? She has relationships with everyone, but I’m happy to offer my review free of charge: she serves the best noodles in Pezzack. They’re far better than her poetry, though as you say that’s saying very little.”
GM, would she give change in the form of potions or alchemical items if she has them?
Possibly, but most of Cessia's wealth comes in the form of useful household goods or things like jewelry and family heirlooms--the place is like an antique pawnshop.
"What else?

![]() |

Reggie cringes as another citizen pierces their disguises. In a place where newcomers are not just rare but illegal, they are sticking out like a dwarf at a gnome wedding.
Of course, he was a big part of the last time it happened, so he can cast no stones (well, he can, he's actually very good at it because he's a halfling he just doesn't have the moral high ground to throw the metaphorical ones.)
He knows he's missing something but he can't think what. He strokes his sideburns to help contemplate.
"Do you know, exactly, what happened to Clem?" Bonnifer could be a powerful ally in sparking a rebellion here, if he knew the right leverage to use.
He turns to Boratio while he waits for an answer. He has no idea why Aiden might be looking for someone. Maybe she's his cousin or something.
"Did you see any woman with a family crest tattooed on her right shoulder?" he asks with a sly grin. "Did you even see if any of them have shoulders?"

Cessia Florianthus |

"Do you know, exactly, what happened to Clem?" Bonnifer could be a powerful ally in sparking a rebellion here, if he knew the right leverage to use.
Cessia shrugs. "Burning logs dropped from the sky by angry strix and alchemy don't mix. They had to rebuild the whole top floor of the tower. You're at 175 gp."

The World's Most Interesting GM |

Going once, going twice, going off to Auntie's later tonight. We'll figure out whatever change in discussion when time allows.

![]() |

Aiden drops a few pieces of silverware he got at Cessia's onto the bar. "A round of drinks for us." He glances around at the various women working there to see if any match the description of Phelerosa Ciucci.
Perception, take 10: 10 + 7 = 17

The World's Most Interesting GM |

Yes there is. And it looks as though she's coming over to talk to Auntie.

![]() |

Despite the inherently festive nature of Auntie's, Reggie looks rather morose as he rides into the bar. He nods to Aiden and toasts him in thanks before taking a gulp of his drink.
He's rarely been in a place that needed to feel the flames of freedom more intensely but he just is not at all sure how to ignite them.
He keeps his eyes and ears open for any opportunity.

Boratio Fishblower |

He's rarely been in a place that needed to feel the flames of freedom more intensely but he just is not at all sure how to ignite them.
This sums up Boratio's thoughts very well.

![]() |

Aiden quickly moves to intercept the young woman. "Phelerosa? I need to speak to you." He moves her to a quiet area of the bar.
Aiden sits down and motions for Phelerosa to do the same. "Interesting to see you working here. What would your family say?" He smiles. "I represent certain interests that have fallen out of favor in Cheliax. If you're in disagreement with your family, perhaps we can help each other. I have a way out of Pezzak, and I'd like to bring you out too. In return, you share what you know."
Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21

The World's Most Interesting GM |

For those not involved with speaking with Phelerosa finish up whatever business you wish to before the performance noon Wealday as we will be moving to that tomorrow. Aiden, I'll have reply for you when I get home in a few hours.

Phelerosa Ciucci |

Aiden quickly moves to intercept the young woman. "Phelerosa? I need to speak to you." He moves her to a quiet area of the bar.
She has a tiny room she leads him to.

![]() |

Aiden smiles. "If you're ready to give up your family ties in Cheliax, then this will be a good break. Divest yourself of all their secrets and ride away free and clear. I can arrange for you to come back to Pezzack afterward if you want to continue living here. The Paracountess just wants to talk. She needs protection from your family, and what you know can help protect her."

Phelerosa Ciucci |


![]() |

The party eventually returns to the Academy that evening (via the Guts) to prepare for the following day.
Professor Hix watches them arrive from the door of his subterranean office and smiles at them evilly before sliding back inside.

Professor Kalizandrex Poppo |

Professor Poppo in contrast is tinkering in his private lab. The group can tell it is his because of all the interestingly shaped glass beakers on the 18" tall tables and the stuffed crocodile that hangs at about human eye-level hanging from the ceiling.
"Well did you learn any thing about Orandil? Oh!" Poppo grabs up his note pad, "and have any of you experienced any noticeable lack of libido, or unexplained loss of memory?"
He waits with his ink quill expectantly.

![]() |

"Being undercover tends to bore me, doc." Aquavius shrugs. "But my memory is tip top like always."
"Hey Aiden, did you figure anything out from all that questionin'?"

