Son of Cayden's page

356 posts. Organized Play character for Purple Dragon Knight.

Full Name

Son of Cayden


Bard 9 (Arcane Duelist) - Init. +1, Senses Normal Vision Perception +3, AC 25/ touch 12/ ff 24; CMD 24 (26 vs. trip); hp 57/57, F+6, R+9, W+9 (+2 vs. mind-affecting/negative energy/charm/fear), Speed 30 ft.


BUFFS: heroism, raiment of command, alcohol boost, inspire courage +2


Male CG Human (Taldan)






His Dad



About Son of Cayden

Son of Cayden
Male Human Bard 9 (Arcane Duelist)
[Dual Talent alternate racial trait: +2 STR/CHA]
CG medium humanoid
Init +1 Senses Normal Vision Perception +1
AC 25, touch 12, flat-footed 24
hp 57
Fort 4 Reflex 7 Will 7 (+2 vs. mind-affecting within 1 hour of drinking alcohol; +2 vs. effects that deal negative energy damage)
Resist negative energy 5
Speed 30 ft
Melee +2 Keen Adamantine Rapier PA +12/+7 (1d6+14/15-20/x2) or MW Whip PA +11/+7 (1d3+12/x2; nonlethal) or MW Cold Iron Short Sword PA +11/+6 (1d6+12/19-20/x2) or MW Mithral Dagger PA +11/+6 (1d4+12/19-20/x2) or Touch +12/+7 (Varies/x2)
Ranged Dagger +7/+2 (1d4+8/19-20/x2) or Ranged Touch +7/+2 (Varies/x2)
[stats include the benefits of Arcane Strike]
Space 5 Reach 5
STR 23 DEX 12 CON 12 INT 14 WIS 12 CHA 18
BAB 6 CMB 12 (15 disarm with whip (+2 disarm weapon, +1 MW); 16 greater trip, 18 greater trip with rapier (+2 weapon); +2 with Inspire Courage, +4 additional when flanking i.e. +21 to disarm & +24 to greater trip) CMD 24 (26 vs. trip)
Feats Arcane Strike (bonus 1st), Dirty Fighting (1st), Combat Casting (bonus 2nd), Improved Trip (3rd), Gang Up (5th), Disruptive (bonus 6th), Power Attack (7th), Greater Trip (9th)
Skills Acrobatics 11, Appraise 2, Bluff 16, Climb 16, Diplomacy 21, Disguise 21 (incl. +10 bonus from disguise self), Escape Artist -1, Fly -1, Heal 1, Intimidate 21, Knowledge (arcana) 6, Knowledge (local) 6, Knowledge (planes) 6, Knowledge (religion) 6, Perception 1, Perform (Comedy) 16, Ride 8, Sense Motive 1, Spellcraft 7, Stealth -1, Survival 1, Swim 5, Use Magic Device 16
Languages Taldane, Halfling, Celestial, Gnome, Kelish
Traits Dirty Fighter (Combat), Fortified Drinker (Religion - Cayden)
Class Features Arcane Strike (replaces bardic knowledge), Bardic Performance 24 rounds/day (Distraction, Fascinate 3 creatures, Inspire Courage +2, Rallying Cry: replaces Countersong, Inspire Competence +3, Bladethirst: replaces Suggestion, Dirge of Doom, Inspire Greatness), Bonus feats (replaces versatile performance and well-versed), Arcane Bond.
Combat Gear +2 Elven Chain, +2 Darkwood Shield, +1 Keen Adamantine Rapier, Belt of Giant Strength +4, Dark Life Ring (#10-16), Figurine of Wondrous Power (alabaster pegasus; Honor's Echo), Sleeves of Many Garments, Ioun Torch, Goblet of Quenching, Ring of Protection +1, Amulet of Natural Armor +1, Headband of Mental Prowess +2 (Int/Cha; Ride; Kelish), potion of protection from evil, antitoxin x2, alchemist's fire x2, acid x10, Wand of Cure Light Wounds (44), MW Whip, MW Cold Iron Short Sword, Mithral Dagger, Dagger (5).
Other gear MW Backpack, Pouch - belt, 2 gallons of ale, tin tankards x6, bard's kit, durable adamantine arrow, breaker's kit (not carried in combat), fisherman's outfit (traveler's outfit), fisherman's hat (hat), fishing net, fishing kit, disguise kit, camouflage netting (urban), pipe (calumet), tobacco, 2 gp, 10 sp.

Bard Spells (Caster Level 8th; Concentration +16)
Cantrips (DC 14) at will - dancing lights, detect magic, grasp, mage hand, message, prestidigitation
1st (DC 15) 6/day - cure light wounds, disguise self, enhance water, grease, knock (Cayden Cailean)
2nd (DC 16) 5/day - allegro, heroism, mirror image, raiment of command
3rd (DC 17) 4/day - cure serious wounds, good hope, haste, see invisibility


Herald [1PP]
Lookout [4PP]

List boons here:
-Embeth Hound:
The Embeth Travelers gift you with a loyal Embeth hound at no cost. An Embeth hound is a riding dog who receives a +4 racial bonus on all Climb and Swim checks in place of a riding dog's typical +4 racial bonus on Acrobatics checks while jumping. An Embeth hound is trained for combat and additionally knows the Track trick. If the Embeth hound dies, cross this boon off your Chronicle sheet.

"He goes around, spreading laughter and good times for everyone, and he's loose with his coins... some take advantage of this, ye see lad, and they pretend to be his friends, but he doesn't seem to care one bit."
"Where does he come from? he's actin' like he's known everyone fer years!"
"That, lad, no one truly knows, but it's said he's been roamin' Avistan left an' right, down an' up fer as long as people remember... judgin' from his looks, I don't think he's been doin' this fer more than a decade methinks. People he's been helping gettin' back on their feet don't seem to care where he's from, anyhow. But he's got the look of a Taldan. Me guess, if I had to pick, is that his young beginnings where anywhere in Taldor, Andoran or Cheliax, maybe somewhere rural, and born as a commoner..."
"He's pretty funny da... some of his jokes I've never heard of... some don't seem to work... it's like they were first written in another language..."
"Well, keep that to yerself lad... don't be caught sayin' that to his face. Some of the old geezers around here have seen him mad once,
and they say that he can take down a man a few pegs from far away with this whip of his. He took on three flayleaf dealers by himself on the north edge of Cassomir last fall, and those that managed to close in on him discovered he's not bad with that rapier of his either. Some think these two weapons were glowin' with some strange magicks after the fight started... better you accept any ale he buys fer ye, and smile at any joke he says... that wee courtesy is small price to pay if ye ask yer old da."
"Ok da, fair enough. Oh, and why do they call him the Son of Cay.."
"Quiet boy! don't ask, just don't ask. Not me business, and ye don't want to make it yers unless you're lookin' fer trouble! Now drink that free ale he just bought for all of us..."