Aiden Richter's page

961 posts. Organized Play character for Enchanter Tim.

Full Name

Aiden Richter


Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10)


Speed: 40


Male Human

About Aiden Richter

Aiden Richter
PFS #: 1142-7
Faction: Dark Archive
Fame: 38
PP: 20
XP: 19
Vanity: Caravan (make dayjob with Intimidate)

PFS Journal:

#51: City of Strangers, part 1: 1XP, 2PP, 512GP
#52: City of Strangers, part 2: 1XP, 2PP, 507GP
#7-10: The Consortium Compact: 1XP, 2PP, 430GP
#0-05: Mists of Mwangi: 1XP, 2PP, 509GP
#0-23: Tide of Morning: 1XP, 2PP, 546GP
#6-15: The Overflow Archives: 1XP, 2PP, 506GP
Special: Blood Under Absalom: 1XP, 2PP, 1260GP
#5-04: The Stolen Heir: 1XP, 2PP, 1253GP
#3-16: The Midnight Mauler: 1XP, 2PP, 1288GP
#7-14: Faithless and Forgotten, part 1: 1XP, 2PP, 1900GP
#7-16: Faithless and Forgotten, part 2: 1XP, 2PP, 1900GP
#6-22: Out of Anarchy: 1XP, 2PP, 1970GP
#7-18: Faithless and Forgotten, part 3: 1XP, 2PP, 1870GP
#10-01: Oathbreakers Must Die: 1XP, 2PP, 1925GP
#3-03: The Ghenett Manor Gauntlet: 1XP, 2PP, 2650GP
#10-18: The Daughter's Due: 1XP, 2PP, 2603GP
#2-25: You Only Die Twice: 1XP, 2PP, 2695GP
#7-25: Orders from the Gate: 1XP, 2PP, 2597GP
#9-05: Call of the Copper Gate: 1XP, 2PP, 3227GP


Champion of Time(Used) Use this boon to create a character with a bonus trait: Indomitable Faith
Inside Knowledge +2 on Knowledge, Local checks against Aspis. Cross off boon to take 20 on a check vs. Aspis.
Lord Avid's Recommendation +2 bonus on all Charisma-based checks against nobility on the Isle of Kortos. Cross off boon for +4 on one Charisma-based check against anyone on the Isle of Kortos.
Darklands Study +2 to Sense Motive checks vs natives of the Darklands such as Drow, Derro, and Duergar. +2 to Knowledge checks to know about these creatures.
Upstanding Archivist Use to purchase Overflow Archives chronicle items at 75%. One time use.
Blood Under Absalom - Reroll 1 reroll for a combat, skill roll, or to recall a magic spell that has been cast
Averted Mauling Use boon for up to 400gp of non-magical equipment while in Ustalav.
Expedition Manager Pay PP at the end of a scenario. After the next scenario gain an item of the listed price. 2PP: 1000gp; 4PP: 2000gp; 6PP: 3500gp
Master of Blades Saved +4 to Diplomacy and Intimidate when dealing with Pathfinders your level or lower.
Psychic Awakening (wand) Use a wand 10 times to charge it with psychic energy. Expend the energy to recharge it. 2nd level - 25 charges
Ally of the Green Use to eat a goodberry that heals 1d4+1. Alternatively use it on a plant to give it 5 temp hit points and a divine favor (CL 6) effect. Usable three times.
Imperium Initiate Use to to treat all damage reduction and hardness of constructs and Divs as 5 lower. One time use.
Master of Secrets Use to gain a +4 bonus to Intimidate against a named NPC. One time use.
Skillful Barterer Trade up to 300gp of non-magical equipment for non-magical equipment of the same value. One time use.
Delvehaven Star [] +2 to Knowledge (History, Local, and Nobility) associated with Cheliax; +1 to initiative in Cheliax. Check box to reduce spellcasting service by 2PP.
Eye for Traitors +1 to Sense Motive against lying and on Will saves vs Illusions. Cross off to reroll a save vs. illusion effect.
Prospective Poisoner Access to the Daggermark Poisoner prestige class
Timinic's Trinket's Purchase any wonderous item (250gp or less), sleeves of many garments or Traveler's All-Tool for 1PP
Family Feud (Legacy) 2nd edition legacy; Activate to gain shadow blending ability for one scenario
Hellknight's Respect Freely retrain into Hellknight class
Reinforced Alliance +2 to Diplomacy, Bluff, Intimidate when dealing with Hellknights.
Student of the Void [][][] Check a box to cast one of the following spells (level = CL) with alternative casting costs. Check with other players before casting them.
- Divination: Next time you are in combat, you are subject to lesser confusion (Will DC 15 negates). To raise the CL to 20, you are subject to a confusion (Will DC 24 negates).
- Stoneskin: The target’s skin turns scaly and weeps a pungent black liquid. The unsettling aroma grants the target a –4 penalty on saving throws against effects that would sicken or nauseate her for 24 hours.
- [i]Restoration[i]: The target’s mind is haunted with cryptic visions, rendering her immune to morale bonuses for 24 hours. If you use the version of this spell with a material component cost of 1,000 gp, then the target is overcome by the sensation that precious memories are disappearing from her mind. She cannot access her fondest memories for 24 hours—a distressing development that renders her immune to all beneficial mind-affecting effects during this time.
Wary of Space [][] Check a box to add a +2 bonus on a saving throw against an any effect created by an aberration or a creature from the Dark Tapestry. You can add this bonus after rolling but before learning the result.