![]() |

Aiden nods. "That's exactly the thing that can help protect the Paracountess from her enemies. You'd be helping save her from the nasty plans of the Chelaxian nobility. My offer to take you to see her in person still stands, but I'd also settle for taking the notes myself if you'd rather stay."

![]() |

"I learned that Cessia drives a hard bargain and isn't afraid to charge exorbitant prices for simple answers. She also seems to think Orandil, as Jax Telandril, was the one diving into the harbor near the Old Manukirt warehouse. She also confirmed that Orandil, as Jaks Arunai, will be the poet at the warehouse. It seems he's planning something. I think he's been playing the various factions against each other to keep himself safe."
"Seems like everything is pointing to this poetry performance. But didn't his message say something about Whaler's Point?"

The World's Most Interesting GM |

"Seems like everything is pointing to this poetry performance. But didn't his message say something about Whaler's Point?"

Phelerosa Ciucci |

Auntie's - Phelerosa's Room
Phelerosa considers for a moment and then produces a long scroll wrapped around a wooden dowel from a trunk at the foot of her bed.
"Perhaps this could help then. You can make a copy if you like."
The scroll is written in Infernal. Making an accurate copy of the document requires a successful DC 20 Linguistics check, or a relevant DC 15 Craft (requires tools to avoid -2 penalty) or Profession check, such as Profession (scribe) or Profession (barrister). If the transcriber speaks Infernal the DC is reduced by 5.

The World's Most Interesting GM |

Wealday - Noon, Manukirt Trading Co. Warehouse {link}
It is a cheerless gray morning with a sky full of clouds like granite boulders ready to drop on the world below. Still the crowd began showing up to the warehouse hours beforehand. Pezzack a city under siege for five years now is obviously starved for novelty. Auntie, Phelerosa Ciucci, Bonnifer Zoot, Cessia Florianthus, several of her thugs, Dr. Johnathan Leucrotta-Hix, and Lorrin Meese are all in attendance along with hundreds of others. Half the town seems to be here. Speculation about what is about to happen seems to be the major topic of discussion throughout the crowd. Old Madge and Snapjack are making a killing selling their food.
An unassuming man with messy black hair and a bit of a scowl steps out of the warehouse and mounts an elevated stage that seems to have gone up overnight. Someone in the audience calls his name 'Jaks'--or was it 'Jax' or 'Jacks'? The audience quiets and the man begins to speak in a loud clear voice.
"Is this your boat,
or did it become your boat?
That boat is wiped out, or not?
Wouldn’t want to cross the ocean in it.
To see what we’re seeing, this boat,
I don’t know what happened,
but this boat just came here.
And do you know whose boat that is?
They don’t know whose boat that is.
‘Have a good time’ he said to the hurricane victims."
"This hurricane is one of the wettest we have ever seen—from the standpoint of water." recites the man, Jaks, (or was it Jacks?) in a nonsensical sort of free verse.
Once he has the crowd’s attention—signaled by them booing and pelting him with clods of dirt and rotting vegetables purchased from Madge's cart—he raises a white ash rod tipped with an onyx gem.
A single ray of sunlight splits on the gem and spreads a pale prism across the crowd. With a now supernaturally booming voice, Jaks (or is it Jax?) declares, “Today, I shed light upon one of Pezzack’s greatest secrets. Jacks, the man you trust as a member of your very own faction, is the Printsmith! And Jacks has been hiding his identity from you all. All your secrets are laid bare to Pezzack’s greatest journalist, soon for the entire city to see! Panic! Panic and regroup! Pay no attention to outside affairs!”
He gestures emphatically as he speaks, but his gestures do not match his words; instead, as the party looks on they see that the gestures are a series of Pathfinder hand signs! The same secret hand signs that Venture-Captain and Chamberlain of the Grand Lodge, Ambrus Valsin was always going on about how few new Pathfinders took the time to study... ahem.
Follow me into the warehouse. Secret passage to underground, back left corner, behind fish barrels. He continues to sign as he steps off the stage and dashes back into the warehouse. As he runs off, the meaning of the signs becomes more difficult to discern.
The crowd seems dazed for a moment and then almost immediately there is a general uproar.

