About AquaviusNormal Statblock
Raging Song +2 statblock:
Role: Aquavius likes to brag. She will intimidate her foes and give the party quick reflexes. Background:
Aquavius spent her early days as a pirate, raised from youth to raid, pillage and drink to her heart's content. She learned the ways of the blade, using her charm and agility to get through scrapes. She also learned about the joys of tridents and marching drills. At one point, the navy finally caught up to her ship, killed her captain and sank the boat. Aquavius was pinned underneath debris and as far as she's concerned should have drowned. The next few months were a bit hazy, but as far as she can tell she was rescued by a water spirit. Said spirit also convinced her the easiest way to achieve happiness was through goodwill. Aquavius didn't really get it, but her time in prison did change her personality. Maybe it was the goodwill, maybe it was compulsion, she's not sure. But doing good felt good. The Pathfinder Society promised to help her clean up her record if she worked for them for a while...
Personality:
Aquavius talks tough and will curse a mean streak if not restrained. She can be convinced to act nice, if you try hard enough.
XP 8
Saving Throws:
Fort 3 Ska + 1 Con = 4 Reflex 1 Ska + 2 Dex = 3 Will 3 Ska + 1 Wis = 4 Defenses And Movement:
HP: 8 Skd + (d8 * 2 Skd) 10 + (3 * 1) Con = 21 AC 10 + 2 Dex + 4 Armor + 1 Shield = 17 T 10 + 2 Dex = 12 FF 10 + 4 Armor + 1 Shield = 15 Init 2 Dex CMD 10 + 2 BAB + 2 Dex + 1 Str = 15 Inspired Rage +1 (+2 Str/Con) - Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. Standard Action to begin Inspired Rage. Any ally can choose to accept it. This stacks with the Bard's Inspire Courage! Undine Swim Speed Undines have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill. Free Spirit You gain a +1 trait bonus on saving throws against language-dependent and effects with the sonic descriptor. In addition, the DC to Intimidate you increases by 2.
Offense:
BAB 2 CMB 2 BAB + 1 Str = 1 Inspired Rage +1 (+2 Str/Con) - Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. [poiler=Inspired Rage]
Elemental Blood, Lesser (Cold)While raging, as a swift action up to three times a day, the barbarian can imbue her melee attacks with elemental energy, dealing an additional 1d6 points of damage of the chosen energy type for 1 round.
Melee
Masterwork Silver Scimitar
Flail
Ranged
Masterwork Composite Longbow +1 Str
Skills:
Skills: (3 Skald * 2) + 3 Int + 3 Favored Class = 12 ACP: 0 (-1 with shield) Acrobatics 3 In Class + 2 Dex + 2 Ranks - 1 ACP = 6
[dice=Profession(Sailor)]1d20+6[/dice] Bardic Knowledge +1 to all knowledge checks. Can make them untrained. Crowd Dodger You gain a +2 trait bonus on Acrobatics checks to move through another creature's space and to avoid attacks of opportunity for leaving a threatened square. Inspired Rage +1 (+2 Str/Con) - Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Undine Swim Speed Undines have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill. A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line. Perform(Oratory) - (Diplomacy, Sense Motive) Feats:
PFS Extra Performance (instead of scribe scroll) 1 - Spellsong 3 - Lingering Song Class Abilities:
- Bardic knowledge - cantrips - inspired rage +1 (+2 Str/Con) - raging song - Extra Performance - Well-versed - Versatile Performance Traits
Raging Song:
3 + 2 (Cha bonus) + 6 (Extra Performance feat) + 4 (2 rounds per level after first) = 15 rounds per day Requires Standard Action to start. Spellsong Aquavius can conceal the casting of a spell by using a swift action and making a Perform check. She can also use her magic to maintain a spell of duration of concentration. Lingering Song If Aquavius finishes her song, the effects linger on for 2 more rounds. Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Song of Marching (Su) At 3rd level, a skald can use raging song to inspire his allies to move faster without suffering from fatigue. By expending 1 round of raging song, the skald invigorates allies within 60 feet, who may hustle for the next hour; this movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. The skald must continue to perform the song for the remainder of the hour, otherwise its effects end, but only 1 round of raging song is expended for that hour. Rage Power:
Magic Consumables:
Wand of Cure Light Wounds (34 charges) Spells:
Skald Caster Level 3 Skald Concentration Check 5 = 3 Skald + 2 cha Level 0, DC 12, 4 spells known, at will
Level 1, DC 13, 4/day
Magic Reference:
Level 0 Daze Know Direction Light Mage Hand Message Prestidigitation Level 1
Build Ideas:
Aquavius should be an intimidation build. Weapon Focus (Trident) dazzling display extra rage power: terrifying howl rage powers:
Gear:
1901 gp Rebuilding as a Undine Skald:
Buying Bard's Kit for 41 One Last Rebuild:
Original Stats: Str 12 Dex 12 Con 13 Int 10 Wis 12 Cha 14 New Stats: Str 14 Dex 11 Con 13 Int 10 Wis 10 Cha 14 With Racial Adjustments: Str 12 Dex 13 Con 13 Int 10 Wis 12 Cha 14 Upgrade Trident to Cold Iron Trident (15 -> 330) Changing Spells Known I'm Level 2!:
HP d8 + Con = 6 Skills 4 + 1 Favored Class Acrobatics (now 4) Appraise (now 4) Climb (now 4) Perception (now 6) Perform (Oratory) (now 7. Versatile Performance gives Diplomacy and Sense Motive.) Fort/Will Saves +1 (now 4/4)
Favored Class Bonus + 1 Skill Point
20 Point Buy Audit:
I may have made this character with 15 instead of 20 points. Str 14 (5)
Str 15 (7)
Str 13 (+1)
GM Credit 5: 8-05: Ungrounded but Unbroken:
I'm Level 3!:
Level 3 Skald Feat: Lingering Song HP 5 + 1 Con
Appraise (now +6)
Can cast 1 more level 1 spell per day
Song of Marching (noted) Rage Power
Selling
Buying
That leaves 242 gp left.
9-09: Beyond the Halflight Path:
Boon
7. 6-22 Out of Anarchy:
Thread Boon:
Gotta buy
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