Human slayer (bounty hunter) 5/Unchained Rogue (Rake, Scout) 2
LN Medium humanoid (human)
Init +1; Senses Perception +10, Sense Motive +10

AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 insight)
hp 63 (5d10+2d8+14)
Fort +7, Ref +9, Will +5 (+1 vs. illusions)

Speed 30 ft.
TWF melee +1 Kukri +9/+4 (1d4+5/18-20) and +1 Kukri +9 (1d4+2/18-20)
Melee MW longsword +11/+6 (1d8+4/19-20) or
. . +1 Kukri +11/+6 (1d4+5/18-20) or
. . Cold Iron Kunai +10/+5 (1d4+4) or
. . dagger +10/+5 (1d4+4/19-20)
Ranged Darkwood Composite Longbow (+3 Str) +7 (1d8+3) or
. . MW snag net +8 (ranged touch) () or
. . Cold Iron kunai +7 (1d4+4)
Special Attacks sneak attack (unchained) +1d6, sneak attack +1d6, studied target +2 (move action, 2 at a time)

Str 18, Dex 12, Con 14, Int 16, Wis 11, Cha 10
Base Atk +6; CMB +10 (Dirty Trick +15); CMD 22 (24 vs Dirty Trick)

Class Abilities
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & +2 to Bluff, Knowledge, Perception, Sense Motive, and Survival skills vs them.
Track +2 Add the listed bonus to survival checks made to track.
Bravado’s Blade When dealing sneak attack damage, forgo 1d6 damage to make a free Intimidate check to demoralize. Forgo additional 1d6 for +5 to the check.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Dirty Trick May forgo sneak attack damage to attempt a free dirty trick on an enemy. Add +1 to the CMB roll for each sneak attack die.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Slayer Talent - Ranger Combat Style Gain the two weapon fighting Ranger Style
Evasion Negate all effects when you succeed at a Reflex save for partial
Strong Impression Gain Intimidating Prowess feat

Dirty Fighting Combat maneuvers while flanking forgo the +2 flanking bonus to avoid provoking AOOs. If you can avoid AOOs anyway, the flanking bonus to CMB increases to +4. Counts as Int 13, Dex 13, and Combat Expertise for combat maneuver feat prereqs.
Improved Dirty Trick +2 to Dirty Trick CMB. Do not provoke AOOs when attempting a Dirty Trick
Kitsune Style Perform a Dirty Trick in place of an attack at the end of a charge
Weapon Finesse Use Dex mod in place of Str mod to attack when using light weapons.
Two Weapon Fighting Reduce penalties for fighting with two weapons
Iron Will +2 to Will Saves
Intimidating Prowess Add Strength mod to Intimidate bonus
Greater Dirty Trick Total of +4 bonus to Dirty Trick; Condition lasts 1d4 rounds +1 for for every 5 over target's CMD; Condition requires a standard action to remove