The World's Most Interesting GM |

Aquavius: 1d20 + 8 ⇒ (2) + 8 = 10
Reggie Bottleberry: 1d20 + 1 ⇒ (8) + 1 = 9
Son of Cayden: 1d20 + 1 ⇒ (13) + 1 = 14
Xanac Candledark: 1d20 + 3 ⇒ (7) + 3 = 10
575: 1d20 + 4 ⇒ (8) + 4 = 12
Aiden Richter: 1d20 + 6 ⇒ (4) + 6 = 10
Aquavius: 1d20 + 8 ⇒ (6) + 8 = 14
Reggie Bottleberry: 1d20 + 1 ⇒ (12) + 1 = 13
Son of Cayden: 1d20 + 1 ⇒ (10) + 1 = 11
Xanac Candledark: 1d20 + 3 ⇒ (7) + 3 = 10
575: 1d20 + 4 ⇒ (5) + 4 = 9
Aiden Richter: 1d20 + 6 ⇒ (1) + 6 = 7
Aquavius: 1d20 + 8 ⇒ (12) + 8 = 20
Reggie Bottleberry: 1d20 + 1 ⇒ (4) + 1 = 5
Son of Cayden: 1d20 + 1 ⇒ (9) + 1 = 10
Xanac Candledark: 1d20 + 3 ⇒ (11) + 3 = 14
575: 1d20 + 4 ⇒ (15) + 4 = 19
Wow. Valsin's right, you guys are out of practice. ;)

![]() |

575 watches the performance with with a puzzled expression, unsure if its just his grasp of the language, or that it is really not that entertaining.
Either way, once they realize the gestures are meant for them, he starts moving towards the warehouse.
Our presence is known
We found him or he found us
Either way, follow
Of course, exactly what the man's signals meant, that he was not entirely certain of... but clearly something dangerous ... maybe?
He warned of danger
At least I think that was it
Human hands are weird
He pushes his way through the crowd towards the warehouse doors, hoping to get there before too much chaos breaks loose from whatever Jax(cks)(ks) did with the rod.

![]() |

Phelerosa's Room
Aiden takes the scroll and holds it out for the Candledark spirit to take. "Thank you, Phelerosa. This will help protect her. If you'll allow, I'll get this back to you later."
If Candledark doesn't take it, he looks around awkwardly and put the scroll away. "I swear I thought he was here."

The World's Most Interesting GM |

Phelerosa's Room
Aiden takes the scroll and holds it out for the Candledark spirit to take. "Thank you, Phelerosa. This will help protect her. If you'll allow, I'll get this back to you later."
If Candledark doesn't take it, he looks around awkwardly and put the scroll away. "I swear I thought he was here."
To be clear, she's not saying you can take it, Phelerosa is allowing you to make a copy of it.
Candledarkbot disappears for several hours with several of Aiden's spoons which he trades for parchment, quills and ink up at the Inkwell. The Inkwell is busy with a line out the door--book signing or something. Eventually he returns to Auntie's harbor-locked ship after dark and finds an even darker corner to haunt and does so for several hours. Aiden's spoon supply lessens by 15 gp (down to 160 gp).
Linguistics: 1d20 + 10 ⇒ (13) + 10 = 23
When he's done he's gone through a candle or two and most of the night, and has a dozen or so marked up pieces of parchment to show for it. He himselfbot is gone again, leaving the papers scattered over the table to dry by the light of a single dribbly candle. The result seems to be a workable copy of the contract even if the handwriting isn't as nice. Now Aiden just has to put the loose, unnumbered pages into the right order.

![]() |

Aquavius tries to make sense of the man's poem.
Perform(Oratory): 1d20 + 6 ⇒ (17) + 6 = 23
"Freestyle. Man, no one is going to get that 'cept me." She watches the rotten tomatoes tossed his way. "Yuuuuup."
Then the man starts gesturing about the open road. Declaring Pathfinder infiltration. "Time to move, fellas. We got a warehouse to find. Dangerous, naturally."

![]() |

"Isn't this the warehouse?" Reggie asks, quietly, frowning as it seems obvious that he's missing some of the message.
It doesn't seem like a good idea to follow him onto the stage and inside, since that might just embolden the crowd to follow, so he ride around the building to seek out another open entrance.

![]() |

Am I to understand it's now a new day?
Once at the warehouse, Candledark spots Madge's cart and decides now is the right time for some oodly-doodly noodlies (i.e., I decided not to get them before, but am now).
Apologies for my difficulties keeping engaged. I had a bit of extra haunting to do elsewhere these past few days.
Spellcraft: 1d20 + 12 ⇒ (9) + 12 = 21

The World's Most Interesting GM |

Am I to understand it's now a new day?
Yep, Wealday. So I've got 575, Aiden and Aquavius heading into the warehouse, Candledark {eh, shrug}, and Reggie profit! I mean dashing around to the front of the warehouse upon his canine destrier. What's the fishy Mr. Fishblower about then aye?

Boratio Fishblower |

Boratio takes one last swig of beer and follows Aiden. "This gathering left a lot to be desired anyways..."

![]() |

As Candledark enjoys his oodlie-doodlies(TM) (somehow without removing his mask, which is just...weird), he looks about at the assembled 'tizzy' - he may be shorter than most of them, but that's never, ever stopped him from feeling like he's above them all. Judge them by his size, do they...?
Sense Motive: 1d20 + 3 ⇒ (6) + 3 = 9
Unable to read the crowd at a glance, he starts actually trying....
Detect thoughts, DC 17, taking time to look in every direction!

The World's Most Interesting GM |

Going Down!
The party (well, 2/3rds of it anyway) takes the long ladder down like seasoned U-boat sailors. They quickly find themselves in familiar territory. They are in a disused section of the Guts! The dank tunnels reek of musty seawater that oozes from the stone ceiling and leaves the walls coated with a wet sheen. A few fresh torches suggest the derelict tunnel is still in use. To the left is a stone stairwell leading up about 10 feet from the floor you are on. To the right are more branching tunnels, and a wall set with a relief sculpture of an enormous green devil's head, its mouth agape.
There is no sign of Jaks, nor Jacks, nor even Jax, but the echo of hurrying footsteps can be heard hustling off into the distance, and growing ever fainter.
Map (Slide 5) Updated. What do you do?

The World's Most Interesting GM |

Top-Side
The crowd scatters as nearly everyone looks concerned about what the revelation that Jaks (Or was it Jacks? Or maybe Jax?) was secretly spying on them all along and now under his guise as the notorious Printsmith might reveal their secrets to the world!
Xanac Candledark: 1d20 + 6 ⇒ (20) + 6 = 26
Reggie, Candledark, what do you do?

Old Madge |

Top-Side
“Noodles! Madge got yer doodly oodly noodles! Get these crabby shrimpy noodlies in a bowl! In a cup! In yer hands! I don’t care where! Buy my dang noodles! Save Pezzack! The end is near! The end is near! Save your noodles! The devil hates my noodles! Abrogail hates my noodles! Madge’s noodles! HAHAHAHA!”
While Old Madge cackles madly, her goblin assistant, Snapjack, pelts the crowd with rotten fish heads he's been carrying around all morning in a big sack.

The World's Most Interesting GM |

575 is already in/down. How do you want to proceed?

![]() |

"Hang on, let me see if I can see which way he went." Aiden bends down to check for any sign of Olandil. He draws his sword as a precaution.
Tracking: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

Boratio Fishblower |

Boratio draws his whip and his rapier and looks behind the fish barrels.
Perception: 1d20 + 1 ⇒ (10) + 1 = 11

The World's Most Interesting GM |

Boratio draws his whip and his rapier and looks behind the fish barrels.
There's an open trapdoor with a ladder to the Guts behind the barrels. Currently the "Let's Follow Olandil Team" is in the Guts.
Aiden finds a faint trail on the dirty stone. The footsteps run off to the edge of hearing.
Map updated. Yellow denoting Jaks' path.

The World's Most Interesting GM |

Aiden Richter: 1d20 + 1 ⇒ (6) + 1 = 7
Aquavius: 1d20 + 2 ⇒ (7) + 2 = 9
Son of Cayden: 1d20 + 1 ⇒ (15) + 1 = 16
575: 1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 1 ⇒ (3) + 1 = 4
The party rounds a corner, and then another and another, and then some in the group realize that they are follow the path that Jaks had detailed with his Pathfinder hand signs.
They round another corner and run into a horrible pale leach thing that's about a yard long! It opens a mouth full of nail-like teeth and rasps as 575 rounds the corner and coils itself up and springs for his face!
bite v 575: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d6 + 6 ⇒ (2) + 6 = 8
THREAT!
confirm?: 1d20 + 6 ⇒ (3) + 6 = 9 additional damage: 1d6 + 6 ⇒ (4) + 6 = 10 grab: 1d20 + 8 ⇒ (2) + 8 = 10 Hit, no crit, nor grapple
575 reacts on instinct putting his arms up. The thing bites into his forearm, but can't find purchase there and falls back to the flagstones with a sickening slapping noise. It sucks in the blood and flesh that it managed to take from 575's arm and then coils up for another go.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ 575 -8 hp
__ Fishblower
__ Aquavius
__ Aiden
__ the Worm
Once your character can see the worm creature they can make one Knowledge (nature) check to identify the creature and open all the spoilers that apply.