Bruising Intellect Use Int bonus in place of Cha for Intimidate checks
Indomitable Faith +1 to Will Save
Pragmatic Activator Use Int bonus in place of Cha for UMD checks

Acrobatics +10, Appraise +7, Bluff +7, Climb +7, Diplomacy +7, Disable Device +12, Escape Artist +4, Heal +4, Intimidate +17, Knowledge (Arcana) +5, Knowledge (dungeoneering) +8 (+10 to navigate underground), Knowledge (geography) +8, Knowledge (History) +5, Knowledge (local) +13, Linguistics +8, Perception +10, Sense Motive +10 (+11 vs lying), Slight of Hand +4, Spellcraft +11, Stealth +10, Survival +4 (+6 to avoid becoming lost; +6 to track), Swim +7, Use Magic Device +14

Misc and equipment
Languages Common, Elven, Infernal, Halfling, Tien, Abyssal
Combat Gear +1 kukri (x2), MW Longsword, +1 chain shirt, dagger, Cold Iron kunai (x2), Darkwood Composite Longbow (+3Str), mwk snag net, Wand of CLW(33), alchemist's fire, flask of holy water, Wand of Shield (40), tanglefoot bag (x2), net, Belt of Giant Strength (+2), Headband of Vast Intellect (+2), Cloak of Resistance +1, Wand of Longstrider (45), Discerning Wayfinder (Detect magic), Wayfinder, Wand of Greater Invisibility (2), Dusty Rose Ioun Stone
Other Gear Handy Haversack, bedroll, belt pouch, compass, flint and steel, silk rope (50 ft.), grappling hook, manacles, masterwork thieves' tools, torch (4), trail rations (5), waterproof bag, waterskin, spring loaded wrist sheath (2), scarf, filter hood, potion of darkvision, wayfinder, pouch of flour, pouch of sand, Potion of Darkvision, Potion of Bull's Strength, Potion of Protection from Evil (2), Potion of Invisibility, ioun torch, feather tree token, 4840gp, 5 sp, 3 cp


Aiden used to live on the eastern border of Cheliax near the border with Andoran. He was the man you came to if one of your slaves ran away. He is on the Bellflower Network’s list of enemies. After securing a runaway halfling slave for a minor noble in Absolom, Aiden was visited by the Paracountess who was intrigued by the man’s skills. After several days of ‘discussions,’ Aiden joined the Pathfinder Society at her insistence. What happened during those days are a mystery. It seems Aiden has joined a long line of those who serve the Paracountess at her beck and call. Now his skills are more used to locate those who hold something she wants for herself.


Aiden is a tall and distinctive man occasionally mistaken for nobility. He wears a long cloak of fine wool dyed blue. Two short, curved knives sit on his belt, though he also carries a folded net and a set of manacles from his former occupation. While some find his former employment distasteful, Aiden is quick to point out that he did it simply to make a living. He also points out that there is far worse being done in the Chelaxian cities than tracking runaway slaves. He always seems to speak of the Paracountess with great respect, though at times it’s hard to know if it’s out of fear or admiration.

Wish list:

Four-leaf clover (3750gp): Activate 3/day to get +2 to saves, skill checks, or ability checks
Dusty Rose Prism Ioun Stone (5000gp): +1 to AC; Resonance +1 to CMB
Gauntlets of the Skilled Maneuver (4000gp): +1 to a single combat maneuver
Handy Haversack (2000gp)
Wand of Mirror Image (4500gp)
Cruel weapon enchantment (+1)
Eyes of the Owl (4000gp) / Goggles of Night (12kgp)